Commit Graph

556 Commits

Author SHA1 Message Date
vageyenaman@gmail.com
ba4a214191 Bugfixes:
- Wizards and Changeling stings can no longer select ghosts.
     - AIs can no longer change their icon if they're out of power or dead.
     - PC Metroids can latch onto cyborgs, but they won't actually do anything. NPC Metroids simply won't ever latch onto cyborgs (but they will attack them if provoked!)

Changes:
     - Gave Metroids a slightly longer attack delay.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1988 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-07 02:00:48 +00:00
vageyenaman@gmail.com
d6c1fc48cb Fixed a bug where you could not choose the AI job.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1987 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-06 21:07:51 +00:00
vageyenaman@gmail.com
977ea89da9 Bugfixes:
- Security cyborgs' handcuffs now act as dispensers. This means they no longer transfer to the target when you attempt to handcuff them, instead, it creates new handcuffs and attaches them to the target.
     - Cyborgs can no longer put their module items onto people.
     - People in the starting screen can no longer see/hear admin dead-chatter.
     - Fixed some bugs with cyborg modules not deactivating properly in the HUD if you lost power or got locked down.
     - Final fix for Metroids.
     

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1986 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-06 18:08:28 +00:00
mport2004@gmail.com
e98a7893fa The various assemblies should be working now.
Old style bombs and suicide vests temporarily removed.
Players can now be job banned from being a pAI.
Added null checks to explosion() due to runtime errors. 
Changelog updated


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1980 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-05 07:42:24 +00:00
vageyenaman@gmail.com
247ac0b197 Fixed some Metroid behaviors and teleporting verb phenomena.
Commented out of the speech bubble code temporarily.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1979 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-05 00:20:01 +00:00
mport2004@gmail.com
98a06a5c72 Minor update
If a mode fails to start up due to the player # it will display the required number of players in the error message.
Holy water typo fixed.
If you emag an emag'd  borg it will no longer display the standard attack message.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1975 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-03 11:58:39 +00:00
mport2004@gmail.com
0f15fd1567 Few changes to how round start works.
Station Roles are picked before Syndie Roles unless it is nuke or wizard
People should no longer spawn in space because they did not get a job.
Heads and such should no longer get a role they should not have.
Rounds now have a minimum number of players required for it to start up.
Also the atmos pipes should stop exploding all over the place.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1974 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-03 05:59:10 +00:00
vageyenaman@gmail.com
0f3e6df66f Added in speech bubbles. By default, they are off. You have to go to the character setup window and toggle them on in order to see them.
Made it so the last exclamation mark when a silicon player exclaims something is not filtered out.

Removed xenomicrobes and wizarditis from metroid core reactions. Replaced xenomicrobes with Retrovirus.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1967 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-02 20:39:44 +00:00
vageyenaman@gmail.com
80d4e405b9 New DNA mutation system: see http://tgstation13.pretentiousfool.com/phpBB3/viewtopic.php?f=7&t=5584 (the code that makes this actually work has been commented out, it will be implemented maybe sometime soon)
Fixed some spelling and grammar errors.

Tweaked the cost of Large Energy Crossbow designs.

Fixed a bug where people would generate two manifest entries when they late-joined. Annoying as fuck.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1966 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-02 01:35:44 +00:00
mport2004@gmail.com
dd645687de Choking will no longer cause almost instant knockout.
The item strip window will no longer steal focus and refresh every second.

PDA:
Security/Medical records now show rank
Detective gets his own cart that has sec/med/manifest

Pipes:
They will no longer radiate heat and have more or less been removed from the process list.
This should reduce lag from the atmos system quite a bit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1965 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-01 05:55:02 +00:00
mport2004@gmail.com
2224916ab9 Just some general cleanup
Moved the spacecraft folder into the unused section, moved syndiebeacon into machinery.
Research moved into Modules.
Virus2 moved into WIP - is anyone even working on this, it looks almost done?
Computer2,optics,pda2,experimental moved unto unused.
WIP Chemistry things moved into Chemical Module
Cameras.dm moved into weapons
GameKit.dm moved into unused
BrokenInHands.dm moved into unused
Removed Grillify.dm
Moved all of the files listed as unused in the mining module to unused
Removed several empty folders in modules
Moved cloning.dm into machinery
Moved NewBan.dm into admin
Changed humanoid aliens new_life.dm into life.dm
Moved beast mob into unused
Moved hivebot into unused
Moved carpedexplosion.dm into unused
Moved ai_lockdown.dm verb into unused and removed it from the AIs verb list as it didn't actually do anything.
Removed mastercontroler2.dm
Moved savefile.dm from human to new_player

Bugfix
People spawning on the starting screen on rev/cult should be fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1964 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-31 21:31:00 +00:00
vageyenaman@gmail.com
320ef1dd22 New virus called Retrovirus. It scrambles your UI and SE after a certain stage.
Implemented CTRL+DIRECTION KEY to face a direction.

Tweaked some drink icons.

Added in two new icon_states to genetics.dmi. It doesn't do anything yet, but I might toy with them later on.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1954 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-30 18:57:37 +00:00
vageyenaman@gmail.com
7e77eb4a85 Metroids:
- Their AI has been fixed. Previously, when they began "starving" they would lock up when they located a target. This was because I was only allowing Metroids to attack people when they were only attacked themselves.
     - Small stun time added to wrestling Metroids off or beating them off with objects.
     - You should now not be able to enter mechas, cryos and sleepers if you have Metroid on your head.


Cargo:
     - You can now cancel cargo orders.


Miscellaneous:
     - Manifests no longer show "unassigned" for everyone on round start.
     - The manifest is updated realtime, in that when new arrivals arrive or a job is changed, the information gets passed onto the central database.
     - New arrivals now generate security records, medical records, etc. Jubilations!
     - I, perhaps, have increased the efficiency of the reaction system. Preliminary tests confirmed that it's slightly faster, but I worry about whether I may have ruined someone's vision of a perfect multiple reaction system. This "change" is nothing more than adding a break; line to the end of a loop. If this proves too buggy, I'll just revert it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1952 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-29 22:08:52 +00:00
vageyenaman@gmail.com
b0e69dcd99 Bugfixes:
Fixed a boatload of runtime errors. There's so many I just completely forgot what they all were!

     Explosions / Singularities now do not gib people "one-by-one" as some people may have noticed. This looked absolutely weird.


Sounds:
     I was planning on making sounds become all distorted and whatnot if you were "high", but there were some problems. I've instead just settled with making deaf people not being able to hear non-ambient sounds at all.






git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1941 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-27 20:57:21 +00:00
vageyenaman@gmail.com
bce6042fb7 Bugfixes:
- Laser cannons / Heavy laser cannons should now not be all mixed up.
     - Fixed a bug where the station heads and security crew could be revolutionaries and cultists on game start.
     - If you somehow drop the "Off Hand" that appears if you equip a fire axe, it will be deleted. No more silly "Off Hand" items lying around the station, yay!
     - If you threw a fire axe when it was wielded, it would would stay wieled.
     - Metroids should now, theoretically, not be able to phase through thin windows and glass doors. There's probably still going to be some Metroids phasing through thin glass doors if the right circumstances are met (BYOND pathfinding problem, will eventually migrate Metroid pathfinding to SS13's A* system.
     - Fixed up some of Firecage's half-assed sprites. The decloner projectile in specific.



Misc:
     - Portable turrets can now be equipped with EVERY (except the "plasma gun" because it's stupid anyway) energy gun possible. I want to see laser cannons turrets, emagged energy crossbow turrets, and shock revolver turrets, people!
     - The decloner is no longer called "decloner" because that term really doesn't make any sense anyway. Does it imply that everyone in existence is actually a clone? While that does sound kind of cool, it's actually pretty stupid, so I changed the name but kept the path type "/obj/item/weapon/gun/energy/decloner".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1936 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-26 22:59:37 +00:00
vageyenaman@gmail.com
c18a576136 There's quite a bit in this revision.
Admin changes:
     Admin attack logs now have a timestamps. Basically, before each log entry there is something that displays [hour:minute:second]. I plan on expanding this functionality to all kinds of logs, as well as creating a global attack log, but this will do for now.


Gloves:
     You can still electrify any gloves with a power cell, however you have to use wires on non-insulated (yellow) gloves to create a "ghetto-insulation" system. I might make these gloves' stun effects more watered-down than normal insulated gloves, but that will probably be for later on.


Bugfixes:
     Fixed some miscellaneous runtime errors, and more importantly, the shotgun. You can dry-pump it by clicking on it, which will eject any used shots or just make that badass "chuck-chick" sound to let everyone know you mean business. Combat shotguns can now shoot twice without the need to pump.

     I also possibly fixed the issue with metroids' AI process locking up. Someone's going to have to PM me on the forums to tell me if this worked or not, because I have not been able to reproduce the bug (although I do know where it's happening in the code).


Chemistry:
     Alright, so this is where the meat of this update is. In a previous revision (r1905) I mentioned the addition of a new "color" variable. This variable now has a use. When you use a spray cleaner, or a chem sprayer which now is significantly more powerful, the color combination of all the reagents inside the sprayer will be displayed instead of the plain old blue-white color. This will allow for people to easily distinguish reagents and colors, for instance, if you see some chemist running around spraying orange or purple stuff chances are that's acid he's spraying, so you should probably subdue him! 

     In addition, you will now be able to see beakers (large ones too) fill up visually. The color of the reagents inside the beaker is overlayed on top of the beaker. The colors may be subject to change to make them brighter or more easily identifiable by "category". Currently, most pharmaceuticals have a light pinkish color. Polytrinic acid has a distinct purple color, etc. However, with due time I can picture chemists mixing other, benign-ish reagents with harmful reagents so passerbys think that a chemist is spraying someone with something harmless, but in reality is spraying them with a bunch of PAcid. There are some consequences, for instance, concentrated acid is more powerful than watered-down acid.


Have fun with that.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1922 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-25 03:37:21 +00:00
vageyenaman@gmail.com
c9d1e3452f I ain't gonna lie, this is a pretty big revision.
Chemistry:
     I added a new variable to each reagent called "color". It's a hexadecimal string used to give a reagent a unique color for use in future shenanigans that are in development atm. Updooted the Chemistry-Readme.dm file to include some other variables I included into the recipie system as well as this new color variable. Implementing these colors is still an ongoing effort, and yes you will be able to "blend" these colors.


Viruses:
     Nothing has been CHANGED (yet) but there is some framework for a new virus system to work alongside our current one, special thanks to Googolplexed of Baystation 12! If this weren't tied to some other things I changed, I wouldn't be committing this in the first place. While experimental, you shouldn't even notice this exists.


!!BUGFIXES!!:
     Wow, there's so many I'm having a hard time keeping track of it all!

     A bunch of runtime errors were hopefully fixed. There were some problems with slicing stuff spitting out runtime errors because an istype() was missing. The same goes for ritual tomes and some other things. Medical cyborgs were also fixed: their pills will now recharge properly and stop spitting out atrocious runtime errors. 

     It was intended for it to be possible to shoot people on top of Mulebots, but a runtime error always cut the proc off before it could execute. This has been fixed.

     There are probably some other things I'm missing, but all in all, that's about it for the bugfixes.
     


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1905 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-22 22:42:59 +00:00
baloh.matevz
044ab25cf8 Damage system changes:
- Environmental heat damage increased by a factor of 1.5 (meaning space and fires cause 50% more damage)
- Being without oxygen causes from 0 to 12 damage instead of 0 to 7, depending on how much oxygen is in the atmosphere. Means that if the room's just began to leak there will be no change in the oxygen damage you take compared to the damage prior to this update, but space does 12 damage per tick instead of 7.
- Fire suit now protects up to a temperature of 10000 degrees, which is the temperature at which floors start to melt. A toxin + oxy fire usually generates temperatures around 8000-9000 degrees. It used to protect up to 4500 degrees.
- Added a standard spacesuit loadout to the admin select equipment menu (LJ's request)

I've tested all the changed numbers a lot and they seem to work well. Space and fires are a lot more deadly, while normal circumstances remain at the same level as they are now.

I've also researched the bug which allowed you to spend infinity on tiles in space. The problem is that turfs don't process temperature properly, but even after spending 4 hours looking into it (I wish I was joking), I wasn't able to determine where this gets updated on the lowest of levels.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1896 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-20 21:37:05 +00:00
vageyenaman@gmail.com
5969c43ca9 Fixed a problem with pockets.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1891 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-19 17:30:50 +00:00
vageyenaman@gmail.com
204ae607d6 This is a fix that addresses Issue 138.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1890 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-19 01:09:43 +00:00
firecage@hotmail.com
22a5a69379 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1885 316c924e-a436-60f5-8080-3fe189b3f50e 2011-07-18 20:19:37 +00:00
vageyenaman@gmail.com
7cb9429a85 Okay, so this is a pretty big change.
Guns: 
     The projectile code has been mostly reworked to provide better support for effects, dynamic damage, etc. This also makes adding new projectiles easier for other coders. This is a pretty big change! If you see any bugs, get on IRC and bug me about it before the change goes live on the server!


Miscellaneous:
     I fixed some bugs with Metroids hopefully. Turrets now don't identify people laying down as a threat. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1884 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 19:58:29 +00:00
firecage@hotmail.com
6bc651f9ab Added a new chef utensil named the Butcher's Cleaver. For now it functions like a kitchen knife, but it does slightly more damage and can only be gotten from a hacked/emagged kitchen vending machine.
A few new foods are added, namely the following. Brain Burger, Chocolate Egg, Mystery Soup, Sausage and Fish Fingers.

Service/butler cyborg has a new sprite to pick from, the Maximillion one.

Chaplain now has a Flash of Holy Water in his office using the new holy water reagent.

Chef also now has an alternative apron he can find in the kitchen vending machine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1882 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 18:25:03 +00:00
firecage@hotmail.com
7f01b6fa9b Added two new sprites for cyborgs to choose from. A new medborg one and a new cyborg one.
AI can also choose a new sprite for itself, the Yes-man one.

Bodybags are now also added and 3 can be found in medbay. They are not entirely finished yet, but they will serve their purpose.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1874 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-17 17:46:04 +00:00
firecage@hotmail.com
94d5be982c These updates has been committed for Petethegoat, Trubble_Bass and Derp__. Please yell at them and not be if anything is broken.
--------------------------------------------
Pete

Changelog:

Appendicitis!
It's a new disease which must be cured surgically- instructions are available on the wiki:
http://tgstation13.pretentiousfool.com/wiki/index.php/Surgery

Tell Petethegoat either on the forums or on IRC if you find any problems.

------------------------------------------------

Trubble has fixed a bug with the hat crates. They can now be correctly opened.

-----------------------------------------------

Derp has added the Medborg. YES!!!
Service borg has also recieved some minor tweaks. It can now use the Booze-o-mat. it can also extrude enzymes.

------------------------------------------------

Report any problems to them via Forums or IRC. Thankyou.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1866 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-16 20:47:46 +00:00
firecage@hotmail.com
29aeddee41 Here are the 3 new projectiles that Superxpdude requested.
Bulletburst, weakbulletburst and weakerbulletburst.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1859 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-15 19:04:33 +00:00
firecage@hotmail.com
0c4668e5c6 New projectile added called the shock projectile.
Three new weapons added to R&D(the protolathe). The Chem Sprayer, the Shock Gun and the Stun Revolver.

A new costume is added to the theatre, the female clown suit and mask.

Thanks for the weapon sprites goes to Khodoque.

Thanks for the female clown suit sprite goes to Cheridan.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1855 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-15 15:12:17 +00:00
vageyenaman@gmail.com
7adc806d40 Metroids will now stop spitting out this annoying error, thus possibly solving some lag issues with the server.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1854 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-15 00:48:47 +00:00
vageyenaman@gmail.com
01c8b11a97 Fixes and small modifications mostly. Nothing too important.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1852 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-14 22:55:39 +00:00
vageyenaman@gmail.com
40615b77fb Guns:
Lasers and pulse shots are now significantly more penetrating. Previously, even lowly assistant suits would halve the damage of pulse rifles. Not anymore!


Turrets:
     Portable turrets and AI turrets are now able to shoot people even if they're on the ground. However, taser shots will still fly over people.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1844 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-13 21:07:29 +00:00
vageyenaman@gmail.com
ccb08dbc72 Minor changes:
- THE HULK CAN BREAK THESSSEE... CUFFSS... NAAAAAAUURRRRRRRRRGHHHHHHHHHHHHHHHH!!!!!!
     - Tables are no longer effected by magnitis. Because it's damn stupid.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1840 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-12 21:55:21 +00:00
tronaldnwn@hotmail.com
ecb5c6d65c Food reagent updates because of stuff.
Sugary plants, blend them for sugars.

Foods Sugar packets are removed, coco paste removed (it is now a reagent), and crushed leaves are removed (due to not taking advantage of the potency system).

Blend Coco Pods for Coco! Then add sugar and milk (or soymilk) for a chocolate bar! Or add water for hot chocolate (chocolate milk TBA). Crushed chocolate renamed crushed coco (is a reagent).

Kitchen closet has a condiment bottle of sugar in it now, rather than a billion packets of sugar.

Candies apples use 5 units of sugar now, rather than a pack of sugar.

Modified some new hydroponics plants to take advantage of the potency system.

Had a go with a few drink bottles in party crates that weren't showing up due to a typo!

Feed Nuka Cola to humans or animals and they won't just spaz out, they will spaz out so much not even the cold can slow them down.

Deleted some redundant reagents (there were two lime juices, two creams, and I forget what else). Rearranged a few reagents. Capisin and frost oil never added nutriment factor to start with, and they really shouldn't. That's pretty much it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1839 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-12 06:20:12 +00:00
vageyenaman@gmail.com
3dabf73bcb Fixed a bunch of bugs regarding Metroid AI and viruses.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1831 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-10 19:44:26 +00:00
baloh.matevz
e3ccbab516 WIP code for job assignment, as part of the UP upgrade project. None of this code is used in-game yet.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1816 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-09 23:45:31 +00:00
vageyenaman@gmail.com
4d60c67d1a Viruses:
For some reason, viruses were being "cured" just a bit too fast. I lowered the rate which a virus advanced through stages. I also fixed vaccines; they now actually cure viruses as well as providing immunity to any further infection. 


Metroids:
     The beginning of my Metroid ranching phase; Metroids may now, theoretically, be tamed to an extent. Baby Metroids are suceptible to simulated discipline, meaning if you beat them over the head with a toolbox for trying to eat your fellow scientists they will probably get the message. This also works when you're trying to wrestle a metroid off of someone's head. Additionally, they may also identify who the people who feed them are and in a situation where they have to fight to defend themselves or eat, they will spare their "friends". This is a pretty big AI change, so if you see any bugs please report them immediately!

     Metroids can also "vent-crawl" like monkies, but fully-grown adults are too big to do this. NPC Metroids will never vent-crawl. 


Weapons/Guns:
     A lot of you are going to like this one; you can no longer shoot yourself with your own gun! This happens sometimes when the game lags up for a bit, but no more!

     Additionally, you can now shoot people who are on the ground simply by clicking them. I can only imagine how easy this will make being an officer (or traitor/syndicate) now. This applies to both handheld guns and mecha weapon installments.


Xenobiology:
     Scientists now, hopefully, have proper Xenobio access. Metroid dissection has been slightly changed; you can extract Metroid cores from dead Metroids no matter where you're aiming. You will not see me talk about metroid cores anymore because they're a secret. I haven't done anything with them yet, however.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1813 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-09 22:11:46 +00:00
rastaf.zero@gmail.com
a2dac2c1b5 Oops, silly mistake.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1805 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-08 20:36:04 +00:00
rastaf.zero@gmail.com
b63a4c241e Fixed cpu lock when low pop revolution fails to start.
Fixed some runtime errors.
Improved golden cup.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1804 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-08 20:25:08 +00:00
rastaf.zero@gmail.com
3008281e3c Gamemodes bugfix:
- heads, security officers, wardens and detectives cannot be cultists or revs again.
- chaplain cannot be cultist.
- players with unfilled preferences wouldn't huddle together in same departments.
- fixed bug in get_players_for_role caused to players jobbanned from syndicate get special roles.
Fixed major bug with reagents not adding when same reagent is already present in container.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1802 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-08 16:35:36 +00:00
vageyenaman@gmail.com
5834080257 Some Metroid-related stuff. They now properly react to temperature changes and die VERY rapidly in space and cold environments. Protip: everything "cold" or "cool" hurts them! Try spraying them with water, injecting them with frost oil, etc!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1798 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-07 23:36:27 +00:00
musketstgstation@gmail.com
391e3bd245 Fixed a bug with the appearance of malfunctioning AI decoys.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1797 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-07 18:49:22 +00:00
vageyenaman@gmail.com
89f32cf154 Some minor modifications to the last revision that I forgot to do.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1795 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-07 07:59:45 +00:00
vageyenaman@gmail.com
4ccc71f047 Some more work/bugfixes on Metroids.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1794 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-07 07:56:00 +00:00
vageyenaman@gmail.com
9bd966bf01 Metroids:
You can perform some xenobiological dissection on Metroids to get a little something... I also made it impossible to push, drag, or grab Metroids while they're feeding on something. Metroids also eat slower, and you can more easily "wrestle" them off by clicking on them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1793 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-07 01:13:10 +00:00
vageyenaman@gmail.com
74bf526f9c Added some missing files.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1783 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-06 01:33:56 +00:00
vageyenaman@gmail.com
f6e697fa4c A couple of quick fixes with Metroids before they go live.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1780 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-06 00:04:57 +00:00
vageyenaman@gmail.com
59c09088c0 Viruses:
Oh god, ALL viruses spread through blood contact! This is not good because robot nanites and alien embryo are "SPECIAL" contagions but are still VIRUSES, so they're spread through blood. This is not okay!


Metroids:
     Quick edit - they don't attack metroid men (this is a mutant race) anymore.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1778 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-05 22:30:59 +00:00
vageyenaman@gmail.com
ebcdc09c10 There's a few things in this revision made by me, and some made by other people that
requested I commit into the SVN. Please PM the collective coders if you find any bugs in 

their work.


AI:

     The AI now has a verb that lets it change its appearance. It doesn't do much, but but 

it's some neat aesthetics that compliment the little display panes scattered around the 

station that the AI can modify. This was a combined effort between Firecage, Petethegoat, 

and Superxpdude.



Miscellaneous Changes (by Petethegreat):

     - Cup Ramen sprite changed to a nicer one by Cheridan
     - Plasma sheet sprite changed to a thicker one by Aru




Metroids:

     They work. There might be some lingering bugs I simply cannot catch by testing alone, 

but they WORK. They act as an entire new player-controllable race, are found in 

xeniobiology, and I refuse to say anything else on the matter that would spoil anything. If 

you feel so entitled to, you can view the source code to spoil everything like a little 

cheater! I haven't completed everything I would like to, and as a result Metroids are 

pretty useless. They're still very fun though!

     Xenobiology, as a result of Metroids, got a bit of expansion. Scientists have access 

to Xenobiology now, for now. If anyone wants Xenobiology to become a standalone job or 

whatever, here's the place to post feedback.


Bugfixes:
     
     - Perriot's Throat virus no longer makes you mute, instead, does what it was intended 

to HONKHONKHONKHONK!!!!
     - Some bugfixes with Turrets.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1774 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-05 19:34:42 +00:00
noisomehollow@lycos.com
ca2af1cde2 Created new icon dmi for ai icons. Threw all AI- related stuff in there.
Replaced swat gear in assassin equip list with black gloves and shoes. CentCom Commander equip now includes a bullet-proof vest.
Upgraded holograms. It is now possible to create them dybamically through getHologramIcon(). If you want to tweak how they look, change that proc.
AI can now project holograms for anyone registered on the crew. Holograms that do no fit this category can also be added now (like the one the AI starts with).
Added generic holographic projection machinery category. Should now be possible to create wanted hologram projections and two-way communication using holograms. Unfinished but someone else can work on it.
Fixed regular cigar sprite from another commit.
Fixed deathsquad helmet down sprite. Also, adjusted it to look more unique.
Updated swat mask.
Made the swat boots use the jackboot sprite. Made swatboots actually as fast as other boots.
Added a Honker destroyed and open sprites.
Some misc icon tweaks.

Ninjas:
Adrenaline boost now resets player stat to 0. Due to lag, it was possible to adrenaline boost but remain helpless while life.dm resets stat. It's technically possible to come back from crit health (momentarily, before life.dm knocks you right back in crit) but I think it's a fair tradeoff.
Some minor fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1769 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-05 04:41:35 +00:00
baloh.matevz
c4ce2e965d Attack log now logs punches. Only when a human hits another human tho.
New glove colors: red, orange, purple, blue, green, gray, light brown, brown

New sprite for pirate and mime jumpsuit item

Satchel added as an alternative to the backpack, not in game yet

Sprites can be considered as WIP

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1765 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 22:16:30 +00:00
vageyenaman@gmail.com
bc6b563659 Oops, quick little fix; I forgot to include some .dm files in r1759!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1760 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 03:04:17 +00:00