redstryker
4e33e82714
Construction Voidsuits
2016-09-08 19:31:47 -04:00
redstryker
a5376e4428
HAZMAT Suits
2016-09-05 21:19:00 -04:00
Anewbe
10952fed0c
Tweaks Sec Voidsuit values
2016-08-29 00:42:07 -05:00
SinTwo
b4bb348e01
clothing mob sprites fix
2016-07-23 23:49:57 -04:00
SinTwo
7192bf08fd
item_state cleanup
2016-07-11 22:31:32 -04:00
Zuhayr
6281516826
Generalizes the accessory system to work for suits.
2016-05-27 23:01:47 +01:00
Datraen
beda3185eb
Reverts the second mob clean up because of incomplete implementation.
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This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Hubblenaut
4e072f8b9e
Adds object sprites for teshari voidsuits
2016-04-28 16:01:42 +02:00
Datraen
13db5ee7f7
Resolves a missing implementation of the new item removal proc.
2016-04-25 21:43:12 -04:00
Kelenius
df5a0d7941
Mob inventory cleanup
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Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Neerti
960a64e760
Allows suit cooling units to be attached to voidsuits.
2016-02-04 12:38:20 -05:00
SinTwo
897e6c8382
Fixes some clothes.
2015-12-07 22:49:32 -05:00
SinTwo
c9db7fdab1
Fixes Voidsuit Helmets
2015-12-03 12:48:53 -05:00
SinTwo
8c816a9f28
Helmets
2015-11-08 18:10:34 -05:00
PsiOmegaDelta
a7fa8cde49
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/spacesuits/void/merc.dm
code/modules/mob/living/living.dm
code/modules/mob/living/simple_animal/borer/borer_captive.dm
code/modules/mob/mob_grab_specials.dm
code/modules/reagents/reagent_containers/food/drinks/bottle.dm
html/changelogs/.all_changelog.yml
2015-09-11 08:54:03 +02:00
PsiOmegaDelta
0b433eb90c
Code relocation.
2015-09-11 08:45:49 +02:00
Techhead0
14d940eac6
Changes .loc= to .forcemove in magboots.dm, rig.dm, and void.dm.
2015-08-25 09:58:44 -04:00
PsiOmegaDelta
c376c08cc0
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/structures/girders.dm
code/modules/mob/living/carbon/human/human_damage.dm
2015-08-24 10:23:12 +02:00
Zuhayr
ca4b56cc77
Reapplying some species_restricted cleanup that was merged over. Allows Vox to wear softsuits.
2015-08-23 01:24:49 +09:30
Chinsky
7241c2f2d1
Merge pull request #9947 from mwerezak/breacher
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Makes unathi breachers fit unathi only
2015-08-15 22:04:36 +03:00
mwerezak
263f721f3e
Updates more hats
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Also moves hat inhands to separate dmi.
2015-06-28 01:50:05 -04:00
mwerezak
a3dde19498
Makes suit species_restricted handled by whitelist instead of blacklist
2015-06-27 00:51:11 -04:00
Techhead0
f2f34b9a38
Minor tweaks to voidsuits.
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Component removal uses a dialogue box instead of removing items in a set order.
Renames "Eject Tank" to avoid duplicate verb names.
Changes order of components when equipping voidsuits.
Two user message changes.
2015-06-08 05:30:11 -04:00
Zuhayr
c06323ef7a
Merge pull request #9199 from Techhead0/voidmachine-englishlists
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Changes machine frames and voidsuits to use proc/english_list() and removes frame_desc
2015-05-12 14:20:37 +09:30
Techhead0
f6977dd8ed
Changes machine frames and voidsuits to use proc/english_list()
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Also includes formatting changes to voidsuit examine.
2015-05-11 20:29:35 -04:00
Techhead0
95aef467a0
Magboots can be worn over shoes
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Equipping magboots or a voidsuit with magboots installed will place them
over any existing shoes. Existing shoes are replaced on feet when magboots
are unequipped. Magboots cannot be worn over other magboots.
Fixes #9125
Changelog for this and my previous voidsuit changes included.
2015-05-09 14:20:03 -04:00
mwerezak
5b037670b3
Removes most instances of item_color
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Notable exception is for clothing/under, those will have to be removed once item_state override is implemented.
2015-04-22 17:40:27 -04:00
Chinsky
d408886333
Merge pull request #8837 from Techhead0/voidtank
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Voidsuit Examine info.
2015-04-14 16:36:44 +03:00
Techhead0
d27f7ef799
Voidsuit Examine info.
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Examining voidsuits will tell you what items are installed (with tiny icons) and the pressure of any installed tanks.
2015-04-13 11:08:07 -04:00
PsiOmegaDelta
095a572c71
Merge pull request #8829 from Techhead0/voidtank
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Installable Voidsuit tanks.
2015-04-13 13:57:56 +02:00
Techhead0
c8487db13b
Eject Tank verb and span classes
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Now you can eject your tank onto the ground while wearing the suit.
Toggle Helmet verb now uses span classes.
2015-04-13 05:02:20 -04:00
PsiOmega
990530d118
Ports /vg/'s spell system for the sake of cult porting.
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Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
Techhead0
ac2ded9c86
Voidsuit Suit Storage
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Tanks can now be installed in the suit storage slot of voidsuits, a la
helmets and magboots. Order of removal is Tank>Helmet>Boots.
2015-03-27 21:56:05 -04:00
mwerezak
39363749ca
Fixes suit breach_threshold not being applied.
2015-02-21 13:15:02 -05:00
mwerezak
75e0458102
Fixes voidsuit attachment deployment not checking mob_can_equip()
2015-01-30 22:02:07 -05:00
mwerezak
0ebe28dbea
Fixes #7958
2015-01-28 13:19:01 -05:00
Zuhayr
b073c03708
Added xenomorph exclusions to space suits and helmets.
2014-12-27 08:10:55 +10:30
D Anzorge
fe32bdc9a2
Fix bug making it impossible to detach voidsuit boots
2014-12-12 11:50:11 -05:00
Zuhayr
33406d6e47
Removing macros.
2014-12-02 02:51:14 +10:30
Zuhayr
42c6efbc61
Fixes most of #7206 , fixes #7200 , fixes #7184
2014-12-02 02:34:34 +10:30
Zuhayr
823f01f4bf
Changed helmet lights over to a general system/overlays.
2014-11-16 13:40:13 +10:30
Zuhayr
579ebb84bb
Added science rig, replaced CE rig.
2014-11-15 19:17:45 +10:30
Zuhayr
ebbb9b36b5
Moved everything to a module-based hardsuit system.
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Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30