- Makes Topical reagents that have the "can_overdose_touch" variable set to true properly cause OD effects. https://i.imgur.com/JY5YVHW.png
The bug was the code went:
"Overdose amount? alright. OD volume high enough? Alright." which was good.
And then it got to the last segment of the code.
"Alright, so, this is in parenthesis.
Is it not applied via touch (It is applied via touch, meaning this is false!) AND also set so that it doesn't have can_overdose_touch? (Chems that can cause OD via touch has this set to true, meaning this, also, returned false!)"
By changing this && to a || and making it check if the reagent _does_ have the "can_overdose_touch" variable, it has fixed the bug.
Adjusted some tools and items under the tools category to be cheaper in order to encourage their usage more.
Items such as the bombs have been left as is since you know, bombs.
This fires every tick so it's impossible to increase your nutrition in the middle of this firing off.
Additionally, prevents it from trying to heal you if your healing_amount is 0. 0 multiplied by 0.025 is still zero.
* Allowing vox to join as survivalists.
* Adding a crash survivor alt title for survivalist.
* Sideporting vox icons from Bay.
* Updating some vox gear and adjusting vox code for planet spawns.
* Attempting to fix up join checking on latejoin links.
* Crash survivor now loads a pod if it can't find one.
* Nerfs vox cold resistance, they now sit between Tesh and humans.
Major reduction on the cost of all medical items. Reason being traitors tend not to buy medical items since they're so expensive but they also don't have access to the same kind of medical care as the crew.
Also added the basic medical kits to the uplink. Costs will be adjusted if need be in the future.
* Add proper custom arrows. (cross)Bows "render" proper arrows over themselves in inventory and on ground. Hardlight bow no longer deletes other arrows on removal.
* Fix subtyping issue.
Add Chitin arrow type.
* Remember to hit save, kids.
* Fixfix. Add true Unga arrow utilizing the Ancient Art of Sharp Rocks.