Hawk-v3
60eb7d6ac7
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-26 23:49:36 +00:00
Hawk-v3
ef02499eec
Commit for Patch 23
2012-02-26 23:47:26 +00:00
SkyMarshal
50ffc5409c
Fixes for some DNA/Fingerprint stuff
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Fixed explosions autogibbing corpses at any power (WHY was this there?)
2012-02-26 16:34:16 -07:00
cib
0f40ff7ccf
Added a skill selection menu.
2012-02-25 15:19:00 -08:00
Albert Iordache
0df0b9bf5e
Merge pull request #511 from SkyMarshal/master
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Altered detective scanner functionality.
2012-02-24 23:26:46 -08:00
SkyMarshal
74fd808873
Altered functionality of detective scanner.
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Fixed that damn book cluster spawning.
Secure doors can now be opened by hitting them with yer hand
Cleaned up surgery tools
People now lie down and stand properly.
For Cajoes: Cleanbot is more robust, and cleans up kitchen messes, now.
2012-02-25 00:17:03 -07:00
cib
74c50e30b8
Bugfix to radiation.
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The proc for applying radiation was doing some wrong calculations, making the *maximum* radiation damage you could ever receive be 0.
2012-02-24 13:45:04 -08:00
cib
11583a9ff3
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-24 10:37:25 -08:00
cib
20e6e0116a
Changes to breathing and medbots. Fixes #436 and #489
2012-02-24 10:37:08 -08:00
CIB
a5d1184495
Merge pull request #505 from SkyMarshal/master
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Reduced slowdown from singularity.
2012-02-24 09:08:29 -08:00
SkyMarshal
dd360c6f49
Reduced slowdown from singularity
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Tried to fix the buggy job screen.
Added a stat==2 check to human life (Why was that NOT THERE ALREADY?)
2012-02-24 10:02:53 -07:00
cib
f95f04da8e
Small fix to the examine code.
2012-02-24 08:08:06 -08:00
cib
76cee10c6a
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-02-24 06:41:38 -08:00
cib
df8a6eb231
Bug fix #479 : Examine now shows head and eye wear.
2012-02-24 06:20:25 -08:00
Albert Iordache
e821bf55d7
Merge pull request #486 from CIB/master
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Added a "News" feature
2012-02-23 23:19:01 -08:00
Albert Iordache
3c0547f07f
Merge branch 'master' of https://github.com/melonstorm/Baystation12 into melonstorm-master
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Conflicts:
maps/tgstation.2.0.8.dmm
2012-02-23 09:53:04 +02:00
SkyMarshal
7631f9c32c
Fixed #460 , #456 , and #478
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Cleanbot autopatrols now
Ghosts can see PDA messages, a PDA will show you the fingerprints if it is complete enough (Security scanner)
Display case can be repaired.
More update_clothing() calls
Disabilities have their own window, now.
Removed the genetics scanner, go use yer penlights!
2012-02-21 18:58:28 -07:00
cib
2075a3e6e1
Added a news mechanism.
2012-02-20 23:14:02 +01:00
CompactNinja
342a277b61
Merge pull request #477 from SkyMarshal/master
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Added some delagging to the singularity, DNA superpowers all work, now.
2012-02-19 20:40:15 -08:00
SkyMarshal
37f39de861
CentCom doors are less hackable.
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Clamped values on the regeneration superpower
Moved detective work to a modules subfolder
2012-02-19 21:09:11 -07:00
SkyMarshal
54e2142340
Switched over to oldcode stuttering.
2012-02-19 18:36:49 -07:00
SkyMarshal
feef637419
Delagged singularity.
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It will now grab and slow down any humans when it tries to drag them in, and tell them:
"\red The singularity has you in it's gravitational pull! It's hard to break free!"
And adds 20 to their movement delay (can be adjusted later)
All the DNA superpowers work now.
Readded fatness as sprite only, can only be triggered by admins (some people were complaining about it being unavailible for adminstoff, so now they get a taste of how bad the sprite is.)
To trigger fatness, modify the "mutations" variable to a value of 32
2012-02-19 18:19:12 -07:00
Albert Iordache
09538ecc25
A few minor fixes.
2012-02-19 17:42:48 +02:00
SkyMarshal
d7c0fab8e8
Bugfixes for my debugging stuff and for some of the DNA stuff.
2012-02-18 23:03:51 -07:00
Melvin Melonstorm
e808211c50
Fixed missing scientist spawnpoints (d'oh!).
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Cyborgs are now notified of AI law changes.
2012-02-19 02:13:01 +01:00
SkyMarshal
73b96aba6c
Bugfixes.
2012-02-18 13:00:16 -07:00
SkyMarshal
b5415335d3
Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
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Improved how disabilities are handled
Fixed some stupid from googol's "smallsize" power
2012-02-18 12:45:01 -07:00
Albert Iordache
93ed278b1f
Merge pull request #453 from SkyMarshal/master
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Map update, fixed more disposal problems, and missing power line to AI core.
2012-02-18 01:09:02 -08:00
SkyMarshal
13769c5325
GODDAMN WHOEVER MAPPED THAT
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Also: Added dossier removal to detective comp
Removed extraneous quotes from radio alerts
Altered command channel.
2012-02-18 00:12:31 -07:00
CompactNinja
1c55d35fe0
Merge pull request #450 from SkyMarshal/master
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DNA update and choosable disabilities!
2012-02-17 20:54:15 -08:00
SkyMarshal
543785a8e5
Fixed map, finalized DNa and disabilities.
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TODO: Add a tool in medbay that can convert any pair of glasses into prescription?
2012-02-17 21:37:46 -07:00
Tastyfish
b426599a4d
fixed give, sign being anchored
2012-02-17 21:45:12 -05:00
SkyMarshal
a36982a677
DNA and chooseable disabilities! Yaaay!
2012-02-17 19:38:30 -07:00
SkyMarshal
b0eebb2edb
Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag.
2012-02-17 12:56:46 -07:00
Albert Iordache
1d632c0666
Compiling fix
2012-02-16 19:06:04 +02:00
CaelAislinn
95b521dede
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-02-15 07:04:43 +10:00
CaelAislinn
9d798d3f95
updated some sprites, added new clothing
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-15 06:58:50 +10:00
CIB
9d12cf6c12
Merge pull request #422 from SkyMarshal/master
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More update_clothing() calls.
2012-02-14 11:15:42 -08:00
SkyMarshal
7e140afe56
Added more update_clothing() calls
2012-02-14 12:12:42 -07:00
Albert Iordache
aa04eed7e8
Merge pull request #417 from SkyMarshal/master
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Should reduce lag, mobs no longer update icons ever tick.
2012-02-14 04:20:00 -08:00
SkyMarshal
f59fb6af94
More updates, added comfy chairs.
2012-02-13 23:28:12 -07:00
SkyMarshal
0fe42327a5
This should hopefully reduce processing requirements, by not rebuilding icons every tick.
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(Ported oldcode, all props to Strumpetplaya)
2012-02-13 21:54:22 -07:00
Albert Iordache
d848f7195a
Small optimizations to metroid AIprocess()
2012-02-12 22:06:43 +02:00
SkyMarshal
90affc2bfc
Merge pull request #392 from CIB/master
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Fixes to shock-crit and co
2012-02-09 14:45:47 -08:00
nemo
f0e221a1ab
Increased the speed at which you lose damage in shock-crit greatly, and the speed at which you heal in non-crit slightly.
2012-02-09 23:34:19 +01:00
SkyMarshal
e4d4173b97
Merge pull request #388 from Tastyfish/master
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job title choices! lizards speak normal, can pour things down sink
2012-02-08 18:17:30 -08:00
Tastyfish
0ebbe456b3
job titles
2012-02-08 20:43:04 -05:00
Tastyfish
91635c4fbd
Merge remote-tracking branch 'upstream/master'
2012-02-08 18:42:00 -05:00
SkyMarshal
1e3f332efa
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
code/defines/obj/weapon.dm
Corrected a messed up type path for the security doors.
2012-02-08 12:13:03 -07:00
SkyMarshal
ffb142abae
Secure Airlock update!
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4 new wires, completely randomised! (2nd bolt wire, 2 only-drop-bolts wires, and an AI alert wire that alerts an AI 20% of the time, when messed with)
Emags have a limited number of uses, between 3 and 7, and cost 5 TC
Hacktools are more useful than they were, and have a lower chance of alerting the AI
(This is unmapped ATM)
2012-02-08 12:07:12 -07:00