Commit Graph

161 Commits

Author SHA1 Message Date
Erthilo
7de0918d3e TG: Random button added to traitor uplinks.
- All traitor items are available in the random button so long as you have the
crystals to purchase it.
- This means it's possible (though very unlikely) to get 5 sets of revolver
ammo.
- It's RANDOM, don't expect great stuff every time.

Made startSinglo() a game-master only verb in the debug tab.
- It is incredibly useful and time saving when testing stuff out before
committing.

Added borgs, AIs and dead players to the list of protected paths in the delete
all verb.
- Unless someone can give me a valid reason as to why an admin would delete all
ghosts.
Revision: r3595
Author: 	 johnsonmt88
2012-05-15 23:53:35 +01:00
SkyMarshal
be6368b71c Bugfixes for some temperature sharing, added variable editing by reference, fixed up some wound stuff. 2012-05-13 23:18:02 -07:00
Erthilo
b86f71dc71 TG: Adds the framework for randomlly loading an additional external z-level at
server start.  Loading during the game should also be possible.
Fixes assorted bugs
Revision: r3559
Author: 	 VivianFoxfoot
2012-05-10 02:12:12 +01:00
Erthilo
026074d6c5 TG: (Might very possibly be broken. Didn't port most of the stuff due to it having been rewritten. - Erthilo)
Adds BS12 dismemberment.  Not all features of it are implemented yet, but it
should be equal to our previous system.
Adds greater changeling code, but doesn't change the genome count yet on it.
Renames registered to registered_name on IDs because bs12 had it and it seemed
like a good idea to do last night.  For some reason.
Adds an afterattack to mobs that can be used.  (In fairness, lots of shit in
attack_hand should be in there instead, like stungloves and stuff, to minimize
duplicated code)
Revision: r3537
Author: 	 VivianFoxfoot
2012-05-06 22:53:39 +01:00
Erthilo
0505efb4c4 TG: - Additional admin verbs and links will now display an ingame message to admins
when used:

- rudimentary transformations from the player panel
- give spell
- make sound
- kill air
- make alien
- make metroid
- grant full access
- assume direct control
- select equipment
- spawn xeno
- gib will now log even when gibbing yourself
- gibself
- change view range
- call shuttle
- cancel shuttle

- Also removed the 'stabilize atmos' verb. I noticed it had all of it's code
commented out, so it literlaly did not do anything.
Revision: r3535
Author: 	 baloh.matevz
2012-05-06 21:09:08 +01:00
Erthilo
097b08fa25 TG: - Redesigned the options panel (show player panel verb) to be less terrible.
Screenshot: http://www.kamletos.si/options%20panel.PNG

- Made some changes to admin verbs:
- Rejuvenate verb removed from mobs, is now in the options panel above (heal).
- Drop everything verb moved into view variables, added a confirmation message.
- Mute verb removed from mobs, use the options panel.
- Warn verb removed from mobs, use the options panel.
- Grant full access moved to debug verbs.
- Rejuvanate as a verb also still exists in debug verbs.

These changes were made to make right clicking a mob not show a million unneeded
verbs. They were moved based on the statistics gathered via feedback logging:
http://www.kamletos.si/tgdb/latest_stats.html#adminverbs

Please post any additional feedback on the admin forum.

Renaming mobs by clicking the big name at the top of the view-variables screen
now updates real_name too.

Additionally, if the mob is human, the first ID and PDA found in the mob's
contents which is associated with the original name, will have their details
updated.

Nomore having to edit like, 6 variables everytime somebody names themself
"dicks", "sanic" or "captain" ... etc.

Revision: r3532, r3533
Author: 	 baloh.matevz, 	 elly1...@rocketmail.com
2012-05-06 20:55:16 +01:00
Erthilo
ba81429a22 TG: - Check antagonists is now a verb available to anyone who has access to the
secrets panel. (Admin Candidate and up)
- set ticklag moved to debug verbs, enabled by calling 'debug verbs' as a game
master.
Revision: r3530
Author: 	 baloh.matevz
2012-05-06 19:37:58 +01:00
Erthilo
d21cbab61c TG: Fixed dust() and gib() leaving invisible overlays everywhere
Fixed deaths at the end of nuke rounds, optimised the code a little

gib() is now hgib() (ie it's specific to humans). gibs.dm() now only spawns
generic gibs that could be from any mob.
Likewise for dust.
Awaiting generic dust() and gib() animations.

Fixed (hopefully, depends if firewalls block this method) getruntimelog.
GameMasters no longer have the getruntimelog verb. Instead they have
.giverutimelog . This allows them to grant a specific client access to the
server's runtime logs. (they can grant themself access this way too). NOTE:
runtime logs can be used to meta, only grant access to coders or people you
trust. It may also be wise to ensure they do not play in the current round.

Introducing .getserverlog . It allows any admin above moderator to access ANY
archived server/attack logs. Should mkae processing forum ban requests a lot
easier since all admins with ban capabilities now have access.

getruntimelog renamed to .getruntimelog . File-request spam prevention increased
to 60seconds to discourage access serverlogs too much! They can reach sizes of
4Mb sometimes so please be responsible with them admins.

runtime logs should now be saved to /data/logs/runtime/ (you may have to create
this folder yourself)

ummm... fixed gibs appearing below shuttle turfs. Trimmed some uneeded fluff
text from the logs.
Revision: r3509
Author: 	 elly1...@rocketmail.com
2012-05-06 18:50:52 +01:00
Erthilo
bec822a049 TG: Rewrote the cinematic system to be centralised and controlled by the gameticker,
rather than handled per mob with like, 3 loops and a seperate process for each
mob.dmPlease report any bugs/derps to me asap. I've tested it as much as I can
locally, but because it relates to events that require a large number of players
it's very hard to test.

TODO: I was intending to use dust to kill players off on a nuclear-loss. However
dust() is very very broken. So I've hardcoded everything to die until I can fix
dust().

Added an adminverb for 'Game Master's. It was a debug verb so I could test
cinematics but I've left it in as it might be handy for events, especially if we
get more cinematics. To access it type "cinematic" in full into the input bar as
a Game Master, then follow the prompts. At the moment, it only handles nuclear
stuff (that's all there is anyway). You can choose where the nuke detonated 0=
on station; 1= near station but in space; 2= off the z-level. You can also force
a cinematic from another game-mode to play with the prompt after that one.

Note: All mobs are buckled to a bed located inside the gameticker (odd I know)
whilst a cinematic is playing. The bed is deleted afterwards releasing all
players. If off_station=0 then all mobs will be killed too. This is to stop
people running around and doing stuff during the cinematic. I really didn't want
to add more variables/checks to mobs.
Revision: r3481
Author: 	 elly1...@rocketmail.com
2012-05-05 22:28:05 +01:00
Erthilo
afd33125ab TG: - hand tools now fit on your belt slot
- added feedback logging for newscasters
- added feedback logging for admin verbs
- added shuttle timers to escape pods
- added feedback logging to chemical reactions
- clipboard can now fit on your belt
Revision: r3465
Author: 	 baloh.matevz
2012-05-05 21:34:34 +01:00
Erthilo
1f3b52f84f TG: - Assume direct control moved to view variables
- "Mapping debug" verb renamed to "Debug verbs"

- assume direct control, jump to dead group, startup singulo verbs removed from
admins. You can enable them by calling the verb 'debug verbs'. 'debug verbs'
remains game-master only, as it is just for debugging stuff. For a non-game
master to use the 'assume direct control' verb, they have to use view variables
- it was added to the drop-down.

Some procs were moved around. Please code things in the locations which make
sense! If you are making a verb for /mob/living, then don't put it in mob.dm,
put it in mob/living.dm. Thanks.
Revision: r3461
Author: 	 baloh.matevz
2012-05-05 21:02:40 +01:00
Ren Erthilo
0554a4627c Revert "TG: Added the foundations of a special-day events system. It's a bit more robust,"
This reverts commit d92495a2b0. Does not revert tank alert changes.
2012-05-03 19:30:29 +01:00
Ren Erthilo
d92495a2b0 TG: Added the foundations of a special-day events system. It's a bit more robust,
tidy and efficient than calling isDay everywhere. It defaults to disabled. It
can be enabled by uncommenting ALLOW_HOLIDAYS in config/config.txt

I've added no content just the foundations. All it does is give the station a
holiday themed name and say "Happy [Holiday] Everybody!" at the round-start.

Added a .Set Holiday verb for GM and GA Admins. I'd rather people didn't use it
for now (there's not much point as there's no content yet anyway). It's mainly
for bugtesting.

Foundations are there to create holiday random events and round-start stuff so
we can keep everything together. Check out code/game/gamemodes/events/holidays !

NOTE: This is intended for easter eggs! Little trinkets and such to make these
days special. It IS NOT for spawning grief items and game-changing stuff. If you
REALLY want to add stuff like that, please speak to the project heads. If it's
used for spawning bullshit like poop or grief items I'll just remove my code.
Thanks.

Happy Friday 13th :)

Other Fixes:
Oxygen tanks no longer spam BEEPBEEPBEEPBEEP at everybody nearby. That only
happens for the person holding them.
Revision: r3450
Author: 	 elly1...@rocketmail.com
Date: 	Apr 13, 2012
2012-05-03 03:17:00 +01:00
Ren Erthilo
59762d4207 TG: An attempt to make the master controller more robust. This shouldn't cause
terrible additional lag, given that the master controller doesn't actually fire
that often, and can also give us a clue as to what part of the controller has
died in case of failure
Modifies do_after to something that fires a lot less, and is hopefully more
robust against infinite loops. It is now theoretically possible to run around
and then come back to the same place and have it complete, but that's only
really valid for extremely long times (like handcuff removal) and if you get
lucky and dodge one of the timed checks.
Revision: r3421
Author: 	 VivianFoxfoot
2012-05-02 21:39:41 +01:00
Ren Erthilo
f7e4ab6975 TG: Adds randomlly spawning rooms to the mining asteroid that contain various
goodies.  (Among them are a modified traitor beacon, a cloaking device and a
closet full of resources so you can go build your own honk.)
These rooms will spawn at least out of range of space and the explored pathways,
so at the very least some mining is required to even detect them with mesons.
Adds a borg upgrade system. Right now, it just contians a borg reset module that
allows the borg to choose their module again.  Adds some support code to borgs
to suppot flashproofing and renaming.
Adds a few various admin commands like a quick-list of objects (which is
hardcoded) and a command to break the local air group.
Revision: r3415
Author: 	 VivianFoxfoot
2012-05-02 00:21:18 +01:00
Ren Erthilo
0f3e77bf7c TG: Merged Doohl's ticklag thing and the pre-existing one because we don't need two.
All admins that should be able to delete can now do so again.
gave the adminverb procs a much needed spring-clean. Added some missing returns.
moved comments around. Made the verblists more legible.
Revision: r3403
Author: 	 elly1...@rocketmail.com
2012-05-01 20:59:08 +01:00
Ren Erthilo
1f45fbefe6 TG: Runtime fixes
Moved delete to trial admins because they can already mass delete and that's not
particularly as helpful as regular delete (but a lot more destructive)
Trialmins can now toggle adminhelp sounds without observing
Revision: r3397
Author: 	 quartz235
2012-05-01 19:54:58 +01:00
Ren Erthilo
0218f2c41a TG: View variables now properly displays the contents of an associative list (ie
stuff like list("ballnumber" = 2)).

Changed around a few access levels; only jobs who need to do maintenance have
access to maintenance tunnels. Also the heads and detective.

Removed the radio mode toggle verb, as telecomms has long left the
"experimental" stage.

Messed with sec huds. Their readings are far more reliable. Officers can now use
huds to modify humans' criminal statuses on the go. To do this, simply examine a
human and at the end should be a clickable link to change the status. Uses
/mob/living/carbon/human/Topic().

Added some new sprites from the forums, including those spider sprites and the
new, more feline-looking cat.

Dat changelog
Revision: r3383
Author: 	 vageyenaman
2012-05-01 14:23:35 +01:00
Ren Erthilo
dac9c84f30 TG: Tensioner revheads no longer get an uplink
Singlostarter verb now properly starts containment fields.  It also sets up the
SMESes and Rad Collectors
Moves show tension report down to trialmin
Revision: r3331
Author: 	 VivianFoxfoo
2012-04-29 20:57:47 +01:00
Ren Erthilo
d482d02a79 TG: - All PM links are now tied to clients and not mobs. What this means is that all
PM links (the links admins get in admin messages which lead to a PM) should now
point directly to the client, if one still exists or report them as
disconnected. This means that there should no longer be problems with clients
which swap mobs.
- Made the player-side admin pm message more visible and obnoxious. Some players
might find it annoying but at least it will not leave much room to complain
about "missing PM-s"
Screenshot:
http://www.kamletos.si/admin%20message%20format.PNG
- Fixed that awkward X in asay messages, which moved whatever mob you were in to
the location of the person who said the message. Replaced it with JMP, which
does the same as the JMP in adminhelps - makes a ghost and moves that ghost to
the location:
Screenshot:
http://www.kamletos.si/admin%20say.PNG
- Ghosts which find themselves locked in any form of container (closets most
commonly) will now (FINALLY) exit the container (and it is any container!) after
they click one of the arrow keys.
Revision: r3121
Author: 	 baloh.matevz

Also some missed things from the config.txt
2012-04-23 00:57:48 +01:00
Ren Erthilo
4831ed77f7 Fix for admins not seeing ghost chat. 2012-04-22 21:43:11 +01:00
Ren Erthilo
8a78ec1575 Merge fix for adminverbs. 2012-04-22 19:22:11 +01:00
Ren Erthilo
464cfd49f7 TG: - toggle-hear-radio and toggle-hear-deadcast now properly say whether you will
or won't hear the two communication types when toggling them.
- added a de-admin-self verb for admins. This exists so admins can play games
without having to deal with 2nd accounts and such. It removes all the verbs and
deletes the 'holder' object, so admins lose all their verbs, asay,
adminhelp/prayer hearing, everything. They are exactly the same as normal
players. To return to being an admin someone has to promote you back. The
effects of de-admin-self are only for the current round.

Coders, when adding new admin verbs, don't forget to also add their removal into
/client/proc/clear_admin_verbs()

Added jumptocoord, everyone_random and cmd_switch_radio to the proc, so hiding
admin verbs works more properly.
Revision: r3080
Author: 	 baloh.matevz
2012-04-22 18:39:36 +01:00
Ren Erthilo
0d74c0e43b Oops, ignore those verbs. 2012-04-19 20:25:43 +01:00
Ren Erthilo
242648c256 Properly adds attack logging to a separate attack log. Also adds logging for flashbangs. Config change too! 2012-04-19 20:18:24 +01:00
Ren Erthilo
d4d1795859 TG r3475: New Verb added for "Game Master"s: getruntimelog
This verb can only be accessed by typing it in full in the input bar down the
bottom of the gamescreen.

HOW DO I LOG RUNTIMES?
Firstly, start dreamdeamon if it isn't already running. Then select "world>Log
Session" in dreamdeamon (or press the F3 key)
navigate the popup window to the log/runtime/ folder from where your tgstation
.dmb is located.

OPTIONAL:
you can select the little checkbox down the bottom to make dreamdeamon save the
log everytime you start a world. Just remember to repeat these steps with a new
name when you update to a new revision!

Save it with the name of the revision your server uses (e.g. r3459.txt).

This will allow us to gather information on bugs across multiple servers simply
by logging on as a player and asking any Game Master to send us the logs.
Hence making maintaining our codebase for the entire community a TONNE easier :3
If you're keeping runtime logs: Thanks for your help!

~love from #coderbus
r3475
Author: 	 elly1...@rocketmail.com
Date: 	Today (3 hours ago)
Review scores: No one has yet scored this revision.

For SkyMarshal
2012-04-17 23:29:45 +01:00
Ren Erthilo
901a905776 TG: Committing Carn's patch from here: http://bit.ly/ww7gmD
Game Admins and Game Masters can now toggle random events from happening during
a round, it is also an option in the config file.
Revision: r3017
Author: 	 Superxpdude
2012-04-17 21:35:52 +01:00
Ren Erthilo
2749475bcc TG: moving all the git stuff over to this so people who don't want to spend 8 years
figuring out the bass ackward git system can actually run our server code
Revision: r2983
Author: 	 quartz235
2012-04-16 23:13:06 +01:00
Ren Erthilo
c33a00a1b2 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-04-11 20:49:14 +01:00
Ren Erthilo
ae5ea54af1 Reverts ZAS
This reverts commit fd09ea6ce8. and https://github.com/Baystation12/Baystation12/pull/681
2012-04-10 17:38:44 +01:00
Ren Erthilo
3b22ebee38 TG: Adds logging in the form of an attack log.log (now enabled by default)
You can now drag PDAs onto yourself to open the screen
Disables the fire damage causing husking.
Revision: r2926
Author: VivianFoxfoot

Other misc changes to logging.
2012-04-09 18:15:16 +01:00
Ren Erthilo
19cf6b3b47 TG: Adds a new special object (stop) that can be used when you need someone to stop
moving right away, even before the next life().  Used in door crushing to
prevent people from inertiaing through.  Checks for /obj/special/stop in loc
every move.  Compared to the number of other checks, I don't expect this to be
an undo burden, but can be commented out in case of OH SHIT LAG under heavy
load.
Moves /area/entered to its own file.
Adds a new area var called has_gravity.  Determines if floor tiles count for
movement control (planning on adding more, currently can only be badmined)
Adds a new mob var called lastarea that is updated with the area you're in every
time /area/entered is called. r2917
Moves /obj/special/stop into /obj/effect/stop.
Thunks people when gravity changes. r2918
2012-04-09 14:35:18 +01:00
SkyMarshal
5b3ad2a925 Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness. 2012-04-05 21:55:41 -07:00
SkyMarshal
e8f5e13bd2 Further improved stuff for dealing with associative lists. You can now modify the contents of an associative list. Removed static background noise. Added CarbonCopy command from oldcode. 2012-04-04 23:02:24 -07:00
Ren Erthilo
14441be2a9 TG: Trial administrators can now toggle adminhelp sound when set-observe['d r2837 2012-03-26 18:13:12 +01:00
unknown
4861e100be Zoned Atmos System, merged properly from aryn's repo.
- Explosive (de)compression, breaches are much more fun!
- Improved fire
- Faster system, with less splitting

Signed-off-by: unknown <Colm@Blue.(none)>
2012-03-15 22:40:00 +00:00
SkyMarshal
c522b5db7b Holy shit did that speed things up. 2012-03-06 21:09:56 -07:00
cib
dfc6ed3abf You can now look at your own skills mid-round.
And so can admins.
2012-03-01 13:47:27 -08:00
CIB
27fd036c87 Merge pull request #539 from SkyMarshal/master
Fixed lasers, balanced nuke, removed stupid code, removed Karma, improved admin panel.
2012-02-28 00:44:06 -08:00
SkyMarshal
b653c615be Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
Improved the admin panel.
Removed Karma.
2012-02-28 00:11:15 -07:00
Tastyfish
c978c95d29 adding admin verb to transform person into tajara, fixed tajara body updates 2012-02-28 00:27:37 -05:00
Tastyfish
d9700ef0e7 fixed some design datums, added command to debug RnD 2012-02-22 18:47:06 -05:00
SkyMarshal
feef637419 Delagged singularity.
It will now grab and slow down any humans when it tries to drag them in, and tell them:
"\red The singularity has you in it's gravitational pull!  It's hard to break free!"
And adds 20 to their movement delay (can be adjusted later)
All the DNA superpowers work now.
Readded fatness as sprite only, can only be triggered by admins (some people were complaining about it being unavailible for adminstoff, so now they get a taste of how bad the sprite is.)
To trigger fatness, modify the "mutations" variable to a value of 32
2012-02-19 18:19:12 -07:00
SkyMarshal
f3ce349e5d Fixes runtimes, the prescription glasses work properly, now. 2012-02-18 14:22:30 -07:00
SkyMarshal
73b96aba6c Bugfixes. 2012-02-18 13:00:16 -07:00
Albert Iordache
8d418f926a Renamed "Display job bans" to "Unjobban Panel" 2012-02-16 22:53:51 +02:00
CaelAislinn
22811eaf26 added personal lockers to most departments, balanced job equipment between wardrobe closet and locker, miscellaneous tweaks (including fix to taj whisp/speak, it should work fine now except for radios)
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-08 11:47:07 +10:00
SkyMarshal
e432958ab5 Bugfixes for airlocks
Added detective work manual, that spawns on top of the detective's computer
Added RadioAlert proc
Added the capability to title the NanoTrasen updates
2012-02-06 20:24:00 -07:00
SkyMarshal
1c0cff4dac Derp 2012-01-07 01:04:15 -07:00
SkyMarshal
5fd641599e Fixed stupid unescapable edit apperance
Fixed some stupid with grenades.
2012-01-07 00:49:48 -07:00