Specific to mining turfs, but I imagine others might have this.
The reason we don't directly pull from 'icon' is to allow turf making folk to have some fun to play with it, make the icon change only on update, etc.
If preferred, icon_path var can just be set to grab the turf's base icon path, but I prefer the var imo.
Changed the signature of atom/get_visible_gender to support human* mob use
human/get_visible_gender accepts a user and a force var
force can be used to force PLURAL, the examinee's id gender, or bio gender
human/get_visible_gender takes the examinee's clothing into account
human/get_visible_gender handles ambiguous_gender when there is a user:
- if also human*, same species gets id gender, otherwise plural
- if observer / silicon, id gender
fixes#7207
Ports over TGMC's Ammo HUD and all relevant code, adapted to work for Polaris's guns. This took me several days, but hey, I learned a bunch. <:
Time to port Aim Mode + Mentorhelp. :3c
- All guns now have an ammo HUD sprite. If one lacks one, it will be ??? or blank, at which point, make an issue report, as all guns should be working by now.
- Guns will display how many rounds they have left until ammunition runs dry.
- Ammo will only count the casings that CURRENTLY have a projectile in them. This is slightly unrealistic, yes, but it is better and more intuitive for the player. This also enables guns like the revolver to work, given they recycle casings.
- Up to 4 ammo HUDs can be displayed at once, but given we lack TGMC's attachments and guncode, you'll only ever usually see 2. TBD on porting over TGMC guncode. <:
- Ammunition for multiple guns has different colors in the HUD based on what you currently have loaded.
- If you're looking at this later on to add new things. DON'T USE _FLASH IN THE HUD_STATE_EMPTY. THE _FLASH IS ADDED ON BY CODE.
- Grenades have a hud_state, pending us ever porting over a grenade launcher. Rockets ALSO have a hud_state.
Example of Laser/Energy Weapons:
https://i.imgur.com/MGvqGxh.mp4
Captain's Gun:
https://i.imgur.com/Wd0SS3C.gif
Full Test of all weapons:
https://streamable.com/usp4dy
Upstream port of https://github.com/CHOMPStation2/CHOMPStation2/pull/4033