cib
20394e1f56
Whoops, forgot to push a file!
2012-03-02 10:58:16 -08:00
SkyMarshal
eab449cbbb
Added a "Deadman's switch" (Not really) to the signaler, shooting while standing off makes the other guy shoot, balanced stunning, added a time limit to switching hostage modes.
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Signalers: Right click verb makes you ready to signal it, being shot with it in your active hand has a 80% chance to trigger it, dropping it has a 5% chance.
Stunning always stuns you SOME, but armor can now lessen it (It used to be possible to not get stunned at all by being shot normally)
Shooting during a mexican standoff now makes the other guy shoot you too.
Added a time to how quickly you can adjust hostage things. 1.5 seconds per thing.
2012-03-02 09:41:03 -07:00
SkyMarshal
ee9146cda4
Added more sanity checks to the gun code.
2012-03-01 22:15:03 -07:00
SkyMarshal
0d8c7d5e51
Reworked the gun system to handle hostage scenarios better.
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Ported and adjusted with permission from Lost Worlds.
2012-03-01 19:20:39 -07:00
cib
e0a919be43
Monkeys now react to being attacked by doing emotes and trying to run away.
2012-03-01 16:03:55 -08:00
cib
234d4b1a0d
Fixed compile time error.
2012-03-01 14:10:18 -08:00
cib
dfc6ed3abf
You can now look at your own skills mid-round.
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And so can admins.
2012-03-01 13:47:27 -08:00
quartz235@gmail.com
f85abe5414
TG Updates: Undoing my shitty moved_recently thing since petey sweetie actually made do_after not suck
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2771 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 18:51:52 +00:00
Hawk-v3
88390a0010
[PATCH 056/285] TG UPdates: fingerprints on cans now log on any attackby() that isn't a wrench/analyzer/pda/tank; added a 2 minute
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countdown var to humans/monkeys that resets when move() is called;(for an actual fix to the cuffbreak bug(NOPE, NOT ACTUALLY IN ~Hawk.)) changed a typo in security levels
committed a gib animation fix for Sieve (todo: make custom gib animations for simple_animals/metroids)
2012-03-01 03:16:34 +00:00
Tastyfish
1724038ce9
Merge remote-tracking branch 'upstream/master'
2012-02-29 18:50:17 -05:00
Mloc
9cee329958
Merge pull request #563 from SkyMarshal/master
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Disposals for mining, final blood_DNA stuff, cleaned up more code, fixed some scattered bugs, added 50% chance to end up in deep space.
2012-02-29 12:51:48 -08:00
SkyMarshal
4524a2ff10
Disposals for mining, final blood_DNA stuff, cleaned up more code, fixed some scattered bugs, added 50% chance to end up in deep space.
2012-02-29 13:48:16 -07:00
Tastyfish
a107607092
custom jobs work in categories correctly now
2012-02-29 15:15:13 -05:00
Miniature
a93c13640a
Merge pull request #553 from Miniature/master
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runtime fixes
2012-02-28 19:02:37 -08:00
Miniature
47c7ae52b9
fix ai life runtime
2012-02-29 13:25:43 +10:30
CIB
6cacfacf57
Merge pull request #549 from Hawk-v3/master
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TG UPDATES
2012-02-28 18:26:18 -08:00
Tastyfish
373dc5937d
Merge pull request #551 from SkyMarshal/master
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TG updates, improved nuke.
2012-02-28 17:36:12 -08:00
SkyMarshal
66f38fb34b
TG UPDATE: Updates to telecomms, bug&runtime fixes, manifest for all, improved nuclear bomb.
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All PDA's can access the manifest.
Nuclear bomb now works on realtime.
Telecomms not mapped yet.
Numerous Runtime Fixes
2012-02-28 18:24:43 -07:00
Hawk-v3
0c3bdb9dc9
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-28 23:42:45 +00:00
Hawk-v3
88e876be77
Blarg, no, bad Hawk! Handcuffs aren't TG code!
2012-02-28 23:18:21 +00:00
Hawk-v3
b5a840448b
Commit for Patch 53, bugfixin'. Please, as ever, read and check.
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Final commit for today.
2012-02-28 23:14:18 +00:00
Hawk-v3
e3382d81ac
Agh, ack, bugger! More Ex_act issues.
2012-02-28 23:02:49 +00:00
Hawk-v3
e1b214761b
ex_act derp
2012-02-28 22:54:43 +00:00
Hawk-v3
2fe9b995ea
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-28 22:07:45 +00:00
quartz235@gmail.com
f2354e4959
TG Updates: Fixed issue 255 for miss phaeron
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2737 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 20:57:15 +00:00
quartz235@gmail.com
23993ba9a9
TG Update: monkeys are no longer made of antigibnium, as brought to my attention in issue 253
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2736 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 20:53:51 +00:00
Tastyfish
4e0787a550
new manifest at mid-game new player screen
2012-02-28 15:43:22 -05:00
Tastyfish
5d1d1f41a5
adding rotating the char creation preview
2012-02-28 15:42:59 -05:00
CIB
cdb7d3cd20
Merge pull request #543 from Erthilo/master
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Added 6 new-ish hairstyles and edited some in-game manuals.
2012-02-28 11:23:48 -08:00
cib
778d2dfe34
Bugfix to preconfigured skillsets.
2012-02-28 19:58:30 -08:00
Ren Erthilo
35e4471cab
Added 6 female (mostly) hairstyles.
2012-02-28 17:43:46 +00:00
CIB
27fd036c87
Merge pull request #539 from SkyMarshal/master
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Fixed lasers, balanced nuke, removed stupid code, removed Karma, improved admin panel.
2012-02-28 00:44:06 -08:00
SkyMarshal
b653c615be
Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
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Improved the admin panel.
Removed Karma.
2012-02-28 00:11:15 -07:00
Tastyfish
8531d099bb
since hands and feet are organs, check_zone should leave it as is
2012-02-27 21:40:32 -05:00
cib
055ced7224
Bugfix for pre-selected skills.
2012-02-27 23:47:24 -08:00
cib
63aac3ae5f
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-27 23:01:53 -08:00
cib
cfdb96fa26
Fixed an issue where the skill window would re-open itself, rather than the preferences window when closing.
2012-02-27 22:53:56 -08:00
cib
97814f424f
Fixes to softcrit damage.
2012-02-27 21:29:43 -08:00
SkyMarshal
e30fa83250
Merge pull request #536 from CIB/master
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Softcrit damage
2012-02-27 12:32:17 -08:00
cib
889d6d93a0
Tons of updates to autopsy.
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- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible
2012-02-27 03:41:24 -08:00
CompactNinja
115b507e67
Merge pull request #529 from SkyMarshal/master
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Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 22:40:02 -08:00
SkyMarshal
d77c42b7b5
Derped up a bit in the last commit.
2012-02-26 23:19:04 -07:00
SkyMarshal
c7af63b281
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
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Welderbackpack now has a proper icon.
Stun rounds can now be reduced or blocked by armor
Added more update_clothing() calls
Fixed strangling non-humans.
Blob is now an announcement only.
2012-02-26 23:06:43 -07:00
Hawk-v3
d4fa1ae003
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-27 00:18:30 +00:00
SkyMarshal
3bdcb85342
Merge pull request #527 from SkyMarshal/master
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TG player panel updates
2012-02-26 16:17:47 -08:00
SkyMarshal
58249a83ba
More TG updates to the player panel
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Strangling works now, and makes an autopsy result.
2012-02-26 17:16:28 -07:00
Hawk-v3
b2710cb9a1
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-26 23:51:56 +00:00
SkyMarshal
903f395ee5
Merge pull request #525 from CIB/master
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Autopsy stuff
2012-02-26 15:51:02 -08:00
cib
5c5f452cd4
Changes to autopsy.
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- Increased the chance to get the murder weapon right.
- New damage types detectable by autopsy: Hot air(fire), explosions, electrocution.
2012-02-27 00:44:25 -08:00
cib
c31b9c4986
Forgot a file.
2012-02-27 00:30:39 -08:00