Commit Graph

14 Commits

Author SHA1 Message Date
spookerton
3abdbbaa1c replaces atom.initialized with ATOM_INITIALIZED
refactors atom/var/flags to atom_flags and area_flags
moves NOBLOODY, NOBLUDGEON, and PHORONGUARD to item_flags instead of atom_flags
corrects various misapplied flags
2022-10-18 09:36:36 +01:00
Cerebulon
72e731c9b9 Complete gun sprite overhaul + additions 2022-10-12 23:16:52 +01:00
spookerton
1ccb2df2de trivial 1:1 overlays -> overlay proc changes
NB. In some cases we go from a more complex image() to a single icon_state string and I assume this works for every case but do not care to check because of the sheer scale of extra fiddly effort. Buyer beware, not my code.
2022-04-24 07:50:21 +01:00
atermonera
7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
atermonera
c7f1880394 Revert "What was supposed to be another straightforward major system overhaul that once again spiraled out of control (#8220)"
This reverts commit 4d8c43f106.
2022-03-29 16:01:32 -08:00
Atermonera
4d8c43f106 What was supposed to be another straightforward major system overhaul that once again spiraled out of control (#8220)
* get_tool_quality has numerical meaning

* Basic tools set tool quality

* Toolspeed is replaced by tool quality checks

* Addresses assorted results from live test

* Extra cleanup
2022-01-16 15:52:55 -08:00
Unknown
2c771d0ae5 Halves Item Slowdown Effects
Most items in the codebase have a slowdown multiplier of one, when slowdown is handled species-side in multiples of 0.5. This makes the effect of species slowdown almost non-existant when item slowdown is involved, and makes species that have item slowdown reduction (such as Unathi) unnaturally fast.

Do note that I also went through and removed odd slowdown numbers as well, as, due to the way slowdown is tied to tickrate, it should be done in intervals of 0.5.

I tried to view things on a case by case scenario but there will probably be changes that will need to be double checked.

Some items will be handled differently, I will list the exceptions below.
Boots of Speed: Kept at -1, it is boots of speed after all.
Chemistry Bag: Increased to 3. This should not really be toted around outside of chemistry.
Hybrid Tools: They already have a lot of other disadvantages, and are kind of hard to get, and 0.1 is a weird number for slowdown.
Site Manager's armor: Already 1.5
Unathi Breacher modules: These things are overpowered and Unathi already have a racial trait to virtually remove slowdown.
Voidsuits: Already done in intervals of 0.5, no change.
RHR Accellerator: This thing probably has appropriate slowdown values for what it is.
Utility suits: Already done in intervals of 0.5
Clothing/suits/armor: Already done in intervals of 0.5
2021-06-24 17:24:52 -04:00
MistakeNot4892
b22a0568a3 Sideports a couple of init unit tests from Neb. (#7893)
* Sideports a couple of init unit tests from Neb.

* Trying to unfuck initialize logic.

* Removing del()s.

* Adjusting return values to Initialize().

* Moving some dangerous object logic from obj onto the two types that use it.

* Rolling back some init changes and commenting out initialized atom unit test.

* this comment formatting is a minor war crime

* Removed sleep() from signaler circuit Initialize().

* Additional Init fixes post-rebase.

* Uncomments subsystem test since that's passing.
2021-02-21 12:03:34 -09:00
Aronai Sieyes
6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Ketrai
362b33882a Adds a fishing vendor. 2019-06-08 19:07:18 +02:00
Ketrai
d891fa2836 Adds worms 2019-06-07 19:55:03 +02:00
Mechoid
b132abefe1 Fixfix 2019-05-03 22:01:45 -07:00
Mechoid
131f51dac8 G L O B 2019-04-18 02:39:56 -07:00
Mechoid
e1876dcd02 Fishing and all its wonders, Ft. World Server code bastardization. 2019-04-17 23:41:03 -07:00