* Basic distillery uses logistic temp change
Basic distillery pings when at temp
Industrial distillery repsects gas laws
* Expands examine text to be informative
Adds verbs to distillery
* Tweaks distillery costs
- Design based on BayStation: Refactor turbolift.do_move() to remove all sleep()'s, instead have wait_state to keep track of where it was.
- Add in process() proc to do appropriate action based on wait_state.
- Register/deregister with SSprocessing instead of turbolift_controller
- Removed the old processController process and refactored it into a subsystem
- Updated references from supply-controller to SSsupply
- Changed from 1.5 points per 30 seconds to 1 point per 20 seconds. Same rate of 3 per min, but avoids fractional points.
Ferry shuttles generally shouldn't have to worry about docking codes. Thats for exploration or antag shuttles. Therefore let them read the docking codes and dock anyway.
Given we put this on all ferry shuttles, we don't need specific code for it on the supply shuttle anymore.
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
Changelog Notes:
- Tweaks bike kickstand usage message to give the name of its user rather than a public weirdness of "You put down/up the kickstand".
- Snowball compacting message tweak to have a to_chat as well as a visible_message. (Not sure if this will work probably.)
- Added world.change_fps() proc to safely change world.fps
- Its important that SStimer be informed whenever world.tick_lag or world.fps change, so always use the proc, never set the var directly!
- This will let us react to the change appropriately.
- While we're here, lets define some constants so we can stop using bare numbers.
- Always use those constants when calling update_use_power()
unbranded is unlocked via research, while cenilimi is ordered on the cargo console
a 'bald' hairstyle is added for FBP teshari to use
a sprite fix for teshari torsos and far hand are also included, to avoid having holes in teshari that have prosthetic limbs
some minor fixes for the teshari nurse cap and eyepatch are also included