Commit Graph

161 Commits

Author SHA1 Message Date
SkyMarshal
72c6369368 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-01-02 21:49:09 -07:00
SkyMarshal
411ccc4075 Shitload of stuff. 2012-01-02 21:48:42 -07:00
Tastyfish
32492a51fe fixed edit-appearence to assign hair and facial style correctly. somehow I didn't notice it wasn't changing in testing :p 2012-01-02 06:33:59 -05:00
Tastyfish
c02979c148 Toggle-Deny-Shuttle, can build fire alarms, atmos alarms, intercoms, status displays, and light switches 2011-12-31 12:28:26 -05:00
Albert Iordache
39b6dd57e0 Removed and commented out the last traces of goon auth. code 2011-12-30 23:28:14 +02:00
Albert Iordache
2092e25983 Merge pull request #147 from Tastyfish/master
coats, changeling, piano, also admins can delete books, paper/books more robust against dynamic content, custom votes
2011-12-27 04:26:51 -08:00
Mister Fox
30f4e7dea1 Retired Admins rank for retired admins
Signed-off-by: Mister Fox <traitor.foxy.brown@live.com>
2011-12-26 13:59:20 -05:00
Tastyfish
5f83d846cc added admin verb to delete books 2011-12-26 06:03:31 -05:00
Tastyfish
31a2f6d5ef library category fixes, moved edit appearence->fun where it should be 2011-12-25 00:52:36 -05:00
Tastyfish
a0a49b6ee1 forgot to add category to edit appearence verb 2011-12-24 09:16:02 -05:00
Tastyfish
3f1d378f13 edit appearance admin verb ported from old code 2011-12-24 02:38:21 -05:00
Tastyfish
8f53cb2d87 spaceman requested everyone having christmas hats admin verb for possible christmas event. it was possibly a joke I took seriosuly 2011-12-23 02:20:16 -05:00
Mister Fox
9f52aef132 Added toggle-godmode, invisibility for Game Admins, BS12 versions of proccall for Game Masters
Signed-off-by: Mister Fox <traitor.foxy.brown@live.com>
2011-12-20 08:01:54 -05:00
Mister Fox
35b68d10e1 Automatic guest kicking
Signed-off-by: Mister Fox <traitor.foxy.brown@live.com>
2011-12-19 08:30:15 -05:00
Miniature
8695077f43 display player info -> show player info
so that typing "player{tab}{enter}" brings up player panel again
2011-12-14 00:01:13 +10:30
cib
9dbe06b22b Added a notes panel that lists all players that have notes on them. 2011-12-11 02:48:02 +08:00
headswe
1392f1100f Merge pull request #59 from Tastyfish/master
made set-observe not make the mob pass out
2011-12-03 15:11:07 -08:00
Tastyfish
772da9b506 made set-observe not make the mob pass out 2011-12-03 16:55:26 -05:00
Miniature
2159409d53 Merge branch 'master' of git://github.com/Baystation12/Baystation12
Conflicts:
	code/game/vote.dm

Because I did it derpily.
2011-12-03 19:30:28 +10:30
Miniature
f62eccc76b Merge branch 'master' of git://github.com/Abi79/tgstation13-git
Conflicts:
	baystation12.dme
	code/defines/mob/mob.dm
	code/defines/obj/vending.dm
	code/game/atom_procs.dm
	code/game/dna.dm
	code/game/machinery/computer/aifixer.dm
	code/game/vote.dm
	code/modules/chemical/Chemistry-Machinery.dm
	code/modules/chemical/Chemistry-Reagents.dm
	code/modules/mob/living/carbon/metroid/life.dm
	html/changelog.html
	icons/obj/stationobjs.dmi
	interface/skin.dmf
	maps/tgstation.2.0.8.dmm
2011-12-03 19:28:10 +10:30
Tastyfish
8c596e5c53 added sleeping on logout, willful sleeping, custom event message, slots 2011-12-02 17:28:24 -05:00
vageyenaman@gmail.com
25f8e20822 New adminshit. A verb that lets admins force players to have completely random identities when they join/latejoin. Only works before rounds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2564 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-27 21:51:39 +00:00
Albert Iordache
9440d9d296 Renamed tgstation.dme to baystation12.dme, added Bay12 admin list and moved a few admin verbs around from Game Master to Game Admin. 2011-11-21 20:01:13 +02:00
baloh.matevz
9bcfa08d44 Some additional logging added for bans, unbans, job bans, and job unbans.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2474 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-02 04:46:37 +00:00
mport2004@gmail.com
67d4ceffb0 Job system should be working now. I had a '==' where a '&' should have been that would cause it to only work when you had one job of the same level and department selected.
The loyalty implant box now spawn in the HoS' locker and not in nullspace.
Gave the HoS' locker a secbelt.
The revolver now use the proper bullet.
Robotics spawn with their labcoat/toolbox.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2346 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-12 23:00:48 +00:00
mport2004@gmail.com
62e28c2abf Organs:
Moved into their own folder and got split into three files.
Damage  zones have been regrouped slightly to make it easier to deal with them. Currently the organ groups are head, l/r leg, l/r arm, and head.

Attacking:
Armor is properly checked.
Currently aiming for the chest gives a higher chance to stun whereas the head will stun for longer.
Stungloves/Disarm now show up in the attack log.
Stungloves ignore intent.

Silicon:
AI units can now move between cams that are not on the ss13 network.
Cyborg's alert screen should not longer pop up every time they get an alert if they have opened it once during the round.
Robot vision now uses the standard amount of energy.

Gamemodes:
Added Deuryn's unrev message.
Runes can only be examined if you are close to them.
Moved the Loyalty implants to the HoS' locker at the request of HerpA.
Nuke agents now come with explosive implants that will activate upon death.

Projectiles:
Once again went though the gun code and cleaned things up, it is much better now.
Bullet_act fixed up and most mobs now use the one in living, just overload it if they need to do something diff.
Freeze /caplaser/xbow no longer have an infinite loop.
Shotguns have to be pumped manually.

Went though the latest runtime log.

Power cells now use return on their give/use procs

Assemblies have been reworked and are nearly finished, just need to finish up the special assembly code, redo the signalers, and add one or two new assembly items.
Laying down will now only take 3 ticks to get up, from 5.

You can no longer punch people on the spawn screen.

This is a big one and was cleared by two heads, TK will only allow you to pick up items.  If you have an item in your hand it will act normal.

This revision got much larger than originally intended my tests show everything is working fine, but you never know.  Ill likely do more mob teaks in the next few days.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2333 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-08 10:38:01 +00:00
bbusse@gmail.com
7f7eb8dee4 Tension Report
Adding a reporting function, available in the debug menu, which tracks some crude statistics for the current round and attempts to estimate the round's current level of stuff happening (or lack thereof) for more consistent and focused badminnery.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2329 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-05 02:00:41 +00:00
mport2004@gmail.com
17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00
baloh.matevz
e8c6b08419 - Object tree grouped a bit more.
Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code.

Effects contains objects which are either landmarks, triggers, spawners or decal.

Screenshot:
http://www.kamletos.si/new%20object%20tree.PNG

I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 06:54:28 +00:00
baloh.matevz
98338e8c14 A sound will now play when admins receive adminhelps. By default this is disabled, but any admin can enable it by using the 'toggle adminhelp sound' verb. Note that it will revert to not hearing sounds when a new round starts.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2286 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-28 22:52:48 +00:00
baloh.matevz
00d055d7f6 - Moved another proc from datums/disease.dm to mob.dm so doubleclicking /mob actually gets you to the mob's definition.
- Two new admin verbs. "toggle hear radio" and "toggle hear deadcast". These don't care if you're a ghost or what you had for breakfast, they work because they're tied to your client, not your mob. To non-admins it might seem silly that this is needed but when dealing with multiple adminhelps you don't want text to move at lightning speed, so anything that you can disable is good.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2259 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-23 22:47:00 +00:00
baloh.matevz
517dd55abe - Made a beta version of the new DblClick() proc. As per my testing it is far more efficient than the old one. The click-proc is ready for ingame testing. To initiate a test, use the "Toggle NewClickProc" verb if you're a game admin or game master.
- The following procs have been added: ismetroid() ispAI()
- Using the new click proc adds support for the following new procs: attack_robot(), attack_ghost(), attack_admin(), hanr_r(), hand_m()

Proc description:
- attack_robot() is the proc that gets called when a cyborg clicks on any atom without having a module selected. It defaults to attack_ai() and for the moment always calls the default as there is no separation.
- attack_ghost() is the proc that gets called when a ghost clicks on any atom. It defaults to examine()
- attack_admin() is the proc that gets called when a ghost with admin status clicks on any atom. It defaults to attack_ghost()
- hand_r() is the proc that gets called when a restrained cyborg clicks on any atom. It defaults to hand_a(), which is the the proc for a restrained AI, whatever that means.
- hand_m() is for when a restrained metroid clicks on an item.

Please note that the new click proc drops support for the HEAL mutation. Let me know if this mutation is important. All I can tell you is that it doesn't belong in this proc.

- Moved the mob/Delete() proc to mob.dm. Doubleclicking /mob in the object tree will now throw you to mob.dm instead of some random datumvars.dm.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2256 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-23 19:48:06 +00:00
mport2004@gmail.com
b13ecf6254 Added Derp's jump_to_dead_group proc.
Uncommented out the warn verb.
Derelict areas consolidated a bit to remove some of the APCs.
Cut around 30 air groups including 3 that would go inactive shortly after round start.
Prison station started as a simple pipe remap because the pipes were so messy in there and ended with an overhaul.
Altogether the pstation is slightly smaller.  
Observation room replaced with more windows and a few space tiles to make people actually have to work to break out without tools.
Most of the interior R-walls replaced with normal walls.
Pstation shuttle width increased by 1 tile granting 3 more tiles to stand in.
Vending machine placed inside the prisoner room so they can eat if needed.
Cells interior doors removed to cut down on the number of vents needed,  if you want to lock them in just shut the firelock and weld that.
Pstation solars shrunk slightly and don't fully block access to the back of the pstation.
It likely still needs a few tweaks and I might redo the pipes again later.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2254 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-23 09:41:06 +00:00
mport2004@gmail.com
676a64bacb More blob work.
You no longer have to be naked to be put into cryo or the cloning machine.  This should make genetics slightly less messy.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2242 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-21 07:21:17 +00:00
baloh.matevz
80ed72e1dd Admin verbs updated some more:
Give spell, make space ninja, godmode, build mode and gib are no longer verbs. They have been moved to the view variables panel. Attack log was removed as a verb. Please use the view variables panel to see the attack log.
screenshot: http://www.kamletos.si/admin_verbs.PNG

In addition "explosion", "em pulse", "gib", "make space ninja" and "give spell" now have confirmation boxes or the ability to cancel

Okay, so if there are any requests for verbs to be restored (keyboard-admins) please contact me and we'll arrange something.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2237 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-20 21:24:07 +00:00
baloh.matevz
c586e285f7 - edit variables and mass edit variables removed as verbs, merged with view variables
- explosion and emp verbs removed from objects. They are now in the options in view variables for all objects, mobs and turfs.
Screenshots:
http://www.kamletos.si/object%20admin%20verbs.PNG
http://www.kamletos.si/object_variables.PNG
- Marking objects now gives you feedback on the view variables screen. It also refreshes the screen.
- Warn, prison and unprison verbs removed. Prisoning can be done via player panel. (show player panel verb of the X in the 'player panel' verb. Damn these names, confusing.)
- Banning now has a cancel button on all input screens.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2236 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-20 19:13:24 +00:00
baloh.matevz
7e73121ecd "get key" verb for admins
Also fixed runtime errors related to the new 'mark object' thing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2227 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-19 06:12:00 +00:00
baloh.matevz
470813997b I know we should have had this forever but we didn't... Banning, unbanning and editing bans (both the regular and job flavored) is now logged into a separate file. (data/ban_unban_log.txt)
Also removed two unused variables from Runtime the cat.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2202 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-14 23:42:46 +00:00
mport2004@gmail.com
81c68898ae Fixed a few runtimes
Blob mode updated slightly
Wizard smoke from his smoke spell will partly block lasers that go through it.
Going to try and test a diff way for the singularity to "del" items, might cause less lag, it will also eat absorb other singularities.
RD lost tech storage access, see http://nanotrasen.com/phpBB3/viewtopic.php?f=9&t=5991 for details


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2192 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-13 07:30:07 +00:00
baloh.matevz
932c88afc5 Admins now have a 'prayer visibility' verb, which allows us to toggle whether prayers are displayed to us or not. In addition only trial admin and higher can now see prayers.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2181 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-12 00:56:32 +00:00
mport2004@gmail.com
b471da4ed4 The modified Changeling mode should end properly now.
Tracking implants can now be used to message the holder.
Mini Readme update.
Explosive implants will explode when the host dies.  Might try and wrap these into nuke or as a new traitor item.
Added a play local sound proc.
Fixed most of the runtimes in the latest log.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2074 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-30 07:29:59 +00:00
mport2004@gmail.com
ed93b992c4 H/E pipes once again do H/E things
Missed a line on the flashes, they will once again stun cyborgs
Few adminverbs changed by request of the heads
Roburgers will only provide 2 nanites down from 10
The random round spawn code now checks jobbans
Players with a Cyborg jobban cannot become a cyborg normally

Re added the old power armor typepaths as there seem to be a few of them in the .dmm and the thing's autocorrect/remove items seems to just fuck up the rest of the map when used.  I have no idea where they are located and don't like leaving errors in the code, so if someone could remove them and the old typepaths it would be great.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2024 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-19 06:11:28 +00:00
mport2004@gmail.com
8c4eba4e04 Seems I forgot to actually put this one back into the list when I was moving things around.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2019 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 17:35:34 +00:00
mport2004@gmail.com
c03b746cc1 Recoded flashbangs/empnades slightly.
AIs now have a 50% chance to actually get the sender correct if they intercept a PDA message.
Moved Paint and DNAInjectors into their own files
edit_player renamed to show_player_panel 
Cleaned up the grille code a bit


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2007 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-12 21:57:09 +00:00
mport2004@gmail.com
bfe1a4fb4a Added an alert to the controller button. Be wary of pushing that thing unless you are sure that it has actually crashed and is not just running slow.
Other than that just a few minor fixes


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1998 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 13:01:34 +00:00
polyxenitopalidou@gmail.com
ca7aa9431c Readding restartcontroller verb that Mport removed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1997 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 11:42:34 +00:00
mport2004@gmail.com
6980602e24 General:
Flamethrower construction code cleaned up.
Signalers on doors should work fine now.
Changelog Updated.

Weapons:
Xbow radiation has been lowered from 100 to 20 and it has a 5% chance to do no rad damage

Admin:
Attempted to clean up the code a bit
Commands Removed/CommentedOut:
air_status,  radio_report,  toggletintedweldhelmets, modifytemperature, givetestverbs, restartcontroller, fix_next_move, Cell
Renamed: 
edit_memory - show_traitor_panel
un\stealthadmin - show/hide_verbs

Cargo:
Engineering crates cost 10 and contain: 1 mechanical toolbox, 1 electrical toolbox, 1 glove, 1 toolbelt, 1 vest, and 1 hard hat.
PowerCell crates cost 10 and contain: 1 electrical toolbox, 2 wire coils, 2 power cells, and 1 high power cell.
Water/Fuel tank crates cost 15 and contain: 1 water tank and 1 fuel tank.

Cyborg:
Fixed the open cover icons
To override a cyborg's laws you must emag it when the cover is open
Emags can now unlock the cover

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1995 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 06:21:57 +00:00
Superxpdude@gmail.com
74e0001426 Added in most of the code and mapping for syndicate deathsquads, unfortunately I can't get the shuttle to work properly so for now the button is commented out.
Added in a new mech for the syndicate deathsquads, it's called the Mauler.
Added in syndicate deathsquad uniforms to the admin equip verb.
Added in the syndicate access level for the syndicate mothership.

Added the syndicate mothership, the nuke team shuttle now spawns inside it, however they cannot get into the mothership. At all. Once I get syndicate deathsquads working they will spawn on the mothership.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1916 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-24 23:50:57 +00:00
vageyenaman@gmail.com
c9d1e3452f I ain't gonna lie, this is a pretty big revision.
Chemistry:
     I added a new variable to each reagent called "color". It's a hexadecimal string used to give a reagent a unique color for use in future shenanigans that are in development atm. Updooted the Chemistry-Readme.dm file to include some other variables I included into the recipie system as well as this new color variable. Implementing these colors is still an ongoing effort, and yes you will be able to "blend" these colors.


Viruses:
     Nothing has been CHANGED (yet) but there is some framework for a new virus system to work alongside our current one, special thanks to Googolplexed of Baystation 12! If this weren't tied to some other things I changed, I wouldn't be committing this in the first place. While experimental, you shouldn't even notice this exists.


!!BUGFIXES!!:
     Wow, there's so many I'm having a hard time keeping track of it all!

     A bunch of runtime errors were hopefully fixed. There were some problems with slicing stuff spitting out runtime errors because an istype() was missing. The same goes for ritual tomes and some other things. Medical cyborgs were also fixed: their pills will now recharge properly and stop spitting out atrocious runtime errors. 

     It was intended for it to be possible to shoot people on top of Mulebots, but a runtime error always cut the proc off before it could execute. This has been fixed.

     There are probably some other things I'm missing, but all in all, that's about it for the bugfixes.
     


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1905 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-22 22:42:59 +00:00
musketstgstation@gmail.com
22ec2a84ad BY CONSENSUS OF THE ADMIN TEAM:
Music buttons and song files removed.
Consequently, bananaphone kitchen recipe removed.
This saves over 10MB from the resource download, making it go faster for everyone and reducing lag.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1881 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 17:46:20 +00:00