* Repaths badges, ribbons, pins and permits to /medal.
* Drakes can now wear pride pins.
* Updates xenofauna map, repaths some accessories.
* Added fence door interaction for drakes (open but not close)
* Adds stasis cages to the Xenofauna lab.
* Corrects some Cynosure badge paths.
* Allows mobs to climb into stasis cages themselves.
* Added lower temperature sensor alarms to xenofauna.
- Allows the Deconstructive Analyzer to destroy items with no tech origin
- Prevents ammo from being deconstructed
- Modifies UI to clue in players that the Analyzer Recycles parts to the protolathe
* Language transfer on brain removal bugfix
Normally, when your brain is removed from your skull, you lose all your languages
This (hopefully) fixes that
* Update code/modules/organs/internal/brain.dm
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Co-authored-by: Spookerton <spkrtn@pm.me>
* fixes very old exploit that we literally just discovered
* this is what i get for speedrunning a bugfix
* reworks material ejection code
* literally it worked fine this is just so github likes it
* Update code/game/machinery/autolathe.dm
Co-authored-by: Atermonera <atermonera@gmail.com>
* Update code/game/machinery/autolathe.dm
Co-authored-by: Atermonera <atermonera@gmail.com>
* code prettiness
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Co-authored-by: Atermonera <atermonera@gmail.com>
* Ports various downstream clothes
* Two dresses by schnayy + more fixes
* Standardize loadout selection lists, var tracked cloaks, stray jacket pixels
* Smol botany update
- Adds the botany belt, capable of holding botany related tools, beakers & bottles as well as the floral somatoray
- Gives spades the ability to dig up plants so we don't have to go full texas chainsaw massacre on them whenever we want to remove one
- Adds botany belts to biogenerators
- Adds 2 and 3 spades to xenobotany and botany, respectively
* Update tray.dm
* Slimes can eat food, decals, dirt, and so on
* Bugfix I found in the course of math
* I think I wrote that as a fallback but I'm not sure
* review fix - tested this and it seems to work