Commit Graph

1309 Commits

Author SHA1 Message Date
Neerti
ba56f7951f Hopefully fixes conflicts. 2020-04-05 17:07:37 -04:00
Atermonera
3473522d5a Merge pull request #6904 from VOREStation/pol-cleanup
Clean up various things
2020-04-03 00:13:32 -07:00
Aronai Sieyes
a209989e2f Merge remote-tracking branch 'upstream/master' into pol-baycomps 2020-03-31 10:47:47 -04:00
Neerti
87c53a75af Updates to master and makes gravity event code be current. 2020-03-26 04:10:51 -04:00
Neerti
f5383410ea Events ported, now for cleanup if needed. 2020-03-26 03:20:16 -04:00
Aronai Sieyes
ad5f0485f7 Clean up things 2020-03-25 22:10:56 -04:00
Atermonera
95ac99c514 Merge pull request #6882 from VOREStation/vplk-machinery-use-power
Machinery: Always use update_use_power()
2020-03-23 20:20:41 -07:00
Leshana
938384cb1b In fact lets use the constants instead of bare numbers for use_power everywhere. 2020-03-21 19:41:01 -04:00
Leshana
c2d16acdca Always call update_use_power() instead of directly setting the use_power var.
- This will let us react to the change appropriately.
- While we're here, lets define some constants so we can stop using bare numbers.
- Always use those constants when calling update_use_power()
2020-03-21 16:40:22 -04:00
Atermonera
28f34f1e51 Merge pull request #6820 from Meghan-Rossi/Emergency-Lighting
Emergency lighting
2020-03-21 13:38:32 -07:00
Meghan-Rossi
d40e9732d3 update /obj/machinery/light_construct/attack_hand(..) 2020-03-21 12:28:19 +00:00
Neerti
33657c9e11 Event system rewrite started. 2020-03-19 07:31:30 -04:00
Aronai Sieyes
f56c8b344d Port Bay computer icons
Modular and non-modular, laptops too, and a few extra tablet icons.
2020-03-16 20:58:16 -04:00
Leshana
b0f01961de Make area.gravitychange not require being passed a reference to... itself. (#6838) 2020-03-16 02:31:09 -07:00
Atermonera
22e28f29fe Merge pull request #6804 from Cerebulon/bigsounds
Big Bastard Incidental Sound Port
2020-03-15 11:38:44 -07:00
Cerebulon
2670a1c0e4 Adds more machine button sounds (#6802)
* Adds more machine button sounds

* chang
2020-03-11 17:30:42 -07:00
Cerebulon
52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
Aronai Sieyes
167f947e95 Boring minor things (#6792)
* Touch up bed/chair/stool icon updating

* Brighter permanent light

* Improve SMES icon handling

* Powernet cable nodes work on shuttles
2020-03-08 12:20:26 -08:00
Neerti
6898823361 Fixes various lightning strike bugs. 2020-02-25 21:49:38 -05:00
Meghan-Rossi
67f6442218 Let AIs flicker lights via alt-click 2020-02-23 02:38:05 +00:00
Meghan-Rossi
f860c76792 Fix newly constructed lights always having cells 2020-02-23 02:25:52 +00:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Shadow
32ae9e406b Emergency Lighting 2020-02-10 17:24:25 -06:00
Heroman
bf8cf75785 Applies same restrictions as first aid to external synth repair 2020-02-04 09:17:09 +10:00
Atermonera
09a8cde7af Merge pull request #6603 from Rykka-Stormheart/shep-dev-sm-delam-alarm
Add an audible alarm sound to SM Delamination
2020-01-25 19:25:04 -08:00
Atermonera
9684db1fe4 Merge pull request #6636 from SpaceManiac/patch/syntax
Fix various syntactic problems
2020-01-20 22:05:25 -08:00
Tad Hardesty
7bd3208cc6 Fix loop and control flow syntax 2020-01-18 23:01:36 -08:00
Tad Hardesty
644347cfeb Remove stray . and ..() 2020-01-18 23:01:36 -08:00
Shadow
6088899908 Round One 2020-01-11 02:25:38 -06:00
Rykka
43918ab1f3 Upstream port of SM Delamination Alert 2020-01-05 00:06:43 -07:00
Atermonera
11a8f3ef82 Merge pull request #6580 from Shadow-Quill/APC-AirAlarm-Alt-Click
APCs/Air Alarms can be (un)locked via altclick
2019-12-21 22:57:59 -08:00
Shadow
c10aade16f The Altening 2019-12-20 23:02:32 -06:00
Atermonera
a511a098fc Examining power cells state their name and size (#6577) 2019-12-19 21:44:52 -08:00
Nalarac
33c07f0ee6 Protolathe Power Cells Tweak
Fixes power cells and device cells not having the empty-charge icon when made.

Tweaks the protolathe so all items that come with power cells start empty (such as energy weapons)
2019-11-28 15:46:52 -06:00
Unknown
7f4b35580d Blind port of Bay Radiation Subsystem
Figured I would do my part to move everything over to subsystems. Not tested yet.
2019-09-30 23:59:31 -04:00
Heroman
3fb167f95d Fixes solar panel assembly dupe 2019-09-07 13:44:36 +10:00
Andrew
504c28bc84 Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
2019-07-24 12:58:39 -08:00
Heroman
db762ecb45 Fixes lampshade duping 2019-06-30 06:43:22 +10:00
Heroman
973779f4ba Fixes construction of lights 2019-06-29 07:00:02 +10:00
mistyLuminescence
0d51ea81d5 tinytweaks (#6206)
* tinytweaks

* 5 != 2

* smfix

* requested changes + fixes exploit from 6212

* it compiled and worked anyway but go off i guess travis

* requested changes
2019-06-21 16:06:44 -05:00
Woodratt
44f738d849 June Map Tweaks v2
- Brightness Range on lights increased from 6 to 7 to stop certain quirks with the darkness
- Fix bugs on main outpost map
- Fix Mercenary ship turrets
- Fix Chapel Mass Driver
2019-06-19 18:07:20 -07:00
Novacat
584a9a410c An assortment of Lighting Stuff (#6196)
* An assortment of Lighting Stuff

- Makes Lighting less uniform (Bay PR #19808)
- Has lights fetch lighting data from bulbs (Baystation PR #13614)

Ported from Baystation code.

There is currently an issue where there are unnatural dark spots. Simply removing and re-inserting the nearest lightbulb seems to remove these dark spots, which suggests it is an initialization issue.

* Ports the rest of 13614

* Changeling and Travis

* Feedback Fixes
2019-06-18 18:56:30 -05:00
TheFurryFeline
00507fee40 Infinite Frame Fixy
On the tin: fixes production of infinite frames by porting https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/855. This also eliminates the given runtimes of being unable to read a board type if it wasn't given for the machine object. Additionally allows machines related to Hydroponics to be unwrenched while refusing to create frames when crowbar'd, returning a whack instead. Tested and it works.
2019-06-03 20:07:49 -04:00
Heroman
c947e74d24 Fixes smasher recipies being microwave ones 2019-05-10 13:45:57 +10:00
Unknown
d4c0dd5d69 Merge remote-tracking branch 'PolarisSS13/master' into spriteadd 2019-04-22 20:20:56 -04:00
Neerti
546e4ccc7d Adds Config-Controlled Automated Solar Setup (#6107)
* Fixes autostart solars, adds new config-controlled solars.

* Tweaks map to use config-controlled solar panels, and makes it work.

* If true, Neerti finishes comment.
2019-04-21 00:33:38 -07:00
Neerti
d32c4145c9 Merge pull request #6067 from Novacat/nova-alerts
SMESs no longer turn off when out of power
2019-04-14 02:29:50 -04:00
Neerti
51837847e6 Merge pull request #6063 from Heroman3003/fixes-tesla-logic-bug
Fixes tesla logic bug
2019-04-14 02:20:11 -04:00
Unknown
dfd9415458 Modern Modular Computers 2019-04-13 14:58:08 -04:00
Unknown
6af11c7622 SMESs no longer turn off when out of power
Basically, this stops an SMES unit from setting output to zero when it runs out of power, allowing an SMES unit to still output power so long as it is getting input. Especially useful for Solars.

Ported from Baystation PR #11973
2019-04-11 11:31:05 -04:00