Commit Graph

20904 Commits

Author SHA1 Message Date
Cerebulon
63bcc560c3 Removes Taurs 2022-09-28 03:17:48 +01:00
Cerebulon
4390df9f94 updates news post timeskip 2022-09-28 00:26:22 +01:00
Cerebulon
c9982906ee Ushanka fix + cold protection 2022-09-26 05:34:02 +01:00
Cerebulon
3ffa493575 couple of requested general sprite fixes + grenade sprites 2022-09-26 05:23:33 +01:00
Cerebulon
e2c5601095 ports many jumpsuits from CM 2022-09-25 07:42:58 +01:00
Cerebulon
1f7ca14b9c corrects naming of government beret selection from a loadout rename PR 2022-09-24 02:08:58 +01:00
Cerebulon
7fa720266e species sprites, gameplay integration 2022-09-23 23:30:46 +01:00
Cerebulon
77ade5d5d3 An Abundance of Hats 2022-09-23 13:30:56 +01:00
Atermonera
db9d667950 Merge pull request #8695 from Frenjo/loadout-tweaks
Overhauls loadout naming and point costs
2022-09-04 22:39:27 -08:00
Spookerton
a5403d6ba0 Merge pull request #8699 from Atermonera/tcomms-monitor-fix
Fix telecomms monitoring consoles
2022-09-03 11:14:42 +01:00
Spookerton
fe2c3cfe8f Merge pull request #8701 from MistakeNot4892/doggo
Fixes oversight with grafadreka reagent processing.
2022-09-03 11:12:54 +01:00
MistakeNot4892
c70a649116 Fixes oversight with grafadreka reagent processing. 2022-09-03 12:17:33 +10:00
atermonera
6034936577 Fix telecomms monitoring consoles 2022-09-01 22:54:23 -08:00
Atermonera
37cfcfc45f Merge pull request #8685 from Spookerton/spkrtn/cng/tweak-effect-aura
cellcharge DoEffectAura sends a message per robot (and friends)
2022-09-01 22:02:55 -08:00
Spookerton
8ce2659f02 Merge pull request #8693 from MistakeNot4892/doggo
Even more drake stuff.
2022-09-01 12:37:58 +01:00
spookerton
cf5b3a6a2d artifact_effect base type cleanup
same style rules as subtypes
inverted behavior of GetAnomalySusceptibility to match its name
2022-09-01 12:11:57 +01:00
spookerton
877569a5f6 artifact_effect misc style pass 2
readable flow control
2022-09-01 12:10:02 +01:00
spookerton
9aaf02722f artifact_effect misc style pass 1
overrides before new definitions
double spaced significant blocks
consistent parameter naming
no var/ in parameters
2022-09-01 11:57:22 +01:00
spookerton
0ca124b0fe remove returns & bad spacing from DoEffectPulse 2022-09-01 11:40:57 +01:00
spookerton
78d48bb498 remove returns & bad spacing from DoEffectTouch 2022-09-01 11:36:34 +01:00
spookerton
cd0c0acc78 remove returns & bad spacing from DoEffectAura 2022-09-01 11:33:33 +01:00
spookerton
2a591a8473 cellcharge DoEffectAura sends a message per robot 2022-09-01 11:31:26 +01:00
Spookerton
b39b61687d Merge pull request #8697 from Atermonera/organ-implant-emp
Organs transfer EMPs to their contents
2022-09-01 10:57:53 +01:00
Spookerton
f7605bee65 Merge pull request #8696 from Atermonera/no_clone-modifier-gets-checked
Checks the no_clone modifier stored in DNA records as a path
2022-09-01 10:57:07 +01:00
atermonera
e17df7e68a Organs transfer EMPs to their contents 2022-08-31 22:36:54 -08:00
atermonera
c034848b53 Checks the no_clone modifier stored in DNA records as a path 2022-08-31 21:52:48 -08:00
Frenjo
412572aa63 Fixes/standardises loadout option naming
Renames almost every loadout option to the new "category, type" system.
2022-08-30 00:23:56 +01:00
Frenjo
a92c8bbc1a Tweaks loadout part III
Reduces the baseline loadout point cost of suits and overwear from 2 -> 1.

Increases the loadout point costs of the following items from 1 -> 2:
- Puffer Coat (all variants): (cold protection)
- Bomber Jacket (all variants): (cold protection)
- Hoodies (all variants): (cold protection)
- Labcoats (all variants): (bio protection)
- Winter Coats (all variants): (cold protection)
2022-08-28 22:29:41 +01:00
Frenjo
bed28dcd49 Resets phase pistol cost
Resets the loadout point cost of phase pistols from 4 -> 5 after discussion with the person who originally set them to that value.
2022-08-28 21:47:54 +01:00
Frenjo
abb8fba933 Tweaks loadout part II
Adds a loadout option for botanic leather gloves, costing 2 points.

Increases the point cost of toeless jackboot variants from 1 -> 2.
2022-08-28 20:02:48 +01:00
Frenjo
461651948f Tweaks loadout part I
Renames the "gloves, work" loadout option to "duty gloves" to more accurately reflect the item being selected and for consistency with the "duty boots".

Fixes a typo in the name of the "jackboots, thigh-length" loadout option.

Tweaks the loadout point costs of the following items:
- Phase Pistol: 5 -> 4 (for consistency with knives, phase is only useful against wildlife whereas knives affect all)
- Black Gloves: 1 -> 2 (for consistency with other functional gloves)
- Duty Gloves: 3 -> 2 (same as above)
- Jackboots (all variants): 1 -> 2 (for consistency with other functional item variants)
- Workboots (all variants): 1 -> 2 (same as above)
- Umbrella: 3 -> 1 (an umbrella is arguably the same amount of functional as a briefcase)
- Custom Laptop: 7 -> 5 (follows the custom tablet having the same cost as the advanced tablet, custom laptop has the same as the advanced laptop)
2022-08-28 19:48:01 +01:00
Spookerton
37f30aeaf6 Merge pull request #8694 from Verkister/patch-94
A couple ghost fixes
2022-08-28 09:15:40 +01:00
MistakeNot4892
a617360eb0 Reworking harness verbs. 2022-08-28 13:56:04 +10:00
Verkister
811160080d A couple ghost fixes
Fixes ghost hover anim not looping and also makes ghosts preserve their original body default offsets instead of resetting to 0 every time they move.
2022-08-27 17:23:17 +03:00
MistakeNot4892
38361e5a5f Drake sap/reagent processing tweaks. 2022-08-27 19:25:48 +10:00
MistakeNot4892
31fb389dc3 Generalizing emote cooldown and broadcast sounds. 2022-08-27 19:03:36 +10:00
MistakeNot4892
68a209597c Reagent transfer to a mob is split up into a type proc. 2022-08-27 16:06:14 +10:00
MistakeNot4892
b36de76c15 Adjusting chems/nutrition for drakes. 2022-08-27 15:48:40 +10:00
MistakeNot4892
d6fdf48a05 Tweaking drake AI further. 2022-08-27 15:41:07 +10:00
MistakeNot4892
dd3a414b5f Adding some customization to grafadreka gear harness. 2022-08-27 14:57:31 +10:00
MistakeNot4892
d272f4fa30 Adding some generalized reagent processing for animals. 2022-08-27 14:21:08 +10:00
MistakeNot4892
50c0648584 Lateload breaker boxes. 2022-08-27 12:49:07 +10:00
Spookerton
04d6638d40 Merge pull request #8687 from Cameron653/MED_BUGFIX
Makes topical OD do damage.
2022-08-26 09:20:18 +01:00
MistakeNot4892
426c37874a Adding joinable doggo alt title. 2022-08-26 15:55:44 +10:00
MistakeNot4892
ffbcc8c800 Adding baby drakes. 2022-08-25 00:25:03 +10:00
MistakeNot4892
9a4211bdb8 Tweaking drake dens. 2022-08-24 23:49:02 +10:00
MistakeNot4892
d99992ec82 Reworking drake icons, adding sitting and baby. 2022-08-24 23:44:37 +10:00
MistakeNot4892
51a9fe7e53 Removing the wild grafadreka path since it might as well use the base type. 2022-08-24 22:08:49 +10:00
MistakeNot4892
15de94c01f Smoothed out drake slowdown from health/nutrition, prevented clientless grafadreka from starving until they become hostile. 2022-08-24 20:48:28 +10:00
C.L
a62e7f3ea7 Makes topical OD do damage.
- Makes Topical reagents that have the "can_overdose_touch" variable set to true properly cause OD effects. https://i.imgur.com/JY5YVHW.png

The bug was the code went:
"Overdose amount? alright. OD volume high enough? Alright." which was good.
And then it got to the last segment of the code.
"Alright, so, this is in parenthesis.
Is it not applied via touch (It is applied via touch, meaning this is false!) AND also set so that it doesn't have can_overdose_touch? (Chems that can cause OD via touch has this set to true, meaning this, also, returned false!)"

By changing this && to a || and making it check if the reagent _does_ have the "can_overdose_touch" variable, it has fixed the bug.
2022-08-24 01:15:25 -04:00