Commit Graph

772 Commits

Author SHA1 Message Date
Anewbe
e98b95baf9 Merge pull request #5386 from Mechoid/End_The_Tyranny_Of_Chemistry
Add a procedure for repairing limbs via surgery.
2018-07-14 14:56:46 -05:00
Anewbe
8f9e817bf0 Language and Larynx Additions (#5402)
* Various Language Improvements
2018-07-13 21:13:47 -07:00
Mechoid
4b7896678a Add a procedure for repairing limbs via surgery. 2018-07-10 23:48:14 -07:00
Anewbe
92b0a773f7 Adds a proc to organs that finds clothing covering said organ 2018-07-09 21:28:11 -05:00
Verkister
3b3a4ae19f Adds an option to enable/disable markings on synth parts.
-In char setup near the synth color option.
-Tested working although the preview icon may misbehave with the icon cache. (Meaning the effect will require refreshing the cached icon with a visual change, such as color, markings, limb status change, etc. to show up, and may not show up at all if the appearance is identical to an earlier one already saved to cache and getting loaded from there instead of refreshing.)
2018-07-07 10:46:18 +03:00
Arokha Sieyes
4fb04110d5 Use SSoverlays please
You have invoked my wrath by not doing this properly!
2018-06-15 21:51:21 -04:00
Atermonera
e8020dec9d Merge pull request #5335 from Anewbe/hair_stealing
Ports some Bay hair code
2018-06-12 00:43:43 -07:00
Anewbe
58cca27282 Robolimb brand damage tweaks, makes VeyMed more fragile (#5183)
* Robolimb brand damage tweaks, makes VeyMed more fragile

* Lessens VeyMed damage malus to 10%.
2018-06-10 17:48:04 -07:00
Anewbe
a8be0c1c82 Change-Eye-Color verb should work again 2018-06-08 18:54:49 -05:00
Anewbe
17a295b579 Ports some Bay hair code 2018-06-06 20:20:23 -05:00
SubberTheFabulous
4c6f5add29 Two new unbranded prosthesis 2018-06-01 23:15:25 +07:00
Mechoid
8178c2bf1f Merge pull request #5289 from fludd12/splat
Prometheans can now be revived as originally intended.
2018-05-30 18:13:26 -07:00
Mechoid
917c7b71a5 Box of Things for Events and the Future MK1 (#5281)
* Lots of Stuff for Events

* Adds changelog.

* Review & QOL
2018-05-25 16:26:31 -07:00
Anewbe
97748146bc Merge pull request #5287 from VOREStation/pol-smite
Adds 'Smite' verb and pray button
2018-05-24 14:53:16 -05:00
fludd12
30779d1204 Prometheans can now be revived as originally intended. 2018-05-24 10:03:13 -04:00
Arokha Sieyes
be45e56f2f Adds 'Smite' verb and pray response button
For easier adminbuse!
2018-05-23 13:47:48 -04:00
Mechoid
37a8410d38 Tweak Prometheans, Again. 2018-05-17 18:18:13 -07:00
Neerti
be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Aronai Sieyes
a849010ab1 Makes organ removal/attachment right again (#5192)
* Makes organ removal/attachment right again

* Limb reattach - Changeo Loggo
2018-04-25 12:03:10 -07:00
Atermonera
d49ac27d7f Merge pull request #5102 from Verkister/orgons
Fixes inconsistencies in organ system
2018-03-31 12:15:51 -07:00
Arokha Sieyes
95877cc30a POLARIS: Fixes #3308 (VS) - Skrell lack eyes 2018-03-25 16:54:50 -04:00
Verkister
bf8bfc6e00 Fixes inconsistencies in organ system
-Seems the years old conversion to turn old limb names and tags and such to BP constants was never finished.
-This also fixes warning spammy diona organ tags.
2018-03-24 16:40:58 +02:00
Anewbe
3df290f46f Ports antibiotics overhaul (#5050)
* Ports antibiotics overhaul

* Update the rest of the places "spaceacillin" is used where antibiotics is meant.

* Antibiotics port compiles
2018-03-22 09:55:49 -07:00
Neerti
70ac478aea Merge pull request #5065 from VOREStation/vs-port-3204
[PORT] Revamp logging for consistency
2018-03-20 21:13:47 -04:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Arokha Sieyes
73838e0a62 POLARIS: Revamp logging to be consistent 2018-03-13 18:20:58 -04:00
Arokha Sieyes
53a185f838 U_I Phase 2.0: Code cleanup
Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Arokha Sieyes
3be602dece U_I Phase 1.3: Previews are broken, so that's a thing 2018-03-08 19:31:55 -05:00
Anewbe
14f48b84cd VeyMed limbs (and organs) are now more vulnerable to EMP (#4987)
* VeyMed limbs (and organs) are now more vulnerable to EMP

* Changelog
2018-03-06 13:02:06 -08:00
Atermonera
982840c14c Merge pull request #4943 from Anewbe/robosparks
Robolimbs require repair at 30 composite damage
2018-03-06 13:01:39 -08:00
Belsima
3c6e7a95b9 orgam 2018-03-03 11:43:50 -05:00
Belsima
a578eeeb85 plushie love (#4964)
* plushie love

* Kiss2

* good god why

* you can make severed heads kiss now :)

* [I] first

* [I] first2

* comma

* comma
2018-02-27 14:49:06 -06:00
Atermonera
61ca538e06 Merge pull request #4929 from Anewbe/splints
Splints no longer perfectly prevent negative effects from broken bones
2018-02-24 22:52:25 -08:00
Anewbe
8eb72ead35 Robolimbs require repair at 30 composite damage 2018-02-24 02:37:09 -06:00
Atermonera
9993031500 Merge pull request #4917 from Anewbe/surgery_oversight
Corrects an oversight with surgery and defibs
2018-02-22 18:25:04 -08:00
Anewbe
af62498e28 Progress 2018-02-22 19:49:30 -06:00
Anewbe
14336e7985 Corrects an oversight with surgery and defibs 2018-02-21 18:57:51 -06:00
Anewbe
76fab07f52 Zheng Hu Improvements 2018-02-20 20:58:36 -06:00
PrismaticGynoid
8712d7e902 Two organ bugfixes (#4877)
* Two organ bugfixes

First, allows FBPs with synthetic brains (posis and drones) to actually die from massive brain damage. Before, although the damage would still affect them, robotic vital organs taking 60+ damage would never actually kill the owner.

Second, stops the zombie organs bug from popping up in normal play. You were able to repair all the damage on an organ, but not the ORGAN_DEAD status, leading to "dead" organs that still functioned (and that you could never die from them taking damage). Now, repairing the damage surgically will remove that.

* Repair for dead undamaged organs too
2018-02-20 10:39:03 -06:00
Belsima
3f4576dc58 rainbow 2018-02-19 14:52:50 -05:00
Anewbe
1c1e15a221 EMPs no longer make meat eyes fuzzy (#4856) 2018-02-18 01:09:04 -08:00
Anewbe
a93cb256ec Ports Vorestation's emp effects and ion projectiles (#4818) 2018-02-15 12:29:33 -08:00
Anewbe
3e31b6678f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into ghettoChutes 2018-02-05 00:53:33 -06:00
Anewbe
67e22cf0a6 Closets and Mechs no longer prevent death by freefall 2018-02-05 00:53:12 -06:00
Cameron653
1999fc2a2a Changes 'undislocate' to 'relocate' (#4650)
* Chaning undislocate to relocate.

Have to use web browser for this one at the moment.

* Changes undislocate -> relocate

* Last file to change to relocate

* Changes it to the best medical term for the action.

* Reduce -> Relocate
2018-02-03 22:45:50 -06:00
MarinaGryphon
72318d46b6 Replaces most of the gender macros. (#4681)
* Fixes #4632.

* 1:27 am coding best coding

* fixes a warning

* Removes the last of the gender macros. Gender is dead.

* gender II: the travis-ing

* linebreaks are dead too.

* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
2018-02-03 14:40:09 -06:00
Mechoid
6df90c09e3 Allows Prometheans to be cloned from their Core. (#4602)
* Allows Prometheans to be cloned from their Core.

* Swap brain cloning dependency from the cloner to the brain itself.

* Fffffff Changelog. And to_chat.
2018-01-24 18:19:32 -06:00
Atermonera
17accf2e28 Band-aids three runtimes (#4591)
* Runtime in dna_modifier.dm,330: Cannot read null.occupant

* Runtime in Chemistry-Reagents.dm,47: Cannot execute null.remove reagent().

* Runtime in blood.dm,182: Division by zero

* Compiled with the right map this time
2018-01-20 13:28:51 -06:00
Arokha Sieyes
f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Mechoid
91be171f62 Adds a species flag for preventing infections, akin to IS_PLANT, without its other traits. 2018-01-09 12:42:20 -08:00