* Make Butchering more modular. Don't tell the demon lords.
* No guts no glory. That was far more work than expected to get organs to just process and work for butchering holy shit.
* Chitin and hides oh my.
* squeak. ..Why did this not fire on local?
* Squelch.
* Seven cubed livers, for the doctors in their sterile halls.
* Changeling
* Prep for Datums
* Fix Broken Broken Guns
* Redundancy
* F l a g s
* Adds the ability to choose your default unarmed attack
* define things, names on the attack defines itself now
* changes the teshari default attack to claws, rather then bite.
* Fixed a duplicated thing?
* now hopefully fixed
Ported from https://github.com/Aurorastation/Aurora.3/pull/10205, credit to fernerr
Now you can see all the accessories (within standard equipping logic) you've selected in the character preview.
Addditionally, these accessories will now all be equipped when you spawn instead of filling your backpack unless it's actually necessary.
* Fixes FBP heatsink not working for teshari
The heatsink organ was using a species var that hadn't been defined for teshari so their thermostat was just using human values.
* Also fixes tajara temperature levels.
what a mess
* Begins the Project
* Move things to where they belong, if viable.
* Merge and move those files.
* Finish filenames, fix Taj ears.
* Tweak to Ater's Requests
*If you try to put someone in one of their own slots using the stripping menu, now you will instead try to strip that slot.
This always seems to be what people trying this actually mean to do, I've made this mistake and seen a few others make it too. This also fixes buggy behavior downstream where people can actually succeed in putting people on themselves.
* Allow mechs to butcher things with their drill.
- Vague copy of a TG feature, made difficult by their different code. Still, it works.
* Add changelog
This makes it identical to it's real-life counterpart, and brings some actual sprite improvements upstream from Virgo.
Earlyport of https://github.com/VOREStation/VOREStation/pull/8812 with an actual rename of the gas, ID, and sprite used.
One of the most common reasons behind cleanbots getting stuck in stupid places is because they went after some mess underneath table/rack/railing/whatever without ever getting to reach it.