Commit Graph

772 Commits

Author SHA1 Message Date
Yoshax
4885482d2b Moves the brain into the same place as the other organ files 2016-11-15 21:55:01 +00:00
Anewbe
189a9a4329 Brand disks now come in their own crates, prices increased 2016-11-13 16:03:03 -06:00
Anewbe
6df4ebe1c7 Makes tox damage more dangerous 2016-11-11 00:24:16 -06:00
Arokha Sieyes
bc2a51c64f FBP/Synth wound sprite updater
It returned before it got to the bottom with robotic limb repair, which would leave the wound sprites on them unless an admin forced an icon update on them. So now we update them just like we do for organics a few lines below when wound levels change.
2016-11-04 14:24:42 -04:00
MagmaRam
e066506ccb Blunt weapons can no longer cause cuts.
This is a necessary change for the intended effect of this bloodloss
system.
2016-10-16 15:53:04 -05:00
MagmaRam
289d32c23a Used the wrong defines for the organ tags, whoops. 2016-10-16 15:52:17 -05:00
MagmaRam
c10b145782 Made bleeding from staunched wounds dynamic
yoshax did the thing etc
2016-10-13 22:36:00 -05:00
MagmaRam
b141a993de More tweaks that Yoshax should get credit for 2016-10-12 22:02:56 -05:00
MagmaRam
45d1dcc966 Merge branch 'bloodloss' of https://github.com/MagmaRam/polaris 2016-10-12 22:00:33 -05:00
MagmaRam
38a037edb3 Optimization tweak, credit to Yoshax 2016-10-12 15:59:18 -05:00
MagmaRam
bdf3dde514 Readd bleeding from open surgery stages. 2016-10-12 07:28:22 -05:00
MagmaRam
0fd5631c27 Bloodloss now depends on wound type and limb 2016-10-12 07:20:35 -05:00
MagmaRam
59d2608fbb Bruises now bleed at a much higher damage threshold. 2016-10-11 22:28:57 -05:00
Anewbe
6c4703f742 Merge pull request #2529 from redstryker/BoneSoundV2
Bone Sound V2
2016-10-03 17:08:38 -05:00
Neerti
6f8603e042 Pulling & Size Fixes
Fixes inability for mobs to pull certain structures like mining crates.
Fixes w_class numbers I missed.
2016-09-24 16:18:32 -04:00
redstryker
34176fa441 Fixed some errors and added it to technomancer sounds. 2016-09-23 15:29:20 -04:00
redstryker
c24cd8259a Sounds for Bone Breaks V2 2016-09-23 15:22:04 -04:00
Anewbe
2b81c0ed63 Merge pull request #2525 from Neerti/9/21/2016_w_class_defines
Centralizes weight class / inventory definitions
2016-09-22 16:46:05 -05:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Yoshax
653610e194 Adds the ability to apply pressure to bleeding wounds 2016-09-21 22:22:47 +01:00
Neerti
f1a2501c84 Merge pull request #2471 from Anewbe/appendix
Appendicitis doesn't cancel itself out
2016-09-15 20:10:15 -04:00
Anewbe
d82468fe7b Appendicitis doesn't cancel itself out. 2016-09-15 18:20:11 -05:00
Anewbe
1f022f9499 Bloodloss tweak 2016-09-15 17:57:28 -05:00
Yoshax
33642ad7c8 Supportive suits now only loop through bad organs 2016-09-15 18:39:26 +01:00
Yoshax
8b48c8856e Replaces ORGAN_SPLINTED 2016-09-15 18:00:59 +01:00
Yoshax
795d3dfb7b Refactors splinting 2016-09-15 16:53:11 +01:00
Yoshax
c5121cf4e7 makes people bleed real good 2016-09-09 02:21:10 +01:00
Anewbe
96be84d899 Lower Torso cannot be amputated 2016-09-02 21:48:41 -05:00
Neerti
71dc1413c4 Merge pull request #2335 from Yoshax/lungfix
Actually fixes lung rupturing and does so with less runtimes
2016-08-16 15:06:15 -04:00
Yoshax
dd0bea114a Actually fixes lung rupturing and does so with less runtimes 2016-08-16 17:55:08 +01:00
Yoshax
8e2edd03f7 Fixes lung rupturing
Adds changelog

Shamelessly steals HarpyEagle's code
2016-08-16 16:43:58 +01:00
Cameron653
995ae56dfe Makes pierce damage correctly heal when bandaged 2016-08-15 20:39:55 -04:00
Yoshax
6e2d7587ad Revert "Fixes lung rupturing" 2016-08-09 15:41:10 +01:00
Yoshax
daa49ced44 Shamelessly steals HarpyEagle's code 2016-08-08 20:45:53 +01:00
Anewbe
1e0dccd137 Severe burns cause bloodloss 2016-08-06 19:06:00 -05:00
Yoshax
2047eefa73 Makes wound bleed again 2016-08-01 21:13:16 +01:00
Neerti
666d56d794 Merge pull request #2131 from Anewbe/meatier_limbs
Increases the amount of damage limbs can take
2016-07-15 07:04:59 -04:00
Anewbe
d991c360d3 Increases the amount of damage limbs can take 2016-07-13 18:58:39 -05:00
Neerti
f9bf949098 Merge pull request #2120 from Anewbe/organ_split
Splits internal organs into separate files
2016-07-13 19:56:42 -04:00
Neerti
bfd838fd5c Health Hud Prosthetics Fix
Adds two lines of code I forgot to port, hopefully should make the prosthetic icons for the HUD be correct now.
2016-07-13 14:46:21 -04:00
Anewbe
7946349294 Splits internal organs into separate files 2016-07-12 22:32:09 -05:00
EmperorJon
64edc40839 Merge pull request #2090 from Neerti/7/10/2016_limb_hud_bay_port
New Limb HUD System, from Bay
2016-07-10 13:26:25 +01:00
Neerti
d8635e4632 Removes world << debug. 2016-07-10 08:16:59 -04:00
Neerti
814f59cf29 New Limb HUD System, from Bay
Manually ports https://github.com/Baystation12/Baystation12/pull/13530, and https://github.com/Baystation12/Baystation12/pull/13561 from bay.
Adjusts the scaling on the coloration, since it seems Bay has different shading than us for species, otherwise some species would be dark, and others would be superbright.
Credit goes to Zuhayr for the code.
2016-07-10 06:22:44 -04:00
Neerti
e9dd848cf1 Freezer Fixes
Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs.
Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
2016-07-10 03:00:25 -04:00
Mechoid
d1eb23ee8b Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type. (#2008)
* Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type.

* Fixes an Oops made with Status. (Thanks Zuh)
2016-06-30 09:03:53 -04:00
EmperorJon
c056e007cd Merge pull request #1956 from Yoshax/harpiesports
Various Bay Ports
2016-06-21 17:31:29 +01:00
Yoshax
386b575af1 Fixes diona stuff 2016-06-20 00:47:17 +01:00
HarpyEagle
621241f705 Adds SLOT_BELT to heads 2016-06-20 00:32:33 +01:00
HarpyEagle
f0c8e0e516 Makes smaller mobs have smaller organs 2016-06-20 00:26:44 +01:00