Commit Graph

4586 Commits

Author SHA1 Message Date
FenodyreeAv
ca583e2cb2 Adds a modular armour version of the explorer suit and adds sprites to specialist armour (#7921)
* Adds a modular armour version of the explorer suit.

* Adds material armour building steps for plates, arm guards and leg guards

Adjusts chitin hardness and weight (weaker and lighter)

* Maps a drying rack and washing machine into the planetside outpost

* Fixes QDEL issue, adds sprites to the specialist armours, and adjusts the cargo crates to match.

* Changes map format to TGM

* Removes flashy pixel on south facing leg sprites

* Adds proper returns, removes copypasta, fixes labeller & pen interactions
2021-03-07 11:36:51 -09:00
atermonera
4a478daa4d Fix openspace lighting on topstair turfs 2021-03-02 12:22:16 -09:00
Atermonera
de1007d873 Merge pull request #7912 from TyrannyAlice/bugfixing
Fixes some medical access
2021-02-21 13:36:37 -08:00
Cerebulon
d0b71c8c52 Lobby Improvements (#7856)
* Lobby Improvements

* HTML Tags + more recent article while I'm in here bc this may take a day or two 2 merge

* Removed to_world + fixed header
2021-02-21 12:32:38 -09:00
TyrannyAlice
b054881936 Fixes some medical access
Fixes the access problems reported in #7883
2021-02-21 02:06:09 +11:00
Atermonera
31a2801256 Merge pull request #7896 from SubberTheFabulous/VRDen-Fix
PoI fix
2021-02-19 23:10:40 -08:00
Schnayy
9e31855fca Merge pull request #7874 from TyrannyAlice/bug-squashing
Fixes Telecom Storage Access
2021-02-18 05:45:42 -06:00
SubberTheFabulous
ffbf70519c fixes wiring in VR Den PoI 2021-02-16 15:18:12 +07:00
TyrannyAlice
76ac2e2cb6 Redone map edit using TGM format 2021-02-13 07:35:40 +11:00
TyrannyAlice
b664b51b32 Revert "Fixes Telecom Storage Access"
This reverts commit 8384db5d1b.
2021-02-13 07:24:53 +11:00
TyrannyAlice
8384db5d1b Fixes Telecom Storage Access
Fixes issue #7870
2021-02-13 06:35:51 +11:00
Shadow-Quill
e7bbe60c8d Fixes minor spelling issue 2021-02-06 12:41:49 -06:00
Mechoid
1de8bc1c40 Industrial Expansion (#7811)
* Begins work on the Industrial expansion, ft hidden Lore

* Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use.

Fix Fix.

* Reset map to master.

* Add copper to Robotics, R&D, Engineering, and EVA.
2021-01-27 19:28:13 -09:00
Mechoid
119bd1f458 Wall Disposals (#7816)
* Makes wall disposals.

* Tweak map for the disposal gods.

* Sprite Tweak
2021-01-14 21:56:35 -09:00
atermonera
d4f075db5e Fixes access on ALL of the doors. Probably. 2021-01-12 19:44:58 -09:00
atermonera
f60a0a8280 Fixes access to cabin doors on shuttles 1,2 2021-01-12 15:47:28 -09:00
Atermonera
c37a43bb28 Makes explorer a subordinate of science (#7821) 2021-01-09 19:12:54 -08:00
Atermonera
47f71b2adb Reworks stairs to be sensible (#7783)
* Rewrites stairs

* Stairs go up and down

* Adds animation

* Polishes movement interactions.

* Grabs are moved across stairs, adds changelog
2020-12-13 16:25:13 -08:00
ZekeSulastin
0d6e9996a2 Removes erroneous area from CMO office - fixes #7721 (#7769)
For some reason there were two instances of /area/crew_quarters/heads/sc/cmo, and the second instance occupied only the tile with the modular computer.  This area has been deleted and the proper area applied, allowing the computer to draw power from the APC and function.
2020-12-02 04:16:44 -08:00
Atermonera
4ecc80f499 Move away from Travis CI to GitHub Actions (#7768)
# Conflicts:
#	.github/CONTRIBUTING.md
#	.travis.yml
#	code/modules/awaymissions/zlevel.dm
#	code/modules/ventcrawl/ventcrawl.dm
#	guides/Guide to Map Folders.md
#	maps/submaps/engine_submaps_vr/tether/_engine_submaps.dm
#	maps/submaps/space_submaps/debrisfield/debrisfield.dm
#	maps/tether/submaps/_tether_submaps.dm

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
2020-11-29 23:35:15 -08:00
SubberTheFabulous
31a81e0f10 fixes #7763 (#7764)
* updates VRDen.dmm

* updates VRDen.dmm
2020-11-24 02:16:49 -08:00
SubberTheFabulous
91eba23477 Adds one (1) PoI (#7745)
* adds PoI

* Update plains_areas.dm

* adds PoI
2020-11-23 18:52:24 -08:00
ZekeSulastin
01c333e997 Map Fixes (#7758)
* Cleans remaining fixed SM engine pieces and fixes cable in engine_tesla

* Moves research veranda extinguisher to corridor
2020-11-23 18:51:15 -08:00
SubberTheFabulous
2526303dcf adds VR thunderdome to CentComm area (#7715)
* Adds a VR Thunderdome

* Adds VR Thunderdome Vendors

* Adds VR Area

* Adds VR Thunderdome Area

* Adds VR Thunderdome area

This time without upsetting Travis, I guess.

* Adds VR Thunderdome Area

This time for sure, probably, I hope.
2020-10-16 23:06:53 -07:00
Meghan-Rossi
b0ceb5b7cc Fix missing areas for some mountain pois (#7704)
Fix some mountain pois missing areas, which could cause them to overlap in odd ways
2020-10-15 02:42:32 -07:00
Atermonera
e840b7e057 Makes demonpool loot piles actual loot piles. (#7663) 2020-09-18 20:31:24 -07:00
Mechoid
86cd06d283 Distillery Upkeep, Chemistry Tweakening (#7573)
* Distillery For Chemistry

* Synthplasma, Synthblood but not horrifically strong.

* Rectify, I said, damnit!

* Distillery for Chem. Now with STRONG DMM.

* changeling
2020-08-31 19:35:25 -07:00
Rykka
4f93a3b7a8 Fix tags 2020-08-27 21:46:08 -04:00
Rykka
324cb1f12d Replace "Sleeping Agent" with Nitrous Oxide
This makes it identical to it's real-life counterpart, and brings some actual sprite improvements upstream from Virgo.

Earlyport of https://github.com/VOREStation/VOREStation/pull/8812 with an actual rename of the gas, ID, and sprite used.
2020-08-27 21:45:19 -04:00
Atermonera
3e4bf4a993 Merge pull request #7574 from Rykka-Stormheart/shep-dev-engine-randomization
Adds Engine Randomization on Mapload! (From VOREStation!)
2020-08-27 18:27:19 -07:00
Atermonera
59db0bf2ee Merge pull request #7572 from Kazzc/Wilderiness-POI's
8 SPICY POIS!
2020-08-27 17:43:23 -07:00
Atermonera
6d4d5d6efd Merge pull request #7571 from listerla/nomoresitemanager
Colony Director -> Site Manager
2020-08-27 17:41:52 -07:00
Atermonera
af28cd2990 Merge pull request #7569 from Rykka-Stormheart/shep-dev-map-pruning
Removes Unused Map Files to reduce filebloat and map confusion
2020-08-27 17:38:21 -07:00
Atermonera
4bf64e6b2a Merge pull request #7459 from Rykka-Stormheart/shep-dev-sound-overhaul
Massive Ambience and Sound Overhaul + Addition
2020-08-27 16:23:38 -07:00
Rykka
a0e4d93f17 Fixes the active edge on Tesla submap 2020-08-26 13:03:47 -04:00
Rykka
f623763472 Adds Engine Randomization on Mapload!
Engines will now be randomly placed on mapload, maintainers will need to update the server config to enable the system.

Add this to Config:

\# Control which submaps are loaded for the Dynamic Engine system
ENGINE_MAP Supermatter Engine,Edison's Bane

This will load either Supermatter or Tesla based on randomization. If you'd prefer to just stick with SM, remove "Edison's Bane" from the config file and leave in Supermatter Engine.

The way this is done DOES require the engine load system to be used, but it should pave the way for more modular engines in the future!

This also allows older maps to be loaded with hard-coded engines, if you comment out the line in config to disable it, it will skip engine loading.

If there's any issues, refer to the relevant submaps to tweak 'em. <3

TL;DR - Supermatter is now changed to on-mapload, Tesla added as option for mapload engine start. Remove the "Edison's Bane" from config and put the entire line into your config to make the engine work now. :blep:

Please merge this quickly, it will produce conflicts.
2020-08-26 12:25:40 -04:00
Verkister
87c80bdbd7 Removes runtiming null spawners from oldhotel (#7537)
3 of them
2020-08-26 00:46:42 -07:00
Kassc Zeravla
689ce443f2 8 SPICY POIS!
-Added 4 Spicy Deep wilderness POI's
*XenoHive
*Borglab
*DerelictShip
*DeathDen
-Added 4 Mild Normal wilderness POI's
*Wolfden
*DemonPool
*FrostOasis
*Chasm
-Added Alien_smes spriteart for the "DerelictShip" POI (Art by: Subber)
-Modified "Wilderness.dm" and "Wilderness_areas.dm" so the new 8 POI's work and stuff.
2020-08-25 23:35:19 -04:00
listerla
d56974cb92 Colony Director -> Site Manager 2020-08-25 20:12:29 -04:00
Atermonera
a16e6ae0e8 Merge pull request #7456 from listerla/footwear
The great Aurora shoe heist
2020-08-25 16:14:48 -07:00
Rykka
016578a573 Removes Unused Map Files to reduce filebloat and map confusion 2020-08-25 19:00:20 -04:00
Rykka
0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
atermonera
a3cb340f07 And One City, Sacked and Looted by Cultists 2020-08-20 21:01:51 -07:00
Kassc
e21c073256 5 POI's (#7498)
* 5 POI's

As the tittle, adds 5 additional POI's intended for the plains.
Nothing valuable or useful should be found on any of these, maybe a bit of story and curiosity for anyone that wants to explore these.
Or better... maybe explore the remains and restore them to its former glory and take ownership to any abandoned home.

* Some fixes

-Changed name of 'abandonedhome.dmm' to 'lonehome.dmm'
-Changed 'lonehome.dmm' area, name and desc in their respective code so its all similar.
-Fixed 'priderock.dmm' once more as one will end in a endless tumbling loop. Should not happen anymore.

* Fix?

I changed all the id tags on electrochromatic windows and the button. See if this fixes Travis  being angy.
2020-08-20 19:21:37 -07:00
listerla
89b880f0e1 Adds wearing cones and caution signs (#7466)
* Adds wearing cones and caution signs

* Fixes quarantine shuttle PoI

* Create Lorilili - janiwear.yml
2020-08-17 09:57:50 -07:00
Atermonera
f621edf039 Adds overmap sensors to the Southern Cross (#7436)
* Enables overmap on SC, adds wip Sif to SC skybox

* codersprites

* Adds overmap sensors to the Southern Cross
2020-08-12 18:31:19 -07:00
Atermonera
a832bda75f Merge pull request #7453 from Razgriz1032/patch-1
Fix: Prevent planet weather sounds in Transit
2020-08-12 11:29:44 -07:00
Greenjoe12345
ed74e52130 ports a whole lot of Teshari stuff from Arkstation (#7431) 2020-08-12 11:16:42 -07:00
listerla
c3f9b4061d The great Aurora shoe heist 2020-08-10 17:28:07 -04:00
Razgriz
99c28388cd Fix: Prevent planet weather sounds in Transit
This is just a 1 line removal, planet Sif's weather patterns would play on the Transit Z-level. I see that the transit level was considered a part of Sif and I would understand that for the sky turfs, but the sound effects for snow weather and everything else also play in any other location in transit.

As a downstream I've had this removed for a while. I can at least say for certain that this prevents the sounds from playing on transit, but I honestly do not know what else this affects, and I haven't witnessed or heard of any other problems by doing this.
2020-08-09 20:19:37 -07:00