Commit Graph

674 Commits

Author SHA1 Message Date
Rykka
1f8cded109 Turf Edge fix
Fixes https://i.imgur.com/S1jykrn.gifv
2020-05-11 14:25:32 -04:00
Atermonera
6ea50f367d Merge pull request #7061 from Mechoid/FixFloorDamage
FloorTiles now properly show damage.
2020-05-09 16:05:26 -07:00
Rykka
869b73d209 Upstream Port of Footstep Sounds for multiple tiles.
Shuttle tiles, default floors are still "regular".
Lava, sand, water, grass, beach, mining turfs all have sounds playing now for each footstep. <3

A small balance note - water tiles slow you down by 4, and 8 for deep/ocean tiles. I'll remove these and put them in a separate PR if requested.

Massive credit to @Arokha for helping me figure out the floor system and sitting through getting it put together. <3 <3 <3
2020-05-09 18:50:47 -04:00
Mechoid
abd01dcd32 Prevents simplemob spawning on random turfs, pending a better system. 2020-05-09 15:42:38 -07:00
Mechoid
afc0c7cd31 Update floor_icon.dm 2020-05-09 01:23:50 -07:00
Mechoid
7d52c30b31 I love BYOND RNG, it is perfect and 100% reliable for testing. (#7070) 2020-05-02 15:49:33 -07:00
Mechoid
aafd4b4fa6 Explorer Expansion: New Horizons (#6960)
* Large amount of work; Animal taming, shearing. Random animal spawns on sif grass/forest turfs. New PoIs, thermal poncho.

* Combat drone DMI moved to drones folder. Mining Drone subtype added. "Tameable" with ores, will collect and store ores when not in active combat.
2020-05-01 11:19:21 -07:00
Aronai Sieyes
6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Mechoid
6bd3228c91 Floor tiles will now properly shatter and scorch when exploded or burned. 2020-04-28 15:45:39 -07:00
Aronai Sieyes
dcf88640ee Adds an overmap helper to find what sector you're in 2020-04-27 10:34:28 -04:00
Leshana
092f415375 Fix Sundry Runtime Errors XII (#7007)
* Fix Runtime in atoms_movable.dm,597: list index out of bounds

* Fix Runtime in floor_attackby.dm,118: Cannot execute 0.is crowbar().

* Fix null values being present in mob_list.

* Another fix for Runtime in update_icons.dm,254: Cannot execute null.GetUIState().

- This time lets just ensure dna is instantiated no matter who is calling dress_preview_mob().

* Fix Runtime in suit_storage_unit.dm,792: Cannot execute null.set machine().

- Also fixed other mixups of usr vs. user that I found in the same file.

* Fixes Runtime in find_spawning.dm,688: Cannot read null.origin_tech

- if this else if block is reached, new_item must not exist, so we obviously can't set origin_tech on it. Examination of the code seems to suggest the original author intended that for any "talking" items to have arcane and precursor tech; since src is now being made talking, src should get the tech.

* Fix talking artifacts downgrading arcane/precursor tech

- Bump up the values by one for talking artifact items instead of overwriting whatever the value was.
2020-04-22 12:44:35 -07:00
Leshana
ba03c3321e Port 7056: Make blood etc decals vanish when overmap ships fly away. 2020-04-10 19:54:01 -04:00
Atermonera
e399e21434 Merge pull request #6950 from VOREStation/pol-maphelp
Improves space edge-of-map behavior and add mapping tools
2020-04-08 23:09:56 -07:00
Novacat
a5e11749c8 Port: Merge pull request 7028 from VOREStation/aro-oops
Don't delete landmarks oops
2020-04-06 17:54:33 -04:00
Aronai Sieyes
feda30e7d4 Port: Merge pull request 7017 from VOREStation/aro-spaceblood
Remove space blood
2020-04-06 17:54:33 -04:00
Aronai Sieyes
b3be065ae4 Port: Merge pull request 6900 from VOREStation/vplk-overmap-events
Overmap Events
2020-04-06 17:54:26 -04:00
Neerti
ba56f7951f Hopefully fixes conflicts. 2020-04-05 17:07:37 -04:00
Atermonera
a752e543d8 Merge pull request #6941 from spookydonut/parsefixes
Fix some parse errors
2020-04-04 23:33:15 -07:00
Aronai Sieyes
736626c94d Improve space map edges 2020-04-02 10:42:27 -04:00
Atermonera
eae8cade90 Merge pull request #6912 from VOREStation/aro-mapload
[PORT] Speed up map load significantly
2020-04-01 20:25:17 -07:00
spookydonut
563f38486e Fix some parse errors 2020-04-01 19:28:38 +08:00
Aronai Sieyes
5d666f50bf Lava uses wrong subsystem 2020-03-30 15:47:17 -04:00
Neerti
88b4e47e8b Fixes merge conflicts again. 2020-03-28 19:06:14 -04:00
ShadowLarkens
6b802b61e8 Port VOREStation PR 6914 Speed up map load significantly
- Set initialized = FALSE on unsimulated turfs that need to intialize.
- Most of area/New() to initialize
- Faster lookup of self-init on atoms
- Split air alarm and fire alarm files, move new to initialize
- Tweak decals and opacity

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2020-03-27 20:37:02 -04:00
Aronai Sieyes
8cc08eb93d Make diagonal shuttle walls look less bad (#6830)
* Make shuttle corner turfs look slightly better

* Add 'antilight' overlay on corner turfs to make them look good

* Split update into own proc so it can be called in two places

* Further tweak to shuttle corner turf appearances

Removes some weirdness.

* Further make shuttle corners look better
2020-03-27 14:37:07 -07:00
Atermonera
73a1f8ed03 Merge pull request #6888 from VOREStation/vplk-overmap-skybox
Port Overmap Skybox, Ships, Sectors, and Boats
2020-03-27 14:05:28 -07:00
Neerti
87c53a75af Updates to master and makes gravity event code be current. 2020-03-26 04:10:51 -04:00
Neerti
f5383410ea Events ported, now for cleanup if needed. 2020-03-26 03:20:16 -04:00
Atermonera
fdf0e55792 Fix runtime in sound.dm: playsound(): source is an area (#6895) 2020-03-25 13:37:22 -07:00
Leshana
8526415311 Fixes for mapped in transit turfs. 2020-03-23 20:19:45 -04:00
Leshana
568c333632 Fix: Actually apply configured skybox color.
Also set default icon_state for space turfs so they are seen in the map editor.
2020-03-23 20:19:28 -04:00
Arokha Sieyes
3ed30d1f26 Fix cracked asteroid plane 2020-03-23 20:19:28 -04:00
Aronai Sieyes
b995c71a43 Make transit look nicer with transit dust 2020-03-23 20:19:27 -04:00
Leshana
5f8bc01ce3 Ports Skybox Parallax
- Port based on Baystation's implementation and customized for our code and usages.
- Switched space icon_state permutation to a "dust" overlay that is permutated the same way. As an overlay, the dust can be *above* the parallax planes. Space turfs are now white to allow skybox to BLEND_MULTIPLY onto them.
- Added skybox hud effect that replaces background space turfs with an image moved to create a parallax effect.
- Added skybox subsystem to generate and manage skybox parallax images, and lots of images for it!
2020-03-23 20:19:27 -04:00
Atermonera
55cd990598 Merge pull request #6826 from VOREStation/vplk-landmark-shuttles
Port Landmark Shuttles
2020-03-19 15:14:47 -07:00
Schnayy
b7030d1065 Fixes mistake in #6855 2020-03-18 23:05:29 -05:00
Schnayy
a5dd73f3d5 fixfixfix 2020-03-16 16:34:53 -05:00
Schnayy
8aca2bb3ca POI wall nonsense 2020-03-16 05:51:30 -05:00
Leshana
85d3cbfa12 Replaced "area" shuttles with "landmark" shuttles.
Largely ported from the work done at Baystation in Baystation12#17460 and later commits.

 - Shuttles no longer require a separate area for each location they jump to.
   Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
   This means that more than one shuttle could use the same docking port (not at the same time of course).
 - Enhanced shuttle control computers to use nanoui if they didn't.
 - Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
 - Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
 - Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests

This all required a bit of infrastructure improvements.

 - ChangeArea proc, for changing the area of a turf.
 - Fixed lighting overlays actually being able to be destroyed.
 - Added a few utility macros and procs.
 - Added "turf translation" procs which are like move_contents_to but more flexible.

(cherry picked from commit c837078105)
2020-03-13 00:26:08 -04:00
Arokha Sieyes
a1657658d6 Water -> Wet 2020-03-05 13:23:55 -05:00
Atermonera
609dc7524b Merge pull request #6718 from Cerebulon/ChemPoIs
Added two chemical spill PoIs + More Immersive PoI Names
2020-02-24 13:00:31 -08:00
Cerebulon
3a8b90dca1 Fixed runtime with contaminated water 2020-02-21 02:57:23 +00:00
Cerebulon
dce2213a85 Added two chemical spill PoIs + More Immersive PoI Names 2020-02-21 02:25:43 +00:00
Cerebulon
f801cc95be Allows precision placement of most items 2020-02-19 21:16:26 +00:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Tad Hardesty
f44d31451e Fix remaining diagnostics 2020-01-18 23:01:36 -08:00
Mechoid
73795f40cd Xenowork Prep For Future (#6491)
* Xenowork, weeds walls and material blobs.

* More weeds

* XenoUpdoots

* Stop that, me.
2019-11-04 17:37:17 -09:00
Unknown
7f4b35580d Blind port of Bay Radiation Subsystem
Figured I would do my part to move everything over to subsystems. Not tested yet.
2019-09-30 23:59:31 -04:00
Heroman3003
3230d3d916 Makes unsimulated walls properly block air 2019-09-18 09:27:58 +10:00
Heroman
572733c6d9 Fixes bordercorner2 not having a grey preset 2019-09-01 13:16:07 +10:00