Commit Graph

257 Commits

Author SHA1 Message Date
Belsima
0a76047cef Loadout adjustments. 2017-12-02 08:59:46 -05:00
Neerti
01aaccf893 Finishes UFO PoI 2017-11-26 15:10:25 -05:00
Verkister
26ea6ec92d Enables the combo blend mode for most colorable loadout gear.
-The most meaning the colorable uniforms, suits, gloves, shoes, headgear, earwear, and accessories.
-Only affects mob icons for now, the inventory/floor icons still in old blend.
-Sort of a framework for possible additional options to come.
-Also messed around with some other stuff such as adding on-ear icons to the rest of the flower pins and bows, and made the base icons for the beanies lighter than the middle gray they were.
2017-11-02 15:33:52 +02:00
mistyLuminescence
f87a6d7d8c Adds a white robe. (#4074)
* - Adds a hooded robe themed after the Rishizirr, the mythological Tajaran angels of death said to shepherd the souls of those who die while snowed in to their designated afterlife. Perfect for Hallowe'en!

* Adds a hooded white robe.

* Fixes the white robe.

* Fixes the robe, again
2017-10-16 04:27:03 -05:00
Cameron653
3db989dd24 Fixes HoS's berets.
Makes them follow same format as Head of Security hat
2017-09-24 11:33:55 -04:00
Cyantime
bf60030b6b Fixes loadout flat cap having no icon 2017-07-27 23:25:28 -04:00
Anewbe
6bd9f31b4b Removes the Home Guard beret 2017-05-21 14:40:48 -05:00
Anewbe
69896f3133 Renames the Sif Homeguard Corps to Sif Defense Force 2017-05-12 16:21:51 -05:00
Anewbe
746e98a012 Hardhat tweaks 2017-04-11 23:09:43 -05:00
Anewbe
27b1db523e Wooden circlets can now be worn as hats 2017-04-01 15:31:06 -05:00
Schnayy
0f98eedab4 Fixed indentation 2017-03-27 17:16:06 -05:00
Schnayy
971eb97399 Fixed conflict? Maybe? Please? 2017-03-27 00:42:39 -05:00
Anewbe
81549fc965 Revert "BlockHeadHair doesn't make players bald." 2017-03-03 17:19:07 -06:00
nachomeep
9d3aba5832 Fixes blockheadhair tag. 2017-02-25 09:49:24 -05:00
Anewbe
d53cfc4773 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into theUnboxingBegins
# Conflicts:
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
#	icons/mob/human_face.dmi
#	icons/mob/suit.dmi
2017-01-17 22:05:38 -06:00
Anewbe
00dfa331f3 Renames SCG Expeditionary Corps to Sif Homeguard Corps (SifGuard) 2017-01-14 18:06:31 -06:00
Anewbe
2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
woodratt
ad92bc899b 1.6.6 shoes and gloves
Adds shoes and gloves from Bay.

Forensic gloves added to the loadout, detective only.
Work gloves added to the loadout.
Tactical gloves added, not to loadout.
Cowboy boots added (existing sprite, loadout)
Jungle boots and Duty boots added, (loadout).
Dress shoes added white and black, (loadout).
Fixed pathing issue with purple beret.
2016-12-08 20:59:04 -08:00
woodratt
6dd5c9d657 1.6.4 Port of Baystation head items.
- Port of baystation head slot items. Some in hand sprites created for a few (soft caps). A couple other sprites adjusted so they fit more hairstyles.

- Sol berets. (Loadout)
- Baseball caps, major bills, sol, fleet, expeditionary (Loadout)
- helmets, merc, tact, sol, nt. (Not Avail)
- Utility, wheelcaps, garrison, drill, dress. (Not Avail)
- Resprites for the detective's fedoras.
- Four custom welding hoods, (Loadout, access restricted).
- Two new cowboy hats, taken from Europa code. (Loadout)
2016-11-26 15:57:15 -08:00
redstryker
469082aa59 Head Item Additions and Changes 2016-11-21 17:00:23 -05:00
MagmaRam
f0c26f980c Fixes welding masks disappearing when flipped wrong. 2016-11-15 21:09:03 -06:00
Anewbe
9664e09ae7 Turban doesn't cover beard 2016-11-08 20:43:54 -06:00
Anewbe
b6e1b67246 Sec gear tweaks 2016-10-24 18:50:14 -05:00
Spades
2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
woodratt
3915842f7b Trenchcoats and more
- Added unarmored versions of the grey and brown trenchcoats to the loadout.
- Added their accompanying fedoras as well.
- Added a unarmored variant of the 'gentlemen's coat' to the loadout as well, called grey jacket.
2016-09-25 23:40:28 -07:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Spades
9c78d6a2a1 Naming inconsistencies fixed
The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.
2016-09-13 16:36:43 -04:00
redstryker
805d90536f Adds an in-hand 2016-09-02 17:27:07 -04:00
redstryker
09e9451dd5 Fixed Error 2016-09-02 15:03:04 -04:00
redstryker
1e3017365d Flat Cap Changes and Hair Bow 2016-09-02 14:54:26 -04:00
redstryker
c98218bc08 Sombrero Code 2016-09-01 11:07:07 -04:00
redstryker
d48e7c59cc Headgear Additions, and an Undershirt 2016-08-31 19:04:21 -04:00
SinTwo
a2a2f58e93 Fixes #2352 2016-08-27 13:44:32 -04:00
SinTwo
279cbdfafe more icon fixes 2016-08-03 14:10:29 -04:00
redstryker
97f9cd3fb2 Adds Customs Clothes, Vests, and Sweaters, Oh My! 2016-08-01 14:11:40 -04:00
SinTwo
8eae6a7dee (hopefully) last name tweak 2016-07-25 19:50:19 -04:00
Yoshax
6945aff868 Merge pull request #2187 from Anewbe/sec_coat_pockets
Adds pockets to the HoS and Warden coats
2016-07-25 01:41:45 +01:00
SinTwo
1a6504a47c more item_state fixes: worn_state purge 2016-07-24 19:03:15 -04:00
Anewbe
56f9e63c64 Adds pockets to the HoS and Warden coats 2016-07-24 15:55:54 -05:00
SinTwo
b4bb348e01 clothing mob sprites fix 2016-07-23 23:49:57 -04:00
SinTwo
976847a0b4 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts:
	code/modules/clothing/head/jobs.dm
	icons/mob/items/lefthand.dmi
	icons/mob/items/righthand.dmi
	icons/mob/suit.dmi
	icons/mob/uniform.dmi
	icons/obj/items.dmi
2016-07-13 17:07:52 -04:00
woodratt
47ab279b9b 1.5.5 Fancy Green Uniforms
- Adds, one green suit and formal jacket.
- One new military like jacket that can be selected from the loadout.
- A new holster type, leg holster. Can be selected from the loadout as well.
- Cleaned up a couple of the sprites for outfits that have ties (rolled up sleeve versions on a couple still had the tie sprite).
2016-07-12 17:19:39 -07:00
SinTwo
7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
PsiOmegaDelta
b277447426 Now possible to tweak colors of loadout items.
Used to greatly cut down on the number of hats (hijabs, kippots, and turbans).
2016-03-30 18:01:09 +01:00
Neerti
015c6ef58a Merge pull request #1284 from Mark9013100/3/29/2016mapfixes
Map fixes, minor edits
2016-03-30 02:25:35 -04:00
Neerti
e7c9681c91 Merge pull request #1281 from redstryker/Navy-Blue-Scrubs
Adds Navy Blue scrubs
2016-03-30 02:24:07 -04:00
Mark9013100
a7b6bf1960 Minor improvement to riot helm code 2016-03-29 12:43:07 -04:00
Mark9013100
50a6f53c12 Map fixes, minor edits 2016-03-29 10:50:22 -04:00
redstryker
7a437e12f5 Adds Navy Blue scrubs and a navy blue surgical cap. Also adds them to the loadout and all appropriate lockers. 2016-03-28 23:53:38 -04:00
Kelenius
afbc235b96 Mob inventory cleanup 2016-03-15 16:39:40 +03:00