Commit Graph

706 Commits

Author SHA1 Message Date
Heroman
d39a6c722f Fixes some items having item_flag PHORONGUARD 2019-04-21 18:21:19 +10:00
Heroman3003
8ea3a0f589 Allows voidsuits to be modified in hands 2019-04-17 11:46:06 +10:00
InterroLouis
8e51c81313 Update void.dm 2019-04-01 04:00:07 -04:00
mistyLuminescence
c9bb1ca1c7 Belt-Worn RIGs (#6002)
Belt-worn RIG framework
2019-03-30 00:20:18 -07:00
elgeonmb
56d97da26e adds new shroud 2019-02-13 15:29:16 -08:00
atermonera
c55c10ff6b Rigsuits use the correct pressure protection mechanism 2019-02-07 16:35:25 -08:00
elgeonmb
3e9624caa9 Adds the Zaddat Race + Modifies pressure damage calculations (#5869)
* Redoes the suit-wearing bugs, renaming them to the Zaddat.

(If this shows up on the main Polaris repo, I fucked it again, please yell at me until I unfuck it)

* finishes the zaddat species pending someone yelling at me and or me getting more/better sprites

adds three new accessories of dubious stylistic value for the gaudy-ass suit people

* i lied
engineers and other Zaddat who start with a hat will no longer burn in the harsh light of the station.
scarves and other decor items can now be equipped to space suits. cape, half-cape, and sash items now have valid slot flags

* gives zad a larynx

* gives Zaddat assisted languages

* zad sprites now have weird growths

* activate starvation mode

* mask is now red-faced so as not to give the zaddat skin cancer

* adds shrouds and zaddat hypos to cargo. renames zaddat hypos to glucose hypos since like, technically anyone can use them

* aand adds zad hypos to the fitness machines. thanks for letting us not starve, spacer guild

* adds zad hypos to the fitness vendor

* new purple zaddat icons (untested, probably fine)

* appeases anewbe

* something bad has happened

* Updates Zaddat per forum discussion
Flashes now deal significant burn to zaddat, enough to put them in crit with two flashes
Zaddat (and diona and vox) can no longer wear rigs
Shrouds no longer protect against shock damage, but do protect against radiation damage
Prometheans can now wear shrouds
Sprites are much prettier

* adds changelog

* Update zaddat.yml

* appeases anewbe
2019-02-06 23:34:21 -06:00
Anewbe
38cd016f9a Rig helmets are now airtight when they should be, rather than when they shouldn't 2019-01-23 20:46:59 -06:00
Atermonera
c1a5c6c084 Merge pull request #5855 from Cerebulon/teshrigs
Fixes Teshari hardsuits + adds sprites for most
2019-01-20 20:32:47 -08:00
atermonera
cbe257da75 Suit coolers don't overheat in vacuum 2019-01-17 22:21:20 -08:00
Cerebulon
718320e902 Fixes Teshari hardsuits + adds sprites for most 2019-01-17 19:01:21 +00:00
kevinz000
46c79c7d3e [READY]Makes a bunch of processes subsystems instead (#5814
* Converts various New() definitions to Initialization()
* Adds absolute pathing
2019-01-15 22:58:06 -08:00
Neerti
274b3c3c93 Merge pull request #5776 from Atermonera/spacesuit_pressure_limits
Adds pressure protection bounds to clothing.
2019-01-13 02:28:36 -05:00
atermonera
8df0f8cc75 Tweaks values, reduces oxyloss while in soft vacuum or protection 2018-12-20 21:38:34 -08:00
atermonera
aa411a4eb8 Atmos suit protection matches CE suit protection 2018-12-11 23:07:25 -08:00
atermonera
694726f77e Adds pressure protection bounds to clothing. 2018-12-11 21:06:02 -08:00
kevinz000
d15f7efa5b Merge branch 'master' into PS_PORT_SCHEDULER 2018-12-06 18:10:48 -08:00
kevinz000
8da11c17a2 Makes math helpers defines for performance (#5654) 2018-12-06 13:13:59 -08:00
kevinz000
50aa3fa15c Merge remote-tracking branch 'polaris/master' into PS_PORT_SCHEDULER 2018-10-21 21:24:25 -07:00
Neerti
3b72438f87 Makes RCDs Clean Again (#5679)
* Makes RCDs Clean Again

* Forgot a few things.
2018-10-16 13:17:17 -05:00
kevinz000
4bb5ec014a Regex2 2018-10-14 20:04:44 -07:00
kevinz000
2c0898f870 Regex 2018-10-14 20:03:17 -07:00
Mechoid
3ab519a52b Custom RIG Framework (#5613)
* Framework for Custom RIG sprites.

* Fixfix
2018-09-30 16:49:34 -05:00
Woodratt
5a312e14d1 Update combat.dm 2018-09-19 12:11:11 -07:00
Woodratt
9f24c4eba2 Rig and Spacesuit additions
- Added the 'military' Rigsuit from Bay.
- Added 'pmc' rigsuits
- Added exploration and pilot voidsuits along with alternate sprites (alternate sprites done by Naidh)
- Addition of suit cyclers for exploration and pilot voidsuits

None of these suits are currently accessible in game outside of admin bus. Currently only the pilot voidsuits have other species sprites. Exploration suits are missing sprites for Teshari (Naidh made some for their alternates but I have to add them) and the rig suits are human only. This is to be fixed in the near future, just wanted to get the make workload actually in the game first.
2018-09-18 00:35:06 -07:00
Mechoid
426d4b45f3 The cybersuit is now a space suit. 2018-09-11 19:59:00 -07:00
Anewbe
8c5562b4bc Fixes some bugs tangentially related to Vox code 2018-09-04 21:36:12 -05:00
Anewbe
08ddd217a8 Buffs the Vox 2018-08-31 22:58:25 -05:00
Atermonera
de65c3c643 NanoUI now processes again 2018-08-25 21:13:16 -07:00
Anewbe
cff73a6ad8 May or may not make movement seem smoother 2018-08-11 23:15:06 -05:00
Anewbe
c2794c571d Hopefully fixes some tool-conversion things 2018-08-03 15:13:29 -05:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Anewbe
1e05e23a78 Spacesuits are now in their own dmi file 2018-05-24 17:45:45 -05:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Anewbe
9f56416684 Merge pull request #5037 from VOREStation/aro-updateicons
Rewrite human/update_icons()
2018-03-11 21:03:10 -05:00
Cerebulon
b7090d7df2 Adds Tajaran Akhani language. (#5032)
* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.

* Gives the language a colour distinct from Siik.

* Changelog
2018-03-11 16:55:08 -05:00
Arokha Sieyes
8eb4442943 U_I Phase 2.7: Helmet lights, washing blood more 2018-03-08 19:34:02 -05:00
Arokha Sieyes
2970b37fa1 U_I Phase 2.6: Blood, Helmets, Unneeded calls 2018-03-08 19:34:01 -05:00
Arokha Sieyes
2f433c9ea9 U_I Phase 1.2: Something is broken somewhere 2018-03-08 19:31:54 -05:00
Arokha Sieyes
aa9ec19118 U_I Phase 1.0: First consolidation pass 2018-03-08 19:31:43 -05:00
Nerezza
9d7f7a7e5e Misc rig fixes/tweaks
EVA suit no longer stores toolboxes because those use a volume inventory.

CE's suit no longer holds pickaxes and ore satchels, but can now hold inflatables.

Adjusted get_breath_from_internal() proc to disable rig internals if the helmet is retracted and no suitable mask is in place.

Adjusted the internals button to ignore offline rigs.
2018-03-06 13:49:14 -06:00
Anewbe
1593e4fdeb Steals more modular armor code 2018-02-16 18:41:07 -06:00
Cyantime
b31a108083 Reduces armor values on the vey-med voidsuit 2018-02-07 17:07:06 -05:00
Burrito-Justice
e813ce4666 Updates all medical sprites to Bluebay (#4712)
* Updates all medical sprites to bluebay

* Forgot Odysseus w h o o p s

* heck forgot to change thing
2018-02-06 23:11:09 -06:00
Cameron653
e7d5402efb Update computer.dm 2018-02-03 14:18:25 -05:00
Arokha Sieyes
a9c03b478d POLARIS: RIG Boot sequence
For fun! No mechanics changed, just looks neat.
2018-01-17 19:31:41 -05:00
Arokha Sieyes
f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Anewbe
14f0060f28 Merge pull request #4531 from VOREStation/vplk-beam-upgrade
Ports the Paradise rewrite of TG rewrite of the Beam() proc
2018-01-14 14:59:46 -06:00
Leshana
7e4b5901ec Ports the Paradise rewrite of TG rewrite of the Beam() proc
* New proc is more efficient and also supports:
- Multiple simultaneous beams from the same source.
- Doesn't block the thread while the beam is on.
2018-01-13 18:34:33 -05:00
Mechoid
5efc484595 Makes knives all knives. 2018-01-12 18:02:07 -08:00