Commit Graph

651 Commits

Author SHA1 Message Date
atermonera
9122358136 """Halves""" chem bag slowdown 2022-01-22 16:35:42 -08:00
Atermonera
4d8c43f106 What was supposed to be another straightforward major system overhaul that once again spiraled out of control (#8220)
* get_tool_quality has numerical meaning

* Basic tools set tool quality

* Toolspeed is replaced by tool quality checks

* Addresses assorted results from live test

* Extra cleanup
2022-01-16 15:52:55 -08:00
Atermonera
0232be9531 Repaths obj/effect/effect, datum/effect/effect [MDB_IGNORE] (#8312)
* Repaths obj/effect/effect, datum/effect/effect

* linter fixes

* No new

Co-authored-by: Atermonera <forslandm@gmail.com>
2022-01-16 00:14:39 -08:00
MistakeNot4892
2f0a618d45 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2021-11-14 00:09:14 -08:00
Ghost Actual
12b1a29efe Donk-Soft! (#8305)
* Initial port

* Various fixes

* Doomguy Costume Addition

Halloween just around the corner, I wanted to add a costume that uses the new toy guns.

* Merge conflict, fixes
2021-10-04 22:14:46 -08:00
Schnayy
4fbeb64ae5 round start multitool 2021-09-11 08:59:45 -05:00
Cerebulon
81229b1fab requested changes, missing reagent, generic cubes 2021-08-31 20:08:01 +01:00
Schnayy
4e38ad179f Merge pull request #8194 from Cerebulon/toiletfix
Toilet + donut box sprite fixes
2021-08-13 17:28:00 -05:00
Cerebulon
0b7ebc9e46 Toilet + donut sprite fixes 2021-08-08 19:50:41 +01:00
klaasjared
a7f6460766 Base Commit 2021-08-06 01:47:24 -04:00
Cerebulon
18b6eeae21 Misc Vore-TG Port Ports 2021-07-13 03:30:04 +01:00
Atermonera
ad2fb38773 Merge pull request #8158 from Novacat/nova-oreprocessor
Halves Item Slowdown Effects
2021-06-27 22:52:43 -07:00
Novacat
80c6493979 Medicine Tweaks (#8157)
* Medicine Tweaks

Mostly, these are based off of notes I have been collecting over the past year or so, and I just got the motivation to actually act on those notes.

- Adminordrazine buffed again
- Myelamine buffed slightly, to reduce the chances of a standard clotting injector failing to treat IB
- Bicaridine Overdose slightly more effective at treating IB
- Inaprovaline metabolizes slower, to make it more useful in its role of patient stabilization
- Bone repair autoinjector changed to a 5u autoinjector with 5u of osteodaxon. Considering how osteodaxon works, 10u is overkill and leaves the patient feeling the side effects for longer than they should.
- Clone loss autoinjector added, patterned off the new bone repair autoinjector. 5u of Rezadone to deal with clone loss. Added to uplink as well as random unknown autoinjector spawners.

* Adjusted percentages and comments

* More Tweaks
2021-06-27 20:49:52 -09:00
Unknown
2c771d0ae5 Halves Item Slowdown Effects
Most items in the codebase have a slowdown multiplier of one, when slowdown is handled species-side in multiples of 0.5. This makes the effect of species slowdown almost non-existant when item slowdown is involved, and makes species that have item slowdown reduction (such as Unathi) unnaturally fast.

Do note that I also went through and removed odd slowdown numbers as well, as, due to the way slowdown is tied to tickrate, it should be done in intervals of 0.5.

I tried to view things on a case by case scenario but there will probably be changes that will need to be double checked.

Some items will be handled differently, I will list the exceptions below.
Boots of Speed: Kept at -1, it is boots of speed after all.
Chemistry Bag: Increased to 3. This should not really be toted around outside of chemistry.
Hybrid Tools: They already have a lot of other disadvantages, and are kind of hard to get, and 0.1 is a weird number for slowdown.
Site Manager's armor: Already 1.5
Unathi Breacher modules: These things are overpowered and Unathi already have a racial trait to virtually remove slowdown.
Voidsuits: Already done in intervals of 0.5, no change.
RHR Accellerator: This thing probably has appropriate slowdown values for what it is.
Utility suits: Already done in intervals of 0.5
Clothing/suits/armor: Already done in intervals of 0.5
2021-06-24 17:24:52 -04:00
MarinaGryphon
593246b595 Linter diagnostics + bans non-var relative pathing (#8150)
* Linter diagnostics + bans non-var relative pathing

* Enable DreamChecker Annotations

* make it executable

* update hashFiles

* oops

* tries to fix it... again

* trying again

* path

* repath

* fix perms

* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
Shadow-Quill
7add1a7784 Adds new UI for secure stuff (#8117)
* Adds new UI for secure stuff

* Updoot bundle
2021-06-06 00:34:37 -09:00
Neerti
fdabe51ee8 Linter Introduction + Cleanup (#8085)
* Adds linter defines to repo.

* Uncomments linter defines already in the code.

* Resolves unreachable code linter errors.

* Nukes decade+ old syndie specops code except for computer since that's mapped in?????

* Resolves procs has no parent linter error.

* Proc signature fixes

* Bad comments

* "In" danger

* Type safety

* Implied nested list abuse

* Top level ..() usage

* Sleepy coder typos

* Invalid kwargs calls

* Pointless returns

* Linter hacks (see full message)

Byond doesn't care and it has no effect but linter doesn't like var/proc
for holding references to procs, despite that it's valid byond code.

Also, the linter seems to have serious issues figuring out relative
proc names. This commit is a sort of take-it-or-leave-it thing. It's not
required, it just cuts down on warnings, but this code is valid DM code.

* WHATEVER THIS IS

* Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars

* Fix list decoration syntax - Its a list, not list of lists

- To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax.  Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()`

* Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors.

* Fixes unwrapped negated object in list linter error.

* Resolves colon-like list accessing linter error.

* Turns linter on in linter config.

* Fixes closet indentation properly and cleans up suit storage unit switch.

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2021-05-25 18:17:26 -09:00
MistakeNot4892
a9537638bf Repathed/renamed seromi to teshari. 2021-03-23 09:14:55 +11:00
BillyBangles
2a4228b5b2 Makes custom cigarettes even more custom-ier (#7925)
* can now add multiple items to rolling papers

* adds blunt wraps and blunts

* un-scuffs the scuffed code
more scuffed up than a wooden middle school gym floor after a dodgeball game

* further optimization
2021-03-18 22:20:41 -09:00
Hatterhat
8c790d91b4 A Thing About Digging Sand and Mineral Processor Speed (#7778)
* sand digging/mineral processor speed squashed

* typo moment + stacker also goes fast

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2020-12-21 18:34:40 -09:00
Hatterhat
d695723e1b RPED QoL Tweak(s)/Unimplemented RPED Variant (#7784)
* this is incredibly scuffed

* this is a monumental W bossman

* parity with downstream

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2020-12-13 16:51:04 -08:00
Meghan-Rossi
9611ae902e Makes wall-mounted machines layer above windows (#7708)
Makes wall-mounted machines layer above windows so that they are clickable if placed on windows
2020-10-16 23:01:39 -07:00
Cerebulon
0815a554c6 Tweaks to pickup/equip sounds. (#7651) 2020-09-20 03:56:41 -07:00
SubberTheFabulous
3b1fe3fabc Adds two new augments to Traitor uplink (#7642)
* Adds two new antag augments

* Adds two new antag augments

* Adds two new antag augments

* Adds two new antag augments

* Adds two new antag augments

* Adds two new antag augments

* Adds two new antag augments

* Adds two new antag augments

* Changelog

* Adds two new antag augments; Satisfies Travis

* Pleases Travis, except competently

* Adds two new antag augments; with less incompetence

* Adds two new antag augments; with less incompetence
2020-09-20 03:47:56 -07:00
Cerebulon
811cd0b47e Vendor enhancement fixes (#7577)
* Vendor enhancement fixes

* skrellsnax trash, tuna name
2020-08-29 23:47:17 -07:00
Atermonera
6d4d5d6efd Merge pull request #7571 from listerla/nomoresitemanager
Colony Director -> Site Manager
2020-08-27 17:41:52 -07:00
listerla
d56974cb92 Colony Director -> Site Manager 2020-08-25 20:12:29 -04:00
Rykka
0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
Cerebulon
cbce774745 typos, lighters, trash 2020-08-10 01:27:30 +01:00
Cerebulon
0f146f3349 Flavour Enhancement: Vending 2020-08-09 05:05:43 +01:00
Atermonera
1fc6477d5e Merge pull request #7393 from Rykka-Stormheart/shep-dev-tg-alerts-updoot
Port lots of things that had to wait on alerts (Replaces Arokha's PR)
2020-08-06 11:38:16 -07:00
Mechoid
282b42dbc1 Exosuit Modular Internals, The Squeakening (#7329)
* Begins work on internal exosuit components, similar to Borgs.

* Large volume of work on exosuit components, Durand is tweaked to be higher cost in time and resources, since it requires AP to damage, without ions or explosives.

* Component Sprites

* Actually implement component repair, I knew I missed something.

* Magic numbers, properly typed lists, and indentations oh my

* Changeling
2020-08-05 16:20:46 -07:00
Rykka
28a7698b9e Port lots of things that had to wait on alerts
Adds a HUD for observers
Adds a HUD for rigs and mechs
Adds up/down buttons for AI hud
Add more tg style alerts
Fix some bugs with the tg alerts
Improve icon_states usage by caching it
Redo how respawning works, add a button to ghost hud for it
2020-07-30 16:23:32 -04:00
Cerebulon
03b7a0ea0d Persistent Trash/Dirt/Graffiti/Notices (#7337)
* Port Trash/Writing Persistence from World

* stuff beyond straight portin

* Fixed admin menu

* Config, cigbutts, blood exceptions, offices....

* mapped butts
2020-07-24 02:23:34 -07:00
Schnayy
9b5c2222a8 Merge pull request #6799 from Cerebulon/booksprites
New book sprites + inhands
2020-07-09 16:32:01 -05:00
Atermonera
6ab622a2b5 Merge pull request #7205 from VOREStation/Arokha/playsound
Alter playsound paradigm
2020-05-28 16:05:59 -07:00
Aronai Sieyes
ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Aronai Sieyes
7a8126396e New janicart sprites/features 2020-05-17 19:07:28 -04:00
Atermonera
fcdbc41ffb Fixes Runtime in ,: bad arg name 'disable_warning' (#7162) 2020-05-15 13:37:14 -07:00
Rykka
61ff2cbbce Earlyport Hover Inventory and Body Indicators
The body zone selector now indicates which body part you are about to select when hovered over, and the hover inventory indicator basically shows where you are trying to put an item, and then shows an item ghost in red or green, giving visual feedback as to if that item will go in the slot or not.

Gifs of this in action:
![https://i.imgur.com/MTi7Kpn.gif](https://i.imgur.com/MTi7Kpn.gif) 
Body Selection parts.

![https://i.imgur.com/KbLqWKy.gif](https://i.imgur.com/KbLqWKy.gif) 
Inventory Icon Overlays!

Credit goes to @ShadowLarkens for original port to Paradise and assistance with port.
2020-05-10 08:09:24 -04:00
Mechoid
aafd4b4fa6 Explorer Expansion: New Horizons (#6960)
* Large amount of work; Animal taming, shearing. Random animal spawns on sif grass/forest turfs. New PoIs, thermal poncho.

* Combat drone DMI moved to drones folder. Mining Drone subtype added. "Tameable" with ores, will collect and store ores when not in active combat.
2020-05-01 11:19:21 -07:00
Aronai Sieyes
6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Aronai Sieyes
76e535a4b9 Fix matches and SSobj/SSprocessing 2020-03-29 16:19:35 -04:00
Mechoid
c7ba2a8e4b Antag Uplink Expansion (#6788)
* Adds Energy Daggerpens, Thieves gloves and Buzzer Ring.

* Updoot

* fixfix weakfire

* Extra Touches

* chlgongog

* Fix antag injector cases.
2020-03-16 21:21:41 -07:00
Cerebulon
b047c2a45e Fixed toolbox sounds 2020-03-08 23:37:48 +00:00
Cerebulon
52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
Cerebulon
6d186b4f83 New book sprites + inhands 2020-03-08 16:35:42 +00:00
listerla
02f97a116e Adds ecigs and vaping (#6753)
* Adds ecigs and vaping

* Uncomments ssobj

Co-authored-by: lemon <lemon@localhost.localdomain>
2020-03-06 07:09:24 -08:00
Novacat
5f799088e3 Nerfs Chameleon Kit Boxes (#6763)
* Nerfs Chameleon Kit Boxes

Because of the way chameleon kits start with items, the boxes start with a ton of storage slots to hold all the items. Sometimes people grab the boxes, dump out the original contents and stuff a ton of stuff into them as a result.

This refactors it so that all the chameleon stuff starts in the backpack instead, so chameleon kit boxes themselves are no longer superboxes

* Unnecessary comma
2020-02-29 15:01:39 -08:00
Mechoid
af98219a50 Fix and tweak railguns. 2020-02-22 21:43:23 -08:00