Commit Graph

1296 Commits

Author SHA1 Message Date
VivianFoxfoot@gmail.com
7ffdec48bf Fixes fire extinguishers in space, removes empty hand requirement, which wasn't supposed to be committed. My bad.
Adds the ability for door buttons to both close the doors they're attached to, and also a framework for controlling their other functions like idscan/bolts.
Adds a secure safe to the HoS's office and a new flashbang grenade!  
Secure safes can now hold 8 weight units of stuff by default.  
Adds a reply function to the comm. console prayers as well as a confirmation button on BSA.  


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2946 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-13 02:15:22 +00:00
Albert Iordache
e3c4b0f88f Merge pull request #276 from SkyMarshal/master
Weldpack added, not on map; Clipboards fit on belt; Wrapping is more robust.
2012-01-12 11:43:39 -08:00
SkyMarshal
70cb3417ef Added weldpack, clipboards fit on belt, food and other things can now be wrapped 2012-01-12 11:13:05 -07:00
Albert Iordache
25f7741772 Fixed a UI bug caused by the lack of var/over = 1 for PDAs 2012-01-12 16:58:46 +02:00
SkyMarshal
a47b399c32 Fixed bugs involving wrapping yourself in a closet. Added a new centcom uniform sprite, and added checks to keep them looking pretty. Added a cancel button to deathsquad button. Adjusted admin spawnable complete uniforms, so that centcom officials look pimp'n. Added a layer of internal armor (special invisible exosuit) that spawns on centcom officials. Centcom berets are no longer space helmets. Added missing reactive teleport armor sprite and fixed it's functionality. 2012-01-11 18:13:02 -07:00
SkyMarshal
25e1633487 Merge pull request #259 from Tastyfish/master
Took long enough to fix this damn bug.
2012-01-10 20:39:05 -08:00
Tastyfish
763c9ec07b paint is reagent, fixed ai core bug 2012-01-10 18:05:19 -05:00
Miniature
225b2ad03e fix runtimes in disposals pipes and seed making for a plant
whoever coded those parts should be shot
2012-01-10 10:56:58 +10:30
Tastyfish
6cdae453b2 Merge pull request #249 from caelaislinn/master
made body bads orderable via qm
2012-01-08 23:07:32 -08:00
CaelAislinn
179ae3c2e4 made body bags orderable via qm
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-09 14:30:22 +10:00
panurgomatic
3942358580 - Reworked exosuit atmospherics
- Combat exosuits melee won't gib dead mobs
- QM exosuit circuit crates cost lowered to 30 points
- Exosuit plasma converter generates 15 power per tick (was 10)
- Exosuit internal tank connected to atmos port now will update contents

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2934 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-09 04:04:03 +00:00
VivianFoxfoot@gmail.com
145a370111 Adds two new vars to door_control.dm, normaldoorcontrol and range
If normaldoorcontrol is set, checks the id_tag of all airlocks in range against its ID and opens it if they match.  Currently only opens.  
Adds buttons to open medbay foyer and genetics.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2929 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 20:32:29 +00:00
polyxenitopalidou@gmail.com
091936f0b5 •Softcaps, flippable
•Improved bodybags, also changed sprites. Scream at me if you don't like them, I'll change them back. Also sorry for the 114KB new sound.
•Sorry but I really have to defecate while writing this

•You can find the unused newscaster sprite of my new project in terminals.dmi

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2928 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 17:44:32 +00:00
Albert Iordache
9d2e285190 Fixed a bug with obj/item/clothing/under/chameleon/psyche , added some small details to Antiqua and redid the arrivals arm, and removed the patient ward area. (can still be recovered via TortoiseGit, by reverting to an earlier version; I'll explain in the Antiqua topic why I removed it) 2012-01-08 19:19:53 +02:00
mport2004@gmail.com
2ea375091e Renamed the prisoner computer's file to prisoner and added a sanity check.
The singularity is now able to eat things like signs and chameleon projectors' projections.
A few other misc runtime fixes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2916 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-05 05:26:13 +00:00
mport2004@gmail.com
b5944308c7 Moved most of the computer defines into the proper code file.
Moved a few of the computers into their own files.
Security records now shows rank on the browse screen.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2909 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-03 21:16:48 +00:00
SkyMarshal
9a651a5a84 Added psyche jumpsuit for Asanadas
Expanded scrambled radio stuff.
2012-01-03 00:06:25 -07:00
SkyMarshal
411ccc4075 Shitload of stuff. 2012-01-02 21:48:42 -07:00
mport2004@gmail.com
f12301d51a Fixed some runtimes.
Virus2 has been effectively removed from the code as it was not actually used and was causing some runtimes.
The PA is now properly affected by meteors/blobs/bombs.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2903 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 22:12:36 +00:00
Albert Iordache
d9683ef4e3 Merge pull request #192 from caelaislinn/master
Autolathe changes, new supply crates, slight cargo bay tweaks
2012-01-02 06:36:03 -08:00
CaelAislinn
fe228850c8 Added old BS12 walllockers and emergency lockers, added emergency lockers to tgstation208.dmm, removed stamp eraser from supply crate, minor antiqua tweaks
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-02 23:47:28 +10:00
CaelAislinn
9fa489a0d1 finished autolathe changes. added stationary, box and empty supply crates to supply shuttle.
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-02 21:38:27 +10:00
mport2004@gmail.com
8c1c914259 Added Invisty's Emitter sprites.
Cleaned up part of the door code and moved some defines to their proper files.
Firelocks can now be welded open and now shows the welded overlay properly.
Borgs can now properly mess with door wiring.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2895 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-01 23:43:56 +00:00
cib
40fb4bb628 Mucus and a few fixes to vira.
Added mucus that is added to the map sometimes when sneezing or coughing. Blood now carries the spiller's virus2. Fixed a problem with virus spreading.
2012-01-01 20:50:46 -08:00
baloh.matevz
5830f0f32a Added a L2 radiation suit closet to match the biosuit and eod suit closet types.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2890 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-01 01:28:21 +00:00
SkyMarshal
648199a82f Remove clown/mime costume crate, after a HoP went and started derping around with it. 2011-12-30 11:00:02 -07:00
SkyMarshal
5ab20fdf55 Merge branch 'master' of git://github.com/Baystation12/Baystation12
Conflicts:
	code/game/objects/items/weapons/papers_bins.dm
	code/game/objects/items/weapons/uplinks.dm
2011-12-29 10:08:58 -07:00
cib
b5f8c930f1 Revert SkyMarshal's last commits since they don't even compile, which means they weren't tested.
Revert "Alien removal surgery, new traitor item, other stuff."

This reverts commit cc3bc60963.
2011-12-29 15:15:51 -08:00
VivianFoxfoot@gmail.com
c54c517886 Air Alarms can now be hacked. Pressures over 3000 kPa now do brute damage to you.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2854 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 08:58:24 +00:00
mport2004@gmail.com
32e1640df3 Emitters emp_act now uses severity properly.
The PA can no longer be remotely controlled by humans and cyborgs can only control it if they are nearby.
The spawn PA can now be taken apart.
FireAx/Extinguisher closets got their own files.
Food closets are now with their defines.
Freezer closet/crates override return_air() to cooldown the contents.
The var isinfreezer has been eliminated.
The old player panel has been readded as an alt for the new one, it may be found under the Player Panel verb.
The new player panel may be accessed by the Player Panel-New verb.
Crates.dm moved from the storage folder as it is not a storage object.
Fixed Issue 227 about the PA shooting when it should not be.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2851 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 07:14:02 +00:00
SkyMarshal
cc3bc60963 Alien removal surgery, new traitor item, other stuff. 2011-12-28 23:15:30 -07:00
vageyenaman@gmail.com
af85ae38ad Some more work on the Telecomms:
You can now access a hidden maintenance interface in all the telecomm machinery by using a Multitool on them. 

You can now build telecommunication machines, albeit they require a substantial amount of research and materials to make. Added in a few new stock parts constructable in the R&D Protolathe.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2844 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 23:59:29 +00:00
SkyMarshal
43c2285a93 Fixes and stuff. 2011-12-28 14:27:52 -07:00
Tastyfish
6e95fc4f1d better yet, let both apc module and disposal circuit be creatable in autolathe 2011-12-28 06:12:21 -05:00
trubblebass@gmail.com
e92e4b6748 - Fixed Issue 284
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2834 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 21:05:27 +00:00
heisen51@gmail.com
8295264dc5 Being in a freezer crate or refrigerator now has the same effect on meat as 0C air.
Kitchen cold room tweaked a bit more.
Cold room added to Uterus.

Changelog updated to indicate new freezer crate/refrigerator functionality.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2832 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 11:46:15 +00:00
CIB
7270012d01 Merge pull request #149 from SkyMarshal/master
Added holster to detective's suit, fixed some spelling mistakes.
2011-12-26 15:48:04 -08:00
ryantennessee@yahoo.com
cf6ccb5650 TG update: Fixed some spelling errors in item descriptions.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2688 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 00:16:48 +02:00
uporotiy
ab396f50ac TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:39:45 +02:00
kortgstation@gmail.com
864949f783 Soul Stones can now summon Shades.
Soul Stones can now capture Shades (which heals them)

Soul Stones capturing a soul will now be imprinted with that shade, and be unable to capture new souls/other shades

Added ectoplasm object/sprites. As of now it has no uses.

Shades now delete on death and leave ectoplasm behind.

Soulstones can be bought with the wizards spellbook (as a set of six) and from the cultist supply talisman.

The Chaplain has a single soulstone in his office (mostly for testing/so it will get used often and I can get feedback)

Speaking of items on the map for testing, Reactive Teleport Armour no longer spawns in the RD's office (because Urist will murder me if I have to retarded test items out at once)

Removed some no longer needed code regarding soulstones from the suicide verb.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2821 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 17:25:46 +00:00
SkyMarshal
4addb7ddb7 Added holster to the detective's suit, and fixed spelling mistakes on the coat rack. 2011-12-26 09:14:43 -07:00
SkyMarshal
de67b05dce More updates. The evidence bags are kinda borked. 2011-12-26 00:03:05 -07:00
panurgomatic
175d4b5655 - Fixed wrong paths for mech circuit boards
- Added Odysseus circuit boards to designs.
- Tweaked Odysseus parts construction costs. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2814 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 19:50:23 +00:00
SkyMarshal
9becacf956 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2011-12-25 08:48:06 -07:00
trubblebass@gmail.com
9b84f88ebb TG update: Botany fixes courtesy of Numbers:
- Adjusts a few nutrient values for plants.
- Fixes the weird messages produced by Chantrelles.
- Nettles breaking has also been fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2666 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:47:15 +02:00
SkyMarshal
c6499583b4 Updated. 2011-12-25 00:07:42 -07:00
panurgomatic
32b2be1b5a - Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move() restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class
- anyprob() helper proc.
- Mecha internal damage vars encapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2780 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 10:54:23 +00:00
Tastyfish
a302464d3b Merge remote-tracking branch 'upstream/master' 2011-12-23 02:22:39 -05:00
Tastyfish
d14b67782a added being able to backup sec/med records to disks, ejecting card trys to put it in your hand before dumping it ontop 2011-12-22 05:34:05 -05:00
Albert Iordache
09d7739b08 Fixed a runtime error related to all items now being checked for var/protective_temperature and fixed another runtime error by doing something unholy. 2011-12-22 00:12:29 +02:00