* Adds Material Scanner to Protolathe
Adds the optical material scanner to the protolathe (the ones miners get).
Costs 50 steel and 50 glass (same as all the other HUDs)
Required tech is 3 magnet and 3 engineering (same as on the HUD)
Also adjusts the meson design so it actually uses its parent code like the other HUDs
* Changes sorting string
* tinytweaks
* 5 != 2
* smfix
* requested changes + fixes exploit from 6212
* it compiled and worked anyway but go off i guess travis
* requested changes
* Serenity
* travis
* adminspawn
* I greatly appreciate all detailed and informative feedback provided. Per request, the Serenity is currently adminspawn-only; a new PR will be made in two weeks to add it to Robotics and resolve any issues encountered during the testing period.
* Comments out circuit for two-week testing period
- Brightness Range on lights increased from 6 to 7 to stop certain quirks with the darkness
- Fix bugs on main outpost map
- Fix Mercenary ship turrets
- Fix Chapel Mass Driver
* An assortment of Lighting Stuff
- Makes Lighting less uniform (Bay PR #19808)
- Has lights fetch lighting data from bulbs (Baystation PR #13614)
Ported from Baystation code.
There is currently an issue where there are unnatural dark spots. Simply removing and re-inserting the nearest lightbulb seems to remove these dark spots, which suggests it is an initialization issue.
* Ports the rest of 13614
* Changeling and Travis
* Feedback Fixes
- Turrets and respective controls added to each teleporter room
- Air tank on shuttles switched out with an air canister
- Fix for Dock 2 Transfer Shuttle airlock buttons not working
- Intercoms added to arrivals shuttle
- Fix Bridge Secretary Quarters tint
- Roundstart Tcomms SMES starts fully charged.
- Landmarks for Bluespacerift added
- Large Air tanks on station have the same amount in them as air canisters
- Expanded atmospheric tanks to be 2 by 3 instead of 2 by 2
- Wilderness Shelter Area added
- Wilderness Shuttle landing point shelter updated
- Wilderness Shuttle landing sides should no longer shiskabob shuttles
-Teleporter room hand tele can now spawn in one of 4 places
- Halved the warm up time when the autopilot on the shuttles start at round start from ten minutes to five and nine respectively. Should mean the first shuttle will be taking from the outpost when the second shuttle leaves the station
- Amount of phoron in the outposts reduced
- Current transit time 75 seconds with pilot, 150 seconds without. Reduced to 60 and 120 respectively.
- Reduction of the amount of steel and glass in engineering by half
- Reduction of the amount of steel and glass in EVA by half
- Ground Xenobio and Xenoflora torn down partially
- Elevator can be accessed at centcomm
* Grey scale pills and colored pillbottles
Baystation ports of PR #19714 and PR #21578
Known issue: The Chem master's pill selection does not properly show the grey scale pills, unfortunately. There is a 'close enough' approximation, however.
* Minor oversights
* Another oversight
* Programming language confusion
* Corrects some code