Cerebulon
63bcc560c3
Removes Taurs
2022-09-28 03:17:48 +01:00
Cerebulon
4390df9f94
updates news post timeskip
2022-09-28 00:26:22 +01:00
Cerebulon
c9982906ee
Ushanka fix + cold protection
2022-09-26 05:34:02 +01:00
Cerebulon
3ffa493575
couple of requested general sprite fixes + grenade sprites
2022-09-26 05:23:33 +01:00
Cerebulon
e2c5601095
ports many jumpsuits from CM
2022-09-25 07:42:58 +01:00
Cerebulon
1f7ca14b9c
corrects naming of government beret selection from a loadout rename PR
2022-09-24 02:08:58 +01:00
Cerebulon
7fa720266e
species sprites, gameplay integration
2022-09-23 23:30:46 +01:00
Cerebulon
77ade5d5d3
An Abundance of Hats
2022-09-23 13:30:56 +01:00
Atermonera
db9d667950
Merge pull request #8695 from Frenjo/loadout-tweaks
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Overhauls loadout naming and point costs
2022-09-04 22:39:27 -08:00
Spookerton
a5403d6ba0
Merge pull request #8699 from Atermonera/tcomms-monitor-fix
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Fix telecomms monitoring consoles
2022-09-03 11:14:42 +01:00
Spookerton
fe2c3cfe8f
Merge pull request #8701 from MistakeNot4892/doggo
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Fixes oversight with grafadreka reagent processing.
2022-09-03 11:12:54 +01:00
MistakeNot4892
c70a649116
Fixes oversight with grafadreka reagent processing.
2022-09-03 12:17:33 +10:00
atermonera
6034936577
Fix telecomms monitoring consoles
2022-09-01 22:54:23 -08:00
Atermonera
37cfcfc45f
Merge pull request #8685 from Spookerton/spkrtn/cng/tweak-effect-aura
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cellcharge DoEffectAura sends a message per robot (and friends)
2022-09-01 22:02:55 -08:00
Spookerton
8ce2659f02
Merge pull request #8693 from MistakeNot4892/doggo
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Even more drake stuff.
2022-09-01 12:37:58 +01:00
spookerton
cf5b3a6a2d
artifact_effect base type cleanup
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same style rules as subtypes
inverted behavior of GetAnomalySusceptibility to match its name
2022-09-01 12:11:57 +01:00
spookerton
877569a5f6
artifact_effect misc style pass 2
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readable flow control
2022-09-01 12:10:02 +01:00
spookerton
9aaf02722f
artifact_effect misc style pass 1
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overrides before new definitions
double spaced significant blocks
consistent parameter naming
no var/ in parameters
2022-09-01 11:57:22 +01:00
spookerton
0ca124b0fe
remove returns & bad spacing from DoEffectPulse
2022-09-01 11:40:57 +01:00
spookerton
78d48bb498
remove returns & bad spacing from DoEffectTouch
2022-09-01 11:36:34 +01:00
spookerton
cd0c0acc78
remove returns & bad spacing from DoEffectAura
2022-09-01 11:33:33 +01:00
spookerton
2a591a8473
cellcharge DoEffectAura sends a message per robot
2022-09-01 11:31:26 +01:00
Spookerton
b39b61687d
Merge pull request #8697 from Atermonera/organ-implant-emp
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Organs transfer EMPs to their contents
2022-09-01 10:57:53 +01:00
Spookerton
f7605bee65
Merge pull request #8696 from Atermonera/no_clone-modifier-gets-checked
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Checks the no_clone modifier stored in DNA records as a path
2022-09-01 10:57:07 +01:00
atermonera
e17df7e68a
Organs transfer EMPs to their contents
2022-08-31 22:36:54 -08:00
atermonera
c034848b53
Checks the no_clone modifier stored in DNA records as a path
2022-08-31 21:52:48 -08:00
Frenjo
412572aa63
Fixes/standardises loadout option naming
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Renames almost every loadout option to the new "category, type" system.
2022-08-30 00:23:56 +01:00
Frenjo
a92c8bbc1a
Tweaks loadout part III
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Reduces the baseline loadout point cost of suits and overwear from 2 -> 1.
Increases the loadout point costs of the following items from 1 -> 2:
- Puffer Coat (all variants): (cold protection)
- Bomber Jacket (all variants): (cold protection)
- Hoodies (all variants): (cold protection)
- Labcoats (all variants): (bio protection)
- Winter Coats (all variants): (cold protection)
2022-08-28 22:29:41 +01:00
Frenjo
bed28dcd49
Resets phase pistol cost
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Resets the loadout point cost of phase pistols from 4 -> 5 after discussion with the person who originally set them to that value.
2022-08-28 21:47:54 +01:00
Frenjo
abb8fba933
Tweaks loadout part II
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Adds a loadout option for botanic leather gloves, costing 2 points.
Increases the point cost of toeless jackboot variants from 1 -> 2.
2022-08-28 20:02:48 +01:00
Frenjo
461651948f
Tweaks loadout part I
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Renames the "gloves, work" loadout option to "duty gloves" to more accurately reflect the item being selected and for consistency with the "duty boots".
Fixes a typo in the name of the "jackboots, thigh-length" loadout option.
Tweaks the loadout point costs of the following items:
- Phase Pistol: 5 -> 4 (for consistency with knives, phase is only useful against wildlife whereas knives affect all)
- Black Gloves: 1 -> 2 (for consistency with other functional gloves)
- Duty Gloves: 3 -> 2 (same as above)
- Jackboots (all variants): 1 -> 2 (for consistency with other functional item variants)
- Workboots (all variants): 1 -> 2 (same as above)
- Umbrella: 3 -> 1 (an umbrella is arguably the same amount of functional as a briefcase)
- Custom Laptop: 7 -> 5 (follows the custom tablet having the same cost as the advanced tablet, custom laptop has the same as the advanced laptop)
2022-08-28 19:48:01 +01:00
Spookerton
37f30aeaf6
Merge pull request #8694 from Verkister/patch-94
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A couple ghost fixes
2022-08-28 09:15:40 +01:00
MistakeNot4892
a617360eb0
Reworking harness verbs.
2022-08-28 13:56:04 +10:00
Verkister
811160080d
A couple ghost fixes
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Fixes ghost hover anim not looping and also makes ghosts preserve their original body default offsets instead of resetting to 0 every time they move.
2022-08-27 17:23:17 +03:00
MistakeNot4892
38361e5a5f
Drake sap/reagent processing tweaks.
2022-08-27 19:25:48 +10:00
MistakeNot4892
31fb389dc3
Generalizing emote cooldown and broadcast sounds.
2022-08-27 19:03:36 +10:00
MistakeNot4892
68a209597c
Reagent transfer to a mob is split up into a type proc.
2022-08-27 16:06:14 +10:00
MistakeNot4892
b36de76c15
Adjusting chems/nutrition for drakes.
2022-08-27 15:48:40 +10:00
MistakeNot4892
d6fdf48a05
Tweaking drake AI further.
2022-08-27 15:41:07 +10:00
MistakeNot4892
dd3a414b5f
Adding some customization to grafadreka gear harness.
2022-08-27 14:57:31 +10:00
MistakeNot4892
d272f4fa30
Adding some generalized reagent processing for animals.
2022-08-27 14:21:08 +10:00
MistakeNot4892
50c0648584
Lateload breaker boxes.
2022-08-27 12:49:07 +10:00
Spookerton
04d6638d40
Merge pull request #8687 from Cameron653/MED_BUGFIX
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Makes topical OD do damage.
2022-08-26 09:20:18 +01:00
MistakeNot4892
426c37874a
Adding joinable doggo alt title.
2022-08-26 15:55:44 +10:00
MistakeNot4892
ffbcc8c800
Adding baby drakes.
2022-08-25 00:25:03 +10:00
MistakeNot4892
9a4211bdb8
Tweaking drake dens.
2022-08-24 23:49:02 +10:00
MistakeNot4892
d99992ec82
Reworking drake icons, adding sitting and baby.
2022-08-24 23:44:37 +10:00
MistakeNot4892
51a9fe7e53
Removing the wild grafadreka path since it might as well use the base type.
2022-08-24 22:08:49 +10:00
MistakeNot4892
15de94c01f
Smoothed out drake slowdown from health/nutrition, prevented clientless grafadreka from starving until they become hostile.
2022-08-24 20:48:28 +10:00
C.L
a62e7f3ea7
Makes topical OD do damage.
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- Makes Topical reagents that have the "can_overdose_touch" variable set to true properly cause OD effects. https://i.imgur.com/JY5YVHW.png
The bug was the code went:
"Overdose amount? alright. OD volume high enough? Alright." which was good.
And then it got to the last segment of the code.
"Alright, so, this is in parenthesis.
Is it not applied via touch (It is applied via touch, meaning this is false!) AND also set so that it doesn't have can_overdose_touch? (Chems that can cause OD via touch has this set to true, meaning this, also, returned false!)"
By changing this && to a || and making it check if the reagent _does_ have the "can_overdose_touch" variable, it has fixed the bug.
2022-08-24 01:15:25 -04:00