Commit Graph

3637 Commits

Author SHA1 Message Date
Miniature
f772804da7 Made space heaters work (might break other stuff, maybe, I believe someone was working on making high pressures hurt people, no idea how that's being done so that might be an example) 2012-03-28 16:40:28 +10:30
Ren Erthilo
bbc40f27ee Some merge fixes, changed Malf laws to regular AI ones, changes for the AI and Cyborgs hints, and an actual fix for implanting rev heads. 2012-03-28 03:45:36 +01:00
Ren Erthilo
463fec60b5 Gamemode fixes for TG update. 2012-03-28 01:17:53 +01:00
Ren Erthilo
c578b76935 Merge cleanup. 2012-03-28 01:12:34 +01:00
Mloc
5f57b7e57d Merge pull request #755 from CIB/master
Bugfix to swinging
2012-03-27 13:13:16 -07:00
cib
a322e2ba7c Fixed self-murdering with heavy blunt objects. 2012-03-27 08:30:38 -08:00
pobiega
9b2c8d0928 Update code/game/jobs/jobs.dm 2012-03-27 18:55:39 +03:00
Ren Erthilo
0c621b6a8e TG: Quick update to nuke endings. The crew has to escape with the disk to win. r2907 2012-03-27 06:43:13 +01:00
Ren Erthilo
25ff006575 TG: Bit of blob work r2905 2012-03-27 06:38:55 +01:00
Ren Erthilo
0d1412efdf TG: Fixed some runtimes.
Virus2 has been effectively removed from the code as it was not actually used
and was causing some runtimes.
The PA is now properly affected by meteors/blobs/bombs. r2903
2012-03-27 06:34:33 +01:00
Ren Erthilo
77636ce696 TG: Fixed issue 287 , 290, 291
-Cutting/restoring cameras now leaves a print
-building certain overly-abused griff items leaves prints
-grenade launcher no longer shoots your face if you try to backpack it

Chameleon projector movement speed is now based on temperature
Added add_hiddenprint(mob) proc
it's like add_fingerprint but only adds to fingerprintshidden isn't that neat? r2898
2012-03-27 05:57:51 +01:00
Ren Erthilo
76336789d7 TG: The blob can now break canisters r2897 2012-03-27 05:52:57 +01:00
Ren Erthilo
5fabd286d1 TG: Added Invisty's Emitter sprites.
Cleaned up part of the door code and moved some defines to their proper files.
Firelocks can now be welded open and now shows the welded overlay properly.
Borgs can now properly mess with door wiring. r2895
2012-03-27 05:50:15 +01:00
Ren Erthilo
06394fe66b TG: Fix for Issue 276 . Pregame music stops playing for AIs. r2893 2012-03-27 03:52:19 +01:00
Ren Erthilo
c414c0444a TG: Changed all chances of sleep curing diseases to laying down. Temporary, or
perhaps permanent, fix because sleeping is broken. r2889
2012-03-27 00:00:39 +01:00
Ren Erthilo
09204ad111 TG: Mecha no longer crush their occupants if you switch to internal pressure.
(Normally.)
Bugfix:  Not all suits now protect from air pressure. r2887
2012-03-26 23:57:50 +01:00
Ren Erthilo
dd2b3cc816 TG: Added two new variables, "canstun" and "canweaken". They can be modified in
runtime to prevent mobs from ever being weakened and stunned by
tasers/batons/electrified doors.

Xenos are immune to stunning and weakening. This basically means you cannot run
up to a xeno and shoot them with a taser and game over. This makes them a lot
more dangerous. To compensate, I've added in a xeno-exclusive variable
controlling movement delay addition. When a xeno is stunned, its movement speed
goes down. The speed is recovered in the life() proc.

Modifications to critter.dmi (manhacks). Added a new lighting icon, floor
lights. Possible implementation later. r2886
2012-03-26 23:51:00 +01:00
Ren Erthilo
2ff1133024 TG: Moved a proc from mob_defines to mob_cleanup going to be implementing
organstructure soon and needed to clean the workspace.

mob_cleanup.dm will hold procs that are dirty and need to be written in a
cleaner matter. (No insult to original writers) r2885
2012-03-26 23:39:53 +01:00
Ren Erthilo
68f5caf57c TG: Relocated mob defines to the modules folder
Previous commit and this one. r2878
2012-03-26 23:29:44 +01:00
Ren Erthilo
81f76406a3 TG: toxloss is now only referenced via procs. r2875 2012-03-26 23:23:46 +01:00
Ren Erthilo
e6b85575f6 TG: brainloss is now only referenced via procs. r2874 2012-03-26 23:20:45 +01:00
Ren Erthilo
add06af9fd TG: cloneloss is now only referenced via procs. r2871 2012-03-26 23:11:56 +01:00
Ren Erthilo
4a1b196668 TG: Apparently organs are being worked on.
They have been moved back and checked for Rockdtben.
As the attempted list dead people's names as their real_name did not work, dead
people's names are back to the old style. r2869
2012-03-26 23:08:29 +01:00
Ren Erthilo
8d03d460aa TG: Moved a batch of unchecked and a few unused files into the unused folder.
Remember if your scrolling though the list and something is unchecked it should
almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines. r2868

Also added a bunch of files I forgot.
2012-03-26 23:01:03 +01:00
Ren Erthilo
1ea153f504 TG: Emitters can be emag'd.
You need to swipe and ID to lock an emitter,
PDAs will no longer have a popup when you attempt to put an ID into them.
PDAs have an Update Info button just below the ID slot when an ID is in it. r2867
2012-03-26 22:39:05 +01:00
Ren Erthilo
7aa0227ef8 Another small merge fix. 2012-03-26 18:47:25 +01:00
Ren Erthilo
f7e8bcd591 TG: Emitters emp_act now uses severity properly.
The PA can no longer be remotely controlled by humans and cyborgs can only
control it if they are nearby.
The spawn PA can now be taken apart.
FireAx/Extinguisher closets got their own files.
Food closets are now with their defines.
Freezer closet/crates override return_air() to cooldown the contents.
The var isinfreezer has been eliminated.
The old player panel has been readded as an alt for the new one, it may be found
under the Player Panel verb.
The new player panel may be accessed by the Player Panel-New verb.
Crates.dm moved from the storage folder as it is not a storage object.
Fixed  Issue 227  about the PA shooting when it should not be. r2851
2012-03-26 18:46:08 +01:00
Ren Erthilo
ab9f1cc121 Small Merge Fixes. 2012-03-26 18:16:37 +01:00
Ren Erthilo
1f5d50ec67 TG: Slightly updated the mining consoles, so they can interface with a machine in
any direction.
Added proper ('proper') open and broken sprites for the new Odysseus mech. r2849
2012-03-26 18:15:26 +01:00
Ren Erthilo
216e707141 TG: Simple animals (Ian, Shades, etc) no longer suffer stuns/stuttering from
projectiles (because it would never wear off)

On the other hand, simple animals now take damage from harmful projectiles
(bullets, lasers). Because of their low amount of health and lack of armour,
this means lasers kill most animals in a single shot (I might need to give them
some sort of damage reduction so that poor Ian doesn't get killed in one shot
every round). r2848
2012-03-26 18:14:49 +01:00
Ren Erthilo
14441be2a9 TG: Trial administrators can now toggle adminhelp sound when set-observe['d r2837 2012-03-26 18:13:12 +01:00
Ren Erthilo
bde1ea8ee3 TG: Atmos techs now spawn with extended capacity emergency tanks
AIs/Cyborgs can no longer drink from the toilet or wash themselves in sinks for
the good of IMMERSION r2836
2012-03-26 18:12:42 +01:00
Ren Erthilo
7014b16163 TG: Added Scottzar's emitter projectile sprite. Thanks!
Fixed some issues with paper.
Slightly adjusted the atmospheric door sprites.
Added some SMES assembly sprites. r2829
2012-03-26 18:11:54 +01:00
Ren Erthilo
b6b54cc8ec TG: Removing some references and replacing with the god procs. oxyloss mostly this
time.
2012-03-26 18:10:28 +01:00
Ren Erthilo
946464432c TG: Soul Stones can now summon Shades.
Soul Stones can now capture Shades (which heals them)

Soul Stones capturing a soul will now be imprinted with that shade, and be
unable to capture new souls/other shades

Added ectoplasm object/sprites. As of now it has no uses.

Shades now delete on death and leave ectoplasm behind.

Soulstones can be bought with the wizards spellbook (as a set of six) and from
the cultist supply talisman.

The Chaplain has a single soulstone in his office (mostly for testing/so it will
get used often and I can get feedback)

Speaking of items on the map for testing, Reactive Teleport Armour no longer
spawns in the RD's office (because Urist will murder me if I have to retarded
test items out at once)

Removed some no longer needed code regarding soulstones from the suicide verb.

Updated the changelog r2821
2012-03-26 18:09:35 +01:00
Ren Erthilo
18c77ea609 TG: - Added an emp-proof camera for singularity viewing r2820 2012-03-26 18:08:44 +01:00
Ren Erthilo
f2fa1493e8 TG: Unsecured disposal pipes are now density=0, so you can walk over them. r2818 2012-03-26 18:07:59 +01:00
Ren Erthilo
09af032b9e TG: - Fixed wrong paths for mech circuit boards
- Added Odysseus circuit boards to designs.
- Tweaked Odysseus parts construction costs. r2814
2012-03-26 18:06:54 +01:00
Ren Erthilo
e067ae97dd TG: Removed daedric bible option due to licensing and copyright infringement is bad
okay
no seriously man don't do it r2811
2012-03-26 18:05:39 +01:00
Ren Erthilo
bcdf76861f TG: Simple mobs can now attack humans (and you are able to set the attack messages
and min/max damage of the attack with vars)

Simple mobs who attempt to attack and have a max damage of 0 (which is the
default) will emote a friendly gesture towards the target, the default being
"nuzzles" though also editable via vars.

Added the Shade simple mob (and some temporary sprites) which is the first
simple mob capable of attacking. It was mostly for test purposes, but will
probably end up becoming a feature of soul stones later on.

Note: Simple animals still cannot interact with other simple animals, critters,
mechs, cyborgs, aliens, monkeys etc etc, only humans at this point. r2808
2012-03-26 18:04:00 +01:00
Albert Iordache
a38f602444 Added some asserts for FEA code, to help fix a runtime error. 2012-03-26 20:01:43 +03:00
Ren Erthilo
2bf6943492 TG: Now all calls for bruteloss are handled via procs now. Extensibility++ r2803 2012-03-26 18:01:06 +01:00
Ren Erthilo
a4668ee6d1 TG: Removing more referencing of variables replacing with procs. So make updating
the system easier. r2802
2012-03-26 17:59:25 +01:00
Ren Erthilo
23c5dde626 TG: Atmospherics airlock... yay... r2794 2012-03-26 17:51:20 +01:00
Ren Erthilo
470d767369 Reverting registered_name change. Reverting area name changes. Reverts Plasma Steel and object changes. 2012-03-26 15:47:39 +01:00
SkyMarshal
d65a912c8e WIP bloodloss and scaring system. 2012-03-25 20:45:00 -07:00
Ren Erthilo
024f1abd2a Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-03-26 03:25:00 +01:00
Ren Erthilo
089e844be9 A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
2012-03-26 03:16:01 +01:00
Jim "Apples"
bea9745e9c Merge pull request #751 from SkyMarshal/Airlocks
Portalathe fix, Magboots + airflow fix, Fix for the "MODE" job, fixed re...
2012-03-25 15:50:37 -07:00
SkyMarshal
879f8c941a Portalathe fix, Magboots + airflow fix, Fix for the "MODE" job, fixed removing gravity catapult, fixed death alarms prematurely detonating. 2012-03-25 15:33:14 -07:00