Improved my access change from last commit.
In addition to req_access_txt, there is now req_one_access_txt. As long as an ID has at least one access from the new list, it is able to open the airlock (assuming any access in the other list is also satisfied).
So, for instance, if you left req_access_txt blank, and put access_honk and access_silent into req_one_access_txt, the mime AND the clown would be able to open the airlock.
Fixed the advanced energy gun checking for failure constantly instead of only when recharging, and thus breaking stupidly quickly. Stop breaking my stuff, other coders. >:C
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2473 316c924e-a436-60f5-8080-3fe189b3f50e
world.address is the local world address, which is in many cases your router. internet_address on the other hand is the IP you use to connect, which is what I want.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2468 316c924e-a436-60f5-8080-3fe189b3f50e
New Lasergun sprite by Vey
Various fixed in hands (by Vey)
Added a retrolasergun which uses the old sprite, put one out in space for people to find
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2465 316c924e-a436-60f5-8080-3fe189b3f50e
- Added teleporter datum. do_teleport proc is now just a wrapper for it.
- Added damage absorption to mechs.
- Added mecha step and turn sounds.
- Cleaned effects code a bit.
- Metal foam should now block air movement.
- Since sd_ lightning library chops areas into pieces, turrets now work with master area.
- Tried to optimize DesignHasReqs proc.
- Added plasma converter and laser cannon mecha equipment.
- Other cosmetic changes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2463 316c924e-a436-60f5-8080-3fe189b3f50e
Changed the armoury layout a bit, Sec got two more riot suits, and lost two empty lockboxes.
Changed the medical room in Sec to an interrogation room! Credit to Smoke Carter for the design.
As a result, Mr Fixit has been powered off and returned to the armoury. Deploying him every round is likely to be a good idea.
Feedback is always welcome, especially from Sec Officers.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2462 316c924e-a436-60f5-8080-3fe189b3f50e
Re-did the Highlander button.
In place of a traitor PDA, it now strips the player, gives them a kilt/boots/beret/claymore and full access.
Objectives remain as nuke codes+escape alone.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2461 316c924e-a436-60f5-8080-3fe189b3f50e
- Rounds that end in invalid ways will now be logged,
- Round results are logged
- Rounds that don't end with a code-determined reboot will still not log at all (so rounds that end in a crash will not log at all - not even round start or mode.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2457 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed a bug with Lamarr being non-sterile (or rather, with his sterility not affecting anything).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2455 316c924e-a436-60f5-8080-3fe189b3f50e
Use the global procs to gather feedback:
feedback_set(var_name, num)
feedback_inc(var_name, num)
feedback_dec(var_name, num)
feedback_set_details(var_name, text)
The values are saved to the database at the end of the round, if it ends properly.
Currently the following information is stored:
- Time when round starts
- Mode
- Time when round ends
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2450 316c924e-a436-60f5-8080-3fe189b3f50e
○ FINALLY FIXED THE REQUEST CONSOLES BEING SHITTY WOOOOOOOO
○ You can now do line breaks in the admin centcom announcements, just simply hit enter.
○ You can now name portable / constructed turrets properly by using a pen on their frame before you finalize the construction. Joy!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2449 316c924e-a436-60f5-8080-3fe189b3f50e
Sleepypens have been removed!
Paralysis pens have been slightly nerfed, but look like regular pens.
Changed uplink implants to give five crystals instead of four.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2447 316c924e-a436-60f5-8080-3fe189b3f50e
- Added an exception for the application of a delay when you're targeting an item that you are holding. So there is only a 100ms delay when putting items in your backpack, taking them out, juggling stuff in your inventory, etc. It was about 1s before.
So the delays between uses are now:
- When targeting items that you aren't holding:
- - items with USEDELAY: 2s delay
- - items with NODELAY: 0.1s delay
- - items with neither: 1s delay
- When targeting items that you are holding
- - all items: 0.1s delay
There is one more problem with pathfinding where windows don't properly block clicking. This is the last thing that needs to be addressed, then it should finally be ready.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2446 316c924e-a436-60f5-8080-3fe189b3f50e
○ Hairs are now defined in /datum classes located in the new file sprite_accessories.dm. Further explanation and documentation can be located in this file.
○ As a result of the above change, some new_player preferences code had be reworked. Savefile versions have also been updated, and a small conversion proc has been placed to prevent file corruption and mis-matched variable data.
○ The final result of all of these changes is a simpler, pain-free way to add in new hairs. It also makes the code much more readable.
Other stuff:
○ Three new hairstyles (mostly female), one new beard.
○ Updated the changelog.
Final bugfixes:
○ Fixed xray superpower preventing you from using any kind of HUD eyewear.
○ You can no longer strangle metroids - instead, attempting to strangle them will result in you "squeezing" them.
The new hair system, while thoroughly tested by myself, is very prone to bugs given its very prototype state. Any bugs are to be reported via Issues.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2444 316c924e-a436-60f5-8080-3fe189b3f50e
A verb which makes all nearby huggers activate, reintroduced.
An acid verb's wording, changed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2440 316c924e-a436-60f5-8080-3fe189b3f50e
Stun gloves are now made by wiring a pair of gloves, and then attaching a battery- this shows up on the object sprite, but not on your character.
Stungloves use 2500 charge per stun! This means that some low capacity batteries will make useless stungloves.
To get your old inconspicous gloves back, simply cut away the wire and battery.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2439 316c924e-a436-60f5-8080-3fe189b3f50e
They now function like landmines. They don't move, but you can pick them up and throw them at people.
Eggs now grow gradually and you can harvest a hugger from a grown egg.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2438 316c924e-a436-60f5-8080-3fe189b3f50e
The captains laser, aegun, and xbow recharge a bit slower now, they recharged so fast that you almost never had to stop shooting.
Cleaned up the cyborg_modules file
Medical and Security borgs have a hud item.
Medical bots bottles hold 60 of their chemical (up from 30).
Medical bots now have three syringes that are labeled "Syringe-(Inaprovaline)", "Syringe-(Anti-Toxin)", and "Syringe-(Mixed)".
Medical bots now have two kelotane/dexalin pills (up from 1/ea).
Engineering bots got a new RCD thats just like the old one but the code is cleaner and meant for borgs only.
Husks brains can no longer be cut out.
Healing hands code has been removed till whoever wants to finish it adds it to a place that is NOT the base click procs.
Added veyveyr's nuke team weapon. Its more or less the Uzi with a new icon.
Nuke teams also got a bit of extra ammo and a few more pinpointers/eguns in their locker.
Glass doors will not set opacity to 1 after they close.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2431 316c924e-a436-60f5-8080-3fe189b3f50e
Changed the shotgun pump proc a bit, should work better now and not teleport old shells around.
Added a config option for the jobs to be loaded from the jobs.txt rather than use the defaults.
Loyalty implanter removed. The Limplanter was designed to be on the prison station as it took more time and was a pain to get people up there to implant them. No prison station, no Limplanter.
Implanter lockbox moved to the armory from the HoS' locker.
Security room's table once again shrunk so people can walk around in there.
Brig lockers are now anchored to the inside of the cells and once again have their IDs set.
Warden's locker moved to his office.
Cell controls Names/IDs/Access fixed as well as once again working with the brig lockers.
Removed a few of the blast doors from the inside of the brig.
The three secure cells have blast doors controlled from a button outside of the cell.
The play admin midis toggle should be working properly now.
Morgue trays will no longer teleport anything from anywhere.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2413 316c924e-a436-60f5-8080-3fe189b3f50e