Commit Graph

897 Commits

Author SHA1 Message Date
Superxpdude@gmail.com
cf62068041 THE GREAT DESCRIPTION UPDATE PART #2
Updated more clothing related descriptions.
Radiation Suits and RIG suits now have less rad protection (90% and 60% respectively)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2487 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-05 05:00:46 +00:00
baloh.matevz
7b185e6cbf Asteroid (floor) is now called... 'asteroid' and not plating
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2483 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-04 21:30:19 +00:00
mport2004@gmail.com
ec507d8277 Anything that used the updateappearance proc will no longer update hair/beards. The things that use it are DNA changes, Cloned mobs, Changlings. The proc was runtiming due code on lines 234 and 246, I looked into it a bit but don't currently know how to fix it. The proc is currently commented out so at least the skin color/body updates properly.
Thanks to Exadv1 the reagent checking code for chem got a nice performance tweak.
Minor text change to the steal ai objective.
Few runtimes/nullchecks fixed.
HoS does not spawn with a flash, Warden does not spawn with a taser, Security officers now spawn with a flash.
Wizarditis has been uncommented and nerffed quite a bit.
Moved most of the suits over to the clothing module folder.
Force 0 items won't damage humans.
The two lockboxes have been readded to the armory.
The brigs extra large power cell has been cut in half. (still twice as large as normal apcs)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2480 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-04 12:14:39 +00:00
petethegoat@gmail.com
b46010ab2b Fix for save files. This might be totally unnecessary, but I doubt it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2479 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-04 01:56:42 +00:00
petethegoat@gmail.com
6b7d4efb03 VEY VEY VEY VEY.
Added the "Surgeon" mediborg sprite.
Laser gun inhands! Woooooaoaaahah.
Fixed up some hair and shit, added alt half-bang hair.
Some fixes for the Bloodhound.
MOTHERFUCKING WIRES! Almost no one will appreciate this, I have no doubt. But -I- appreciate it.
New tinted window sprites.
VEY VEY VEY VEY.

Oh, and I gave the laser cannon a new description.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2478 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-04 01:30:10 +00:00
baloh.matevz
9bcfa08d44 Some additional logging added for bans, unbans, job bans, and job unbans.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2474 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-02 04:46:37 +00:00
n3ophyt3
44135180f9 MAPPERS, TAKE NOTE
Improved my access change from last commit.
In addition to req_access_txt, there is now req_one_access_txt. As long as an ID has at least one access from the new list, it is able to open the airlock (assuming any access in the other list is also satisfied).

So, for instance, if you left req_access_txt blank, and put access_honk and access_silent into req_one_access_txt, the mime AND the clown would be able to open the airlock.


Fixed the advanced energy gun checking for failure constantly instead of only when recharging, and thus breaking stupidly quickly. Stop breaking my stuff, other coders. >:C

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2473 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-01 18:17:22 +00:00
n3ophyt3
41cec7c6dc One of Urist's new buttons actually functions properly now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2470 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-01 04:44:47 +00:00
mport2004@gmail.com
fdddd35ee2 Singularity beacons now require a powered cable to function.
Minor AI runtime fix.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2469 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-01 02:48:56 +00:00
baloh.matevz
052fc235af The feedback database now stores world.internet_address instead of world.address.
world.address is the local world address, which is in many cases your router. internet_address on the other hand is the IP you use to connect, which is what I want.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2468 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-01 01:46:27 +00:00
kortgstation@gmail.com
81e2f26706 New Secborg skin by Vey
New Lasergun sprite by Vey

Various fixed in hands (by Vey)

Added a retrolasergun which uses the old sprite, put one out in space for people to find


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2465 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-31 22:33:25 +00:00
panurgomatic
3517810d11 - Added atom/proc/search_contents_for. Recursively searches through all contents of all atoms inside specified one for matches, returns a list of found atoms.
- Added teleporter datum. do_teleport proc is now just a wrapper for it.
- Added damage absorption to mechs.
- Added mecha step and turn sounds.
- Cleaned effects code a bit.
- Metal foam should now block air movement.
- Since sd_ lightning library chops areas into pieces, turrets now work with master area.
- Tried to optimize DesignHasReqs proc.
- Added plasma converter and laser cannon mecha equipment.
- Other cosmetic changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2463 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-31 22:09:36 +00:00
kortgstation@gmail.com
e49ec9211c Added a claymore (sword)
Re-did the Highlander button.

In place of a traitor PDA, it now strips the player, gives them a kilt/boots/beret/claymore and full access.

Objectives remain as nuke codes+escape alone.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2461 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-31 10:44:45 +00:00
baloh.matevz
6b452ac175 Added Sanitized message server input for some injection safety...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2458 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 18:57:25 +00:00
baloh.matevz
1f9a77c377 Update to feedback gathering:
- Rounds that end in invalid ways will now be logged,
- Round results are logged

- Rounds that don't end with a code-determined reboot will still not log at all (so rounds that end in a crash will not log at all - not even round start or mode.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2457 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 18:42:19 +00:00
uporotiy
1fe9c0b2fd Moved the "security level elevated" buttons away from the bottom of the secrets list at Deuryn's request, so as to not get the admin log button get lost in the middle of the list.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2456 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 18:23:32 +00:00
mport2004@gmail.com
2f3f4e38eb Fix for blanks not being blanks
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2454 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 11:26:04 +00:00
mport2004@gmail.com
0604eabf1e Quick null check so the hair quits spamming runtimes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2453 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 10:02:41 +00:00
mport2004@gmail.com
38eac59207 Forgot to change the latespawn job proc to check for -1.
Fix for the savefiles, version<5 jobs will now load properly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2452 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 08:38:11 +00:00
mport2004@gmail.com
9a2ee43b59 Fixed some runtimes.
Job system once again has -1 as unlimited.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2451 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 07:14:17 +00:00
baloh.matevz
830b28dc7f - Feedback gathering thing updated. Now it finally supports actual SQL data storage.
Use the global procs to gather feedback:

feedback_set(var_name, num)
feedback_inc(var_name, num)
feedback_dec(var_name, num)
feedback_set_details(var_name, text)

The values are saved to the database at the end of the round, if it ends properly.

Currently the following information is stored:
- Time when round starts
- Mode
- Time when round ends

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2450 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 04:31:49 +00:00
vageyenaman@gmail.com
d93f83e593 Hair and Facial Hair Overhaul:
○ Hairs are now defined in /datum classes located in the new file sprite_accessories.dm. Further explanation and documentation can be located in this file.
   ○ As a result of the above change, some new_player preferences code had be reworked. Savefile versions have also been updated, and a small conversion proc has been placed to prevent file corruption and mis-matched variable data.
   ○ The final result of all of these changes is a simpler, pain-free way to add in new hairs. It also makes the code much more readable.


Other stuff:
   ○ Three new hairstyles (mostly female), one new beard.
   ○ Updated the changelog.

Final bugfixes:

   ○ Fixed xray superpower preventing you from using any kind of HUD eyewear.
   ○ You can no longer strangle metroids - instead, attempting to strangle them will result in you "squeezing" them.



The new hair system, while thoroughly tested by myself, is very prone to bugs given its very prototype state. Any bugs are to be reported via Issues.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2444 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-29 17:06:37 +00:00
uporotiy
bb8d40c540 Added a few admin buttons in preparation for Halloween.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2441 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-29 14:36:01 +00:00
uporotiy
2a131d302c A bug with huggers hugging a person with an unremovable mask, fixed.
A verb which makes all nearby huggers activate, reintroduced.
An acid verb's wording, changed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2440 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-29 08:44:36 +00:00
petethegoat@gmail.com
7524bca986 Stunglove overhaul: part one.
Stun gloves are now made by wiring a pair of gloves, and then attaching a battery- this shows up on the object sprite, but not on your character.
Stungloves use 2500 charge per stun! This means that some low capacity batteries will make useless stungloves.
To get your old inconspicous gloves back, simply cut away the wire and battery.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2439 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-29 02:15:50 +00:00
uporotiy
c0d8adf42f Facehugger overhaul
They now function like landmines. They don't move, but you can pick them up and throw them at people.
Eggs now grow gradually and you can harvest a hugger from a grown egg.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2438 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-28 17:17:01 +00:00
mport2004@gmail.com
db76ca237e The monkeying proc has been uncommented.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2434 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-27 13:36:48 +00:00
mport2004@gmail.com
3acd377876 Added a thing at Fateweavers request.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2433 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-27 10:27:23 +00:00
mport2004@gmail.com
fc99f3da81 Meteors have been updated to the slightlynewer health system
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2432 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-27 09:59:09 +00:00
mport2004@gmail.com
9ca449bf7a New WIP TK system added. To activate your TK click the throw button with an empty hand. This will bring up a tkgrab item. Click on a non-anchored (currently) non mob Object to select it as your "focus". Once a focus is selected so long as you are in range of the focus you can now click somewhere to throw the focus at the target. To quit using TK just drop the tkgrab item.
The captains laser, aegun, and xbow recharge a bit slower now, they recharged so fast that you almost never had to stop shooting. 
Cleaned up the cyborg_modules file
Medical and Security borgs have a hud item.
Medical bots bottles hold 60 of their chemical (up from 30).
Medical bots now have three syringes that are labeled "Syringe-(Inaprovaline)", "Syringe-(Anti-Toxin)",  and "Syringe-(Mixed)".
Medical bots now have two kelotane/dexalin pills (up from 1/ea).
Engineering bots got a new RCD thats just like the old one but the code is cleaner and meant for borgs only.
Husks brains can no longer be cut out.
Healing hands code has been removed till whoever wants to finish it adds it to a place that is NOT the base click procs.
Added veyveyr's nuke team weapon.  Its more or less the Uzi with a new icon.
Nuke teams also got a bit of extra ammo and a few more pinpointers/eguns in their locker.
Glass doors will not set opacity to 1 after they close.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2431 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-27 08:37:40 +00:00
kortgstation@gmail.com
a2557781f4 Added Vey's Jensen set+a shitty dermal "helmet" I made
Removed the nurse outfit from the theatre cause it spawns in medbay anyway


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2430 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-27 03:44:59 +00:00
mport2004@gmail.com
eba614d78f Fixed some runtimes
Gibber now properly checks for clothes when you attempt to shove people in it.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2429 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-26 23:15:34 +00:00
mport2004@gmail.com
76a584a808 Ammo boxes and such now have a multiple_sprites var that determines if the update_icon proc should actually update the icon.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2426 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-25 13:16:09 +00:00
baloh.matevz
cd3e0ea9e7 The grant full access verb now works even if the person doesn't have an ID on them. If they don't, it will create an id and use the person's real name for the registered name and captain as the assignment.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2420 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-22 16:44:43 +00:00
mport2004@gmail.com
bbac01f4c8 Detectives revolver had an extra indent in its name gun proc
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2418 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-22 13:02:04 +00:00
mport2004@gmail.com
3c68098a08 Fixed a few runtimes.
Changed the shotgun pump proc a bit, should work better now and not teleport old shells around.
Added a config option for the jobs to be loaded from the jobs.txt rather than use the defaults.
Loyalty implanter removed.  The Limplanter was designed to be on the prison station as it took more time and was a pain to get people up there to implant them.  No prison station, no Limplanter.
Implanter lockbox moved to the armory from the HoS' locker.
Security room's table once again shrunk so people can walk around in there.
Brig lockers are now anchored to the inside of the cells and once again have their IDs set.
Warden's locker moved to his office.
Cell controls Names/IDs/Access fixed as well as once again working with the brig lockers.
Removed a few of the blast doors from the inside of the brig.
The three secure cells have blast doors controlled from a button outside of the cell.
The play admin midis toggle should be working properly now.
Morgue trays will no longer teleport anything from anywhere.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2413 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-22 11:32:08 +00:00
vageyenaman@gmail.com
64887ce41c Small bugfixes including a fix for skinhead hair.
Made the "you are about to be cloned" message bigger: <font size = 3>.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2412 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-21 23:03:04 +00:00
uporotiy
c74765faaf Fixed the borg health display issue.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2410 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-21 20:01:40 +00:00
panurgomatic
468a8823b3 - Fixed Issue 185
- Moved some files from /icons to /html
- Added /datum/getrev which should get the server revision info from local svn files. Settings in /config/svndir.txt. Added new OOC verb "Show Server Revision"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2405 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-21 02:49:37 +00:00
petethegoat@gmail.com
6fb491e96f Added shutters, sprites courtesy of the wonderful veyveyr.
Dead mobs can no longer emote. (except for *deathgasp)
Changed the path of /obj/effect/securearea to /obj/effect/sign/securearea for consistency.
Slight map updates to the kitchen and brig.
Prisoner closets only have one set of clothing in them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2403 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-20 21:39:15 +00:00
uporotiy
2383130a28 Shhhhhhh.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2402 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-20 17:39:08 +00:00
baloh.matevz@gmail.com
fe49e1c149 Okay in relation to the previous commit r2391 muting is now tied to clients and not mobs. So if you get muted as a human and then die and change into a ghost you will no longer 'loose' your mute.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2392 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 13:05:36 +00:00
baloh.matevz@gmail.com
de944a135c - The admin-mute verb and mute option in the player panel now makes the mob unable to speak in everything except for adminhelps and admin private messages.
- The player panel now has a Compelte mute option, which mutes everything including adminhelps and admin pm-s.
- A person who is muted will now be informed he is whenever they try to speak/OOC/etc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2391 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 12:49:02 +00:00
petethegoat@gmail.com
f24295f43b Added Tobba's cleanbot patrolling and portable generator updates.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2389 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-18 19:45:09 +00:00
baloh.matevz@gmail.com
aab8b4c5b7 You can now move diagonally! To do so, use the numpad. The keybaord has been remapped to make this possible:
CTRL + A = throw
CTRL + S = swap hands
CTRL + D = drop
CTRL + W = use item in hand on itself
Numpad divide (/) = throw
Numpad multiply (*) = swap hands
Numpad subtract (-) = drop
Numpad add (+) = use item in hand on itself

Changelog updated with this information.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2387 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-18 01:42:15 +00:00
uporotiy
f1825c1ca1 Weed nodes now light up when planted, so the weeds can grow around them.
You can't place more than one egg in a tile anymore.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2382 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-17 15:05:57 +00:00
mport2004@gmail.com
73fa5743e0 Seems I managed to give revolver ammo one extra bullet and as such the it would attempt to set the icon to a nonexistent icon state.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2381 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-17 07:23:33 +00:00
polyxenitopalidou@gmail.com
6393cdd1f5 •Fireaxe is now backslotable again, all bugs fixed.
•CHANGELOG updated about bugfixing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2374 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-16 12:11:33 +00:00
vageyenaman@gmail.com
f1616814a5 Bugfix for some clothing making your hair disappear.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2372 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-16 04:03:05 +00:00
vageyenaman@gmail.com
088b8895c9 Quickfix for hair and beards being displayed over gas masks and stuff
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2370 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-15 23:28:38 +00:00