Commit Graph

1296 Commits

Author SHA1 Message Date
VivianFoxfoot@gmail.com
19555c7cfb Fixes wizard projectile spells. (Issue 387)
Adds a var to the spellbook that determines if it can be used for buying veil renders and arsenals.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3259 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-06 02:11:22 +00:00
Ren Erthilo
b92ecb932b Added custom items. Small fix for labcoat buttons and descriptions. 2012-03-05 17:52:28 +00:00
petethegoat@gmail.com
0a0f97ef0c Large bureaucracy overhaul.
This affects clipboards, hand labelers, paper, paper bins, pens, photocopiers, and stamps.
Everything (that I've changed significantly) should be BETTER.

NO paths have been changed.
All of the above have been added to the paperwork module (pending rename to bureaucracy, which is COOLER).
SPRITES for most of the above (except photocopiers) are now in bureaucracy.dmi.

Clipboards in particular are MASSIVELY IMPROVED.
Hand labelers can now be turned ON AND OFF, to make it simpler to avoid labelling tables.
This includes work in progress FOLDERS, which currently do NOTHING.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3253 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-05 00:23:05 +00:00
SkyMarshal
3e3534f00b Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event.
Map update has a redone CE's office and AI upload.
Explosions now let admins jump to them.
2012-03-03 20:23:10 -07:00
Superxpdude@gmail.com
a3e28d1901 Fixes a bug regarding gladiator uniform sprites, and comments out the police uniform due to missing sprites.
Patch by Shiftyeyesshady.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3244 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-03 21:26:05 +00:00
Hawk-v3
9d69c86308 Fixes compile Errors, take it away with the doors, Sky! 2012-03-02 22:55:42 +00:00
elly1989@rocketmail.com
9859a0b52f Committing fixes to code for examining mobs. Burn damage wasn't showing properly on some mobs. Fixed grammar, icons and stuff.
Added some  stylesheet classes. Approved by Urist. If you're adding game text, please use the class that best describes the text. This way all the text formatting can be edited from the stylesheet rather than traipsing through the code like I am.
Cyborg names reflect their module choice.
Cyborgs can no longer drop their module-items on conveyor belts.
Please remember to add the line: gender = PLURAL to any new item defines if the item is plural, ie metal rods and such.
Much more to come. ;-; Just need to check them and merge... why did I start climbing this mountain?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3232 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 16:07:32 +00:00
joe.heinemeyer@gmail.com
113beeb052 BS12 Detective Work port.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3229 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 05:23:08 +00:00
Hawk-v3
bdff096c4c Subject: [PATCH 086/285] TG UPDATES:
- Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move()restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class - anyprob() helper proc.
- Mecha internal damage varsencapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it
2012-03-01 20:50:19 +00:00
Hawk-v3
6ced35a88d Stuff for next patch 2012-03-01 20:42:48 +00:00
Ren Erthilo
cf2b6ec28c Added Notebook for the Detective. 2012-03-01 00:23:29 +00:00
musketstgstation@gmail.com
ddc7f45a13 Integrated BS12's improved uplink code, courtesy of SkyMarshal.
This means items now spawn in your hand if possible, items are sorted into categories, and only items you have enough telecrystals to purchase will be displayed.  Also, the same basic code is now used for PDA, headset and nuke-round uplinks, and it should be easier to add new items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3216 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-29 22:50:14 +00:00
VivianFoxfoot@gmail.com
7f579b3956 Fixes commsat turrets to actually require comsat access as opposed to AI upload.
Fixed door controls to actually respect access requirements set on them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3211 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 22:38:41 +00:00
Hawk-v3
2fe9b995ea Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-28 22:07:45 +00:00
Hawk-v3
7d0042a9e0 Fix for next patch. 2012-02-28 21:50:03 +00:00
kortgstation@gmail.com
ef1bdf7442 TG UPDATE: The Staff of Change now has its own sprite/in hands.
The Wizard Spellbook has a new subsection: Artefacts. Artefacts are items with special properties that the wizard can purchase as an alternative to spells (one artefact costs as much as one spell)

Currently the only Artefact is the Staff of Change, more to follow.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2739 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 21:10:30 +00:00
Ren Erthilo
82ff493455 Added correct colour uniform icons for Med/Sci jobs. Added Virology jumpsuit to wardrobe. 2012-02-28 20:04:24 +00:00
Hawk-v3
35f061477e Sky's change, again. 2012-02-26 23:32:33 +00:00
Hawk-v3
3a3e857e1d Justice Suits, Try 2 2012-02-26 23:29:11 +00:00
SkyMarshal
95d89e8491 Removed the scratch hat from one of the costumes. (Good god, that was an irritating animation)
Cleaned up the cloning machine searching code a tad.
The kitty ears tail is no longer animated.
2012-02-26 09:29:38 -07:00
cib
76cee10c6a Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-02-24 06:41:38 -08:00
cib
0612deab58 Bug fix #484: The cocoa plant had 6 growth stages in its definition, but only 5 icon states. Changed the definition to 5. 2012-02-24 06:19:54 -08:00
petethegoat@gmail.com
8162f22772 Circular saw updated to a sprite which looks less like a pizzacutter and more like a surgical implement.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3177 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-23 17:13:12 +00:00
petethegoat@gmail.com
56e25becbe Fixes for science/chemistry/genetics jumpsuit icons.
Virologist gets a new jumpsuit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3171 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-23 02:06:11 +00:00
petethegoat@gmail.com
f1ee426a8f Buckling to chairs no longer causes you to drop anything.
Added Nodrak's Jump to Mob verb.
Added Sieve's lantern fix. Commented out the silicate recipe.
Added Skaer's sec cartridge box to the armoury.

Moved the check_if_buckled() proc to mob/living, rather than having it repeated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3168 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-22 00:36:56 +00:00
Jimapples
5ee546ac44 CURRETS MAN CURROTS. replaced with something that makes sense.
Signed-off-by: Apples <chicken_face@ymail.com>
2012-02-20 22:42:38 +00:00
SkyMarshal
cd9b569dda Fix for stupid. 2012-02-19 21:47:28 -07:00
SkyMarshal
37f39de861 CentCom doors are less hackable.
Clamped values on the regeneration superpower
Moved detective work to a modules subfolder
2012-02-19 21:09:11 -07:00
Melvin Melonstorm
b57f23bda4 Big toxins lab update! It's now way better, with two burn chambers and a
mixing and filtration room, along with a bigger observatory and an
'office' for plasma researchers, i.e. a table layout similar to the one
in chemistry. Instead of a chemical vendor, plasma researchers now got
their own custom vendor with assembly parts for bombastic bombs. The
maintenance tunnel's still kept between a double set of airlocks.

There is a problem with the vents and scrubbers of the office and burn
chamber room not being detected, though. (Miniature, Hawk, take a look
at it.)
2012-02-18 02:04:23 +01:00
SkyMarshal
b0eebb2edb Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag. 2012-02-17 12:56:46 -07:00
Albert Iordache
cc6c63edd7 Merge pull request #423 from caelaislinn/master
added a couple of new clothing items, updated some sprites
2012-02-16 08:29:15 -08:00
SkyMarshal
b5c1d99471 Added some more feedbacks on the blood_DNA stuff
Fixed up some chemistry stuff
Nitrogen now adds atmospheric nitrogen when splashed on the ground.
2012-02-14 21:34:52 -07:00
CaelAislinn
43ead88027 fixes to new clothing
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-15 07:04:26 +10:00
CaelAislinn
9d798d3f95 updated some sprites, added new clothing
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-15 06:58:50 +10:00
kortgstation@gmail.com
8caa698d48 Chaplains are no longer immune to cult magic. Instead, a new item, the null rod, spawns in the chaplains office. Having the rod on your person will make you immune to cult magic.
Runes are now dispelled with the null rod, not the bible.

Chaplains can no longer self heal with the bible.

Simple animals can now attack mechas and critters 

Constructs no longer take extra damage from bibles.

Fueltanks now explode when shot by lasers or bullets.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3125 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 03:29:18 +00:00
CaelAislinn
9ee093b70e added a couple of new hats, updated some sprites
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-14 06:05:40 +10:00
baloh.matevz
32d8a7b6ce - Added the security officer, warden and hos jumpsuits by Khodoque:
http://nanotrasen.com/phpBB3/viewtopic.php?f=9&t=7627&start=20#p89942
Screenshot:
http://www.kamletos.si/new%20security%20jumpsuits.PNG

- Closets in security and the outpost that were labeled as "red wardrobe" are now labeled as "security wardrobe".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3120 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-13 19:07:55 +00:00
Tastyfish
0dc9bc325b upgraded medical console to be like sec console 2012-02-12 09:55:02 -05:00
Tastyfish
aeafc2ffa5 can eat all foods with fork like a sane person now 2012-02-12 07:07:16 -05:00
baloh.matevz
42fa87c2b2 - Putting a normal or a gold ID card into a wallet now properly updates the sprite. The sprite that's chosen is the sprite of the card which is first in the list of items. Removing an ID from the wallet also properly updates the sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3106 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 21:00:03 +00:00
baloh.matevz
cc67d26201 - lightbulb and light tube w_class is now 1, large tube (used for floodlights) remains at 2.
- bulb and tube boxes now contain 21 bulbs or tubes, but can only store bulbs or tubes.
- added a mixed box of lights, which contains 14 tubes and 7 bulbs
- most of the areas which contained light boxes now contain these large mixed boxes.

Screenshot:
http://www.kamletos.si/bulbs.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3105 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 20:41:18 +00:00
quartz235@gmail.com
8e745d6bd2 i am the greatest coder of all time
and am also amazing at thoroughly testing what i make

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3103 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 19:32:34 +00:00
quartz235@gmail.com
5c53c4e7b7 -Fixed a typo that caused arcade machines to runtime 1/11 times
-Made water balloon have a lower case name for logical BYOND parsing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3102 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 18:30:22 +00:00
baloh.matevz
37c7a57054 - Dropped support for attaching photos to ID cards. The feature was never fully implemented and the information you got from them was misleading and wrong.
- Backpacks max_combined_w_class is now 21 instead of 20, meaning it can store 7 box-sized items instead of 6 box sized items + 1 small item (which the box is supposed to hold anyway)
- Added many fire alarms around the station to areas that either lacked them or where they were too rare
- Added 4 hazard vests to the atmospherics departments for atmos techs who prefer hazard vests to firesuits.
- Added these changes to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3092 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 15:03:33 +00:00
baloh.matevz
d070a44078 - Power alarms on z level 1 now update to their proper alert level state when spawned. They now spawn with the green alert level overlay at round start.
- Removed the window/north, window/east and the other dir-specific window subclasses
- Request console global announcements no longer have the leading space
- Wrenching wooden table parts now gives wood instead of metal
- Replaced the engineering singularity viewing cameras with EMP proof cameras

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3085 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 05:37:58 +00:00
baloh.matevz
3a0a764243 Crayon boxes are now storage items. I have no idea why they weren't storage items to being with but now they are.
6 storage slots, can only hold crayons. Icon_state is properly updated when crayons are taken out as well as when crayons are put in.

Updated uterus and 2.0.8 with the new type path, which is /obj/item/weapon/storage/crayonbox

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3082 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 01:46:19 +00:00
CaelAislinn
0edd231592 added new custom items
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-11 07:24:50 +10:00
quartz235@gmail.com
a6c2e6e105 - Added water balloons (sprites courtesy of Sieve,) these can be filled with most reagents and burst on throwing if filled, applying the reagents to whatever is hit (along with everything else on that tile.) These are winnable from the arcade, for now. I'll probably think of a better way to implement them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3075 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 06:55:03 +00:00
CaelAislinn
03f970de65 Merge branch 'master' of git://github.com/Baystation12/Baystation12
Conflicts:
	code/game/objects/closets/secure/engineering.dm
	maps/tgstation.2.0.8.dmm

Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-10 09:11:08 +10:00
baloh.matevz
c12a1b4206 Added the caution code, sprited by magicbones, not present anywhere on the map
http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=4548&start=50#p37266

Added a power switch (/obj/structure/powerswitch), which is used to split or connect two cables.

The way it works is simple. It connects the powernets by adding cable on the floor it's on and removing it when it's turned off.

In-file description:
//This is a power switch. When turned on it looks at the cables around the tile that it's on and notes which cables are trying to connect to it.
//After it knows this it creates the number of cables from the center to each of the cables attempting to conenct. These cables cannot be removed
//with wirecutters. When the switch is turned off it removes all the cables on the tile it's on.
//The switch uses a 5s delay to prevent powernet change spamming.

Screenshot:
http://www.kamletos.si/power%20switch.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3072 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 21:11:20 +00:00