Commit Graph

9456 Commits

Author SHA1 Message Date
cib
0491390edc Corrected the blood warning levels in medical scanner. 2012-11-14 18:13:04 +01:00
cib
c96d245f2d Fixed a bug where all organs would heal always. 2012-11-14 18:01:55 +01:00
cib
397f010de5 Buff bandage healing speed. A LOT. 2012-11-14 16:51:58 +01:00
cib
09cbf1f684 Fixed a compile error. 2012-11-14 16:45:22 +01:00
cib
450248864b Added lung rupturing and lung surgery. 2012-11-14 16:20:47 +01:00
aranclanos@hotmail.com
6bd913a6a5 Some small changes and fixes on my last commits.
-Removed the extra dot on mineral wall descriptions
-Uranium walls can be dismantled with objects again
-Moved around the commented out code in walls_mineral.dm
-Improved the code by changing the typesof() procs to ispath()
Thanks to Carn and Sieve

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5062 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 14:07:34 +00:00
aranclanos@hotmail.com
440c782a94 - Fixes Issue 910
- Changed mineral walls, they have their own type by mineral instead of a variable
- Now you can spawn the different mineral walls with the game panel
- Fixed the examining in walls, they will now show the text on the 'desc' var

 There are still some stuff out there with mineral walls, ugly chunks of code that does the same thing, two vars that have the same value and stuff like that. All of that will be purged, but, as always, to be continued~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5061 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 13:29:30 +00:00
cib
e5b62c98c6 Restructured alien removal surgery.
This way it later can be used for lung surgery.
2012-11-14 13:54:18 +01:00
cib
b4d335e077 Merge github.com:Baystation12/Baystation12 2012-11-14 13:33:01 +01:00
Chinsky
3caa7a14d3 Added science alt_titles 2012-11-14 15:21:56 +04:00
Chinsky
eaeb8a1bd6 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-14 14:59:07 +04:00
Chinsky
29c295fee9 Made Virologist an alt_title of MD. 2012-11-14 14:58:41 +04:00
CIB
274d422cd4 Nerfed suffocation speed. 2012-11-14 11:26:56 +01:00
SkyMarshal
2fece529af Fixed a compile warning, reverted my grenade changes as requested by mangled, readded unsecuring-of-the-AI-with-a-wrench and the associated traitor objective checks, tweaked my previous commit re:adminhelps. 2012-11-13 22:46:43 -07:00
SkyMarshal
508f94a072 Possible fix for why IRC is not getting adminhelps. 2012-11-13 22:14:10 -07:00
johnsonmt88@gmail.com
b86d90c6c2 Couple of bugfixes:
Wizards can no longer cast spells when muzzled. Fixes issue 843.

You can no longer take bags of holding or mechs to the clown planet. Fixes issue 1061.

Removed the infared sensor from the autolathe construct list. Fixes issue 1092.
- The infared sensor already does nothing, the code for it seems to have been removed ages ago, so there's no harm in doing this.
- Commenting out the define caused a few problems that I couldn't quite figure out. I'll leave it for now with a warning.

Removed the ability for pAI's to set arrest status. Dead players really shouldn't be allowed to grief people like that. Fixes issue 1093.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5060 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 01:17:40 +00:00
MrYeti
2b56956d67 Added Smash Recipe Custom Item 2012-11-13 19:56:52 -05:00
giacomand@gmail.com
87ceb9d751 -Emergency revert of r5051.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5059 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 00:18:16 +00:00
Kortgstation@gmail.com
a22846684c Added a config option for assistants having maint access. Default is them not having it.
Added a config option for the delay on the gateway opening. Default is still half an hour.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5058 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 23:36:23 +00:00
Ater Ignis
2400495619 seems i broke some >_< 2012-11-14 00:45:21 +04:00
giacomand@gmail.com
b54bc843ba -Eye lasers will hit people who are lying down.
-After using the wish granter it will update your mutation icons.
-Rejuv will now heal clone damage and brain damage.
-Changed the order of possible directions the singularity can go in so that it won't go south too often (in theory).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5057 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 19:34:45 +00:00
elly1989@rocketmail.com
50fbfa0c35 As per SoS' request, added a config option ALLOW_ADMIN_OOCCOLOR. If commented out, admins won't be able to have their own personal ooc colours (it will use the default dark red colour).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5056 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 19:28:31 +00:00
cib
422ec63bfc Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	code/game/objects/items/devices/scanners.dm
	code/modules/mob/living/carbon/human/human.dm
2012-11-13 19:01:03 +01:00
cib
c1fb2766b7 Increased the progression time for appendicitis and alien embryo. 2012-11-13 18:54:54 +01:00
cib
48f84e711a Added pain messages to alien surgery. 2012-11-13 18:28:27 +01:00
cib
78ed2e54eb Added alien surgery. 2012-11-13 18:22:48 +01:00
cib
ee785a17fc Radiation announcement now happens before radiation. 2012-11-13 17:55:59 +01:00
cib
9a9e33b4ea Disable silly radiation event mutations. 2012-11-13 17:52:03 +01:00
cib
c7b8bda2af Merge branch 'master' of github.com:CIB/Baystation12 2012-11-13 17:14:58 +01:00
cib
2eb4022fe4 Surgery now triggers specialized pain messages if not done with anesthetic. 2012-11-13 17:06:06 +01:00
cib
ef4ee093a5 Balance fixes to internal wounds.
- Their damage now increases more slowly.
- They now cause faster bleeding.
- They can't be cured anymore with bicaridine etc.
2012-11-13 16:01:43 +01:00
cib
3dc4a56554 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-11-13 15:39:38 +01:00
Chinsky
d5e8f90a9e Made virus crate spawn with virus2 samples instead of old ones. 2012-11-13 17:45:22 +04:00
aranclanos@hotmail.com
dee7b74a45 -Changed turf creations, merging everything to only one proc
-Fixes Issue 1085 - Artificers creating turfs with buggy lighting
-Spells now will use the proper proc to create turfs

Due to the amount of files changed, this is just the 'part one'. The merging in turf.dm is not finished, mineral walls and buildmode are still using the old system. The creation of turfs on the game panel is not using the proper procs yet. Stay tuned for this changes, but now, sleep.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 13:39:00 +00:00
CIB
d693836fb2 Fixed a small issue with germs 2012-11-13 14:12:40 +01:00
CIB
74c5235c9d Added back the "unknown substance" message 2012-11-13 14:11:03 +01:00
Chinsky
e5706a55d3 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-13 10:12:45 +04:00
Ispil
8814647be5 Fix to AIs and Cyborgs being able to "fall asleep" when they log off, but not being able to wake up when they return. They should no longer fall asleep. 2012-11-12 21:15:26 -07:00
giacomand@gmail.com
b81901685e -Updated the changelog with the changeling change By Kor.
-Removed the buy menu from the old mob when transferring minds from a changeling.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5053 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 04:00:08 +00:00
Ispil
0a4d79e54f Fix to Tajaran/Skrell/Soghun not mrowling/warbling/hissing, respectively. 2012-11-12 20:39:42 -07:00
Kortgstation@gmail.com
7103cbfac0 Removed the alertness level thing for carp/hostile mobs in general. Neat idea in theory, but in practice it just meant people could run up and beat carp to death before they'd even enter their hostile state. Bears still have it though.
Carp are slightly faster (in testing, I walked away from one as a borg, this seems a bit silly). This might not work well in practice though what with lag on a live server, so I'm guessing I might have to change this back.

Carp/syndicate also keep chasing their target as long as they're within 10 tiles, to compensate for them being slower than humans.

Removed the restriction on debraining changelings, this was a terrible "fix" to half-changelings and just lets you metagame.

Added a mineral var (metal) to floors to stop runtimes when you hit them with mining tools.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5052 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 03:22:07 +00:00
giacomand@gmail.com
1bd208da87 -Should fix anything that used to update the dialog window but doesn't now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5051 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 03:20:50 +00:00
sieve32@gmail.com
ae3b76879e Welp, missed a use() for mineral walls, specifically clown ones. Not much else to say really.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5050 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 02:31:56 +00:00
giacomand@gmail.com
0fc1781139 -Quick fix for canisters. They will update when you're near them again.
-Added a link to a guide in the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5049 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 01:53:31 +00:00
giacomand@gmail.com
7955d348d8 Lots of bugs fixed for advance diseases.
Fixed advance diseases using the same reference in mobs.
Fixed advance diseases referencing other advance diseases' symptoms, instead of just copying it.

I tested it more thoroughly this time and I can't find any issues but if you do please add them to the bug tracker and or contact me on #coderbus.

Added a new reaction which will remove symptoms from a disease. Needs blood and synaptizine.
Added a new symptom, shivering will make you cold.

Tweaked and balanced some symptoms.

Removed the "flex" emote that hulks will do randomly.
Reduced the change to speak for hulks and brain damaged mobs. ( 7% -> 3% chance)

Please let me know if anything is out of place or wrong.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5048 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 00:28:07 +00:00
Chinsky
8e60315b11 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2012-11-13 04:02:26 +04:00
Chinsky
94b54d1cef Fix for laughing gas leaks in surgery.
Humans breath out same gas mix datum they breathed in.
Works fine because in processing oxygen and CO2 levels in mix are adjusted.
But trace gases remained untouched.
So sedated patient just breathed out N20 at surgeon.
2012-11-13 03:42:40 +04:00
Chinsky
0caf4673ce Fix for sleep runtime.
Fix for internals setting message.
2012-11-13 02:05:13 +04:00
Chinsky
bd20233c35 Added color coding to health analyzers, much like crew monitors.
Numbers for each damage will be written in corresponding color, bolded if above 50.
2012-11-13 01:56:31 +04:00
Mloc
daac550822 Revert movement speed changer glide thing I DONT KNOW THE NAME AAAH.
Signed-off-by: Mloc <colmohici@gmail.com>
2012-11-12 21:54:16 +00:00