Commit Graph

18004 Commits

Author SHA1 Message Date
Cyantime
c0a446d106 Mechs don't fit in disposal chutes 2017-12-31 17:17:23 -05:00
mistyLuminescence
c443875898 Dropper and bloodpack improvements (#4453)
*Droppers transfer fractions adding to 1

*IV packs can be relabeled
2017-12-31 11:49:20 -08:00
Neerti
3ee3173a9f Merge pull request #4449 from Verkister/sleeby
Enables rest icons for simplemobs that have them.
2017-12-31 07:30:09 -05:00
Leshana
064f2fe9ca Additional types which need Destroy to return qdel hints (and other Destroy fixes) 2017-12-30 16:02:27 -05:00
Leshana
31a46e183b Fix runtimes in MouseDrop when dragging out of the screen
* MouseDrop()'s over_object may be null if dropping over a stat panel or over other empty space. Fix runtimes from assuming it is not null.
* Fixes Runtime in clothing_accessories.dm,54: Cannot read null.name
* Fixes Runtime in evidencebag.dm,21: Cannot read null.loc
2017-12-30 11:26:41 -05:00
Belsima
ff35fe9f56 Adds the disabled mech tools. (#4445)
* Adds the disabled mech tools.
2017-12-29 21:44:04 -08:00
Mechoid
3eb479b85f Merge pull request #4468 from Neerti/12/29/2017_the_resource_war
Might Fix Resource Lag
2017-12-29 18:05:42 -08:00
Leshana
a1734c97e9 Moved makepowernets() into SSmachines initialization proc. 2017-12-29 15:32:06 -05:00
Leshana
a97a574278 Transformed the machinery processor into an StonedMC subsystem
* This is PHASE 1 of a multi-phase conversion.  In this first phase we implement the subsystem, but leave it processing the existing global list variables.  In the next phase we will switch to use datum variables in the subsystem.  The main reason for splitting into two phases is ease of code review; change the meaningful code without the hundreds of machines -> SSmachines.machinery substitutions.
* We did declare macros for adding/removing things to the processing lists, and convert everywhere to use the macros.
* Added var/is_processing to /datum to keep track of whether an instance is already in a processing list (prevents it being in the list twice!) and also debugging, making sure its not in two lists etc.
* NOTE: The global machines list is **no longer sorted** for performance reasons.  As far as I know, the only module that actually ever cared was cameras.   Our camera system already handles its own sorting in the cameranets anyway, so it should no longer be needed.
2017-12-29 15:31:59 -05:00
Neerti
3c2dac2e01 Merge pull request #4463 from VOREStation/bay-tg-mc-update
Port /tg Master Controller & Garbage Collection Enhancements
2017-12-29 11:20:11 -05:00
Neerti
68a4ea95ba Might Fix Resource Lag
Removes the dynamic setting of preload_rsc, because BYOND does not appear to respect it if it's not compiled in, and the dynamic nature of it is unused to my knowledge. If you need to change it, you can change a define in _compile_options.dm
This should now properly set it to '1', which should load all the resources at once, which might make some significant slowdown when first connecting, but should be preferable to constantly getting mini-lags when moving to new areas or hearing new sounds (like when getting shot at!).
2017-12-29 03:58:25 -05:00
Neerti
1c5bd19ca2 Fixes Welding
Welding in a RIG/spacesuit is currently broken. This PR fixes it. It was broken for two reasons.
First, the proc to get flash protection assumed the RIG was a clothing item, and as such thought it had variables it doesn't. So it would runtime.
Second, spacesuit helmets lost their flash protection for some reason. This has been reversed.
2017-12-29 01:51:37 -05:00
Arokha Sieyes
53372f4317 Tweak out-of-ammo behavior on railguns
I personally like to imagine we live in a world where 'eject' is not a synonym for 'annihilate'.

Just makes the sound the railguns play when empty be a var, and makes them ACTUALLY eject the magazine instead of just deleting it (copypaste error probably, from the magnetic type, which does that).
2017-12-28 18:02:43 -05:00
Leshana
5ebcc92645 Port /tg garbage collection tweaks and statistics improvements
https://github.com/tgstation/tgstation/pull/30118 - Garbage collection tweaks and refactors.
https://github.com/tgstation/tgstation/pull/32022 - Find references fix.
2017-12-27 21:45:37 -05:00
Leshana
a435d73450 Ports /tg controller optimizations
https://github.com/tgstation/tgstation/pull/31092 - Fixes subsystems not returning a qdel hint
https://github.com/tgstation/tgstation/pull/31494 - In which the stoner one gets stoned and tries to address tick contention... again
https://github.com/tgstation/tgstation/pull/31950 - Removes an empty New()
https://github.com/tgstation/tgstation/pull/31951 - Logs subsystem shutdowns
2017-12-27 21:19:55 -05:00
Leshana
00a00bb1c8 Use mutable_appearance for HUD health overlays.
This improves the issue of player mobs using excessive CPU every Life() tick.
* Testing determined the worst performance was actually the manipulation of the "healths" HUD doll's overlays.
* Switching to using a mutable_appearance helps quite a bit for little effort.
2017-12-26 17:07:10 -05:00
BothNevarBackwards
4540f770d4 Lots of species stuff ported from Baystation (#4442)
* Ports species based footprints from bay
- https://github.com/Baystation12/Baystation12/pull/17935
- https://i.imgur.com/ojAU373.png
- Unathi use claw on right
- Taj and tesh use paw in center

* Flash stuff glasses protection things

* Flash stuff actual thing

* Organ mult thingy

* Floaty eyes and cloak setup

* Species falling
2017-12-26 14:28:21 -05:00
Anewbe
ddbf7138d9 Merge pull request #4455 from Woodratt/12242017_SCadditions_WR
SC Stupid Sized Map Update
2017-12-26 13:16:46 -05:00
Atermonera
c8f6ef9e9f Merge branch 'master' into VR_Avatar 2017-12-24 15:50:21 -08:00
Atermonera
34dd521fb8 VR mobs can toggle opaque/translucent appearance 2017-12-24 15:42:13 -08:00
Woodratt
ed9395e58f SC Stupid Sized Map Update
Or how Woodrat spent too long on something that was supposed to be simple.

- Addition of a Explorer Radio Channel and headsets.
- Explorers and Search and Rescue job slots added
- Adjustments to the pilot job including getting rid of the flatcap
- Map fixes, adjustments, (including signs pointing to cryo) planetside side map additions splitting up of the wilderness into two area sections
- Disabled lighting on the arrivals shuttle area once it is docked with the station, should help with the whole issue of lighting bugging out and having dark space
- Fixed EMS jacket missing icons
- Fixed Research signs being missing for some reason, addition of directional signs for cryo
- Addition of a Search and Rescue Winter coat
- Probably a dozen other small bug fixes I forgot, and bug additions

Tested, seems fine. At least in short tests.
2017-12-24 07:04:34 -08:00
mistyLuminescence
c986d57c34 Med Pill Blue Pill (#4404)
* Fixes 4412
* Rebalanced medical gear spawns
* Pill bottle code touched up
2017-12-23 14:45:24 -08:00
MarinaGryphon
828b927a4d You can now remove card decks from containers. (#4452)
* You can now remove card decks from containers.

* Typecasting.

* Conditional fixes.
2017-12-22 19:33:13 -06:00
Verkister
6789835276 Enables rest icons for simplemobs that have them.
-Mostly just cats and xenos for now.
2017-12-18 10:05:35 +02:00
mistyLuminescence
9a86b05471 Grind up some more stuff! (#4423)
*More types of sheets can be ground up in a grinder
2017-12-17 13:43:10 -08:00
Verkister
d83b142603 More missed limb icon null checks.
-Should probably decrease crashing even further.
2017-12-17 14:32:58 +02:00
Cameron653
91df60a30d Makes galoshes shockproof 2017-12-15 19:37:56 -05:00
Atermonera
32e9e0a602 Merge pull request #4201 from Anewbe/necrosis_surgery
Surgery updates
2017-12-13 19:57:06 -08:00
Anewbe
3b89c5e320 Merge pull request #4384 from Belsima/maid
Adds maid bonnet, more hair pins, and adds maid uniform to locker.
2017-12-12 19:51:35 -06:00
Anewbe
c0615e47cf Merge pull request #4437 from Belsima/whatifgammer
more grammer
2017-12-12 19:31:06 -06:00
Anewbe
393144068e Merge pull request #4427 from MisterLayne/fear_of_needles
Trypanohpobia
2017-12-12 19:30:01 -06:00
Anewbe
f32361350b Merge pull request #4432 from Atermonera/VR_Exit
Moves Exit VR verb to avatars
2017-12-12 19:27:29 -06:00
Neerti
1066e14790 Merge pull request #4422 from Anewbe/utilities
Removes the military clothing from the loadout, repaths things
2017-12-12 20:16:33 -05:00
MisterLayne
ccc88ed9d1 Fear the needle (in that person's hand, too). 2017-12-12 16:18:33 -05:00
Belsima
430746d863 more grammer 2017-12-11 20:33:59 -05:00
OrbisAnima
24ceb65752 Port: Metamorphic Glasses (#4428)
* Port: Metamorphic Glasses

Basically, this just adds the old style glasses to the code without
removing anything.

https://imgur.com/eeqjW7c

Glasses can be found in the bar vendor, or can be ordered with the
bar/party supplies like any other glasses.

* Port: Metamorphic Glasses - Fix

Removed the relative path. Tested
2017-12-11 00:52:20 -06:00
SubberTheFabulous
9dbb99b515 Adds yet another FBP, also fixes a little sprite error (#4419)
* Adds new set of cyberlimbs, fixes annoying sprite

* Adds a new set of robolimbs

FOR SOME REASON

* Fixes stuff

i miss things ok

* Update robolimbs.dm

* Update robolimbs.dm
2017-12-11 00:46:51 -06:00
Atermonera
24287a1913 Moves Exit VR verb to avatars 2017-12-10 16:31:27 -08:00
Cameron653
be59b4cbff Fixes Cerulean slime enhancer
How did nobody stumble over this since the rework
2017-12-10 00:04:38 -05:00
Mewchild
e97b301838 Take two. New drinks (#4259)
* Adds new drinks

Adds many new drinks. Adds bitters, a staple for mixing.

* Fixes errors.

Also shut up travis :c

* Fixes Bitters/Buracao conflict

Makes it so that bitters require water and more enzyme, to avoid a
conflict with Blue Curacao

* Bitters use mint instead of orange

A more elegant solution to my last

* Removes duplicate

Rotgut was defined twice.

* Another duplicate

Mojito got defined twice.

* Adds Cold Front

Cold Front - 1 Iced Coffee, 1 Whiskey, 1 Mint. Lowers body temperature
by a severe amount. (Functionally the opposite of antifreeze)

* Fixes spacing issues

Changes Four Space to Tab indent

* Requested changes

Makes new milkshakes children of milkshake
Lowers Named Bullet slime jelly to 0.25u, down from 2u
Fixes a mismatch in amounts on the mint julep

* Fixed undefined drinks

Defines Mint Julep and Love potion
2017-12-09 16:25:06 -06:00
Neerti
791754b2de Merge pull request #4382 from Anewbe/parachute
Adds parachutes
2017-12-08 20:17:51 -05:00
Anewbe
b1c16837cb Redoes the whole surgery PR 2017-12-08 18:35:50 -06:00
Anewbe
ff1103c7d9 Removes the military clothing from the loadout, repaths things 2017-12-07 21:21:05 -06:00
Mechoid
08ad1c8e64 Merge pull request #4415 from Anewbe/carbine
Changes the Laser Carbine/Rifle
2017-12-07 16:21:22 -08:00
Belsima
ad0ad62cde The game actually clicks when it claims to. (#4403)
* Update paiwire.dm

* Update life.dm

* Update traps.dm

* Update safe.dm

* Update alarm.dm

* Update safe.dm

* Update implant.dm

* Update life.dm

* Update traps.dm

* Update life.dm

* Update safe.dm

* Audible message test
2017-12-07 18:18:01 -06:00
Anewbe
573d3a1bbd Merge branch 'master' of https://github.com/PolarisSS13/Polaris into parachute
# Conflicts:
#	icons/obj/storage.dmi
2017-12-07 17:59:13 -06:00
Layne
4d842c6590 Adds snowballs. (#4414) 2017-12-07 17:51:36 -06:00
Mechoid
820b41575d Adds Mining Drones and a fabricator for them. Hooray amending commits, also. (#4413) 2017-12-07 17:32:26 -06:00
Anewbe
395e7693b4 Merge pull request #4416 from Verkister/patch-1
Makes player simplemobs able to finish off snacks.
2017-12-07 17:29:30 -06:00
MisterLayne
05954a278a K. 2017-12-06 16:14:55 -05:00