cib
bb0ed9a2ab
Toxloss now causes pain.
2013-03-13 17:04:02 +01:00
cib
3d1aa9c428
Moved the time from which crew transfer factor is > 1 up by an hour.
2013-03-13 10:58:28 +01:00
Chinsky
b906a22192
Syndicate? Whozzat?
2013-03-13 06:38:32 +04:00
Chinsky
468defbdfb
Made virus crate have virus2 again.
2013-03-13 06:15:56 +04:00
Chinsky
a2e2c373ef
Added new item - nanopaste.
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Researchable by RnD (materials and engineering tech), used to repair robots and robolimbs more efficiently (twice as fast and both damage types at once).
2013-03-13 05:57:53 +04:00
Jamini
c03465882d
Unbolted upload, minor modifications to atmos to make it a little more effeciant and easy to use, returned CE access to the AI core, adjusted the manifest display so Roboticists do not show twice.
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Signed-off-by: Jamini <mobiousjami@gmail.com >
2013-03-12 17:52:37 -04:00
Chinsky
8eea0abef4
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-12 08:48:40 +04:00
Chinsky
564e6b2f9b
Merge branch 'gun' into bleeding-edge-freeze
2013-03-12 08:46:07 +04:00
Chinsky
c351bc1a33
Getting hit by bullet will shake camera.
2013-03-12 08:43:42 +04:00
Chinsky
a4581cc1d8
Derp, accidentally deleted OD for chloral way back.
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( c4997a34f1 )
Fixed now.
2013-03-12 08:40:47 +04:00
cib
0a37535d37
Crew transfer votes now have a bias depending on how far into the round.
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Untested so far.
2013-03-12 02:17:53 +01:00
Chinsky
4f58416332
Merge pull request #2522 from RavingManiac/bleeding-edge-freeze
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Intercom tweaked and notice boards added
2013-03-11 17:15:11 -07:00
Christian Bielert
817996cd09
Merge pull request #2519 from comma/bleeding-edge-freeze
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Small things and SNEAKING IN TG COMMITS.
2013-03-11 15:54:24 -07:00
Chinsky
f13cca99e6
Added brain fixing surgery.
2013-03-12 02:22:46 +04:00
Chinsky
2d8b280d99
Reverted changes to RIG armor values
2013-03-12 01:46:34 +04:00
Chinsky
b1bb564168
Fixed issue with #2154
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Also moved selection of base icon for limbs to update_mutantrace so it's only doen when race is changed.
Changed mob icons a little, to get rid of rogue red pixel on torso that was not covered by arm
Moved awkward red spot where missing hand would be to arm sprite, since missing whole arm would still make stump appear there, and it looks weird.
2013-03-12 00:41:37 +04:00
RavingManiac
2d49b05f93
Intercom hear range (that is, the distance at which it can be heard) changed from 2 tiles to 7 tiles, matching the viewing distance.
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Notice boards added to research, security, engineering break room, medbay lobby, HoP's desk, bridge, cargo bay, cargo lobby and mining.
2013-03-12 03:45:55 +08:00
cib
d7714a2459
Fixed a bug with cloning taking meat.
2013-03-11 18:47:16 +01:00
cib
ecb08d0c46
Cloning now requires meat for biomass.
2013-03-11 18:20:02 +01:00
Chinsky
7e82d9064c
Head blows now can cause brain damage.
2013-03-11 04:59:24 +04:00
Chinsky
52ad4929d1
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-11 01:18:43 +04:00
Chinsky
b207349c44
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-11 01:18:10 +04:00
Chinsky
ced88e1569
Ported HUD functionality.
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Sec HUDs showing brief of sec record.
Med HUDs changing status and showing brief of med record.
2013-03-11 01:11:56 +04:00
Chinsky
b9abe55aa8
Changed Escape objective a bit.
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Wording now hints at 'fail if in shuttle brig' thing.
Also now needs to have traitor properly cuffed in that area.
2013-03-11 00:57:31 +04:00
Chinsky
b440f14ea6
Removed non-antag chars suicide verb.
2013-03-11 00:38:40 +04:00
Chinsky
611bd1c6e9
Removed ability to use radio while stunned again.
2013-03-11 00:38:16 +04:00
Chinsky
e60bef91bd
Added indication for when someone speaks into radio.
2013-03-11 00:27:18 +04:00
Cael_Aislinn
a1adddbce2
compile fix
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-11 00:12:33 +10:00
Cael_Aislinn
1322ac469c
removed rock spawn for ordinary miners
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 23:49:50 +10:00
Cael_Aislinn
32184d8419
shuffled some sprites around, cleaned up some vars, added a new sprite for hyperspectral imager based on the book scanner
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 23:25:05 +10:00
Cael_Aislinn
f8f9397636
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
icons/obj/library.dmi
icons/obj/storage.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 23:01:33 +10:00
Cael_Aislinn
4559bcce57
tewaked the noticeboard memos a bit, added 5 (verbose) manuals explaining how to do xenoarchaeology in character, added a bookcase for the manuals
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 22:57:08 +10:00
Christian Bielert
10c3beae24
Merge pull request #2514 from comma/master
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Goatee fix.
2013-03-10 05:01:50 -07:00
Chinsky
cf423fe979
Fixed Goatee and Male Skrell Tentacles.
2013-03-10 15:37:33 +04:00
Cael_Aislinn
2401ac8185
more renames
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 19:06:29 +10:00
Cael_Aislinn
c79b0c1672
moved and renamed a bunch of files to be more consistent + intuitive
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 19:00:05 +10:00
Cael_Aislinn
67ecee35df
renamed scanner to be more consistent, fixed a couple of issues with the anodevice local feedback on activate
2013-03-10 18:51:15 +10:00
Cael_Aislinn
2ef841da6e
overhaul/cleanup to ano utilizers: they're now consistent with modern ss13 interactions + process more cleanly and operate more robustly, they properly interact with the rest of the updated xenoarch content, activating them should also give a message to anyone watching
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:43:41 +10:00
Cael_Aislinn
50f4d3a24d
harvester overhaul to be cleaner + updated interaction and processing, should properly interact with the rest of the xenoarch update, draining charge is now done incrementally and procs the artifact effect on the harvester/anyone nearby
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:43:35 +10:00
Cael_Aislinn
ade8fcae22
effects will get a random id if the excavation code doesn't assign them one, cleaned up local activation feedback for effects
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:33:11 +10:00
Cael_Aislinn
28ab7d4e90
players touching an artifact with gloves will now receive a feedback message
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:32:06 +10:00
Cael_Aislinn
88c17b75b6
tweaks to artifact analysis including non-sfx vocal feedback, some cleanups to pre-scan checks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:31:30 +10:00
Cael_Aislinn
fdcbebab93
tweaks and fixes to a bunch of artifact effects
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:21:45 +10:00
Cael_Aislinn
44470e35b5
moved energy field layer to be above mobs
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:21:00 +10:00
Cael_Aislinn
46761b14f8
fleshed out artifact analysis, added effect types to all the effects
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 14:55:04 +10:00
Chinsky
c45a81789a
Merge pull request #2507 from caelaislinn/bleeding-edge-freeze
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Beekeeping
2013-03-09 05:54:28 -08:00
Cael_Aislinn
06476113fa
add the beekeeping manual to hydroponics, add a beenet to the hydro lockers
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-09 23:48:31 +10:00
Chinsky
cce3e8e4e9
Merge pull request #2503 from CIB/feature
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Improved brainloss effects.
2013-03-09 05:48:19 -08:00
Cael_Aislinn
56a7441ef5
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-09 23:46:09 +10:00
Cael_Aislinn
17e607b0d8
compile fix
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-09 23:45:27 +10:00