Commit Graph

772 Commits

Author SHA1 Message Date
Verkister
2c02938b1b Update organ_external.dm 2018-01-01 18:49:22 +02:00
Verkister
a6d45cf39a Eliminates one possible culprit behind dismemberment crashes.
-Okay so. The dismemberment related crashing has decreased in the mob icon cache related cases, but another circumstance has been revealed pointing towards the severed limbs themselves.
-(Someone got splattered yesterday downstream and nuked half server into chain crashing)
-Anyhow. I personally had completely forgotten to update my client last year from an awfully outdated pre-PIXEL_SCALING version, but I happened to do it way after people began crashing and cannot remember encountering a single crash from the before time.
-Which led to a theory that our poor little Byond simply has trouble adjusting to fresh features and occasionally gets overwhelmed by the task of tossing around a bunch of severed limbs inheriting their owner's visual properties while also having to randomly rotate each one.
-This thing just disables pixel scaling from severed limbs upon dismemberment.
-Because of the evil nature of the bug unpredictably manifesting in action and often leaves some witnesses un-crashed, I have no proof if this helps anything but I'll just toss it up and see if it sticks.
2018-01-01 18:40:48 +02:00
BothNevarBackwards
4540f770d4 Lots of species stuff ported from Baystation (#4442)
* Ports species based footprints from bay
- https://github.com/Baystation12/Baystation12/pull/17935
- https://i.imgur.com/ojAU373.png
- Unathi use claw on right
- Taj and tesh use paw in center

* Flash stuff glasses protection things

* Flash stuff actual thing

* Organ mult thingy

* Floaty eyes and cloak setup

* Species falling
2017-12-26 14:28:21 -05:00
SubberTheFabulous
9dbb99b515 Adds yet another FBP, also fixes a little sprite error (#4419)
* Adds new set of cyberlimbs, fixes annoying sprite

* Adds a new set of robolimbs

FOR SOME REASON

* Fixes stuff

i miss things ok

* Update robolimbs.dm

* Update robolimbs.dm
2017-12-11 00:46:51 -06:00
Anewbe
c95206c9f3 Makes species bleed out faster or slower 2017-12-02 18:14:35 -06:00
Neerti
2f7db506eb Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00
Anewbe
1d9af61ff0 Adds a cap to losebreath 2017-11-26 21:55:55 -06:00
Neerti
595f874f9b Merge pull request #4264 from Anewbe/decap_defib
Decapitation now stops defibrillation
2017-11-19 17:50:03 -05:00
Verkister
23906d8749 Un-duplicates head marking cache generation. (#4257)
* Un-duplicates head marking cache generation.
-Organ icon generation for heads no longer adds the markings list into the cache key twice.
-Related to similar dismemberment crashes as the earlier organ cache issue fixes.

* Update organ_icon.dm
2017-11-14 12:24:00 -06:00
Anewbe
f5e831050b Decapitation now stops defibrillation 2017-11-14 01:15:29 -06:00
Anewbe
08bcfded73 Changes how organ infections work 2017-11-01 00:41:59 -05:00
Verkister
404ac0f42c It's time for hair color revolution here too!
-Aye greetings from downstream hell where I managed to solve the locally intense ADD vs MULTIPLY blend mode discource once and for all with a fresh as hell new option that combines the best of both worlds without the downsides.
-You can now have hairstyles that retain both, shading and highlights in every color how cool is that?
-Got told to port this stuff up here too so you're welcome. Spread the word if ya want. Planning to hit up the other blend stuffs as well some time, but here's a little something for now.
2017-10-28 17:00:21 +03:00
Anewbe
03097fba80 Further decreases bloodloss from burn damage 2017-10-25 02:14:52 -05:00
Mechoid
4a61e59ea9 Merge pull request #4135 from Anewbe/infection_scaling
Level Two Infections actually hurt now
2017-10-24 09:55:30 -07:00
Anewbe
4a277ae5e2 Level Two Infections actually hurt now 2017-10-21 22:37:41 -05:00
Cameron653
af4d6d7368 Clears out the rest of them and leaves comments.
Of where to find them.
2017-10-21 15:38:19 -04:00
Cameron653
eb6238f613 Removes duplicate heart
https://github.com/PolarisSS13/Polaris/blob/master/code/modules/organs/internal/heart.dm
2017-10-21 15:24:08 -04:00
Anewbe
d886e52ac3 Merge pull request #4080 from shazbot194/Synth_color
Synth Coloring
2017-10-16 17:55:24 -05:00
shazbot194
d199d4caf7 Adds in the option to color all synth parts and two sets of parts
As the titles says
2017-10-15 14:56:14 -08:00
Mechoid
a9e9236d7f Prosthetic Organ Expansion 2017-10-15 15:12:51 -07:00
Neerti
a8513844ec Adds a Trait system (#4048)
* Works on trait system, wip.

* Finalizes traits.
Fixes a few bugs with medical machines assuming a max health of 100.
2017-10-13 01:17:39 -05:00
Anewbe
1f9a14ffd7 Adds Skeletons for background use 2017-10-06 20:40:12 -05:00
Neerti
dcd2580dc2 Merge pull request #3918 from Anewbe/liver_alcohol
Adjusts liver damage from alcohol
2017-09-26 07:01:15 -04:00
Anewbe
ee50dc7b01 Moves the Promethean core to the chest. They no longer need heads. 2017-09-24 21:38:30 -05:00
Anewbe
bc44ab42dc Adjusts liver damage from alcohol 2017-09-23 12:15:36 -05:00
Neerti
3bce4ed285 Merge pull request #3893 from Anewbe/bioprinter
Improves the bioprinter
2017-09-21 00:58:41 -04:00
Belsima
c67865ac63 Adds a load of new FBPs. (#3850)
* Adds a load of new FBPs.

* Replaces cyber solutions sprites.

* Fixes and price adjustments.

* Revert "Fixes and price adjustments."

This reverts commit d56c3f082e.

* Fixes + supply price adjustments.

This time without... for some reason adding an empty line to the map
files. Not sure how that got caught by Git.

* Makes the new knockoffs into alternatives for the currently existing brands.

* new names
2017-09-20 22:02:18 -05:00
Anewbe
3beca956a0 Improves the bioprinter 2017-09-19 20:18:13 -05:00
Anewbe
1ff1eb5e88 Merge pull request #3825 from Neerti/9/12/2017_fire_unbugged
Makes Fire Hot Again
2017-09-18 11:22:04 -05:00
Anewbe
c9f83a9d68 Merge pull request #3769 from PrismaticGynoid/forgottenlanguages
Brain transplants, synthetics, and languages
2017-09-16 15:35:29 -05:00
Neerti
47b463f4cb Makes Fire Burn Again
Being lit on fire barely did anything, for multiple reasons, all which should be fixed in this PR.
First, the code to do damage based on bodytemperature was literally bugged and only applied the lowest level of damage, no matter what.
Second, wounds made autohealed them fairly fast, sometimes even outhealing the incoming damage.
Third, being on fire raised your temperature rather slowly.
Fourth, the lowest level of 'overheating' damage was rather low.

Changes:
The bodytemperature part of Life() is now unbroken and I accidentally fixed freezing not hurting, so yay.
Added a ten minute delay to wounds being able to autoheal them away.  Applying bandage/salves will skip this.
Temperature climb is now based on fire stacks while on fire, so more stacks means more and longer pain.
Lowest level of overheating was tweaked.
Running into people while on fire will split your fire stacks with them and light them on fire.
Port's /tg/'s on fire sprite.
Different mobs can have different icons for being on fire.
Bonus: Rejuv now removes pain.
2017-09-13 06:26:08 -04:00
PrismaticGynoid
9c1bb56522 Brain transplants, synthetics, and languages
Brains now retain languages from the mob they were removed from, rather than forgetting them. Languages are also retained when a brain is transplanted into a new body.

AIs, as well as cyborgs/robots/drones, will load languages from your currently-active preferences when they spawn (just like humanoid mobs do). Brains removed from cyborgs/robots/drones will retain their original languages regardless of the current module.

Brains in MMIs can now speak EAL if they know it, and additionally fixes #2832 - sign language will no longer be usable when lacking both hands. Also fixes silicons being told the wrong language prefix by the known languages window, as it was still showing ':', leading to much confusion among new borg players.

Known issues:
AIs who can use sign language can use it even without a holopad - I'm not sure how to have it check for that. This could be seen as a non-issue, as signs could conceivably be displayed on the AI's screen.

AIs signing over holopad will also have the language verbs overridden by the synth speech verbs (states/queries/declares). I'm pretty sure this has something to do with the already-existing bug that all languages can be understood by everyone when an AI speaks them over holopad.
2017-09-06 20:14:17 -07:00
Neerti
8f00965cc2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 8/10/2017_make_xenobio_old_again
# Conflicts fixed:
#	code/modules/admin/topic.dm
#	code/modules/admin/verbs/debug.dm
#	code/modules/admin/view_variables/helpers.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/transform_procs.dm
#	maps/northern_star/polaris-1.dmm
#	polaris.dme
2017-09-05 00:58:27 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
Mechoid
5d390ca67b Brings back the aliens as they were when removed, minus huggers (until we can get a suitable replacement), for admins to use. 2017-09-03 01:46:08 -07:00
Belsima
8295742f81 More monitors! 2017-08-15 15:02:35 -04:00
Belsima
31f9127cf9 Adds Grayson Manufactories FBPs. 2017-08-10 14:38:33 -04:00
Anewbe
fdfec79e6c Tweaks prometheans 2017-07-29 20:14:20 -05:00
MagmaRam
77b4382c10 Merge pull request #3414 from Anewbe/robolimb_things
Starts support for species robolimbs
2017-07-26 18:34:48 -05:00
Cameron653
e158fcd3cc Macro Replacements. (#3574)
* A preface to my madness

Travis failed one of my PR's because I copied old code
that used /red /blue /green.

Because of this, I am going to find and replace every
instance of it that I find.

Also this is a test commit to make sure I'm comitting
to the correct branch.

* /blue /green /red replacements

Dear god.

A slow and painful death from acid is more fun than this.

I wouldn't wish this torture on my worst enemy.
And this is only the beginning

* Replace part 2.

Time to fix the human error.

* Fixes mismatches

* Sets macro count to 220

One above the current number of macros in the code.

* Fixes last of the mismatches.

* Removes spaces, replaces \black

Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen

* Updating macro count again

* More fixes!

* Issues fixed! For real this time!

I swear!

* Fixing all the merge conflict files.
2017-07-19 12:47:23 -05:00
PsiOmegaDelta
ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
MagmaRam
cfa6387f15 Reduces autoheal cutoff on all external wounds to 10. 2017-05-24 15:45:48 -05:00
Anewbe
a2c4c91789 Starts support for species robolimbs 2017-05-04 20:50:16 -05:00
Neerti
ccb5e5700b Merge pull request #3387 from VOREStation/aro-pol-zzz
Stasis Bag and Sleeper Changes
2017-05-02 12:09:33 -04:00
Neerti
6de110303e Merge pull request #3400 from LorenLuke/Limb-sever-speed
Limbs no longer sever at supersonic speeds.
2017-04-30 21:16:39 -04:00
LorenLuke
a8c0247902 Limbs no longer sever at supersonic speeds. 2017-04-30 09:58:25 -07:00
Arokha Sieyes
58fec31ea4 Allows 'escaping' sleepers, among other things
Added some helper procs for stasis things, and also allows using grabs on sleepers like the advanced scanner because that inconsistency between the machines was bothering me.
2017-04-29 18:59:28 -04:00
Anewbe
fdee83cd40 Fixes the spare brand in the prosthetic fabricator 2017-04-29 15:00:26 -05:00
Cerebulon
09cea78cdd Adds Unbranded monitor head.
https://gyazo.com/d37e65286cefb0d8611b8bd95747cc36
https://gyazo.com/e432d6a286c50f79f223725bcebd1733
https://gyazo.com/6f63caa3db135ff27ea5e9dcd77469f7
2017-04-26 02:56:24 +01:00
Neerti
e951ff344e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 4/18/2017_modifier_system_and_lings 2017-04-19 13:47:57 -04:00