Segrain
26f40359fc
Fix for unpinning humans.
2014-02-10 01:38:32 +03:00
Segrain
cba6dac062
Fix for unlocking exploit.
2014-02-09 13:34:40 +03:00
Segrain
5bead0c183
Adding blood to humans.
2014-02-09 13:32:42 +03:00
Segrain
8e11dabf96
Bloody feet.
2014-02-09 13:30:28 +03:00
Loganbacca
d50d49cedb
Bullet inscriptions
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- Can inscribe text into bullets by using a screwdriver on a bullet casing
- Does not work on non-metal type bullets (i.e. rubber bullets, beanbags, stunshots, etc)
- Added weakbullet subtypes "rubber bullet" and "beanbag" with appropriate names
2014-02-09 22:52:27 +13:00
DJSnapshot
cf67b34780
Merge pull request #4401 from Ravensdale/APC
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Self-naming APC's! Now even mapped in APC's will rename themselves
2014-02-08 18:18:29 -08:00
DJSnapshot
b47acbbcfb
Merge pull request #4396 from RKF45/blob
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Readjusts blob random event
2014-02-08 18:17:17 -08:00
Loganbacca
b34ceb5cfd
Fixed shrapnel embedding
2014-02-09 14:56:16 +13:00
Ravensdale
677e8a29c8
Tweak APC self-naming so they read better when examined or interacted
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with. Thanks Sky for the suggestion and Mloc for the why.
2014-02-08 06:04:33 -08:00
Ravensdale
9d1e160a60
Self-naming APC's! Now even mapped in APC's will rename themselves
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depending on what zone they're in. Makes more mapping sanity.
2014-02-07 21:48:37 -08:00
RKF45
64dcb5a693
Readjusts blob random event
2014-02-07 19:57:46 +01:00
Rob Nelson
a8d3c0601b
And now tested in game, with some fixes.
2014-02-06 23:52:58 -08:00
Rob Nelson
54e4c48f7d
Missed the gene Life() call.
2014-02-06 23:19:52 -08:00
Rob Nelson
3121e4fb2d
DNA2 Bug Fixes - Part 2
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We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.
This commit adds dna.Clone() and (UI|SE).Copy() where needed. These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.
This change also messes with the gene activation logic.
2014-02-06 23:07:35 -08:00
Zuhayr
27dba28a54
Merge pull request #4394 from Baystation12/master
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Removes mechs, removes Roboticist, moves exofabs to R&D.
2014-02-07 13:18:37 +10:30
Zuhayr
353ee43bae
Uniform.dmi merge resolution.
2014-02-05 18:35:13 +10:30
Zuhayr
f1b77d0ed6
Master merge.
2014-02-05 18:34:23 +10:30
DJSnapshot
64ff444fa7
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into antag
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Conflicts:
icons/mob/uniform.dmi
2014-02-04 23:55:27 -08:00
Ccomp5950
9665e8c4df
Mouse Attack_Logs disabled. Admins rejoice.
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No more mice in disposals spamming the hell out of admins everytime someone flushes items.
2014-02-05 00:14:45 -06:00
DJSnapshot
3026a1306a
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into antag
2014-02-04 15:10:13 -08:00
Iamgoofball
2ec805630e
Because we HAVE to define Del() three times
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/obj/item/device/gps/Del()
GPS_list.Remove(src)
..()
/obj/item/device/gps/Del()
GPS_list.Remove(src)
..()
/obj/item/device/gps/Del()
GPS_list.Remove(src)
..()
2014-02-04 11:30:35 -08:00
Chinsky
e7c22c28c7
Merge pull request #4379 from Segrain/master
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Smallfix.
2014-02-04 01:44:32 -08:00
Segrain
4b8d5c4f14
Code cleanup.
2014-02-04 08:16:06 +03:00
Chinsky
9a4bcc60b4
Merge pull request #4377 from Ccomp5950/ai_announcements_tease
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Commented out the AI Announcement verbs
2014-02-02 23:30:55 -08:00
Segrain
83246df6d5
Fix for #4297 .
2014-02-03 07:32:53 +03:00
Segrain
9ff5776c9f
Pepperspray safety.
2014-02-03 05:10:04 +03:00
Segrain
1039fc9eaf
Spray sizes.
2014-02-03 05:08:08 +03:00
Segrain
6af8f01cab
Code cleanup.
2014-02-03 05:00:15 +03:00
Segrain
4fe85651b6
Taperolls for cyborgs.
2014-02-03 04:46:47 +03:00
Segrain
fcc4560e92
Displaying delayed time.
2014-02-03 04:38:38 +03:00
Segrain
b7059519c2
Merge remote-tracking branch 'upstream/master' into dev
2014-02-03 04:36:03 +03:00
Ccomp5950
3a54d96b7a
Merge pull request #4374 from Loganbacca/bayfix
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Broken heart fix
2014-02-02 17:22:25 -08:00
Ccomp5950
35f534854a
Commented out the AI Announcement verbs
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Now the AI won't get it's hopes up that it can have the
CAPTAIN REPORT TO THE BAR FOR JOHNSON INSPECTION
2014-02-02 16:57:07 -06:00
Loganbacca
70a1c768ad
Broken heart fix
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Code was using a switch with variables in it. This doesn't work.
Replaced it with an if..else sequence.
Thanks to the guys from Paradise for finding this.
Note: this only fixes literal heart problems, it won't do anything for relationship issues.
2014-02-03 00:28:15 +13:00
Ccomp5950
0980493981
Merge pull request #4368 from Loganbacca/prefs
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Character setup underwear rendering
2014-02-01 14:58:38 -08:00
Ccomp5950
d38af0c44b
Typo fix: corpotate -> corporate.
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And superfluous U removal 'MURIKA!
2014-02-01 15:25:00 -06:00
Zuhayr
e79fb1d890
Merge pull request #4366 from RKF45/dough
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Reintroducing the dough-based cooking system.
2014-02-01 05:13:10 -08:00
Chinsky
3a913e426c
Merge pull request #4360 from RKF45/dev
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I am doing that just for genetecists wearing monkey suits.
2014-02-01 03:33:54 -08:00
Chinsky
79fd66c685
Merge pull request #4364 from Loganbacca/collars
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Suit collars
2014-02-01 03:30:36 -08:00
RKF45
4b6dc4d257
Diona roasts needs cooperation for acid
2014-02-01 11:16:55 +01:00
Loganbacca
6bf6f6d849
Added underwear rendering to character setup screen
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Also culled unused underwear names from global_lists.dm
2014-02-01 17:53:13 +13:00
RKF45
8fbcda2a0b
Reintroducing the dough-based cooking system.
2014-02-01 02:17:38 +01:00
Loganbacca
44498dc5eb
Tail rendering fix
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Spotted this while working on collars code
Moved tail layer before hand layers, so tails don't render over held items
2014-02-01 13:30:18 +13:00
Loganbacca
c6964b1a1a
Cleaned collar rendering code
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Removed colon
Removed need for collar variable
Corrected TOTAL_LAYERS define
2014-02-01 13:25:09 +13:00
Ccomp5950
e72c824b90
Deadchat sanitized so players can't use HTML.
2014-01-31 16:41:12 -06:00
DJSnapshot
810de4ddaa
Merge pull request #4337 from Baystation12/dev-freeze
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0.1.8 Staging [Do not merge]
2014-01-31 12:40:15 -08:00
Segrain
ece3556143
Smallfix.
2014-01-31 16:31:17 +03:00
Segrain
4df59faf76
Surgery tracking.
2014-01-31 16:28:24 +03:00
Segrain
93a29c60b3
Verb category.
2014-01-31 16:22:31 +03:00
Loganbacca
41dccddbef
Suit collars
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Adds a collar overlay above the helmet layer if the suit has one
Suit needs an identically named sprite in icons/mob/collar.dmi
Suit also needs 'collar = 1' set in utility.dm
Trenchcoats are go!
2014-02-01 02:17:52 +13:00