Commit Graph

198 Commits

Author SHA1 Message Date
Atermonera
22e28f29fe Merge pull request #6804 from Cerebulon/bigsounds
Big Bastard Incidental Sound Port
2020-03-15 11:38:44 -07:00
Cerebulon
52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
Mechoid
69752c1c48 Move Rig modules to more granular files. Add RIG components to robotics mechfab, plus incredibly basic belt-voidsuit RIG. Add Graphite, made by compressing coal, used heavily in RIG components. 2020-03-01 02:41:40 -08:00
Heroman
d02fec6e67 Adds orange and yellow cloth materials 2020-02-24 18:25:37 +10:00
Cerebulon
f801cc95be Allows precision placement of most items 2020-02-19 21:16:26 +00:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Mechoid
73795f40cd Xenowork Prep For Future (#6491)
* Xenowork, weeds walls and material blobs.

* More weeds

* XenoUpdoots

* Stop that, me.
2019-11-04 17:37:17 -09:00
Mechoid
e2e870f2b4 Medical Expansion (#6465)
* Starts work on the Medical Expansion.

* Further Work

* Save Everything!

* Large volume of things.

* Log of Change

* I'm an idiot.

* Kidney assisted sprites. They didn't exist, for some reason.

* Fixfix

* Fixfix

* Update encased.dm

* Update glass.dm

* Update Chemistry-Reagents.dm

I am once more an idiot.

* Split augs.

* Fixfix
2019-10-19 19:27:39 -08:00
Unknown
7f4b35580d Blind port of Bay Radiation Subsystem
Figured I would do my part to move everything over to subsystems. Not tested yet.
2019-09-30 23:59:31 -04:00
Atermonera
6bcf27a450 Merge pull request #6461 from Heroman3003/Stonening
Fixes Soil not being makeable
2019-09-22 15:53:37 -08:00
Atermonera
8375a88575 Merge pull request #6404 from Heroman3003/flappening
Makes airtight plastic flaps unmakeable
2019-09-22 15:51:55 -08:00
Heroman
0fd6d0255a Fixes Soil not being makeable 2019-09-20 06:05:29 +10:00
Heroman
e74cfd7c0c Makes hull materials behave more uniformly 2019-08-30 09:10:18 +10:00
Heroman
c01ba2b973 Adjusts some bell mechanics 2019-08-22 15:38:52 +10:00
Heroman
5ac0a74b5a Makes airtight plastic flaps unconstructable 2019-08-13 21:58:43 +10:00
Nalarac
88e79b30c5 Adds NOCONDUCT to Some Items 2019-08-07 09:46:39 -05:00
Heroman
4736a54b2c Fixes alien wood issues 2019-07-03 15:00:53 +10:00
Heroman
f6a46a6769 Makes lead icon display stack 2019-06-29 17:07:16 +10:00
Mechoid
d7e24eac80 Fixes some Precursotech oversights. 2019-05-28 12:33:44 -07:00
Cassie
024c25b3d3 Adds Deskbells as a demo 2019-05-21 23:12:36 +01:00
Mechoid
53b84236cf Merge branch 'master' of https://github.com/PolarisSS13/Polaris into FishingFtWorldServer 2019-05-03 21:44:53 -07:00
Unknown
d4c0dd5d69 Merge remote-tracking branch 'PolarisSS13/master' into spriteadd 2019-04-22 20:20:56 -04:00
Mechoid
e1876dcd02 Fishing and all its wonders, Ft. World Server code bastardization. 2019-04-17 23:41:03 -07:00
Unknown
dfd9415458 Modern Modular Computers 2019-04-13 14:58:08 -04:00
Unknown
cce3116c3a Ports Modular Computers from Baystation
This is just the initial parts. Additional work will probably be necessary.
2019-04-02 21:06:37 -04:00
Mechoid
d363779800 Base features for Precursotech and Anomalotech Expansion
* Adds Imperion sprites.
* Adds more Xenoarch sprites (most from Schnayy)
* Adds Precursor tech and Anomaly tech.
* Adds Precursor and Anomaly machine components. Machines tweaked to allow usage.
* Bioprinter can print random-species organs with Precursor tech.
* Adds Verdantium, Lead, and Marble to mining.
* Marble rebalanced to compensate.
* Tweaks Xenoarch find spawning
* Xenoarch can now find Imperion circuits (useless for now).
* Xenoarch can now find boats, and sometimes an oar, of a random material.
* Particle smasher added to make Morphium, Valhollide, and Supermatter.
* Morphium and Verdantium coins added.
* RnD machines can accept more materials. No recipes tweaked.
2019-03-31 16:29:46 -07:00
Anewbe
aade8c356f Items are now assumed to be conductive, rather than the opposite 2019-03-02 20:34:49 -06:00
Neerti
3779ea54a7 Makes fulltile windows seperate from dir. 2018-12-01 07:39:13 -05:00
Mechoid
69ad0ce12b Cult Girders are back to being proper. 2018-08-30 22:21:21 -07:00
Atermonera
e70fb213ed Adds roofing tiles (#5409)
* Adds roofing tiles
They're used to place plating overhead without going up a floor
And to remove weather effects

Changing a turf will correctly inherit the old outdoors variable, so that roofing tiles can check it when deciding whether to roof an area

* Adds roofing tiles
They're used to place plating overhead without going up a floor
And to remove weather effects

Changing a turf will correctly inherit the old outdoors variable, so that roofing tiles can check it when deciding whether to roof an area
2018-07-14 14:24:18 -05:00
Mechoid
917c7b71a5 Box of Things for Events and the Future MK1 (#5281)
* Lots of Stuff for Events

* Adds changelog.

* Review & QOL
2018-05-25 16:26:31 -07:00
Verkister
88c1a7d845 Fixes borg synth sheet naming when depleted to 1
-The thing changing the sheet stack names to singular/plural no longer breaks the naming for borg sheet synthesizers.
2018-04-18 16:07:36 +03:00
Mechoid
5dc7189cf7 Various Loot Pile and Dungeon objects Stage Uno (#4975)
* Loot Piles

* Mecha Loot Piles, Random Tool Spawners

* Fix Random Spawners, don't use Fiftyspawners
Fix Fiftyspawners
2018-02-28 11:18:44 -06:00
BillyBangles
f49b1a9ad2 Adds ice puzzle POIs (#4963)
* adds slippery ice tiles

* adds ice puzzle POIs

also bedrock (impassable) rock, and ice crystals (which use placeholder
graphics for now)
2018-02-27 17:45:47 -08:00
Nerezza
c7fdd099b6 Flooring fixes
Firstly it fixes a long-standing bugs with constructable flooring not actually populating on server startup, but instead through a proc that's only called on existing floor tiles.

Second it changes sif wood tiles into a child of wood tiles now that the reason for carpet colors not working is known & fixed.
2018-02-24 15:31:10 -06:00
BillyBangles
5486edf567 Adds various cabin-related things. (#4888)
* adds fireplace, makes bonfire generate heat

kinda, anyways

* adds sifwood tiles, fixes old blue carpets

old blue carpets are now known as "teal carpets." they still come in the
carpet crate from cargo.

* lets you dig up tree stumps with shovels

* changelogs in the house

* adds a delay to digging up stumps

digging up stumps is easier said than done
2018-02-21 15:45:01 -06:00
BillyBangles
f5dfbff1bd Build igloos and snowmen (#4811)
* adds packed snow brick material

* makes snow walls spawnable for mapping

* adds snowmen

craft them with snow. duh.

* snow spider triggers arachnophobia

also changelog.
2018-02-15 14:25:51 -06:00
Neerti
7da5da69eb Tweaks Lead & Radiation Resistance 2018-02-12 07:10:26 -05:00
Andromeda-K22
cee3066a41 RUST additions and updates, Modular guns, and Lead. (#4667)
* expanding rupture procs
adds hydromagnetic traps for power production.

* Minor tweaks.

* Adds modular guns using research components.

* Updates materials to have a radiation_resistance variable, used in calculating radiation. Adds Lead as a material.

* Un-zeros stock material radiation resistance.

* Adds, and enables four 'end-events' for the RUST in place of the old Rupture() proc.

* Map muckery?

* absolute pathing i guess?

* getting angry, travis.

* TRAVIS
STAHP

* I...
Comments? Lists? Who the hell knows.
2018-02-04 18:04:28 -06:00
Mechoid
e9886625fa Adds Material Girders (#4622) 2018-01-28 18:13:54 -08:00
Neerti
96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00
Mechoid
5efc484595 Makes knives all knives. 2018-01-12 18:02:07 -08:00
Neerti
42a421e8e1 Adds Bonfires 2018-01-05 02:35:19 -05:00
Layne
4d842c6590 Adds snowballs. (#4414) 2017-12-07 17:51:36 -06:00
Neerti
7497aef295 work 2017-11-26 12:08:05 -05:00
mistyLuminescence
0d9a175aac Adds bracelets! 2017-11-17 18:27:35 +00:00
Anewbe
ef735ea89b Merge pull request #4098 from Neerti/10/15/2017_surface_stuff
Touches Up the Surface Somewhat
2017-10-19 09:36:03 -05:00
Neerti
95d93dae00 Touches Up the Surface Somewhat
Changes the rock texture to hopefully be a bit better.  It's a recolored version of /tg/'s lavaland rock, and modified slightly to look less repetitive.
Ports the lavaland rock tile sprite entirely for future away missions.
Adds tree chopping down feature.  All trees now have health, and hitting it with things will reduce it.  Generally you need something sharp to have a chance of actually felling the tree.
Adds log material, which is obtained from chopping trees.  Hitting these with a sharp weapon converts them into two planks per log.  Can be used to build log walls but otherwise can't be used to craft, at the moment.
Ports /tg/ tree sprites.  Might have a use for them in away missions, who knows.
Makes crystals start anchored and glow.
Shoveling snow checks toolspeed now.
2017-10-18 12:04:39 -04:00
Anewbe
3c2831e5d9 Adds rings 2017-10-15 15:05:52 -05:00
Anewbe
a248a4a4a1 Ports Bay's railguns, and assorted gun sprites 2017-10-02 17:29:24 -05:00