Commit Graph

556 Commits

Author SHA1 Message Date
quartz235@gmail.com
2d360ca4da so i learned has_moved_recently is pretty bad and stuff today pretty cool thing to learn
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2748 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-20 00:44:06 +00:00
quartz235@gmail.com
c6e2da83b3 fixes for issue 260 issue 262 and issue 263
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2747 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-19 23:48:09 +00:00
quartz235@gmail.com
5381aa9dcb Fixed issue 255 for miss phaeron
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2737 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-18 20:17:23 +00:00
quartz235@gmail.com
c989aed8af monkeys are no longer made of antigibnium, as brought to my attention in issue 253
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2736 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-18 18:50:25 +00:00
uporotiy
c48b97519e Spells can now be based on the variables of their holder for cost. This allows cool things like a spell that deals 20 fire damage to you when you cast it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2717 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-17 10:46:04 +00:00
vageyenaman@gmail.com
853d78c331 Bugfixes:
▫ Fix for Issue 161
   ▫ Fix for Issue 239
   ▫ Circuit imprinter runtime involving Atmosphereic Alert circuits.

▫ Capitalized some letters in the security level messages. Because that really annoyed me!

▫ Merged Donkieyo's patches with the master branch. (Forum post: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=7051)



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2706 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-16 23:47:49 +00:00
CIB123@gmail.com
20e69ebf32 Added antibody-based, random symptom virology.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2686 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-15 10:56:23 +00:00
uporotiy
3f5b76aff0 Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 16:38:46 +00:00
kortgstation@gmail.com
5041d652f3 Lowered the trigger rate on the teleport armour and the teleport radius (from 8 to 6) to sate Urist.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2681 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 09:39:57 +00:00
kortgstation@gmail.com
784b6ee0db Added Reactive Teleport armour and on/off sprites for the armour.
Click in hand to toggle on/off (like a cloaking device).
When worn and activated, successfully blocked attacks will cause the wearer to warp randomly up to 8 tiles.
EMPs will disable it.
Values may need tweaking to balance the armour.
One set now spawns in the RD's office to it will get used/tested, depending on how that goes I may move it to being produceable by the protolathe only, or remove it entirely etc

Removed more X-Com shit I managed to fail to remove because of silliness with updating before committing restoring the file I meant to delete.

Updated the changelog.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2680 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 09:12:03 +00:00
kortgstation@gmail.com
523100876a Removed all the Xcom sprites/code
Removed the gigyas sprite
Removed the Vriska sprite
Added the (almost finished) displacer. One minor bug with it to work out, does not actually spawn anywhere though so it shouldn't effect anything. Will try to finish it later tonight.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2676 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 22:48:09 +00:00
rockdtben
024d1b074a -Removed a proc that does nothing anymore.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2675 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 12:38:05 +00:00
rockdtben
334f1e3059 -Removed setBruteLoss and setFireLoss since they served no purpose.
-Overrided the proc for get[Fire/Brute]Loss and adjust[Fire/Brute]Loss for humans to use the total damage proc.
-Removed redundant checks aka setBruteLoss(max(getBruteLoss(), 0) since the adjust brute proc already prevents it from going negative.
-Commented out the UpdateDamage() procs contents as it did nothing. If problems arise we might have to investigate. Soon I will remove the proc entierly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2673 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 03:49:07 +00:00
n3ophyt3
73c7391c32 AIs now actually use power from APCs, rather than simply require that equipment power is active.
Malf overhaul, take two!
Waaaay back in the old days, I made it so malf AIs had to hack APCs to win, instead of just sit AFK for 45 minutes. Now I'm taking some more drastic action, to see what happens.

THE MALF AI NO LONGER SPAWNS ON THE AI SAT.
Instead of sitting in the AI sat hoping nobody notices your blatantly obvious hacking, at which point the 3 people lucky enough to have looted EVA get to have all the fun, you can now shunt your core processes into an APC you have hacked, and hacked APCs are only moderately obvious.

While shunted into an APC, the AI draws power from that APC instead of the one in their main core. If the APC loses power, the AI loses power as normal. If the APC they are in is damaged or destroyed, they are forced back into their main core. If the main core is inoperative at that time, they die. The AI is also capable of willingly going back to their main core. As long as the AI's main core is intact, the AI speaks out of its core, regardless of its current location.

I have tested as much of this as I could to make sure it is functional, but thanks to the game mode overhaul, I have been unable to run actual malf rounds on my test server, so I have had to cheat and set things to work in any mode for testing. As for actual round balance, there's no real way to predict how that shit'll change.

This is just the base overhaul, more changes will be forthcoming as malf rounds provide data on how the change performs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2668 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 04:45:08 +00:00
VivianFoxfoot@gmail.com
8469753da5 Fire now does four times as much damage, to make it so that running through a blaze is now likely a fatal enterprise. Firesuit still offers protection.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2664 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 22:03:08 +00:00
uporotiy
8ede0b3fc6 Fixed a few derps in Poly's commit (namely, the revert back to public vars instead of procs).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2662 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 12:18:38 +00:00
VivianFoxfoot@gmail.com
df1d12c368 Adds a cooldown to changeling lesser form. (30 seconds)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2659 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 08:31:45 +00:00
vageyenaman@gmail.com
87bc81ced5 Small changes and bugfixes:
◦ Metroids can now be observed by ghosts.
   ◦ Saved User Interface preferences ("Old UI" & "New UI") now correctly get transferred to clones.
   ◦ Captain announcements now require the player to be next to the console. (Issue 220)
   ◦ Radio headsets no longer sometimes fail to deliver the messages (Issue 221)
   ◦ Some other insignificant back-end shenanigans.


◦ The pregame lobby now has title music. The gameticker chooses between two .ogg files on game start and plays that for everyone who joins. The music stops when create_character() gets called though.
◦ Gave some critters, namely "creature" and "blob" some attack sounds. 




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2655 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-10 19:34:49 +00:00
rockdtben
c2eaca7b29 Removed all global modifications of toxloss.
Added a setToxLoss() proc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2653 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-10 14:36:08 +00:00
rockdtben
46685aba5b Removed some redundant checks
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2652 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-10 14:14:48 +00:00
ryantennessee@yahoo.com
b8ef575274 Jetpack changing to wrong sprite when turned on fixed.
Syringes will autochange inject/draw when full/empty.
Medborg syringes start full and set to inject even though the icon is still messed up.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2650 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 20:33:25 +00:00
uporotiy
df04d75c48 Aaaaaaaaaand once again I forget to upload a new file.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2629 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-06 15:04:11 +00:00
uporotiy
4764cdc990 Aliens:
Reworked the code to use a new "plasma" var instead of toxloss for their powers.
Facehuggers are now active for 30 to 60 instead of 3 to 5 seconds.
Aliens can see whether facehuggers are active without needing to examine them.
Changelings:
Ranged sting is now 2 squares-ranged instead of 3 squares.
Space:
Reverted the randomly accessible z-levels back to how they were (derelict and ai sat).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2627 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-06 08:30:03 +00:00
ryantennessee@yahoo.com
ac581158ca Moved 2 borg chargers from robotics to the maint hallways outside security and medical. Changed around borg module order to make it easier to pick things.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2590 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-02 08:00:16 +00:00
LastBattaWolf@hotmail.com
b00324f430 fix for issue 224 by quarxink desu
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2586 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-01 21:56:08 +00:00
ryantennessee@yahoo.com
b3bf2edb80 Derped the file names. fixing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2576 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-29 21:18:54 +00:00
ryantennessee@yahoo.com
a728ae8863 Changed medborgs to hold 1 pill each of dexalin, anti-toxin, kelotane, and bicaradine. Added bicardine pill to chemistry tools. Added borg recharging station to medical, security, and janitor closet.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2575 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-29 21:14:37 +00:00
petethegoat@gmail.com
1cd49a6f13 Replacing monkie with monkey...
Replaced 11 strings in 8 files

Shout at me if this breaks anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2569 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-28 19:39:22 +00:00
vageyenaman@gmail.com
25f8e20822 New adminshit. A verb that lets admins force players to have completely random identities when they join/latejoin. Only works before rounds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2564 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-27 21:51:39 +00:00
petethegoat@gmail.com
edf76efd86 Fixed issue 205.
Cyborgs can now just walk into recharging stations.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2560 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 18:16:10 +00:00
mport2004@gmail.com
7c8ed7b030 Signalers will now work with the PDA Signalers.
Numpad may once again be used to type numbers and operators.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2539 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-21 07:25:48 +00:00
rockdtben
84888d5ec3 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2536 316c924e-a436-60f5-8080-3fe189b3f50e 2011-11-20 15:53:23 +00:00
rockdtben
f733c08847 Implemented adjustToxLoss(amount)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2535 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-20 00:12:49 +00:00
vageyenaman@gmail.com
c5043cdb78 ◦ Toggling midis will now disable the current midi(s) playing. How fucking cool is that??
◦ Fixed a bug for metroids: the AI loop was not canceling when a player was inserted into the mob.

◦ A few icon additions for future updates, namely the terminals and plasmatoids.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2531 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-19 18:53:27 +00:00
rockdtben
38d90773cc Implemented getToxLoss()
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2528 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-17 23:42:09 +00:00
petethegoat@gmail.com
5b81f6ffa3 Additional borg skin choices for the Security, Engineering, Medical, and Janitor modules removed.
New sprites by vey added.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2527 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-16 22:47:37 +00:00
rockdtben
faee0422ae implemented getOxyLoss()
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2520 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-14 14:44:52 +00:00
rockdtben
ff84314ce6 Added a getBruteLoss() proc to mob.dm and then replaced all calls of bruteloss with it. Except for the ones commented out.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2505 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-10 14:45:25 +00:00
mport2004@gmail.com
8140cf0f12 Beepsky was freaking out that his target got away (vanished) and almost crashed the server, this has been fixed.
Fixed a few other runtimes.
Space movement should be working slightly better.
Projectile weapons now give a X has fired Y message, this might get removed in the near future depending on how spammy it ends up being.
Projectiles now give a X has been hit by Y rather than a X has been shot by Y because knowing who shot you when you could not see them was rather silly.
Securitrons will no longer scan for weapons when they are set to not scan for weapon auth, they also will nolonger ignore arrest status if set to check for weapon auth and the guy has it.
Shotguns are nolonger on the Securitron's ignore list if weapon auth is on while all melee class weapons like eswords and batons are now on the list.
The incinerator disposal is part of the station loop.
A window has been added to the north side of tool storage.
Emergency Storage now has the proper access.
Disposal's mass driver control will no longer fire tox's mass driver. 
Removed a few old grey pipes in the courtroom.
Toxins test chamber once again has a teleportation beacon.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2495 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-07 10:19:24 +00:00
mport2004@gmail.com
fbd0a5a9b5 Timers will no longer go off when you set them to 0 unless they are on.
Unsimulated turfs can be climbed on once more.
Small blobs can use the blob to move around in space.
Jetpacks now have a toggle for the stabilization.
Jetpack fuel use has been reset to .01.
Moved most of the tanks over to a new folder and files so they are not all crammed into one.
The meteor event actually spawns more than one wave worth of meteors.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2488 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-05 05:25:22 +00:00
mport2004@gmail.com
ec507d8277 Anything that used the updateappearance proc will no longer update hair/beards. The things that use it are DNA changes, Cloned mobs, Changlings. The proc was runtiming due code on lines 234 and 246, I looked into it a bit but don't currently know how to fix it. The proc is currently commented out so at least the skin color/body updates properly.
Thanks to Exadv1 the reagent checking code for chem got a nice performance tweak.
Minor text change to the steal ai objective.
Few runtimes/nullchecks fixed.
HoS does not spawn with a flash, Warden does not spawn with a taser, Security officers now spawn with a flash.
Wizarditis has been uncommented and nerffed quite a bit.
Moved most of the suits over to the clothing module folder.
Force 0 items won't damage humans.
The two lockboxes have been readded to the armory.
The brigs extra large power cell has been cut in half. (still twice as large as normal apcs)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2480 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-04 12:14:39 +00:00
petethegoat@gmail.com
b46010ab2b Fix for save files. This might be totally unnecessary, but I doubt it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2479 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-04 01:56:42 +00:00
petethegoat@gmail.com
6b7d4efb03 VEY VEY VEY VEY.
Added the "Surgeon" mediborg sprite.
Laser gun inhands! Woooooaoaaahah.
Fixed up some hair and shit, added alt half-bang hair.
Some fixes for the Bloodhound.
MOTHERFUCKING WIRES! Almost no one will appreciate this, I have no doubt. But -I- appreciate it.
New tinted window sprites.
VEY VEY VEY VEY.

Oh, and I gave the laser cannon a new description.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2478 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-04 01:30:10 +00:00
mport2004@gmail.com
fdddd35ee2 Singularity beacons now require a powered cable to function.
Minor AI runtime fix.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2469 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-01 02:48:56 +00:00
kortgstation@gmail.com
81e2f26706 New Secborg skin by Vey
New Lasergun sprite by Vey

Various fixed in hands (by Vey)

Added a retrolasergun which uses the old sprite, put one out in space for people to find


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2465 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-31 22:33:25 +00:00
baloh.matevz
1f9a77c377 Update to feedback gathering:
- Rounds that end in invalid ways will now be logged,
- Round results are logged

- Rounds that don't end with a code-determined reboot will still not log at all (so rounds that end in a crash will not log at all - not even round start or mode.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2457 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 18:42:19 +00:00
mport2004@gmail.com
0604eabf1e Quick null check so the hair quits spamming runtimes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2453 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 10:02:41 +00:00
mport2004@gmail.com
38eac59207 Forgot to change the latespawn job proc to check for -1.
Fix for the savefiles, version<5 jobs will now load properly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2452 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 08:38:11 +00:00
mport2004@gmail.com
9a2ee43b59 Fixed some runtimes.
Job system once again has -1 as unlimited.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2451 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 07:14:17 +00:00
vageyenaman@gmail.com
d93f83e593 Hair and Facial Hair Overhaul:
○ Hairs are now defined in /datum classes located in the new file sprite_accessories.dm. Further explanation and documentation can be located in this file.
   ○ As a result of the above change, some new_player preferences code had be reworked. Savefile versions have also been updated, and a small conversion proc has been placed to prevent file corruption and mis-matched variable data.
   ○ The final result of all of these changes is a simpler, pain-free way to add in new hairs. It also makes the code much more readable.


Other stuff:
   ○ Three new hairstyles (mostly female), one new beard.
   ○ Updated the changelog.

Final bugfixes:

   ○ Fixed xray superpower preventing you from using any kind of HUD eyewear.
   ○ You can no longer strangle metroids - instead, attempting to strangle them will result in you "squeezing" them.



The new hair system, while thoroughly tested by myself, is very prone to bugs given its very prototype state. Any bugs are to be reported via Issues.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2444 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-29 17:06:37 +00:00