Reworked the code to use a new "plasma" var instead of toxloss for their powers.
Facehuggers are now active for 30 to 60 instead of 3 to 5 seconds.
Aliens can see whether facehuggers are active without needing to examine them.
Changelings:
Ranged sting is now 2 squares-ranged instead of 3 squares.
Space:
Reverted the randomly accessible z-levels back to how they were (derelict and ai sat).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2627 316c924e-a436-60f5-8080-3fe189b3f50e
The way you make reinforced metal now is by using the mining processing unit. The recipe is a combination of metal and plasma ore.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2601 316c924e-a436-60f5-8080-3fe189b3f50e
pulse rifles can once again switch between stun, kill, and destroy (outside of the pulse destroyer, which has three settings, and they are all destroy)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2588 316c924e-a436-60f5-8080-3fe189b3f50e
A bunch of fixes for various stuff that's been broken about the bag of holding. It should work as intended, now.
Made wet floor signs fit in boxes.
Cleaned up the janitor's closet a bit.
Optimised the vault wiring a bit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2580 316c924e-a436-60f5-8080-3fe189b3f50e
Also, I could -never- find it in there.
(Please note that due to what seems to be an issue with Tortoise SVN, I have to do this in two commits.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2570 316c924e-a436-60f5-8080-3fe189b3f50e
Cream pies splat when thrown.
Chaos donuts more chaotic (reduced amount of reagents need to make)
Mystery stew more mysterious (Changed recipe)
Wish Soup some times grants your hungry belly's prayers (new icon).
Meat pie recipes condensed.
Grilled cheese sandwiches
Some reagent amounts may have changed as a result of me seeing them not match the amount of reagent put into making them.
Terribad food descriptions added or modified.
Autolathe has light bulbs, APC parts, and wires in the creation list!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2558 316c924e-a436-60f5-8080-3fe189b3f50e
◦ The kitchen and booze vending machines have some changed commodity values. Most importantly, kitchen has more eating utensils and trays.
◦ Changed the afterattack() and DblClick() to have the (location,control,params) parameters.
◦ Added a new radio filter, "RADIO_MAGNETS".
◦ Mucked around with /datum/signal. Just an extra variable and another comment.
◦ Guns' afterattack() proc now carries location,control,params.
◦ Projectiles now track exactly where the player clicked on a tile. Pretty neat, huh?
New stuff:
◦ A new machine has been added: magnetic generators. They fit under floor tiles and can create dyanmic magnetic fields by directing ionized proton/electron beams to another tile.
◦ Another machine/computer was added that can control these magnetic generators. These machines come with their own pseudo-scripting engine for directing the magnetic beams magnetic modules create. They're not really complete yet, but they work for the firing range. I plan on expanding on this maybe sometime in the future, creating more applications for magnets elsewhere.
◦ Firing range things have been added, including target stakes and targets (both sprited by Veyveyr). You can mount targets onto target stakes and shoot them. Pixel-precision aiming has been applied to the targets (ONLY THE TARGETS!) so that you can see where you shot it and whatnot. You can literally blow holes through the targets until they collapse on themselves.
◦ Added a small little manual to the firing range on how to use the new stuff. It hopefully isn't too complicated to use.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2543 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed corporate having null origin tech
Fixed the desc on the science goggles fuck you superxpdude dont touch my shitty gimmick items without asking
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2541 316c924e-a436-60f5-8080-3fe189b3f50e
◦ Fixed a bug for metroids: the AI loop was not canceling when a player was inserted into the mob.
◦ A few icon additions for future updates, namely the terminals and plasmatoids.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2531 316c924e-a436-60f5-8080-3fe189b3f50e
Removed the maze button from the admin panel, no more dumb runtimes from that.
Window fix by Tobba, which lets you attack a window with a crowbar when you're unable to pry it into or out of the frame.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2526 316c924e-a436-60f5-8080-3fe189b3f50e
Reagent grinders are capable of outputting multiple reagents, improved internals of it a lot.
Fixed a bug with sheets inserted into the reagent grinder, you now get proper amounts.
Fixed a bug with beakers with liquid not inserting properly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2523 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed Issue 198
- Changed Cultist de-conversion message to specify that you remember nothing about when you were a cultist.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2508 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed the wires and pipes for the Firing Range
- Added a couple of Holopads:
One in the centre of the Brig area.
One in front of the HoS office.
- Made the Brig intercoms more visible.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2500 316c924e-a436-60f5-8080-3fe189b3f50e
Changelings can now regen from death
Loyalty implants are now orderable from QM
Repair bot is now adminspawn only
Added the mech ion cannon, which is adminspawn for now
Tweaked highlander a bit
Updated the changelog
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2499 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed a few other runtimes.
Space movement should be working slightly better.
Projectile weapons now give a X has fired Y message, this might get removed in the near future depending on how spammy it ends up being.
Projectiles now give a X has been hit by Y rather than a X has been shot by Y because knowing who shot you when you could not see them was rather silly.
Securitrons will no longer scan for weapons when they are set to not scan for weapon auth, they also will nolonger ignore arrest status if set to check for weapon auth and the guy has it.
Shotguns are nolonger on the Securitron's ignore list if weapon auth is on while all melee class weapons like eswords and batons are now on the list.
The incinerator disposal is part of the station loop.
A window has been added to the north side of tool storage.
Emergency Storage now has the proper access.
Disposal's mass driver control will no longer fire tox's mass driver.
Removed a few old grey pipes in the courtroom.
Toxins test chamber once again has a teleportation beacon.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2495 316c924e-a436-60f5-8080-3fe189b3f50e
Unsimulated turfs can be climbed on once more.
Small blobs can use the blob to move around in space.
Jetpacks now have a toggle for the stabilization.
Jetpack fuel use has been reset to .01.
Moved most of the tanks over to a new folder and files so they are not all crammed into one.
The meteor event actually spawns more than one wave worth of meteors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2488 316c924e-a436-60f5-8080-3fe189b3f50e