R-UST Consoles can now be Deconstructed.
R-UST Consoles will not be inaccessible if broken or unpowered.
R-UST Consoles now accurately feed back if they're unpowered or broken.
R-UST Fusion field can no longer be stared at to hard by the AI.
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
* POLARIS: No string compare for assistants
* POLARIS: Move these planes to more useful places
* POLARIS: Only spam ghosts with chat messages from things with real clients
* Fix small forgotten lines of text accidentally left out of VS syncs.
* Fix typo'd plane in lighting.dm and remove redundant definitions.
Also fix a few things to be on the correct plane. Basically the under-floor stuff is supposed to be on PLATING_PLANE.
Portable atmospherics go on object layer so they are above stationary machinery, given that they move around.
Fixed wires to be on top of pipes like they used to be, otherwise they'd be obscured too often.
* Makes slightly smaller objects capable of bashing open busted APCs
Because I've realized that engineers have enough --- to deal with without having to hunt down a fire extinguisher to bash open an APC
* Grammaring the best
Grounding rods that are anchored can be struck two turfs farther away than unanchored. This makes it possible to leapfrog towards a tesla because an unanchored one can be protected in the "shadow" of the anchored one.
Drone subtype added that is slower than the regular type, so that fleeing is an option now.
All drones on surface POIs have been replaced by this subtype.
Fixes power issues in several POIs.
Makes POI SMESes more robust and start full.
APCs in POIs will no longer send an alert to the station.
Fixes missing area in bonfire POI.
Tweaks name and desc of big stompy drone mechas.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
* expanding rupture procs
adds hydromagnetic traps for power production.
* Minor tweaks.
* Adds modular guns using research components.
* Updates materials to have a radiation_resistance variable, used in calculating radiation. Adds Lead as a material.
* Un-zeros stock material radiation resistance.
* Adds, and enables four 'end-events' for the RUST in place of the old Rupture() proc.
* Map muckery?
* absolute pathing i guess?
* getting angry, travis.
* TRAVIS
STAHP
* I...
Comments? Lists? Who the hell knows.
* Fixes#4632.
* 1:27 am coding best coding
* fixes a warning
* Removes the last of the gender macros. Gender is dead.
* gender II: the travis-ing
* linebreaks are dead too.
* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
The cross of invisible particle accelerator/gyrotron targets where the
field goes was set as impassible to everything but mobs. Including
air. Now it's impassible to beams and particles only.
One place was capping the 0-1 percent_instability float to 100 instead
of 1, easy fix.