Yoshax
4885482d2b
Moves the brain into the same place as the other organ files
2016-11-15 21:55:01 +00:00
Anewbe
189a9a4329
Brand disks now come in their own crates, prices increased
2016-11-13 16:03:03 -06:00
Anewbe
6df4ebe1c7
Makes tox damage more dangerous
2016-11-11 00:24:16 -06:00
Arokha Sieyes
bc2a51c64f
FBP/Synth wound sprite updater
...
It returned before it got to the bottom with robotic limb repair, which would leave the wound sprites on them unless an admin forced an icon update on them. So now we update them just like we do for organics a few lines below when wound levels change.
2016-11-04 14:24:42 -04:00
MagmaRam
e066506ccb
Blunt weapons can no longer cause cuts.
...
This is a necessary change for the intended effect of this bloodloss
system.
2016-10-16 15:53:04 -05:00
MagmaRam
289d32c23a
Used the wrong defines for the organ tags, whoops.
2016-10-16 15:52:17 -05:00
MagmaRam
c10b145782
Made bleeding from staunched wounds dynamic
...
yoshax did the thing etc
2016-10-13 22:36:00 -05:00
MagmaRam
b141a993de
More tweaks that Yoshax should get credit for
2016-10-12 22:02:56 -05:00
MagmaRam
45d1dcc966
Merge branch 'bloodloss' of https://github.com/MagmaRam/polaris
2016-10-12 22:00:33 -05:00
MagmaRam
38a037edb3
Optimization tweak, credit to Yoshax
2016-10-12 15:59:18 -05:00
MagmaRam
bdf3dde514
Readd bleeding from open surgery stages.
2016-10-12 07:28:22 -05:00
MagmaRam
0fd5631c27
Bloodloss now depends on wound type and limb
2016-10-12 07:20:35 -05:00
MagmaRam
59d2608fbb
Bruises now bleed at a much higher damage threshold.
2016-10-11 22:28:57 -05:00
Anewbe
6c4703f742
Merge pull request #2529 from redstryker/BoneSoundV2
...
Bone Sound V2
2016-10-03 17:08:38 -05:00
Neerti
6f8603e042
Pulling & Size Fixes
...
Fixes inability for mobs to pull certain structures like mining crates.
Fixes w_class numbers I missed.
2016-09-24 16:18:32 -04:00
redstryker
34176fa441
Fixed some errors and added it to technomancer sounds.
2016-09-23 15:29:20 -04:00
redstryker
c24cd8259a
Sounds for Bone Breaks V2
2016-09-23 15:22:04 -04:00
Anewbe
2b81c0ed63
Merge pull request #2525 from Neerti/9/21/2016_w_class_defines
...
Centralizes weight class / inventory definitions
2016-09-22 16:46:05 -05:00
Neerti
828dacf485
Centralizes weight class definitions
...
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Yoshax
653610e194
Adds the ability to apply pressure to bleeding wounds
2016-09-21 22:22:47 +01:00
Neerti
f1a2501c84
Merge pull request #2471 from Anewbe/appendix
...
Appendicitis doesn't cancel itself out
2016-09-15 20:10:15 -04:00
Anewbe
d82468fe7b
Appendicitis doesn't cancel itself out.
2016-09-15 18:20:11 -05:00
Anewbe
1f022f9499
Bloodloss tweak
2016-09-15 17:57:28 -05:00
Yoshax
33642ad7c8
Supportive suits now only loop through bad organs
2016-09-15 18:39:26 +01:00
Yoshax
8b48c8856e
Replaces ORGAN_SPLINTED
2016-09-15 18:00:59 +01:00
Yoshax
795d3dfb7b
Refactors splinting
2016-09-15 16:53:11 +01:00
Yoshax
c5121cf4e7
makes people bleed real good
2016-09-09 02:21:10 +01:00
Anewbe
96be84d899
Lower Torso cannot be amputated
2016-09-02 21:48:41 -05:00
Neerti
71dc1413c4
Merge pull request #2335 from Yoshax/lungfix
...
Actually fixes lung rupturing and does so with less runtimes
2016-08-16 15:06:15 -04:00
Yoshax
dd0bea114a
Actually fixes lung rupturing and does so with less runtimes
2016-08-16 17:55:08 +01:00
Yoshax
8e2edd03f7
Fixes lung rupturing
...
Adds changelog
Shamelessly steals HarpyEagle's code
2016-08-16 16:43:58 +01:00
Cameron653
995ae56dfe
Makes pierce damage correctly heal when bandaged
2016-08-15 20:39:55 -04:00
Yoshax
6e2d7587ad
Revert "Fixes lung rupturing"
2016-08-09 15:41:10 +01:00
Yoshax
daa49ced44
Shamelessly steals HarpyEagle's code
2016-08-08 20:45:53 +01:00
Anewbe
1e0dccd137
Severe burns cause bloodloss
2016-08-06 19:06:00 -05:00
Yoshax
2047eefa73
Makes wound bleed again
2016-08-01 21:13:16 +01:00
Neerti
666d56d794
Merge pull request #2131 from Anewbe/meatier_limbs
...
Increases the amount of damage limbs can take
2016-07-15 07:04:59 -04:00
Anewbe
d991c360d3
Increases the amount of damage limbs can take
2016-07-13 18:58:39 -05:00
Neerti
f9bf949098
Merge pull request #2120 from Anewbe/organ_split
...
Splits internal organs into separate files
2016-07-13 19:56:42 -04:00
Neerti
bfd838fd5c
Health Hud Prosthetics Fix
...
Adds two lines of code I forgot to port, hopefully should make the prosthetic icons for the HUD be correct now.
2016-07-13 14:46:21 -04:00
Anewbe
7946349294
Splits internal organs into separate files
2016-07-12 22:32:09 -05:00
EmperorJon
64edc40839
Merge pull request #2090 from Neerti/7/10/2016_limb_hud_bay_port
...
New Limb HUD System, from Bay
2016-07-10 13:26:25 +01:00
Neerti
d8635e4632
Removes world << debug.
2016-07-10 08:16:59 -04:00
Neerti
814f59cf29
New Limb HUD System, from Bay
...
Manually ports https://github.com/Baystation12/Baystation12/pull/13530 , and https://github.com/Baystation12/Baystation12/pull/13561 from bay.
Adjusts the scaling on the coloration, since it seems Bay has different shading than us for species, otherwise some species would be dark, and others would be superbright.
Credit goes to Zuhayr for the code.
2016-07-10 06:22:44 -04:00
Neerti
e9dd848cf1
Freezer Fixes
...
Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs.
Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
2016-07-10 03:00:25 -04:00
Mechoid
d1eb23ee8b
Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type. ( #2008 )
...
* Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type.
* Fixes an Oops made with Status. (Thanks Zuh)
2016-06-30 09:03:53 -04:00
EmperorJon
c056e007cd
Merge pull request #1956 from Yoshax/harpiesports
...
Various Bay Ports
2016-06-21 17:31:29 +01:00
Yoshax
386b575af1
Fixes diona stuff
2016-06-20 00:47:17 +01:00
HarpyEagle
621241f705
Adds SLOT_BELT to heads
2016-06-20 00:32:33 +01:00
HarpyEagle
f0c8e0e516
Makes smaller mobs have smaller organs
2016-06-20 00:26:44 +01:00