Commit Graph

611 Commits

Author SHA1 Message Date
Erthilo
3882ac24e7 Fixes Syndicate's not spawning with explosive implants properly. 2012-06-24 01:06:11 +01:00
Erthilo
523a7618d4 TG: Clarified how spending points work in the changeling evolution menu.
Revision: r3768
Author: 	 ericgfw...@hotmail.com
2012-06-23 15:51:41 +01:00
SkyMarshal
668f81c329 Some tweaks and fixes for UL and any while loops I find, as well as removing generally bad procs. 2012-06-22 12:50:45 -07:00
SkyMarshal
9418a1c8a6 Traitor objective system update. 2012-06-21 17:51:06 -07:00
SkyMarshal
5ea83f0abe Air alarm fixes, final part. Added in area atmos lockdown, proper overrides from the atmos control computer, cycling airlocks, and minor airflow/ZAS tweaks. 2012-06-21 02:06:05 -07:00
SkyMarshal
ef3e93652c Fixes for Antiqua compilation and runtimes. 2012-06-19 21:37:41 -07:00
cib
8e17e28dd4 Mode setup no longer forces people into antagonist.
Instead of trying to get the necessary antags no matter what, mode setup
will now treat a lack of volunary antags just like a lack of total
players
and
abort the mode.
2012-06-15 12:32:20 +02:00
SkyMarshal
d4393c482d Removed a duplicate proc. Pimped out the Blueprints. 2012-06-13 17:05:43 -07:00
Erthilo
36877fcacd Blob code cleanup. 2012-06-09 15:24:47 +01:00
Erthilo
fe59af1a14 Gah, didn't save these. 2012-06-09 01:53:54 +01:00
Erthilo
13d5ed0fff Randomises blob weakness/strengths. Hitting the blob with a something it's weak too will do MASSIVE DAMAGE. Hitting it with something it's resistant too will either do very little, or heal it. 2012-06-09 01:39:21 +01:00
SkyMarshal
a1a2302199 ZAS fixes, adds Atmos Lockdown which replaces all door accesses with engineering OR atmos access. (And a shitty temporary icon) 2012-06-07 20:50:42 -07:00
Erthilo
e2461de008 Fixes meteors never appearing. The problem was the edge transition code deleting them before they could move. So, no meteors. 2012-06-08 00:28:57 +01:00
Erthilo
086a8fef37 Anti-meta update. Renames and re-icons a bunch of syndicate items to reduce meta from names and examine messages. 2012-06-07 19:54:37 +01:00
Erthilo
c3c5304397 Various fixes for bans and mutations. 2012-06-03 03:40:26 +01:00
Erthilo
36effbacc2 TG: There's a metric assload of stuff here, mostly in preparation to my massive
traitor expansion, so I'll try to be brief:

- I added in the foundations for traitor factions. See factions.dm for all the
different faction datums. They don't do anything yet.

- I completely ported mob/var/mutations from a bitfield to a generic list.
Mutation enumerated-identifiers are added into this list. For instance, TK = 1,
COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise
operations could not actually be used after a certain size (because BYOND is
stuck in the 16bit era).

- I've added in completely-functional nano-augmentations. Check under
implantnanoaug.dm for a list of implants and implaners. As mentioned previously,
they are completely functional but may be slightly OP. Among these nanoaugs are
Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer,
Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't
go into detail as to what they do, but hopefully they should be self-
explanitory. If not, check out their descriptions in the file previously
mentioned.

- Added in a future traitor item, the Mind Batterer. Along with it a new .ogg
file.

- New telecomms bus mainframe sprite, thanks to WJohnston.

- New holdable shield, sprites courtesy of Muncher (i had to mangle the side
sprites because of a technical little issue. I'll change it back to the original
soon). It can be retracted and expanded. Probably only going to be given to
traitors.

- A couple of minor bugfixes here and there, along with some code tidying.

Hope this isn't too large a commit. I intended it to be MUCH larger, but I've
decided to split up my Traitor Factions expansion into smaller commits.
Revision: r3692
Author: 	 vageyenaman
2012-06-02 19:46:18 +01:00
SkyMarshal
cb432489cb Merge pull request #1206 from Erthilo/TGUpdates
TG Update r3659 to r3681
2012-05-31 20:00:50 -07:00
SkyMarshal
b70673e0c8 Some comments, tweaks, and improvements to detective work, evidence bags, and packages. Removed a worthless proc, and moved a few proc definitions into better places. 2012-05-31 15:48:52 -07:00
Erthilo
8e72965077 Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/items/weapons/grenades.dm
	code/game/objects/items/weapons/implants/implant.dm
	code/game/objects/radio/headset.dm
	code/game/objects/radio/radio.dm
	code/modules/assembly/assembly.dm
	code/modules/assembly/holder.dm
	code/modules/clothing/glasses.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
	code/modules/paperwork/paper.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
	icons/mob/suit.dmi
2012-05-31 15:09:35 +01:00
SkyMarshal
770e09ce5d Merge pull request #1191 from Mloc/varfix
Huge commit!  Standardizes var definitions in most places.
2012-05-30 11:07:27 -07:00
Aryn
354d023a4b Optimized HUD images. 2012-05-30 01:37:52 -06:00
Mloc
fbb67b2e42 Huge commit! Standardizes var definitions in most places.
Signed-off-by: Mloc <colmohici@gmail.com>
2012-05-29 16:26:48 +01:00
Erthilo
b409a84f2d Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	icons/mob/suit.dmi
	icons/obj/clothing/suits.dmi
2012-05-29 15:00:11 +01:00
cib
3a74270e29 Merge github.com:Baystation12/Baystation12
Conflicts:
	code/modules/mob/mob.dm
	code/modules/projectiles/projectile/change.dm
2012-05-29 13:43:20 +02:00
Erthilo
41b45396f4 TG: Added a new logging system that can be used for various things in the game (such
as the singularity engine, AI interactions, anything-else that may be suggested
to me :P).

At the moment it only logs some singularity things. Please let me know if there
are any important methods of singulo-grief which I may have missed.

The "Investigate" verb is available to everyone of rank "Admin observer" and
upwards. Just type "Investigate" and select the subject you'd like to see logs
for. Typing "Investigate singulo" will also work as a shortcut.
Revision: r3679
Author: 	 elly1...@rocketmail.com

TG: Disposal/Pipe Dispenser can no longer be used 'remotely' or while stunned or
while they are unwrenched. Fixes  issue 517 .

Can no longer eject the nuke disk from the nuke while stunned. Fixes  issue 497 .

PA can now be powered down again.

Cyborg 'skull' masks now have east and west facing sprites. Fixes  issue 468 .
- I encourage anyone with actual spriting skills to redo them though, I just
spent 5 second in photoshop whipping these up. (icons/mob/mask.dmi the icon
labeled 'Death')
Revision: r3681
Author: 	 johnsonmt88
2012-05-29 01:45:03 +01:00
Erthilo
a7dd312b3e TG: - Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern
whether an item can or can't be placed in a certain inventory slot. See setup.dm
for information on the flags. These flags only affect humans tho, as humans are
the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross
them. I hate indented variable definitions!

This commit should not bring any change whatsoever to the game from a player's
perspective.
Revision: r3659
Author: 	 baloh.matevz
2012-05-28 22:58:57 +01:00
SkyMarshal
7a37d9bb05 Merge pull request #1167 from Erthilo/TGUpdates
TG Updates r3648 to r3657
2012-05-28 11:52:44 -07:00
cib
0799cddb4b Cleanup of all the update_clothing() calls.
Mostly I replaced them with rebuild_appearance() or update_body_appearance() where suitable.

I also reorganized the new update_clothing() code a bit.
2012-05-27 20:43:52 +02:00
Albert Iordache
ac86921745 Minor optimizations of update_clothing, removal of the ONESIZEFITSALL flag 2012-05-27 14:21:33 +03:00
Albert Iordache
1671021a8d Merge pull request #1172 from Erthilo/master
Bug fixes and new portalathe sprite
2012-05-26 22:04:43 -07:00
Erthilo
dea3a519cc Traitor objective picking error fix, thanks to @thvortex.
Original Message:

Hopefully fixes #58 Traitor objective errors
I think the issue is in /datum/objective/steal/reagent not having a
"weight = " like any of the other steal objectives.

GenerateTheft() will use the "weight" var and not the "get_weight" proc
when building its list, but the default weight defined in /datum/objective
is INFINITY. PickObjectiveFromList() will then call pickweight() which
does a sum of all weights stored in the list followed by <= comparisons of
the total. Perhaps the total integer var wraps around into negative
values.

I have no idea if INFINITY is actually MAXINT, or either of the positive
or negative floating point infinities.
2012-05-26 21:54:20 +01:00
Erthilo
7e3a28bb82 Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	baystation12.dme
2012-05-26 13:46:06 +01:00
Albert Iordache
783349e8c7 Merge pull request #1153 from SkyMarshal/CoolTweaks
Added some SQL stuff from oldcode.  Someone should look this over.
2012-05-25 23:10:17 -07:00
Erthilo
6e289dabfc TG: Sanitized a large number of input()s.
- Hopefully this will cut down on the server spamming/crashing escapades
happening on other servers. (This wont stop that from happening, this just makes
it less severe)
- Some of the sanitizes were probably unnecessary, but better safe then sorry.

Added MAX_NAME_LEN constant which is initialized to 26.
- Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short.
26's are annoying when they have to be changed and you have to hunt through over
a hundred files and tens of thousands of lines of code to find them all.

Moved uplink_kits.dm to code/game/objects/storage

Moved uplinks.dm to code/game/objects
- The stuff inside uplinks.dm could really be chopped up and split into separate
dm files but this will do for now.

*********************************************************
**********************Important**************************
*********************************************************
When you create code that asks the user for an input consider whether or not it
gets shown to the user through html or the like.

If it does please sanatize() or strip_html() it. Also use copytext() to cutoff
spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var.
Revision: r3652
Author: 	 johnsonmt88
2012-05-26 00:09:56 +01:00
SkyMarshal
7e92be62ae Added some SQL stuff from oldcode. Someone should look this over. 2012-05-23 16:03:46 -07:00
cib
8f093dea2f Fix issue #1001 Epidemic doesn't end properly 2012-05-24 00:08:22 +02:00
cib
1b9b1fb4b7 Compile error. 2012-05-23 23:26:56 +02:00
cib
2f32046bbf Fixed a problem with meme gamemode setup. 2012-05-23 22:24:18 +02:00
cib
615871b0ce Merge github.com:Baystation12/Baystation12
Conflicts:
	html/changelog.html
2012-05-22 14:50:00 +02:00
cib
56b178f396 Implemented #1107. 2012-05-22 11:24:42 +02:00
CIB
932d60d438 Merge pull request #1115 from CIB/master
Disable meme voting
2012-05-20 11:50:30 -07:00
cib
cb02054845 Disable meme voting for now. 2012-05-20 20:43:10 +02:00
Erthilo
0d84438eda Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates 2012-05-19 21:16:21 +01:00
cib
d087e5791c Fixed grammar mistake. 2012-05-19 22:09:39 +02:00
cib
e29315a851 Raised the player requirement for meme to its normal value. 2012-05-19 21:53:15 +02:00
Erthilo
7b3ec1bdfb TG: - Added a middleclick function that swaps your hands.
- Some reorganization of DNA display in DNA modifiers. It's much easier to see
where blocks start and end now.
- Tried to clean up some mob stuff, mostly dead humans unnecessarily grabbing
their atmosphere.
- Made turret controls emaggeable.

I've also committed Invisty's new ending station animations. They're pretty
cool, check them out!
Revision: r3621
Author: 	 vageyenaman
2012-05-19 19:29:13 +01:00
cib
bc782cb575 Merge github.com:Baystation12/Baystation12
Conflicts:
	html/changelog.html
2012-05-19 19:42:30 +02:00
cib
a571bffe8c Some bugfixes for meme. 2012-05-19 19:08:40 +02:00
cib
84d78fd2f0 Fixed a bug with possession. 2012-05-19 17:52:18 +02:00
cib
e57851fbaf Fixed a few bugs with meme. 2012-05-19 16:47:09 +02:00