DJSnapshot
acdbb3573a
Changed supermatter messages to reflect what they actually mean.
2014-02-28 15:28:11 -08:00
Ccomp5950
c56ec21ee3
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
2014-02-26 09:34:38 -06:00
Mloc-Argent
f5ab084eac
Fixes admin attack logs to show up in-game as well as in the logfiles.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-02-25 20:36:46 +00:00
Ccomp5950
3ab7e8438a
Runtime fix: Sparks trying to delete that which does not exist.
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runtime error: Cannot execute null.delete().
proc name: start (/datum/effect/effect/system/spark_spread/start)
source file: effect_system.dm,204
usr: Mark Hoover (/mob/living/carbon/human)
src: /datum/effect/effect/system/sp... (/datum/effect/effect/system/spark_spread)
call stack:
/datum/effect/effect/system/sp... (/datum/effect/effect/system/spark_spread): start()
runtime error: Cannot execute null.delete().
proc name: start (/datum/effect/effect/system/spark_spread/start)
source file: effect_system.dm,204
usr: Mark Hoover (/mob/living/carbon/human)
src: /datum/effect/effect/system/sp... (/datum/effect/effect/system/spark_spread)
call stack:
/datum/effect/effect/system/sp... (/datum/effect/effect/system/spark_spread): start()
2014-02-25 00:28:00 -06:00
Ccomp5950
ceb220f705
Runtime fix: OH GOD NOT THE BEEs WON'T SOMEONE CALM THEM DOWN?
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Other then NULL?
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
2014-02-25 00:21:41 -06:00
Ccomp5950
e098746209
Runtime fix: RP_Revolution's auto_add_rev_head loves that null.
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runtime error: Cannot read null.client
proc name: process (/datum/game_mode/revolution/rp_revolution/process)
source file: rp_revolution.dm,198
runtime error: Cannot read null.client
proc name: process (/datum/game_mode/revolution/rp_revolution/process)
source file: rp_revolution.dm,198
runtime error: Cannot read null.client
proc name: process (/datum/game_mode/revolution/rp_revolution/process)
source file: rp_revolution.dm,198
runtime error: Cannot read null.client
proc name: process (/datum/game_mode/revolution/rp_revolution/process)
source file: rp_revolution.dm,198
runtime error: Cannot read null.client
proc name: process (/datum/game_mode/revolution/rp_revolution/process)
source file: rp_revolution.dm,198
runtime error: Cannot read null.client
proc name: process (/datum/game_mode/revolution/rp_revolution/process)
source file: rp_revolution.dm,198
2014-02-25 00:20:44 -06:00
Chinsky
0ba65efd18
Merge pull request #4477 from Ccomp5950/runtimefixes
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Runtimefixes
2014-02-25 06:01:59 +04:00
Ccomp5950
23faf801ae
Merge pull request #4468 from Segrain/master
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Bugfixes.
2014-02-24 18:59:54 -06:00
Segrain
bd5585052c
Fix for #4479 .
2014-02-25 03:33:18 +03:00
Mloc
fa2061a249
Fix for ban queries.
2014-02-25 00:11:07 +00:00
Ccomp5950
0f538a9b2f
Typo fix.
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Screw typechecks and their need for closing parens :*(
2014-02-24 01:50:44 -06:00
Ccomp5950
f071421552
Runtime fix: Null isn't really that sharp.
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runtime error: Cannot read null.sharp
proc name: is sharp (/proc/is_sharp)
source file: unsorted.dm,1270
usr: Arthur Ward (/mob/living/carbon/human)
src: null
call stack:
is sharp(null)
the police tape (/obj/item/tape/police): breaktape(null, Arthur Ward (/mob/living/carbon/human))
the police tape (/obj/item/tape/police): attack hand(Arthur Ward (/mob/living/carbon/human))
Arthur Ward (/mob/living/carbon/human): UnarmedAttack(the police tape (/obj/item/tape/police), 1)
Arthur Ward (/mob/living/carbon/human): ClickOn(the police tape (/obj/item/tape/police), "icon-x=16;icon-y=10;left=1;scr...")
the police tape (/obj/item/tape/police): Click(the floor (172,128,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=16;icon-y=10;left=1;scr...")
2014-02-24 01:39:25 -06:00
Ccomp5950
3d88998123
Runtime fix: usr = 0???
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runtime error: Cannot read 0.item_use_icon
proc name: remove gun icons (/client/proc/remove_gun_icons)
source file: targeting.dm,273
usr: 0
src: Vivalas (/client)
call stack:
Vivalas (/client): remove gun icons()
the taser gun (/obj/item/weapon/gun/energy/taser): dropped(Jonathon Sommer (/mob/living/carbon/human))
Jonathon Sommer (/mob/living/carbon/human): drop r hand(null)
Jonathon Sommer (/mob/living/carbon/human): update canmove()
Jonathon Sommer (/mob/living/carbon/human): Weaken(5)
Jonathon Sommer (/mob/living/carbon/human): Weaken(5)
Jonathon Sommer (/mob/living/carbon/human): apply effect(5, "weaken", 0)
Jonathon Sommer (/mob/living/carbon/human): apply effects(0, 5, 0, 0, 0, 0, 0, 0, 0)
2014-02-24 01:35:04 -06:00
Ccomp5950
d5951781fd
Runtime fix: Alarms keep trying to heat up space.
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runtime error: Cannot execute null.heat capacity().
proc name: process (/obj/machinery/alarm/process)
source file: alarm.dm,186
runtime error: Cannot execute null.heat capacity().
proc name: process (/obj/machinery/alarm/process)
source file: alarm.dm,186
over and over and over.
2014-02-24 01:27:04 -06:00
Ccomp5950
75116bfd53
Runtime fix: Someone using a gas mask with no tank...IN SPACE
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runtime error: Cannot read null.oxygen
proc name: copy from (/datum/gas_mixture/proc/copy_from)
source file: FEA_gas_mixture.dm,480
usr: null
src: /datum/gas_mixture (/datum/gas_mixture)
call stack:
/datum/gas_mixture (/datum/gas_mixture): copy from(null)
Basileus (/mob/living/carbon/human): breathe()
Basileus (/mob/living/carbon/human): Life()
/datum/controller/game_control... (/datum/controller/game_controller): process mobs()
/datum/controller/game_control... (/datum/controller/game_controller): process()
runtime error: Cannot read null.toxins
proc name: breathe (/mob/living/carbon/human/proc/breathe)
source file: life.dm,339
usr: null
src: Basileus (/mob/living/carbon/human)
call stack:
Basileus (/mob/living/carbon/human): breathe()
Basileus (/mob/living/carbon/human): Life()
/datum/controller/game_control... (/datum/controller/game_controller): process mobs()
/datum/controller/game_control... (/datum/controller/game_controller): process()
2014-02-24 01:16:19 -06:00
Ccomp5950
0bcd89360a
Runtime fix: I have no UI, and I must close it.
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runtime error: Cannot execute null.close().
proc name: Topic (/obj/item/device/pda/Topic)
source file: PDA.dm,485
usr: Garry Myers (/mob/living/carbon/human)
src: PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering)
call stack:
PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering): Topic("src=\[0x2003e95];choice=Messag...", /list (/list))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
2014-02-24 00:51:57 -06:00
Ccomp5950
1eb66f1f78
Runtime fix blood_DNA length checks when it's possibly null.
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runtime error: Cannot read null.len
proc name: attack self (/obj/item/weapon/melee/telebaton/attack_self)
source file: swords_axes_etc.dm,156
2014-02-24 00:47:55 -06:00
Ccomp5950
cea151813e
Runtime fix: Dirt in SPAAAAACCEEEEEEE
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ndefined variable /turf/space/var/dirt
proc name: reaction turf (/datum/reagent/space_cleaner/reaction_turf)
source file: Chemistry-Reagents.dm,939
2014-02-24 00:44:00 -06:00
Mloc
faa1dd38ba
Merge pull request #4473 from Ccomp5950/dev_power
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DEV EMPOWERMENT Gives people with R_DEBUG access to runtimelogs.
2014-02-23 15:03:02 +00:00
suethecake
32de00eed8
Fix to cloned gun issue - now your holster is located on your tactical armor.
2014-02-22 21:50:21 -06:00
Ccomp5950
e72c584ac8
Reapplys this runtime fix when dead /mob/living would not have a client.
2014-02-22 03:47:46 -06:00
Ccomp5950
8ef2e10237
This reverts commit all the say code changes over the last couple of days.
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Except for the removal of the redundant get_mobs_in_view used for bolding ghosts text.
2014-02-22 03:46:10 -06:00
Ccomp5950
92e0c60126
Remove clients removal derp.
2014-02-22 02:50:49 -06:00
Ccomp5950
d95caffecb
DEV EMPOWERMENT Gives people with R_DEBUG access to runtimelogs.
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Also moves make_everyone_random to R_FUN where it belongs, gets rid of that dumb panel from my awesome dev screen.
2014-02-22 01:45:43 -06:00
Segrain
86c73e242b
Fix for embedding.
2014-02-22 10:16:55 +03:00
Segrain
05c82c970b
Tiny fix.
2014-02-22 06:56:51 +03:00
Segrain
2b9842c113
Smallfix.
2014-02-22 06:56:12 +03:00
Segrain
fd738a5767
Smallfix.
2014-02-22 06:54:48 +03:00
Segrain
b04d00ff7b
Typo fix.
2014-02-22 06:54:11 +03:00
Segrain
ef3b565f64
Fix for #4458 .
2014-02-22 06:53:37 +03:00
Segrain
c6d39deac0
Fix for #4445 .
2014-02-22 06:49:57 +03:00
Ccomp5950
6dc330a398
Bugfix: get_mobs_in_view won't allow AIeyes to hear chat.
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Also: Added a client check to saycode for now that stops runtimes when you have a dead body with no client and removed colons from it.
herp derp.
2014-02-21 21:29:34 -06:00
Ccomp5950
440f784c70
Bugfix: People unable to hear while in certain locations. (And some debug verbs)
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...hopefully
2014-02-21 02:11:11 -06:00
Ccomp5950
63a0f1185e
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/ATMOSPHERICS/pipes.dm
code/game/dna/genes/powers.dm
code/game/objects/items/devices/PDA/PDA.dm
2014-02-20 19:16:23 -06:00
Loganbacca
da3d82c1de
Closet fixes
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- Fixed a few closets not adding items to their contents at round start (wardrobes have the same issue, but I've already fixed them on master)
2014-02-20 17:54:27 +13:00
Loganbacca
e140998f86
Pipe painter bad-fix revert
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Oops. Thanks Segrain.
2014-02-20 16:46:43 +13:00
Loganbacca
8fd037820b
Map fixes
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- Fixed lighting issues in dorms (added APC to bedroom area, also gave cryo storage and dorm bedrooms their own area subtypes so light switches don't conflict anymore)
- Fixed 0-2 cable "pixel_y = 1" offset (it was making a 1 pixel gap between south-to-end cables on the map)
- Replaced research outpost piping with new subtypes
- Fixed a broken air supply pipe running to the research outpost auxiliary storage area
- Replaced a few plating turfs in space with airless platings
2014-02-20 15:59:10 +13:00
Loganbacca
f451fd42c1
Pipe tweaks
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- updated update_icon() for pipes and manifolds to change the color instead of the sprite
- updated subtypes to use global defines for colors instead of hard coded html refs
- added an alpha tweak to hidden pipes for the sake of mapping (DM doesn't render semi-transparent icons correctly, but it does handle var/alpha tweaks) - this is overridden when the pipe is spawned in the game world with New()
(Thinking about it, we could potentially do away with the transparent pipe sprites by just using the alpha variable. May do this later.)
- fixed pipe painter
- unwrenched pipes now inherit their source pipe color, and also inherit it when reattached to a pipe network again
2014-02-20 15:50:12 +13:00
Chinsky
fac3b8c580
Merge pull request #4460 from Ccomp5950/FUCK_recursive_mob_check
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Compile fix / optimizations
2014-02-19 16:49:54 +04:00
Ccomp5950
04a0537b1f
Compile fix / optimizations
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Removed client check from mob so that if a pAI is being held by a SSD client it can still hear.
Removed 3rd deep .loc check 2 is plenty, and was making the proc rather expensive
(if you shove a pAI in a bag and toss the bag into a locker, the pAI will be deaf, you jerk).
2014-02-19 00:12:14 -06:00
Ccomp5950
0ec00981f8
Unintended feature/bug.
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Players viewing through security cameras can hear, this is a bit to powerful.
So removing, it's easy to readd the feature later on.
2014-02-18 20:00:16 -06:00
Chinsky
0080e1f293
Merge pull request #4459 from Ccomp5950/FUCK_recursive_mob_check
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Unintended feature/bug.
2014-02-19 06:00:01 +04:00
Chinsky
225b195934
Merge pull request #4454 from Loganbacca/bayfix
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Various fixes
2014-02-19 04:25:17 +04:00
Chinsky
2810cfc3cf
Merge pull request #4457 from Ccomp5950/FUCK_recursive_mob_check
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Code effeciency project: /proc/get_mobs_in_view - hot
2014-02-19 04:24:31 +04:00
Chinsky
3052a3bde7
Merge pull request #4451 from JoeyJo0/master
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Fixed #4439 and a small issue in the TCommSat
2014-02-19 04:22:55 +04:00
Loganbacca
ec3ae41708
Mech fab upgrade fix
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Nano manipulators were not lowering build time at all.
Stock and Pico manipulaors were lowering build time by 6%.
This fixes that. Now: Stock = standard build time, Nano = 6% faster, Pico = 12% faster.
2014-02-19 12:49:27 +13:00
Ccomp5950
af19351608
Further optimizations, no need to loop through items with multiple istype checks
2014-02-18 06:51:45 -06:00
Ccomp5950
d29a7fb260
pAI / MMI emote fixes.
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Fixes #4191
2014-02-18 06:47:06 -06:00
Ccomp5950
5909abb080
This is rather ironic...
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My VERY FIRST PR, I used it to make ghost chat be bold, instead of using viewers() to figure out
what ghosts could see the mob, I used get_mob_in_view() which sounded pretty descriptive.
Unfortunately for me it was one of the most CPU intensive ways of determining who could view the speaker for this.
So yeah, removing the second get_mobs_in_view and replacing it with viewers()
Yes this code has been in since Oct/Nov time frame :(
2014-02-18 05:40:06 -06:00
Ccomp5950
4e09cf33ac
Code effeciency project: /proc/get_mobs_in_view
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Before: Everytime you say something. This proc is ran. Along with it, recurses through EVERY /obj/ & /mob/ in view's contents, and EVERY /obj/ & /mob/ in that contents...and once again.
After: Fuck recursion, we're going to loop through clients and see if they are within any obj's or mobs within one iteration. MUCH cheaper, and probably less buggy.
If someone can't hear everyone and they are within an object and it's not catching? add it to the list commented for it of type checks.
2014-02-18 02:11:59 -06:00