Cael_Aislinn
d817bbb490
more verbose zas debugging, decreased runtime sensitivity by half again, and reset the counter every time a tick is successful
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 03:19:50 +10:00
rockdtben@gmail.com
40495a6adb
As Rageroro suggested I made it so the proc checks for headsets first. This will reduce lag in the cases that the player has a headset. Which is often.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4339 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-08 16:28:53 +00:00
rockdtben@gmail.com
6efd2ea76a
Reduced a little bit of lag in the /proc/get_mobs_in_radio_ranges(var/list/obj/item/device/radio/radios) proc
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4338 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-08 14:04:39 +00:00
Mloc
0d94175887
Merge pull request #1585 from comma/master
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Surgery fixes and tweaks
2012-08-08 06:44:45 -07:00
comma
138e41dd54
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/game/objects/items/weapons/surgery_tools.dm
Did not do a pull in ages, all constants I sued in surgery code got renamed.
2012-08-08 13:21:47 +04:00
sieve32@gmail.com
2c584804f1
-Fully implemented turrets firing at simple_animals (It was only 1/4 of the way done). Porta-turrets also have to set to neutralize non-human lifeforms in order to shoot at simple_animals.
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Fixes Issue 736
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4336 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-07 18:07:07 +00:00
petethegoat@gmail.com
46db0d2c3e
Fixes issue 641.
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Fixes issue 339.
Does not fix issue 506, but I have spruced up the text a bit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4335 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-07 17:20:22 +00:00
giacomand@gmail.com
a5ff8f581b
-Fixed issue 741, Aliens now recover a small amount of oxygen loss when not in critical. Weeds will also help heal you.
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-Fixed issue 742, the transfer will now use the absolute value.
-Fixed issue 743, someone forgot to change the label and the amount it takes. It was originally 200 but it was changed to 50.
Cleaned up alien/life.dm by removing unneeded code.
Made it so weeds don't heal you so god damn much.
Buffed eating people to heal you, now that nutriments are not handled.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4334 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-07 15:07:25 +00:00
Cael_Aislinn
e4600a8fa7
tweaks / fixes to carp a bit, removes munchkin from tgstation.dmm
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-07 21:23:55 +10:00
cib
6b6d037b51
Fixed a few mistakes with captain's suit storage unit.
2012-08-07 03:01:46 -07:00
cib
8ee4280e73
Moved the captain's space suit to a secure position in EVA.
2012-08-07 02:33:30 -07:00
cib
c6054e06ec
Fixed a derp with damage types.
2012-08-07 00:18:53 -07:00
cib
5785c817f8
Added a few hacks to make wound processing happen less often.
2012-08-07 00:01:40 -07:00
cib
2a993ffee4
Adjusted healing speed for the amount of wounds per wound object.
2012-08-06 23:26:26 -07:00
cib
8a2a1b58ca
Two fixes to joint wounds.
2012-08-06 23:17:07 -07:00
cib
7bbc98e9da
Wounds of the same type are now handled in the same object.
2012-08-06 23:04:47 -07:00
cib
bf82cc0023
Healed wounds now disappear after a while.
2012-08-06 22:55:14 -07:00
CIB
0021fe1f49
Nerfed changeling absorb objectives to 2-4
2012-08-06 15:24:50 -07:00
cib
cc2aaf1731
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/carbon/human/life.dm
2012-08-06 15:18:27 -07:00
cib
5b342bd217
A few last balance fixes to wounds.
2012-08-06 14:52:27 -07:00
cib
02457fc55b
Fixed up bloodloss a bit more.
2012-08-06 14:21:34 -07:00
CIB
791e481d6e
Removed a lagtastrous item
2012-08-06 14:12:04 -07:00
cib
b4f1c4ed9f
Fixed yet another derp with organs
2012-08-06 14:01:36 -07:00
cib
22c627901b
Fixed a very silly mistake with wound healing.
2012-08-06 13:23:32 -07:00
cib
45a0eac4e7
Small fix to widening wounds.
2012-08-06 13:19:45 -07:00
cib
279bcc1851
Reduced blood regen significantly.
2012-08-06 13:13:40 -07:00
cib
35d82b3789
Increased the chance of wounds ripping open.
2012-08-06 13:11:48 -07:00
cib
2d751104ae
Fixed an issue with wound creation
2012-08-06 13:00:43 -07:00
cib
71e3d50399
Bugfix to healing organs
2012-08-06 15:45:21 -07:00
cib
bdffd60cc9
Balanced out wound healing.
2012-08-06 15:21:03 -07:00
cib
b89e913445
Slowed down healing a little.
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Also a minor fix to examine.
2012-08-06 15:08:29 -07:00
cib
76c06283f4
Fixed another derp with organs
2012-08-06 13:58:59 -07:00
cib
1f6231c174
Fixes some more merge issues
2012-08-06 13:48:21 -07:00
cib
9b9d541a25
Fixed response_team.dm indentation.
2012-08-06 13:43:39 -07:00
cib
f13a961a65
Merge branch 'cib' of github.com:CIB/Baystation12
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/living.dm
code/modules/mob/organ/organ.dm
code/setup.dm
2012-08-06 13:36:26 -07:00
cib
2be19a15ba
Minor bugfix to new organs.
2012-08-06 13:28:02 -07:00
CIB
fafe55632b
Merge pull request #1582 from FireFishie/hat2
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Captain's cap is now a hat
2012-08-06 12:52:04 -07:00
cib
0c67bc7439
Restructured the organ wound system.
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Wounds are now datums rather than pure text, which means wound descriptions in examine will now always be in line with the actual damage of the mob.
2012-08-06 12:51:18 -07:00
Superxpdude@gmail.com
bb0da3e5b8
Replaced some more placeholder area sprites with proper area sprites. Specifically the Head of Security's office and the prison wing.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4331 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-06 19:31:27 +00:00
Superxpdude@gmail.com
2eee57b6ed
Gave the Miscellaneous Research area proper sprites instead of placeholders.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4330 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-06 19:20:04 +00:00
comma
fe41c6ea1e
Stops processing metroid's life after it's dead.
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Fixes issue #1463
Signed-off-by: comma <krauchinsky@gmail.com >
2012-08-06 21:11:58 +04:00
ericgfwong@hotmail.com
a2ee0a24c3
Fixed Issue 504
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-Door controls now check if the bolt wire is cut and if the door is powered
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4326 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-06 17:09:29 +00:00
comma
c9785bbeff
Cannot weld strange rocks with unlit welder anymore.
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Fixes issue #1454
2012-08-06 19:34:59 +04:00
comma
2e6da1ab7a
Surgery changes.
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Gameplay-wise:
-Made all messages consistent, no more message about 'beginning' to do something when actually it's done. (Addresses Issue #1540 )
-Now to attack patient on table with surgery tool you need to have harm intent (Addresses Issue #1540 )
-All surgeries now have delays and begin/finish messages on each step, much like bone surgery.
Code-wise:
-All code handling surgery steps was moved in appropriate procs for each tool, to get rid of one HUGE attack proc.
Now attack proc checks for prereqs for surgery (like masks covering face), checks for targeted zone and calls needed proc.
-Deleted all code that handled messages for when user performs surgery on himself, because that's honest to god dead code. You need to be down to get surgery don on you, and you can't use tools while down. So until something is changed, those messages removed to improve readability of code.
-Added interrupt proc, that handles interruptions during surgery for each tool. For now all types of surgery handled the same, may be implemented differently later.
Signed-off-by: comma <krauchinsky@gmail.com >
2012-08-06 19:07:48 +04:00
giacomand@gmail.com
d897798d5c
-Fixed an issue where the NTSL's broadcast function couldn't send it's signal due to the new telecommunication machines.
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-Made the telecommunication server and NTSL broadcast more robust so that having a HUB is an option, if someone decides to create their own network.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4325 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-06 14:48:10 +00:00
Cael_Aislinn
f52eb099f7
tweaks, fixes and additions to carp and simple_animals
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-07 00:03:56 +10:00
cib
7be97d0d9f
Updated response team fluff
2012-08-06 13:42:31 +02:00
FireFishie
9b4cdb357e
Captain's cap is now a hat
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-Traded the Captain's cap back for the hat, as the cap is actually not all that sensible
2012-08-06 06:50:31 -04:00
Cael_Aislinn
bc58cbe6a3
fix for announcement bug
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-06 17:21:46 +10:00
ericgfwong@hotmail.com
853433e610
-Fixed exterior virology access button not working
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-Increased brightness of light bulbs to 4 (up from 3). This is so I wouldn't have to spam a whole bunch of light bulbs in darker areas to get the same mood it had before the darkness update. And since I don't need them any more, I've removed a bunch of light bulbs I added in in an earlier commit.
-Added a maint door to the Janitor's closet
-Map changes to library and medbay. Thanks, Dingus!
-Updated changelog
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4324 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-06 06:48:39 +00:00