Cael Aislinn
a4e5bad409
fixes an overwritten fusion reaction, fixes typo on id computer, makes transit tubes traversible, makes conveyor switches access protected
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2013-10-29 05:10:17 +10:00
Segrain
8bd055357a
Same fix again.
2013-10-21 04:48:07 +03:00
Segrain
121b10b16c
Conflict fix.
2013-10-21 04:37:28 +03:00
Segrain
ace205b323
Code cleanup.
2013-10-18 08:40:45 +03:00
Chinsky
930a30cfd0
Moved stuff from /structure to /obj/structure because I am tired of accidently going inside of it for unused file and empty file
2013-10-16 12:51:30 +04:00
Chinsky
55ea60a785
Fixed derpy type of psych couch
2013-10-16 12:50:40 +04:00
Chinsky
f3028d3edd
Attempted fix #3769
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Var is fine in one line, null in next one. Cannot feasibly prevent that without slapping nullcheck before EVERY mention on that var, so going to just add some sanity checks and call it a day
2013-10-16 11:28:41 +04:00
Segrain
21718c5bac
Fix for #3764 .
2013-10-13 03:44:43 +03:00
Mloc
1b9e5c81ea
Merge pull request #3756 from comma/tableflip
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Tableflips & cover system
2013-10-11 11:36:31 -07:00
Chinsky
a18fbaac1d
Cover system.
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Tables now give some cover from bullets and beams.
Standing behind the table gives you 20% chance of table taking the hit instead.
Flipped table gives +20%, but only if bullet comes from the side it faces. Otherwise no cover is provided at all.
Lying on the floor gives +20%.
Table takes half of damage human would, and breaks down after its health goes to zero.
Reinforced talbes have double the health, wooden ones - half.
2013-10-11 22:17:45 +04:00
Chinsky
fadc121dac
Can flip weakened reinforced table now too.
2013-10-11 10:52:24 +04:00
Chinsky
c30693dfcf
Flipped tables now have 20% chance to take damage instead of whatever is behind them.
2013-10-11 02:48:41 +04:00
Chinsky
daba423428
Tableflips!
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You can now flip non-reinforced straight, 1-tile wide tables.
Complete with ugly codersprites for flipped tables.
2013-10-11 02:13:59 +04:00
Chinsky
e1d2dd4aa1
Coat racks. Can hold either labcoat or detective coat.
2013-10-10 15:33:02 +04:00
Chinsky
b78141e413
Merge branch 'dev' into coathanger
2013-10-10 14:42:42 +04:00
Chinsky
cf69a5797d
WIP coat rack
2013-10-10 13:49:42 +04:00
Chinsky
3c7c715e06
Merge pull request #3727 from fauxki/dev
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Dev - Lightswitches for Medbay / Beach Holodeck Update
2013-10-08 21:23:42 -07:00
Mloc-Argent
65f218ee63
Merge branch 'master' into dev-freeze
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Conflicts:
code/ZAS/Fire.dm
html/changelog.html
maps/tgstation2.dmm
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-10-08 22:01:16 +01:00
Mloc-Argent
a1f55a50b1
Massive click code rework by SuperSayu, ported from TG.
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Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648
Hopefully done right this time.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-10-08 20:27:39 +01:00
Mloc-Argent
8b2c3fc153
Massive click code rework by SuperSayu, ported from TG.
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Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-10-07 20:24:21 +01:00
fauxki
a9de4f00f2
* Adds swimming fins, flotation ducky belt, and snorkel to code. Two of the fins and snorkels will spawn in the athletics closet with the swimming suits. The flotation device spawns on the beach holodeck.
2013-10-05 08:25:03 -07:00
Mloc
49c0a30301
Merge branch 'master' into dev
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Conflicts:
baystation12.dme
html/changelog.html
2013-09-26 10:26:03 +01:00
Mloc-Argent
e9bf414820
Refactors code to work with BYOND 500.
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500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
/obj/item/color is now item_color
/obj/atmospherics/color is now pipe_color
simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-22 12:39:48 +01:00
Segrain
35621466e1
Merge conflict fix.
2013-09-14 22:49:11 +03:00
Lethal Ghost
09dc90c46b
Fix for stool picking up.
2013-09-13 00:23:16 +06:00
Zuhayr
7ab7a61812
Merge resolution, using dev-freeze map.
2013-09-09 21:59:47 -07:00
Zuhayr
c7942b7eaf
Merge pull request #3651 from SkyMarshal/airfixes
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ZAS update, needs testing.
2013-09-07 05:46:04 -07:00
SkyMarshal
e8f9d19c75
Completed ZAS rework. Needs testing, and consideration to make zones sleep.
2013-09-03 20:25:03 -07:00
SkyMarshal
073f462e1b
WIP ZAS rework.
2013-09-03 20:25:02 -07:00
Erthilo
3b61ba850f
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
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Conflicts:
baystation12.dme
code/modules/projectiles/ammunition/bullets.dm
2013-09-02 23:32:33 +01:00
Mloc-Argent
a084f74c7d
Expansion of every "icon = ''" path.
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Supposed to help compilation times. Who knows.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-01 21:53:36 +01:00
Erthilo
547c1e670d
Adds janitorial cart from tg, replacing janicart. Adds in some NanoUI stuff to make it work.
2013-08-31 20:12:19 +01:00
Erthilo
b75d97a488
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
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Conflicts:
code/game/machinery/kitchen/gibber.dm
code/modules/mob/living/carbon/human/inventory.dm
code/modules/reagents/reagent_containers/hypospray.dm
maps/tgstation2.dmm
2013-08-31 17:45:31 +01:00
Segrain
7dae19a3f9
Fix for #3498 .
2013-08-30 04:40:39 +03:00
Zuhayr
dabd0866a2
As above.
2013-08-28 23:34:12 -07:00
Zuhayr
c17347ef77
Added CubeJackal's security gear to the appropriate lockers.
2013-08-28 22:31:22 -07:00
Mloc
4d928843b1
Merge pull request #3609 from Zuhayr/dev
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Stuff from dev-freeze.
2013-08-28 10:40:58 -07:00
Erthilo
5437b1bbac
Added two ears back.
2013-08-27 22:05:27 +01:00
meyar
c0d264fed7
Fixes fire lockers. They actually start with stuff in them.
2013-08-23 20:39:08 -04:00
meyar
48dafb1904
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-08-23 20:02:16 -04:00
Segrain
40909bde53
Deconstruction fix.
2013-08-23 15:31:37 +03:00
Zuhayr
2cf9a18f9e
Merge pull request #3572 from Baystation12/master
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Merging master into dev.
2013-08-22 23:01:15 -07:00
Zuhayr
493dded8fb
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-08-22 15:29:59 -07:00
Segrain
57c1a9a556
Code cleanup.
2013-08-22 10:11:49 +03:00
Mloc-Argent
5cee2d2ac2
Species will no longer draw hair not allowed for them. Mirrors will no longer let you choose disallowed hair styles.
2013-08-21 23:26:59 +01:00
Mloc-Argent
1e980a9cc1
Merge branch 'master' into dev
2013-08-15 15:29:53 +01:00
Zuhayr
d937900d13
Compile fix.
2013-08-14 10:29:17 -07:00
Zuhayr
1c30387a44
Merge resolution in Engineering.dm
2013-08-14 10:05:55 -07:00
Zuhayr
033b0450a0
Engineering merge.
2013-08-14 20:00:38 -07:00
DJSnapshot
cb20332de5
Added potential for chief engineer's locker to spawn with either a brown vest or webbing
2013-08-13 16:16:20 -07:00