Commit Graph

18004 Commits

Author SHA1 Message Date
Neerti
96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00
PrismaticGynoid
10b2cc7eef Multiple loadout slots (#4530)
* Multiple loadout slots

Ported from Bay. Each character can have 3 (number can be overridden by config) loadout slots. This way, you can have different outfits for different situations without needing to have a separate character slot or edit your loadout every time.

Tested here, works as intended. The current loadout is set as slot 1, so you don't need to worry about remaking it. This also ports the to_file and from_file macros to make it work, I'm assuming they could later be used elsewhere as well.

* Log of Changing
2018-01-14 14:47:47 -06:00
Spades
b441ccd6e3 9mm pistol updates (#4480)
* These aren't supposed to be here!!

* Adds new Security pistol and large capacity magazines

* Removes new pistol from Security spawns

* Removed references of Beretta because it's not one
2018-01-14 14:45:15 -06:00
Neerti
d0d6689263 Web Shuttle Update
Adds autopilot functionality for shuttle one and shuttle two. It can be enabled and disabled by the flight computer.
Autopilot is active by default on both shuttles. The shuttle waits for two minutes when it reaches the outpost or station, except for the first flight, where it waits for about ten minutes, which should be plenty of time for people to get on and for the pilot to turn it off if one exists.
Adds renaming feature to all shuttles.
Ports /tg/'s 'shuttle warning' effect, which adds a bunch of blue circles where a ship is about to land, which should prevent surprise shuttle crushes if paying attention.
Flight times for all routes are cut in half to act as the bonus for flying manually. Automatic flight takes twice as long, and so it will take the current amount of time.
Makes Ninja shuttle faster because Nippen steal.
Does some cleanup with temporary effects.
2018-01-14 14:03:58 -05:00
Neerti
20062a5fd2 Merge pull request #4528 from Atermonera/int_gps
Adds gps units to borgs
2018-01-14 11:53:09 -05:00
Neerti
cd298b1575 Merge pull request #4526 from Mechoid/Now_Those_Are_Knoifes
Knife refactor and minor changes regarding.
2018-01-14 01:33:39 -05:00
Neerti
d28443826f Merge pull request #4525 from VOREStation/vplk-maploader
Fixes #4522 - Make maploader correctly read lists of numbers, paths, etc
2018-01-14 01:33:14 -05:00
Leshana
0e6f2fcb09 Make Singulo Stable Again (#4521)
* Make Singulo Stable Again

* Prevents emitter beam effects from being pulled by singulo.  Now watch them hit the field gens.
* Prevent singulo from consuming the PA particle effects.  It already gets fed by impact, don't try to eat them.
* Improve the Setup Singularity debug verb to do more better setup (including PA)
* Fix the energy dissipation values so that singularity does not just keep on growing even when setup properly.

* Enhance singularity proc/eat()

* Use `var/simulated` as a more generic way to ignore lighting overlays etc
* Remove redundant code in the rest of the proc body.
* Slight optimization: avoiding typecheck in loop over return from orange()
2018-01-13 21:43:32 -06:00
Neerti
5eb8289312 Fixes Reactive Spines Blob Invincibility
Reactive Spines blob should be able to be damaged once more.
2018-01-13 22:12:58 -05:00
Leshana
7e4b5901ec Ports the Paradise rewrite of TG rewrite of the Beam() proc
* New proc is more efficient and also supports:
- Multiple simultaneous beams from the same source.
- Doesn't block the thread while the beam is on.
2018-01-13 18:34:33 -05:00
Mechoid
ff02218ccb Hatchets - > Machete subtype. 2018-01-12 21:21:18 -08:00
atermonera
511f0a344b Adds gps units to borgs 2018-01-12 19:57:06 -08:00
Mechoid
5efc484595 Makes knives all knives. 2018-01-12 18:02:07 -08:00
Leshana
9d08175078 Fixes #4522 - Make maploader correctly read lists of numbers, paths, etc.
* For non-assoc lists every value was being read as a string.   For vars like "access_req" this is bad - it doesn't work.  Therefore we add support for lists of numbers.
* While I'm here, might as well add support for non-string keys of associative lists too, since that's required by things like vending machines.
2018-01-12 19:45:34 -05:00
Anewbe
4c17f28cd0 Merge pull request #4519 from Neerti/12/15/2017_berserking
Adds Berserk
2018-01-11 20:57:50 -06:00
Anewbe
738da41cc6 Merge pull request #4513 from Mechoid/Plastic-Printing
Research Machines can use Plastic and Osmium
2018-01-11 16:20:40 -06:00
Anewbe
0a6ffa6b11 Merge pull request #4508 from PrismaticGynoid/economicstatus
Replaces NT Relation with Economic Status
2018-01-11 11:59:48 -06:00
Neerti
cca2cc5a23 Adds Berserk 2018-01-11 01:35:14 -05:00
Neerti
613c5984ee Merge pull request #4510 from Cyantime/varient
Fixes 'varient'
2018-01-10 18:36:15 -05:00
Neerti
0ce8d465f2 Merge pull request #4515 from Mechoid/Promethean_Infection_Fix
Adds a species flag for preventing infections. Added to Prometheans and Xenos.
2018-01-10 18:36:01 -05:00
Mechoid
34f2fb2f42 Adds NO_INFECT to the base Xeno species. 2018-01-09 20:18:58 -08:00
Mechoid
91be171f62 Adds a species flag for preventing infections, akin to IS_PLANT, without its other traits. 2018-01-09 12:42:20 -08:00
Leshana
7cb2555dc7 Updates misc atmospherics machinery init and destroy.
Fixes Destroy() proc on zpipes and cryo cells gets rid of a `loc = X`
Updates remaining atmos machinery to use atmos_init
Fixes area atmos computer to use initialize() instead of spawn-in-New
2018-01-09 15:23:17 -05:00
Mechoid
2145b0371c Allows circuit printers, protolathes, mech fabricators, and prosthetic fabricators to store and use plastic and osmium sheets. No blueprints currently use either, however. 2018-01-08 21:25:52 -08:00
Cyantime
36f8c56537 Fixes 'varient' 2018-01-08 16:42:20 -05:00
Cyantime
46c99cca03 Improves medibot speaker switch 2018-01-07 22:09:43 -05:00
PrismaticGynoid
5ffb0ee7e7 Replaces NT Relation with Economic Status
Because starting money is pretty much all it affects, anyway. Instead of just being used to measure NT's opinion of you, you now choose income categories to fall under. This still affects how much money you start with, with the highest category giving a 1.3x modifier, but the lowest has been lowered to 0.5 times. Now you can start with even less money than before.

Currently doesn't change the "this person might be willing to help you" message for traitors, but it would be easy to do something different with that if requested.
2018-01-07 14:12:10 -08:00
Cameron653
898871e680 Update reagents.dm 2018-01-07 06:05:33 -05:00
Cyantime
af8cec54ab Fixes gravekeeper module wood synth, fixes typo in gravekeeper lawset (#4506)
* Fixes gravekeeper module wood synth, fixes typo

* Gives the grave gripper a name
2018-01-06 20:20:01 -06:00
Leshana
224fe42e77 Prepare Atmospherics Machinery for SSatoms (#4501)
* to_chat() replacement.

* Revert calling target.init_dir() before connecting.

* This change was added in https://github.com/PolarisSS13/Polaris/pull/3775 to counteract `dir` not being set prior to New() for dynamically loaded maps.  The root cause was /atom/New() not calling _preloader.load().  Undoing the change now that /atom/New() is fixed.
* The addition of the init_dir() proc itself however, is useful, because there ARE other times some atmos machinery will want to re-initialize its dir, specifically whenever it is rotated.
* init_dir() must be called in the constructor of all atmospherics machines capable of connecting to another.   Since it has to happen for ALL machines, lets move that call to /obj/machinery/atmospherics/New()

* Rename /obj/machinery/atmospherics initialize() to atmos_init()

* These days `initialize()` is used to handle general object initialization that is moved outside of New().  The node connection discovery of atmos machinery needs to happen after all that, and so needs to be in a separate proc.
* Make sure to actually call atmos_init during system startup.
2018-01-06 10:52:56 -06:00
Cameron653
afaa89ff26 Makes alcohol have effects when injected. (#4471)
* Makes alcohol have effects when injected into veins

* Makes Ethyl work on it when in bloodstream.

Should work this way.

* No nutrition
2018-01-06 00:04:49 -05:00
Anewbe
2b2a5dc565 Merge pull request #4503 from Neerti/1/1/2018_bonfires
Adds Bonfires
2018-01-05 13:36:19 -05:00
Neerti
42a421e8e1 Adds Bonfires 2018-01-05 02:35:19 -05:00
Leshana
4906d5ca83 Fix exploit allowing choosing unlimited languages on character setup.
* Checks list length after input() returns so you can't cheese it.
* Sanitizes list to proper length so existing characters over the limit will be fixed.
2018-01-04 20:52:35 -05:00
Neerti
58a8e6a066 Merge pull request #4499 from Neerti/1/3/2018_why
Fixes Exploit with Power Tools
2018-01-03 15:50:02 -05:00
Neerti
5a0a04d2dd Fixes Exploit with Power Tools 2018-01-03 15:40:43 -05:00
Neerti
9ab7c0bf0c Merge pull request #4470 from VOREStation/vplk-ss-machines
Convert machinery controller to StonedMC subsystem
2018-01-02 23:21:47 -05:00
Neerti
d7b5cca562 Merge pull request #4496 from Atermonera/admin_dsay
Admins can see dsay again
2018-01-02 23:20:39 -05:00
Atermonera
3210625822 Admins can see dsay again 2018-01-02 17:11:50 -08:00
Atermonera
c9941e2450 S&R loadout spacing (#4486)
* Revert "Update #3? 4?"

* Revert "Revert "Update #3? 4?""

* Adds the disabled mech tools.

* indentation

* S&R is inline w/ explorer roles in char setup
2018-01-02 20:04:32 -05:00
Anewbe
2f84a7dc95 Merge pull request #4489 from VOREStation/qdel-hints-gen5
Additional Destroy proc fixes
2018-01-02 20:04:02 -05:00
Anewbe
f46dabddc0 Merge pull request #4494 from VOREStation/vplk-small-fixes
Fix runtimes in MouseDrop when dragging out of the screen
2018-01-02 20:03:47 -05:00
Anewbe
ae5bc40a53 Merge pull request #4483 from Verkister/smoothlimbs
Eliminates one possible culprit behind dismemberment crashes.
2018-01-02 20:02:48 -05:00
Anewbe
1f22838bcc Merge pull request #4482 from Neerti/1/1/2018_rainbow_slime_fix
Rainbow Slime Extracts No Longer Make Wild Slimes
2018-01-02 20:01:38 -05:00
Neerti
259b0a6702 Merge pull request #4465 from VOREStation/pol-railguns
Tweak out-of-ammo behavior on railguns
2018-01-02 03:19:23 -05:00
Neerti
0a147678e5 Merge pull request #4477 from Cyantime/mechpipe
Bars mechs from entering disposal chutes.
2018-01-02 03:16:50 -05:00
MarinaGryphon
3f98312535 Ports hoists, as well as some macros, from Aurorastation. (#4451)
* Ports hoists.

* Ports use_check
2018-01-01 12:17:35 -08:00
Verkister
2c02938b1b Update organ_external.dm 2018-01-01 18:49:22 +02:00
Verkister
a6d45cf39a Eliminates one possible culprit behind dismemberment crashes.
-Okay so. The dismemberment related crashing has decreased in the mob icon cache related cases, but another circumstance has been revealed pointing towards the severed limbs themselves.
-(Someone got splattered yesterday downstream and nuked half server into chain crashing)
-Anyhow. I personally had completely forgotten to update my client last year from an awfully outdated pre-PIXEL_SCALING version, but I happened to do it way after people began crashing and cannot remember encountering a single crash from the before time.
-Which led to a theory that our poor little Byond simply has trouble adjusting to fresh features and occasionally gets overwhelmed by the task of tossing around a bunch of severed limbs inheriting their owner's visual properties while also having to randomly rotate each one.
-This thing just disables pixel scaling from severed limbs upon dismemberment.
-Because of the evil nature of the bug unpredictably manifesting in action and often leaves some witnesses un-crashed, I have no proof if this helps anything but I'll just toss it up and see if it sticks.
2018-01-01 18:40:48 +02:00
Neerti
41137eeedb Rainbow Slime Extracts No Longer Make Wild Slimes
Also renames wild slime to feral slime.
2018-01-01 08:20:55 -05:00