Commit Graph

296 Commits

Author SHA1 Message Date
Cael Aislinn
a4e5bad409 fixes an overwritten fusion reaction, fixes typo on id computer, makes transit tubes traversible, makes conveyor switches access protected
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2013-10-29 05:10:17 +10:00
Segrain
8bd055357a Same fix again. 2013-10-21 04:48:07 +03:00
Segrain
121b10b16c Conflict fix. 2013-10-21 04:37:28 +03:00
Segrain
ace205b323 Code cleanup. 2013-10-18 08:40:45 +03:00
Chinsky
930a30cfd0 Moved stuff from /structure to /obj/structure because I am tired of accidently going inside of it for unused file and empty file 2013-10-16 12:51:30 +04:00
Chinsky
55ea60a785 Fixed derpy type of psych couch 2013-10-16 12:50:40 +04:00
Chinsky
f3028d3edd Attempted fix #3769
Var is fine in one line, null in next one. Cannot feasibly prevent that without slapping nullcheck before EVERY mention on that var, so going to just add some sanity checks and call it a day
2013-10-16 11:28:41 +04:00
Segrain
21718c5bac Fix for #3764. 2013-10-13 03:44:43 +03:00
Mloc
1b9e5c81ea Merge pull request #3756 from comma/tableflip
Tableflips & cover system
2013-10-11 11:36:31 -07:00
Chinsky
a18fbaac1d Cover system.
Tables now give some cover from bullets and beams.
Standing behind the table gives you 20% chance of table taking the hit instead.
Flipped table gives +20%, but only if bullet comes from the side it faces. Otherwise no cover is provided at all.
Lying on the floor gives +20%.

Table takes half of damage human would, and breaks down after its health goes to zero.
Reinforced talbes have double the health, wooden ones - half.
2013-10-11 22:17:45 +04:00
Chinsky
fadc121dac Can flip weakened reinforced table now too. 2013-10-11 10:52:24 +04:00
Chinsky
c30693dfcf Flipped tables now have 20% chance to take damage instead of whatever is behind them. 2013-10-11 02:48:41 +04:00
Chinsky
daba423428 Tableflips!
You can now flip non-reinforced straight, 1-tile wide tables.
Complete with ugly codersprites for flipped tables.
2013-10-11 02:13:59 +04:00
Chinsky
e1d2dd4aa1 Coat racks. Can hold either labcoat or detective coat. 2013-10-10 15:33:02 +04:00
Chinsky
b78141e413 Merge branch 'dev' into coathanger 2013-10-10 14:42:42 +04:00
Chinsky
cf69a5797d WIP coat rack 2013-10-10 13:49:42 +04:00
Chinsky
3c7c715e06 Merge pull request #3727 from fauxki/dev
Dev - Lightswitches for Medbay / Beach Holodeck Update
2013-10-08 21:23:42 -07:00
Mloc-Argent
65f218ee63 Merge branch 'master' into dev-freeze
Conflicts:
	code/ZAS/Fire.dm
	html/changelog.html
	maps/tgstation2.dmm

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-08 22:01:16 +01:00
Mloc-Argent
a1f55a50b1 Massive click code rework by SuperSayu, ported from TG.
Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648

Hopefully done right this time.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-08 20:27:39 +01:00
Mloc-Argent
8b2c3fc153 Massive click code rework by SuperSayu, ported from TG.
Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-07 20:24:21 +01:00
fauxki
a9de4f00f2 * Adds swimming fins, flotation ducky belt, and snorkel to code. Two of the fins and snorkels will spawn in the athletics closet with the swimming suits. The flotation device spawns on the beach holodeck. 2013-10-05 08:25:03 -07:00
Mloc
49c0a30301 Merge branch 'master' into dev
Conflicts:
	baystation12.dme
	html/changelog.html
2013-09-26 10:26:03 +01:00
Mloc-Argent
e9bf414820 Refactors code to work with BYOND 500.
500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
  /obj/item/color is now item_color
  /obj/atmospherics/color is now pipe_color
  simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-22 12:39:48 +01:00
Segrain
35621466e1 Merge conflict fix. 2013-09-14 22:49:11 +03:00
Lethal Ghost
09dc90c46b Fix for stool picking up. 2013-09-13 00:23:16 +06:00
Zuhayr
7ab7a61812 Merge resolution, using dev-freeze map. 2013-09-09 21:59:47 -07:00
Zuhayr
c7942b7eaf Merge pull request #3651 from SkyMarshal/airfixes
ZAS update, needs testing.
2013-09-07 05:46:04 -07:00
SkyMarshal
e8f9d19c75 Completed ZAS rework. Needs testing, and consideration to make zones sleep. 2013-09-03 20:25:03 -07:00
SkyMarshal
073f462e1b WIP ZAS rework. 2013-09-03 20:25:02 -07:00
Erthilo
3b61ba850f Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
Conflicts:
	baystation12.dme
	code/modules/projectiles/ammunition/bullets.dm
2013-09-02 23:32:33 +01:00
Mloc-Argent
a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
Erthilo
547c1e670d Adds janitorial cart from tg, replacing janicart. Adds in some NanoUI stuff to make it work. 2013-08-31 20:12:19 +01:00
Erthilo
b75d97a488 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
Conflicts:
	code/game/machinery/kitchen/gibber.dm
	code/modules/mob/living/carbon/human/inventory.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	maps/tgstation2.dmm
2013-08-31 17:45:31 +01:00
Segrain
7dae19a3f9 Fix for #3498. 2013-08-30 04:40:39 +03:00
Zuhayr
dabd0866a2 As above. 2013-08-28 23:34:12 -07:00
Zuhayr
c17347ef77 Added CubeJackal's security gear to the appropriate lockers. 2013-08-28 22:31:22 -07:00
Mloc
4d928843b1 Merge pull request #3609 from Zuhayr/dev
Stuff from dev-freeze.
2013-08-28 10:40:58 -07:00
Erthilo
5437b1bbac Added two ears back. 2013-08-27 22:05:27 +01:00
meyar
c0d264fed7 Fixes fire lockers. They actually start with stuff in them. 2013-08-23 20:39:08 -04:00
meyar
48dafb1904 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-08-23 20:02:16 -04:00
Segrain
40909bde53 Deconstruction fix. 2013-08-23 15:31:37 +03:00
Zuhayr
2cf9a18f9e Merge pull request #3572 from Baystation12/master
Merging master into dev.
2013-08-22 23:01:15 -07:00
Zuhayr
493dded8fb Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-08-22 15:29:59 -07:00
Segrain
57c1a9a556 Code cleanup. 2013-08-22 10:11:49 +03:00
Mloc-Argent
5cee2d2ac2 Species will no longer draw hair not allowed for them. Mirrors will no longer let you choose disallowed hair styles. 2013-08-21 23:26:59 +01:00
Mloc-Argent
1e980a9cc1 Merge branch 'master' into dev 2013-08-15 15:29:53 +01:00
Zuhayr
d937900d13 Compile fix. 2013-08-14 10:29:17 -07:00
Zuhayr
1c30387a44 Merge resolution in Engineering.dm 2013-08-14 10:05:55 -07:00
Zuhayr
033b0450a0 Engineering merge. 2013-08-14 20:00:38 -07:00
DJSnapshot
cb20332de5 Added potential for chief engineer's locker to spawn with either a brown vest or webbing 2013-08-13 16:16:20 -07:00