When used, it will arm every human mob that is not already a special role (and
with a client assigned) with a random gun from the following list:
-Taser
-Egun
-Laser
-Revolver
-C20r
-Decloner
-Desert Eagle
TG: -Gyrojet Pistol
-Pulse Rifle
-Silenced Pistol
-Laser Cannon
-Combat Shotgun
-Mini-Uzi
-Mini-Ebow
It will then inform the player that
"You are the survivor! Your own safety matters above all else, trust no one and
kill anyone who gets in your way. However, armed as you are, now would be the
perfect time to settle that score or grab that pair of yellow gloves you've been
eyeing..."
And make them a traitor/give them the objective to survive till the round ends.
After use, rightandwrong will remove itself from the users list of verbs.
rightandwrong addeded to the Spellbook under "Summon Guns"
The verb will appear in the spell tab.
Updated changelog
Revision: r3071
Author: kortgstation
which will summon Nar-Sie after a few seconds of delay. Yes believe it or not I
got permission to add this.
Added Veil Render to the spellbook
Added the effect "rend" as part of Veil Render's summoning process. Rend spawns
Nar-Sie and deletes itself after a 3 second delay.
Updated the changelog.
Revision: r3067
Author: kortgstation
and it takes massive damage from being hit with a bible. The Juggernaut has a
lesser version of force wall.
Added the Wraith construct, a faster, more fragile construct which has a lesser
version of Ethereal Jaunt. It too is vulnerable to bibles.
The Chaplain is now immune to blood boil, stun talismans, and cult blind/deafen
Constructs are finally creatable by using a full soulstone on an empty construct
shell. The creator will be able to choose which kind of construct is created.
Cultists can get construct shells from their supply talisman
Wizards now get the spell "Artificer" which allows them to create construct
shells for free when they select the soulstone belt.
Medical Borgs are now relentless to prevent them losing hold of incapacitated
patients.
Added the Artificer (conjure construct shell), Phase Shift (lesser jaunt), and
Shield (lesser forcewall) spells
Revision: r3054
Author: kortgstation
Silences CentCom report with no auto code blue, fixes ERT headsets, adds a click sounds for empty guns, adds supervisor text for the AI, adds some A17 implants and sprites
Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness.
Soul Stones can now capture Shades (which heals them)
Soul Stones capturing a soul will now be imprinted with that shade, and be
unable to capture new souls/other shades
Added ectoplasm object/sprites. As of now it has no uses.
Shades now delete on death and leave ectoplasm behind.
Soulstones can be bought with the wizards spellbook (as a set of six) and from
the cultist supply talisman.
The Chaplain has a single soulstone in his office (mostly for testing/so it will
get used often and I can get feedback)
Speaking of items on the map for testing, Reactive Teleport Armour no longer
spawns in the RD's office (because Urist will murder me if I have to retarded
test items out at once)
Removed some no longer needed code regarding soulstones from the suicide verb.
Updated the changelog r2821
* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
New Objective system (WIPish), as well as fixes for #747, #734, #733, as well as fixing the portalathe, and moving the be_syndicate var up to the client.