* Addsd sheet storage smartfridge
Implements persistent item storage
* Adds persistent produce smartfridge
Repaths smartfridge base type to /produce subtype
* Raises produce cap to 50, per staff meeting
* Adds a random wilderness encounter event
Picks a mob local to the sif wilderness, spawns it near a player and tells it to go to their position.
* Adjusts weight
* Adjusts spawn list
* Moves file to includes file in southern cross
* Nulls hanging var, reduces debug logs
* Prevents spawning in view of any player, kills electrospider
* Removes unnecessary debug log
* citcard port
* card component redundancy reduction
* Update id_stacks.dm
* more variants? more variants
* new ver.
* cleanup, fixes, couple of new elements
* begone, PRS
* minor updates
reorganized dmi, made color naming consistent, added some missing stripes/pips
* updated headstrips, pips, and static cards for readability
* Adds a modular armour version of the explorer suit.
* Adds material armour building steps for plates, arm guards and leg guards
Adjusts chitin hardness and weight (weaker and lighter)
* Maps a drying rack and washing machine into the planetside outpost
* Fixes QDEL issue, adds sprites to the specialist armours, and adjusts the cargo crates to match.
* Changes map format to TGM
* Removes flashy pixel on south facing leg sprites
* Adds proper returns, removes copypasta, fixes labeller & pen interactions
* Begins work on the Industrial expansion, ft hidden Lore
* Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use.
Fix Fix.
* Reset map to master.
* Add copper to Robotics, R&D, Engineering, and EVA.
For some reason there were two instances of /area/crew_quarters/heads/sc/cmo, and the second instance occupied only the tile with the modular computer. This area has been deleted and the proper area applied, allowing the computer to draw power from the APC and function.
* Adds a VR Thunderdome
* Adds VR Thunderdome Vendors
* Adds VR Area
* Adds VR Thunderdome Area
* Adds VR Thunderdome area
This time without upsetting Travis, I guess.
* Adds VR Thunderdome Area
This time for sure, probably, I hope.
* Distillery For Chemistry
* Synthplasma, Synthblood but not horrifically strong.
* Rectify, I said, damnit!
* Distillery for Chem. Now with STRONG DMM.
* changeling
This makes it identical to it's real-life counterpart, and brings some actual sprite improvements upstream from Virgo.
Earlyport of https://github.com/VOREStation/VOREStation/pull/8812 with an actual rename of the gas, ID, and sprite used.