* Adds new var called "trauma_mod" for downstream
Will not affect anything on Polaris unless someone elects to add traits that can change this, or to use it for species defines.
Makes it that you basically go into paincrit faster or slower.
* Makes use of trauma_mod var from species.dm.
Will not affect anything on Polaris unless someone elects to add traits that can change the variable in a mob, or to use it for species defines.
Makes it that you basically go into paincrit faster or slower.
* Adds changelog for trauma_mod variable addition
* Fixes differences between VOREstation and Polaris
I was dumb and just copy from downstream to upstream, thinking there'd be no differences in the file.
* Make Butchering more modular. Don't tell the demon lords.
* No guts no glory. That was far more work than expected to get organs to just process and work for butchering holy shit.
* Chitin and hides oh my.
* squeak. ..Why did this not fire on local?
* Squelch.
* Seven cubed livers, for the doctors in their sterile halls.
* Changeling
* Prep for Datums
* Fix Broken Broken Guns
* Redundancy
* F l a g s
Prevents blood not drawn from a humanmob (such as blood from artifact replenishing bowls or blood spawned in in reagent cartridges) from breaking the pathogenic isolator's interface.
Currently the tesla ball only loses energy until it runs out of orbiting mini-balls, then sticks around forever. This makes it keep losing energy until it dissipates.
*If you try to put someone in one of their own slots using the stripping menu, now you will instead try to strip that slot.
This always seems to be what people trying this actually mean to do, I've made this mistake and seen a few others make it too. This also fixes buggy behavior downstream where people can actually succeed in putting people on themselves.
* Adds two new antag augments
* Adds two new antag augments
* Adds two new antag augments
* Adds two new antag augments
* Adds two new antag augments
* Adds two new antag augments
* Adds two new antag augments
* Adds two new antag augments
* Changelog
* Adds two new antag augments; Satisfies Travis
* Pleases Travis, except competently
* Adds two new antag augments; with less incompetence
* Adds two new antag augments; with less incompetence
* Allow mechs to butcher things with their drill.
- Vague copy of a TG feature, made difficult by their different code. Still, it works.
* Add changelog
* Distillery For Chemistry
* Synthplasma, Synthblood but not horrifically strong.
* Rectify, I said, damnit!
* Distillery for Chem. Now with STRONG DMM.
* changeling