Ren Erthilo
7cb6114eff
TG: Steel renamed to plasteel.
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Having more than 100 burn damage and being dead now makes you a husk. r2925
Author: uporotiy
2012-04-09 17:15:57 +01:00
Ren Erthilo
5f54641c82
TG: - Welding shards while on top of a stack of glass (with less than 50 sheets) now
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adds the produced glass to the stack.
- Some runtime fixes r2919 Author: quartz235
2012-04-09 15:06:03 +01:00
Ren Erthilo
4a39151e9e
TG: Renamed the prisoner computer's file to prisoner and added a sanity check.
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The singularity is now able to eat things like signs and chameleon projectors'
projections.
A few other misc runtime fixes. r2916
2012-04-09 13:28:45 +01:00
Ren Erthilo
73f2c98e76
TG: Chemical Implant now correctly reads 15 Units. r2915
2012-04-09 12:55:22 +01:00
Albert Iordache
0f592970b9
Fixed a death implant-related runtime error
2012-04-08 21:09:09 +03:00
Ren Erthilo
9c0ff3844b
Readds remote control links to air alarms. Fixes implant messages. Reduce PDA flashlight range.
2012-04-08 08:21:04 +01:00
Travis Whitehead
fa1b9855d3
Added game kit to crew quarters + Fixed genetics inner shutters
2012-04-08 09:22:14 +03:00
SkyMarshal
5b3ad2a925
Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness.
2012-04-05 21:55:41 -07:00
Ren Erthilo
ebebfaabb3
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
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Conflicts:
code/modules/mob/mob_defines.dm
2012-04-04 20:19:23 +01:00
CIB
0e4690938b
Merge pull request #786 from SkyMarshal/Airlocks
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Adds dismemberment to Tajarans and Monkeys. Added some sanity checks to prevent people from punching you when they are missing hands. Fixed more wound stuff. Some examine fixes.
2012-04-04 05:21:54 -07:00
Ren Erthilo
478a462e3a
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
2012-04-03 19:42:41 +01:00
SkyMarshal
5b20f6a2fd
Adds dismemberment to Tajarans and Monkeys. Added some sanity checks to prevent you from punching you when they are missing hands. Fixed more wound stuff. Some examine fixes. Adds a hasorgans proc which checks if the given argument is a mob with organs. Fixed pathing for guncode.
2012-04-02 19:44:43 -07:00
Ren Erthilo
5829378d8a
Merge branch 'master' of github.com:Erthilo/Baystation12
2012-04-02 02:53:57 +01:00
Ren Erthilo
af9a80cce4
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
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Conflicts:
code/modules/mob/mob_defines.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/obj/storage.dmi
maps/tgstation.2.0.8.dmm
2012-04-02 00:37:54 +01:00
Ren Erthilo
b9e03234ea
Added unique CE space suit to engineering. Added notice boards to many areas. Adds patient gowns to patient's closets. Fixes to chef's apron and suit names.
2012-04-01 07:30:33 +01:00
SkyMarshal
cd4a82a90b
Fixes for the fingerprint runtimes, other runtimes, the new damage system, and the new objective system, to reduce the super hard objectives.
2012-03-31 22:01:21 -07:00
SkyMarshal
a90173c628
Part one of bugfixes for the new damage system.
2012-03-31 22:01:21 -07:00
Ren Erthilo
4c8d454a45
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-03-30 23:58:50 +01:00
Ren Erthilo
ae57f8db64
Merging SkyMarshal's stuff.
2012-03-30 16:26:04 +01:00
Ren Erthilo
7cf7c7775a
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
2012-03-30 06:18:37 +01:00
Ren Erthilo
16fcbbc3b3
Fixed metroids being slipped and stepping in glass shards. Wearing a suit with shoes now protect from glass shards. Surgery can now be done on roller beds, and doing it on normal tables has a slightly higher chance of working.
2012-03-30 05:57:30 +01:00
SkyMarshal
08a060501b
Merged in Erthilo's stuff.
2012-03-29 21:11:17 -07:00
Ren Erthilo
4a0236734b
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-03-30 04:50:06 +01:00
SkyMarshal
0c34286018
Fixes errors from last commit.
2012-03-29 20:44:11 -07:00
SkyMarshal
61820bc5ec
Final commit of the examine/damage overhaul.
2012-03-29 20:44:10 -07:00
SkyMarshal
01d2d5f339
WIP bloodloss and scaring system.
2012-03-29 20:42:08 -07:00
Ren Erthilo
6952bef874
Reverting disabilities, headsets, murder sydie pack, photo removal, isbreathing and internals.
2012-03-30 04:19:22 +01:00
Albert Iordache
159fd0bfc9
Fixed a runtime error related to the group_multiplier of an air mixture being 0
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In certain cases, zones would be emptied completely of turfs, thereby causing division by zero errors in FEA due to operations involving group_multiplier.
2012-03-29 23:45:48 +03:00
Ren Erthilo
63c027aca9
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
2012-03-29 08:37:47 +01:00
Ren Erthilo
da7244abda
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-03-28 22:25:07 +01:00
Ren Erthilo
bbc40f27ee
Some merge fixes, changed Malf laws to regular AI ones, changes for the AI and Cyborgs hints, and an actual fix for implanting rev heads.
2012-03-28 03:45:36 +01:00
Mloc
5f57b7e57d
Merge pull request #755 from CIB/master
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Bugfix to swinging
2012-03-27 13:13:16 -07:00
cib
a322e2ba7c
Fixed self-murdering with heavy blunt objects.
2012-03-27 08:30:38 -08:00
Ren Erthilo
77636ce696
TG: Fixed issue 287 , 290, 291
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-Cutting/restoring cameras now leaves a print
-building certain overly-abused griff items leaves prints
-grenade launcher no longer shoots your face if you try to backpack it
Chameleon projector movement speed is now based on temperature
Added add_hiddenprint(mob) proc
it's like add_fingerprint but only adds to fingerprintshidden isn't that neat? r2898
2012-03-27 05:57:51 +01:00
Ren Erthilo
dd2b3cc816
TG: Added two new variables, "canstun" and "canweaken". They can be modified in
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runtime to prevent mobs from ever being weakened and stunned by
tasers/batons/electrified doors.
Xenos are immune to stunning and weakening. This basically means you cannot run
up to a xeno and shoot them with a taser and game over. This makes them a lot
more dangerous. To compensate, I've added in a xeno-exclusive variable
controlling movement delay addition. When a xeno is stunned, its movement speed
goes down. The speed is recovered in the life() proc.
Modifications to critter.dmi (manhacks). Added a new lighting icon, floor
lights. Possible implementation later. r2886
2012-03-26 23:51:00 +01:00
Ren Erthilo
8d03d460aa
TG: Moved a batch of unchecked and a few unused files into the unused folder.
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Remember if your scrolling though the list and something is unchecked it should
almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines. r2868
Also added a bunch of files I forgot.
2012-03-26 23:01:03 +01:00
Ren Erthilo
470d767369
Reverting registered_name change. Reverting area name changes. Reverts Plasma Steel and object changes.
2012-03-26 15:47:39 +01:00
Ren Erthilo
024f1abd2a
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-03-26 03:25:00 +01:00
Ren Erthilo
089e844be9
A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
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* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
2012-03-26 03:16:01 +01:00
SkyMarshal
879f8c941a
Portalathe fix, Magboots + airflow fix, Fix for the "MODE" job, fixed removing gravity catapult, fixed death alarms prematurely detonating.
2012-03-25 15:33:14 -07:00
Albert Iordache
7488bb6aa8
Merge pull request #730 from CIB/master
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Swing attack and Skill System updates
2012-03-25 00:48:49 -07:00
SkyMarshal
5c0ddb031d
Merge pull request #738 from Erthilo/master
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Adds alternate CMO labcoat, engineering crates need proper access, test code for implant only taser firing, changes to overdose, and more bugfixes
2012-03-24 18:04:03 -07:00
SkyMarshal
f45aff1bae
Chameleon Jumpsuit now has armor, space tiles now get generated faster, fixed fingerprint runtime, optimized autosay, fixed crates + package wrappers, retired admins are no longer spammed, can now click through blindness, packages and evidence bag contents now count toward traitor objectives, stunning and such stops you instantly, guncode improvements.
2012-03-24 17:21:31 -07:00
Ren Erthilo
c4090c0d3d
Added alternate CMO labcoat which is slightly less blue. Also some test code for implant only weapons, not implemented.
2012-03-23 20:15:24 +00:00
Ren Erthilo
0b71f0337c
Small fix for implanting head revs
2012-03-23 03:26:32 +00:00
cib
7ee2b8f79e
Added a swing mechanic.
2012-03-22 14:53:29 -08:00
Ren Erthilo
176ed8f3ea
Adds facial reconstruction surgery. Config change for custom items.
2012-03-22 20:41:09 +00:00
Mloc
749b412093
Merge pull request #726 from CIB/master
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Alcohol fixes, also more, see commit messages
2012-03-22 05:15:51 -07:00
cib
42e21b3447
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-03-21 20:10:26 -08:00
cib
f041bc7063
Rebalance of the melee damage system.
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- Heavy objects now take longer to swing and deal more damage.
- A hit to the head is more likely to knock you out.
- A hit to the torso with a heavy object is more likely to knock you down.
2012-03-21 20:10:13 -08:00