Moves the helmet camera from the object tab to the hardsuit tab. I feel like this makes more sense and it's less likely to be missed by people using rigs.
- Added sofas (no options to build one in round yet, will be added after this pull).
- Add neonsigns, currently one neon sign, Cafe. (Code is copy pasta from holosigns).
- Add boxes with mugs and cups.
- Neon signs and holosigns now emit light while on.
- Merged the Coffee Shop with the Library.
- Moved the Locker Room to where the Coffee Shop was, adjusted the holodeck.
- Old Locker Room turned into a construction area.
- Adjusted holodeck maps to new orientation.
- Changed sprite of barcode scanner.
- Cleaned up furniture icon dmi, fixed arm rest icons for shuttle chairs.
* Light Frame Infinite Steel Fixy
Title.
Changelog Notes:
- Fixes light frames returning 5 steel per deconstruction when 2 steel is used to create the frame.
* Changelog
* Changeling Name/Desc Fixy
Minor var fixes for the changeling combat boots variation. Apparently name and desc were flipped around, resulting in abnormal name output when removed from a dead Beta Replicant.
* Changelog
So, seems that there's been issues of running out of spray bottles sometimes. So here we are, printable in the autolathe for 300-375 glass/steel each.
Changelog Note:
- Allows printing of a spray bottle in the Autolathe.
* Adds bagels and decaf coffee
* Remaps the coffee shop to be a bit more appealing to visit.
* Map merge fuckery.
* Map merge fuckery. also changelog.
* took out blank line just in case
* why did the dmi do that
* revert unintended revert
Tweaks light replacers to allow automatic replacing of broken bulbs in a light fixture. Also lets you shove bulbs into said objects. Ported from Yogastation with code used from https://github.com/CHOMPstation/CHOMPstation/pull/517. If there's a better way to code this, do tell me. It works, however.
Changelog notes:
- Light replacer now uses broken lights instead of dropping them
- Every 4 broken lights switched refills the light replacer with 1 new bulb
- You can now also use a box of lights on the light replacer to refill it (the old method of using the light replacer on the box still works)
* Lets you choose what type of graffiti or rune to draw when vandalizing the floor with crayons or markers. No more drawing and erasing a dozen times to get the exact graffiti you want.
* Puts in Mechoid's suggestion
- Fix missing scrubber in engineering.
- Shutter added to Kitchen door.
- Pressure Regulators at atmospheric cutoffs start unregulated at roundstart.
- Set Modular Computers layer to 2.9 to bring them inline with regular computer layering.
- Pump to distro set to 301 kpa to help offset issues with cutoff valves.
- One phase pistol to each explorer locker.
- One holster to each explorer locker.
Fixes power cells and device cells not having the empty-charge icon when made.
Tweaks the protolathe so all items that come with power cells start empty (such as energy weapons)
Naming the ED-209 and ED-CLN will now result in the bot keeping its assigned name.
Also removes maintenance access from ED-CLN (like the cleanbot previously) so it doesn't get stuck in maintenance.