Commit Graph

1366 Commits

Author SHA1 Message Date
Erthilo
835623de13 TG: Added new transfer valve assembly sprites from Baystation 12, and made the
transfer valve update_icon() a lot simpler and more robust.
Revision: r3666
Author: 	 petethegoat
2012-05-29 00:40:25 +01:00
Erthilo
112fb5433e TG: - Some runtime-prevention tweaks so that impatient coders don't just break
everything somewhere down the line.
Revision: r3665
Author: 	 baloh.matevz
2012-05-29 00:33:25 +01:00
Erthilo
7f77c0ec91 TG: - Standardized var definition for RND and radio code (possibly some other stuff)
- Removed all cases (that I saw anyway) of flags being defined by static
numbers.
Revision: r3663
Author: 	 baloh.matevz
2012-05-28 23:37:43 +01:00
Erthilo
9d1e9f8505 TG: (Renames and repaths engineering space suits, does not replace RIG suits)
Replaced engineering rig suits with sexy new environment suits, sprites courtesy
of Baystation 12.
Fixed Erro's backpack derp- backpacks are wearable once again.

Added a obj/structure ex_act(), blob_act(), and meteorhit().

Made gasmasks block visibility of glasses and ears.

Fixed being able to wear plasma tanks on your back.

Fixed the gas mixer sprite not lining up with horizontal pipes correctly.

Removed a bunch of pointless text()s from a few files. I was going to get rid of
all of them, but I gave up after a while. Most of the diffs are this.
Revision: r3662
Author: 	 petethegoat
2012-05-28 23:24:55 +01:00
Erthilo
a7dd312b3e TG: - Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern
whether an item can or can't be placed in a certain inventory slot. See setup.dm
for information on the flags. These flags only affect humans tho, as humans are
the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross
them. I hate indented variable definitions!

This commit should not bring any change whatsoever to the game from a player's
perspective.
Revision: r3659
Author: 	 baloh.matevz
2012-05-28 22:58:57 +01:00
SkyMarshal
7a37d9bb05 Merge pull request #1167 from Erthilo/TGUpdates
TG Updates r3648 to r3657
2012-05-28 11:52:44 -07:00
Albert Iordache
eaab0d5f84 Added a var to a obj/effect/decal/cleanable/crayon storing the client who drew it 2012-05-27 09:01:38 +03:00
Erthilo
8deaf5fd7e Fixes PDA light not turning off when exploded by a detomax. 2012-05-26 23:59:31 +01:00
Erthilo
5d78efcfeb TG: Removed the 'microphone' button from headsets. They are now fully 'press to
talk'.
Revision: r3655
Author: 	 johnsonmt88
2012-05-26 00:13:17 +01:00
Erthilo
6e289dabfc TG: Sanitized a large number of input()s.
- Hopefully this will cut down on the server spamming/crashing escapades
happening on other servers. (This wont stop that from happening, this just makes
it less severe)
- Some of the sanitizes were probably unnecessary, but better safe then sorry.

Added MAX_NAME_LEN constant which is initialized to 26.
- Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short.
26's are annoying when they have to be changed and you have to hunt through over
a hundred files and tens of thousands of lines of code to find them all.

Moved uplink_kits.dm to code/game/objects/storage

Moved uplinks.dm to code/game/objects
- The stuff inside uplinks.dm could really be chopped up and split into separate
dm files but this will do for now.

*********************************************************
**********************Important**************************
*********************************************************
When you create code that asks the user for an input consider whether or not it
gets shown to the user through html or the like.

If it does please sanatize() or strip_html() it. Also use copytext() to cutoff
spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var.
Revision: r3652
Author: 	 johnsonmt88
2012-05-26 00:09:56 +01:00
Jim "Apples"
c181d9369b Merge pull request #1165 from AppleMaster/master
New Barsigns, Yay!
2012-05-25 08:52:11 -07:00
Apple_Master
65f0b07b05 Added some new barsigns, will soon be adding a method to choose which one you have, but only once per round.
Signed-off-by: Apple_Master <cheeckan@gmail.com>
2012-05-25 13:52:53 +01:00
Erthilo
df59274464 Better sprite for non-standard tank assemblies. New cool jacket from Flashkirby! 2012-05-25 02:06:05 +01:00
Erthilo
e7e6442c9e TG: Added Atmos glass doors.
Revision: r3642
Author: 	 ericgfw...@hotmail.com
2012-05-23 18:05:59 +01:00
Erthilo
075e8730bc TG: RIG helmets can now be used as flashlights, just like hardhats. Credit to Sly
for the sprites.
Revision: r3638
Author: 	 ericgfw...@hotmail.com
2012-05-23 17:47:25 +01:00
Erthilo
361e479ed5 Fixes robolimbs surgery. 2012-05-23 17:38:44 +01:00
Erthilo
5c3cdda40f Fixes Tajaran spawning as humans with furry bits. Fixes cyborgs using recharges. Fixes medical messages. 2012-05-23 15:21:54 +01:00
Erthilo
b7b33fc91a /obj/item/weapon/spacecash change to /obj/item/weapon/money
Can now split and stack money properly.

Fixes genetics/research access door and also money path changes.
2012-05-21 23:56:48 +01:00
Erthilo
c9bfde5d7a Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	html/changelog.html
2012-05-21 21:13:32 +01:00
Erthilo
dd5ed6a1cd Adds a sounds for implant removal, and better messages for the rag. 2012-05-21 21:02:01 +01:00
Erthilo
4114e246ee Merge fixes, and spelling corrections. 2012-05-21 20:47:55 +01:00
Erthilo
03dc270006 TG: Fix for dragging HUD elements into lockers.
Revision: r3635
Author: 	 petethegoat
2012-05-21 20:42:15 +01:00
Erthilo
552fe3040e TG: - Fixed the bug where a belt which spawned on you would not display it's
contents until dropped.
Revision: r3634
Author: 	 baloh.matevz
2012-05-21 20:40:55 +01:00
Erthilo
7fd99c7d3a TG: -Bunch of new/updated locker sprites. Most noticeable in mining and engineering
-New wardrobe closets for several departments
Revision: r3633
Author: 	 ericgfw...@hotmail.com
2012-05-21 20:40:08 +01:00
Erthilo
c84aa96cc4 TG: The new 'sleek' user interface is going live.
OLD screenshots (Actual hud uses black/orange scheme):
Humans:
http://www.kamletos.si/ss13%20hud%2018%20human%20standard.png
http://www.kamletos.si/ss13%20hud%2018%20human%20full.png

Borgs:
http://www.kamletos.si/ss13%20hud%2018%20borg.png

Aliens:
http://www.kamletos.si/ss13%20hud%2018%20larva.png
http://www.kamletos.si/ss13%20hud%2018%20alien.png

Monkeys:
http://www.kamletos.si/ss13%20hud%2018%20monkey.png
Revision: r3630
Author: 	 baloh.matevz
2012-05-21 20:29:35 +01:00
Erthilo
7894a7e0ef TG: - PDA messaging reworked a bit. If you receive a message with your PDA somewhere
on your person (so not in a backpack), the message will be displayed to you in
the text box along with the name and rank of the sender. A reply button will be
next to this to make replying easier. The PDA beep will still appear and the PDA
must not be in silent mode for this to work.

Screenshot:
http://www.kamletos.si/PDA%20communication%203.PNG

Added this to the changelog.

Revision: r3628
Author: 	 baloh.matevz

-Added confirmation prompt when calling the shuttle as an AI
-Glass airlocks no longer super-silent

Revision: r3629
Author: 	 ericgfw...@hotmail.com
2012-05-21 17:20:23 +01:00
Erthilo
4bda83ec51 Implant removal surgery. Scalpel > Hemostat > Restractor > Hemostat (Multiple times may be needed). For now syndicate implants simply disintegrate. Other implants can be put back into an implanter.
Also allows rag to hold 5 reagents, smother people with it, and also stops it causing attack messages.
2012-05-21 15:13:15 +01:00
caelaislinn
b626812c83 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/game/machinery/computer/lockdown.dm

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-05-21 17:48:12 +10:00
Erthilo
eb599dd33a Merge pull request #1119 from SkyMarshal/BugFixes
Bug fixes
2012-05-20 14:42:30 -07:00
SkyMarshal
58570a0f65 As many bugfixes as I could cram into here. 2012-05-20 14:23:10 -07:00
Erthilo
f81b043787 Fixes for forcing no hair/face hair. Shuffles checks around for Pick Up Verb. 2012-05-20 21:37:10 +01:00
SkyMarshal
0cebc4d1f2 Merge pull request #1116 from SkyMarshal/BugFixes
Fixes Tajaran Transformation.  Few sanity checks and bugfixes added.
2012-05-20 12:43:30 -07:00
SkyMarshal
69b6926293 Fixes Tajaran Transformation. Few sanity checks and bugfixes added. 2012-05-20 12:32:00 -07:00
caelaislinn
4ffbf02569 lowered radsuits from 4 to 1 per crate
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-05-20 22:26:01 +10:00
Erthilo
8a0809b7d6 Fixes Track With Camera bug. Was probably my fault. Sorry! 2012-05-20 01:48:58 +01:00
Erthilo
229fad369e Adds right-click verbs for pick up and closet open/close. 2012-05-20 00:25:05 +01:00
Erthilo
4d67491654 More update_clothing() calls. 2012-05-20 00:02:23 +01:00
cib
bc782cb575 Merge github.com:Baystation12/Baystation12
Conflicts:
	html/changelog.html
2012-05-19 19:42:30 +02:00
Erthilo
4406fca8c2 Merge and compile fixes, changelog too. 2012-05-19 02:39:50 +01:00
Erthilo
d538d91137 TG: - Office chairs are now unanchored and can be pulled around, even when there is
someone on them, making them the perfect prisoner transport vehicle~
- The extinguisher will now tell you when it's empty
- Office chairs and extinguishers.... OH HOW COULD I RESIST. Yes, you can have
extinguisher derby races with office chairs :)

(Shame there are currently no office chairs on the map)
Revision: r3615
Author: 	 baloh.matevz
2012-05-19 01:54:24 +01:00
Erthilo
6e3dd19cc7 TG: - Ported over (Well basically completely recoded) the smooth window code from
Bay 12.
Revision: r3613
Author: 	 baloh.matevz
2012-05-19 01:49:12 +01:00
Erthilo
4f0763ada4 TG: - Wallets once again spawn in the satchels in the cabinets in the dorm.
- Wallets now fit in pockets
- If you are clicking on a storage item in your pocket with an empty hand it
will return that item to your hand
Revision: r3610
Author: 	 baloh.matevz
2012-05-19 01:44:24 +01:00
Erthilo
f76addd642 TG: - Removed hat storage.
Revision: r3608
Author: 	 baloh.matevz

TG: -Added missing door assemblies and associated sprites
Revision: r3609
Author: 	 ericgfw...@hotmail.com
2012-05-19 01:41:04 +01:00
Erthilo
867db1876e TG: -New sprites for Cargo, HoP, and Captain's lockers
-New glass airlocks for science and supply departments
-Added more department-specific door sprites to map
Revision: r3605
Author: 	 ericgfw...@hotmail.com
2012-05-19 01:25:11 +01:00
Erthilo
7283b862df TG: Moved sinks into watercloset.dm, removed sink.dm
Sink path has changed- /obj/machinery/sink to /obj/structure/sink
/obj/machinery/sink/kitchen2 to /obj/structure/sink/kitchen
Sinks have been slightly updated, if you're wearing gloves, your hands will stay
bloody underneath. Nothing drastic.

Added Cheri's puddles.

Updated showers, they actually clean now. They're pretty powerful, so I'm going
to add a way to make them lethal, to ensure the washing machines still get some
use.

Updated hydroponics trays, to make them work better with soil.

And a couple of map fixes, for toilets that were facing the wrong way in the
prison and on the mining asteroid.
Revision: r3603
Author: 	 petethegoat
2012-05-19 01:08:56 +01:00
cib
5bd2508fbc Added Meme weaknesses, added more Meme verbs. 2012-05-18 16:31:40 +02:00
Erthilo
fa8e8decb4 Made rollerbeds collapsible. They don't fit in containers, so it's just easier to take to location. Added new sprites and sounds for cable cuffs, and new sounds for table smashy. 2012-05-18 00:56:53 +01:00
Erthilo
cf6a56433b Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	html/changelog.html
2012-05-18 00:46:20 +01:00
Erthilo
fb71890c18 TG: -Added WJohnston's scrubs to Medical Doctor lockers.
-Added two new syndicate bundles
-Reduced cost of thermals to 3 telecrystals (formerly 4)
-Singularity Beacons are now spawned from a smaller, portable device.
-CMO and QM jumpsuits made more unique.
-Updated Cargo Tech jumpsuit and sprite
-Edited Warden's jumpsuit striping to match his jacket
-Added WJohnston's CMO bio hood
-Bug fixes for Nodrak's Random button (Still not actually in. - Erthilo)

-Fixed misaligned downed sprites for HoS's coat and medical scrubs
-Reduced number of scrubs in medical lockers, randomized their colours

Revision: r3599 &  r3601
Author: 	 ericgfw...@hotmail.com
2012-05-17 22:13:44 +01:00
Erthilo
6130ce6d4a Adds camera film which can be used to refill cameras. Added to detectives wardrobe and arts and crafts crate. Minor grammar and punctuation fixes. 2012-05-17 21:32:34 +01:00