Commit Graph

3474 Commits

Author SHA1 Message Date
Chinsky
6393cb15d8 Merge pull request #5332 from mwerezak/wound-infections
Gives the suit coolers a proper process() proc
2014-06-24 05:32:47 +04:00
Mloc-Argent
a33cb7272b Merge remote-tracking branch 'upstream/master' into dev 2014-06-23 20:57:47 +01:00
mwerezak
6b3c130702 Removes dynamic proc call 2014-06-23 10:55:03 -04:00
Zuhayr
a6f64ccd9c Merge pull request #5330 from mwerezak/emergency-shuttle
Updates emergency shuttle controller to use shuttle datums
2014-06-23 21:19:36 +09:30
mwerezak
67d5d56a12 Gives the suit coolers a proper process() proc 2014-06-23 02:31:36 -04:00
mwerezak
1c91b2984d Supply controller now holds a ref to it's shuttle
Instead of having to look it up every time.
2014-06-22 14:18:52 -04:00
Chinsky
7e56df8689 Merge pull request #5308 from mwerezak/wound-infections
Re-enables infections, implements a wound infection system, improves body temperatures
2014-06-22 22:04:25 +04:00
Zuhayr
65013ac5a1 Merge pull request #5325 from mwerezak/temperature-expose
Fixes FEA temperature_expose() being used instead of ZAS fire_act().
2014-06-23 00:19:15 +09:30
Zuhayr
1cfb9b6ea1 Merge branch 'master' of https://github.com/Zuhayr/Baystation12 into dev 2014-06-22 21:58:46 +09:30
Zuhayr
183ee20ab6 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-06-22 21:58:30 +09:30
Zuhayr
bb8951a53c Makes forks usable. 2014-06-22 21:49:55 +09:30
Mloc
af60005aad Merge pull request #5317 from comma/master
Couple o fixes
2014-06-22 11:13:29 +01:00
mwerezak
37e63dfcb0 Fixes FEA temperature_expose() being used...
...instead of ZAS fire_act().
2014-06-22 00:13:22 -04:00
mwerezak
5bd975850a Less terrible sprite for suit cooling device
Also adds a few of them to EVA storage.
2014-06-21 20:41:29 -04:00
mwerezak
9528557573 IPCs actually take heat damage from temperature now
Also fixes the healthanalyzer still not scanning IPCs properly (scanning
them when it shouldn't)
2014-06-21 16:58:20 -04:00
mwerezak
b9fa433087 Adds suit cooling device
Also:

Breathing in hot/cold air will affect your body temperature.
Fixes old body temperature stabilization code not working.
Thermometer icon now adjusts based on species.
Reduced BODYTEMP_AUTORECOVERY_MINIMUM to a less ridiculous value.
2014-06-21 16:53:18 -04:00
mwerezak
0c060d144b IPCs now need to be scanned with a robotanalyzer 2014-06-21 11:08:09 -04:00
Ccomp5950
68d01b00ab Merge pull request #5297 from comma/fancy
Nextgen lights
2014-06-20 20:30:11 -05:00
mwerezak
cf5ff7e992 Body temperature fixes and updates
Body temperature regulation is now based on species, and environmental
temperature now respects the air density when affecting living/humans.
This also fixes some bugs with heat/cold protection handling and
improves the way synthetic species body temperatures are handled to be
much more logical.

IPCs always gain temperature but cool down because of their environment.
When the heat transfer to the environment is reduced because of the lack
of air, this will cause IPCs to heat up.

As well, having an infection will increase your body temperature, and
body scanners now detect infections.
2014-06-20 18:18:02 -04:00
Mloc-Argent
dd7f0dac0e Merge remote-tracking branch 'upstream/master' into dev
Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/machinery/computer/card.dm
	code/modules/mob/living/say.dm
2014-06-20 22:02:40 +01:00
Chinsky
b7832f862a Fixes #5311 2014-06-21 00:58:31 +04:00
Zuhayr
33fa88e27a Merge pull request #5309 from mwerezak/flashbang
Fixes #5186
2014-06-20 21:23:34 +09:30
Chinsky
78142a7cc2 Merge pull request #5276 from caelaislinn/xenoarchaeology
Xenoarchaeology
2014-06-20 14:41:25 +04:00
Cael Aislinn
f02e6fdd45 rework talking items and re-enable them, made xenoarch boxes have a variable internal size, added three new eldritch xenoarch finds (poltergeist mask, vampiric statuette, endless replenishing container)
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2014-06-20 18:42:25 +10:00
mwerezak
25e333a39b Fixes #5186 2014-06-20 02:48:12 -04:00
Chinsky
6f6cf57a93 Merge pull request #5277 from Jarcolr/dev
Adds paths for therapy dolls from #2731
2014-06-20 09:02:03 +04:00
Hubblenaut
8a4739197e Merge branch 'backup' into medical 2014-06-19 15:36:28 +02:00
mwerezak
e46c3c8834 Renames supply controller global var
Renamed from 'supply_shuttle' to 'supply_controller'
2014-06-18 19:37:46 -04:00
mwerezak
462593f0b5 Adds supply shuttle datum 2014-06-18 19:37:30 -04:00
Hubblenaut
909c2d44a9 Removes medical belts from lockers 2014-06-18 22:35:56 +02:00
Chinsky
2396c6d882 Nextgen lighting #2: Lights
Can paint light tubes and bulbs with paint and stick in sockets to get colored lights.
2014-06-18 20:38:33 +04:00
Chinsky
fc73c8de22 Changes paint tile coloring to use color var, less icon procs. 2014-06-18 20:20:18 +04:00
Boop
4b7a8610b8 Fix latex gloves box not having the right sprite 2014-06-18 13:32:10 +01:00
Zuhayr
342bee81d4 Merge pull request #5284 from boopcat/happydrones
more fixes!
2014-06-18 08:58:00 +09:30
Boop
a903e400dd Fixes #5088
also fixes more runtimes that mloc gave me
2014-06-17 20:35:48 +01:00
Chinsky
be95e54e43 Merge branch 'master' into dev
Conflicts:
	code/defines/obj/weapon.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/living/silicon/say.dm
	icons/mob/uniform.dmi
	maps/tgstation2.dmm
2014-06-17 16:16:44 +04:00
Jarcolr
5d2bba3434 Adds paths for therapy dolls
http://puu.sh/9xlQu/53016923a6.dmi for the dolls that are already in the
code but unused.
2014-06-17 14:53:18 +03:00
Chinsky
dd4a937ca9 Merge pull request #5275 from GinjaNinja32/lighters
Fixes cheap lighters burning body parts other than the hands they're being held in
2014-06-17 14:43:24 +04:00
Chinsky
1ca6a54d3a Merge pull request #5265 from mwerezak/wound-fixes
Fixes the wounding system
2014-06-17 14:41:22 +04:00
GinjaNinja32
fcdd0198c0 Fix lighter burning random body parts 2014-06-17 04:50:14 +01:00
mwerezak
6dee9cf65d Adds sharp and edge flags to appropriate items
Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.
2014-06-16 13:26:44 -04:00
mwerezak
1b33ca943d Separates the sharp flag into edge and sharp
Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.

Also separates is_sharp, has_edge, and can_puncture.
2014-06-15 20:25:39 -04:00
Zuhayr
5ad652e90c Fixes #5195 2014-06-14 18:48:13 +09:30
Zuhayr
80db3a284b Merge pull request #5216 from Loganbacca/trainmerge
Cargo Trains
2014-06-14 17:13:55 +09:30
Chinsky
6d432d8e9d Merge pull request #5219 from Zuhayr/autolathe
Autolathe rewrite.
2014-06-12 20:28:44 +04:00
Zuhayr
0722775bda Merge pull request #5207 from mwerezak/get_turf_loc-cleanup
Cleans up get_turf_loc()
2014-06-12 18:13:01 +09:30
Zuhayr
136ccc347b Merge with dev. 2014-06-12 01:14:40 +09:30
Chinsky
1f7a9355f8 Merge pull request #5212 from faerindel/hydro_refactor
Hydroponics refactor, part 1: Files.
2014-06-11 13:30:51 +04:00
Zuhayr
4ee8f56c29 Merged master to dev, manually fixed merge issues in map, may be some left. 2014-06-11 18:11:41 +09:30
igalan
eee72ce802 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into hydro_refactor 2014-06-11 03:45:00 +01:00