* Adds Material Scanner to Protolathe
Adds the optical material scanner to the protolathe (the ones miners get).
Costs 50 steel and 50 glass (same as all the other HUDs)
Required tech is 3 magnet and 3 engineering (same as on the HUD)
Also adjusts the meson design so it actually uses its parent code like the other HUDs
* Changes sorting string
* tinytweaks
* 5 != 2
* smfix
* requested changes + fixes exploit from 6212
* it compiled and worked anyway but go off i guess travis
* requested changes
* Serenity
* travis
* adminspawn
* I greatly appreciate all detailed and informative feedback provided. Per request, the Serenity is currently adminspawn-only; a new PR will be made in two weeks to add it to Robotics and resolve any issues encountered during the testing period.
* Comments out circuit for two-week testing period
- Brightness Range on lights increased from 6 to 7 to stop certain quirks with the darkness
- Fix bugs on main outpost map
- Fix Mercenary ship turrets
- Fix Chapel Mass Driver
* An assortment of Lighting Stuff
- Makes Lighting less uniform (Bay PR #19808)
- Has lights fetch lighting data from bulbs (Baystation PR #13614)
Ported from Baystation code.
There is currently an issue where there are unnatural dark spots. Simply removing and re-inserting the nearest lightbulb seems to remove these dark spots, which suggests it is an initialization issue.
* Ports the rest of 13614
* Changeling and Travis
* Feedback Fixes
* Grey scale pills and colored pillbottles
Baystation ports of PR #19714 and PR #21578
Known issue: The Chem master's pill selection does not properly show the grey scale pills, unfortunately. There is a 'close enough' approximation, however.
* Minor oversights
* Another oversight
* Programming language confusion
* Corrects some code
On the tin: fixes production of infinite frames by porting https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/855. This also eliminates the given runtimes of being unable to read a board type if it wasn't given for the machine object. Additionally allows machines related to Hydroponics to be unwrenched while refusing to create frames when crowbar'd, returning a whack instead. Tested and it works.