Commit Graph

4907 Commits

Author SHA1 Message Date
Cael_Aislinn
21c9f55654 Merge remote-tracking branch 'remotes/Baystation12/Baystation12/master' into work_in_progress 2012-12-11 12:38:58 +10:00
Mloc
9d60a87ee4 Merge pull request #2020 from GauHelldragon/master
Service Borg Upgrade
2012-12-10 08:44:33 -08:00
cib
fd4a3576d4 Fix to the improved player notes list. 2012-12-09 21:00:36 +04:00
cib
c56974f2e8 Fixes issue #2043
Player notes list now has a better organized interface, which should prevent BYOND overloading and dying a gruesome death.
2012-12-09 16:04:43 +01:00
cib
a911d5de43 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-12-09 15:34:15 +01:00
Chinsky
5cda793bc4 In space, no one can hear you scream now.
Well, people adjacent to you can. And people on radio...
Seems kinda pointless now that I think about it, but eh.
2012-12-08 18:47:16 +04:00
d_h2005@yahoo.com
a6ac75aee8 Adds a fun new button to the Secrets panel, Egalitarian Station. Hitting it removes access requirements from airlocks on the station, with the exception of private quarters, the bridge, and the prison.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5284 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-08 03:41:59 +00:00
johnsonmt88@gmail.com
cab176618a Runtime fixes:
Fixed a runtime caused by someone holding an input window open with the RD Core Computer.

Fixed a runtime caused by an area being null... I have no idea how this is even possible. Tracking the source of the problem will take ages.

Added a check for range and source in hear(). Again.. I'm not sure how this ever even fails. This may also fix a runtime in say() code where it's trying to compare a list of objects to the character "0".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5282 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-08 01:14:50 +00:00
giacomand@gmail.com
33c191f685 -Hyprospray will now log the reagents it is injecting. Fixes Issue 1132.
-Made the photos appear bigger on the newscaster.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5280 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-07 23:36:08 +00:00
giacomand@gmail.com
05ea5c67bf -Added a virus food dispenser for the Virologist. You'll find it in Virology.
-Added a sprite for the food dispenser (WARNING: it's a re-colouring of the pepperspray dispenser)
-Changed the reset button's position so it's on the bottom, this way people won't accidentally click it.
-Slightly increased the height of the job selection window.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5278 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-07 20:23:28 +00:00
giacomand@gmail.com
69fcf61ed3 Committed Rolan7's patch to add more convenience to Hydroponics. The feature list includes:
* Makes grass auto-stack when harvested
* Allows seeds to be extracted from grass
* Allows the smart-fridge and plant bags to accept seeds.
* Lays the groundwork for a seeds-only version of the smart fridge, to eventually replace the existing seed vender (not yet hackable, though)

-Fixed window doors not opening when you click on them.
-Added a reset button for the job selection screen.
-Fixed a bug with the traitor panel which leaves ex-changelings with the evolution menu.
-I re-added the variables for the intercept report but commented them out.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5276 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-07 13:27:33 +00:00
giacomand@gmail.com
d0ad3e0570 -Changed the CentComm. Report so it longer reports potential antags. It will just say the potential round type instead.
-Added reagent scanning to the detective's scanner. Can be used for scanning dead bodies for leftover poison or scanning drinks to see if they were spiked.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5275 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-07 08:51:11 +00:00
johnsonmt88@gmail.com
ff56e9cffc Runtime fixes for:
/mob/attackby()
Bodybag (obj/structure/crate) were getting typecasted into /obj/item/weapon.

/mob/dead/observer/proc/dead_tele()
Added a check for a null or empty list of area's for the mob to be moved to.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5273 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-07 00:39:50 +00:00
cib
0201e83fcb Merge branch 'master' of github.com:CIB/Baystation12 2012-12-06 15:15:25 +01:00
cib
6ab420237b Attack log will now store type path for bullets. 2012-12-06 15:14:17 +01:00
giacomand@gmail.com
76151212c7 Committing Malkevin's fix for syndie cakes not having doctor delight in them.
I added a warning log message when a non-existing reagent is trying to be added, to avoid this in the future.

Committing SuperSayu's fix for conveyor belts moving items that were just taken off the belt.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5269 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-06 12:21:46 +00:00
ericgfwong@hotmail.com
a3780d7021 Renamed Cargo radio to Supply radio
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5266 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-06 00:16:11 +00:00
ericgfwong@hotmail.com
f7abe34c72 Removed mining department radio frequency. Miners and Cargo techs will all be under the Cargo radio instead.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5265 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-05 23:27:10 +00:00
petethegoat@gmail.com
3ac67f339a Fixed randomised appearances being batshit crazy.
Improved the janicart a bit. It should be less cursed now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5264 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-05 22:27:16 +00:00
ericgfwong@hotmail.com
0974845f8c Slight remapping of the mining dock to make it more compact and closer to cargo
Mining shuttle now stuns unbuckled carbon mobs for 3 ticks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5262 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-05 21:48:19 +00:00
giacomand@gmail.com
7a24d16b03 -I forgot to put back the spawn()s when I was testing whether they were needed or not.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5257 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-04 17:01:34 +00:00
giacomand@gmail.com
fc90b08e1c -Changed the limits of the server room alarm to fix Issue 1143.
-Changed the singularity code a bit. Checking for the last movement had some problems, I changed it around. It fixed Issue 1121.
-In addition of this, the singularity will now move diagonally. It doesn't get stuck in the corners of the field now.
-Mimics which are structures, have density and anchored will be able to knockdown people and be twice as strong.
-Doubled the amount of times the staff of animation can fire before needing to recharge, since it had to shoot way more than the staff of change to be effective.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5256 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-04 16:55:04 +00:00
Jim "Apples"
84bcc87e45 Merge pull request #2027 from SweeperM/master
Fixes to lighting
2012-12-03 03:09:02 -08:00
Cael_Aislinn
f7d41058ed Merge branch 'work_in_progress' of github.com:caelaislinn/Baystation12 into features 2012-12-03 18:56:16 +10:00
Cael_Aislinn
39f07d50bf Merge https://github.com/Baystation12/Baystation12 into features 2012-12-03 18:54:21 +10:00
Cael_Aislinn
cc2771d4d5 thrown facehuggers only have a 25% chance of hitting now, and they have a chance to miss when leaping normally
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-03 13:58:58 +10:00
Cael_Aislinn
ee04fd9f1e significantly reduced alien disarm-stun time (from 10-15 seconds to 0.5-3 seconds), reduced stun chance, added a 25% chance to stun the alien, reduced alien heal rate on weeds from 5 to 1 (they still heal toxin damage at a rate of 5)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-03 13:54:29 +10:00
Cael_Aislinn
d09d7bf313 changed alien neurotoxin to bio type projectile (which means it's stopped by protective gear like biosuits), fixed a runtime
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-03 13:50:57 +10:00
Cael_Aislinn
6d1ea0548d Merge branch 'master' of https://github.com/Baystation12/Baystation12 into work_in_progress
Conflicts:
	code/modules/customitems/item_defines.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-03 13:08:47 +10:00
Cael_Aislinn
d55170ab97 fixed an extra line added
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-03 01:04:14 +10:00
giacomand@gmail.com
85ea98f131 -Mimics will attack other mimics which are created with a different staff.
-Fixed the AI eye falsesafe from not working.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5249 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 11:13:00 +00:00
giacomand@gmail.com
9941bb8587 Added mimics! There's the classic crate (chest) mimic which waits until somebody is close before trying to attack them. You can fill him with loot by putting items on him on your map. This was done by changing the base initialize proc to an /atom/movable and then instead of looping through the world for objects, instead loop for atom movables.
The next type of mimic is for the staff of animation! They will copy the icon of the object they're copying and will set themselves stats based on the object too. They will not attack the bearer of the staff which made them animated.

Added the option to get the staff on the wizard's spell book.

Added a "friends" var to hostile mobs. It will make the simple animal ignore friends when choosing targets.

Changed the statues from /obj/effect/showcase to /obj/structure/showcase.

Added a new variable to projectiles, "shot_from" is the gun that shot the projectile. It's used to determine what staff animated the mob and it will then add that staff, so it can ignore it when choosing targets.

Added a wander var for simple animals, turning it to 0 will stop the simple animal from moving when idle.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5246 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 04:38:43 +00:00
baloh.matevz@gmail.com
79f9733f4a - Fixed the updated permission panel to work with the database system.
- Added lights and power to oldstation for whatever reason.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5245 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 23:32:22 +00:00
Chinsky
ab440fbf7d Fixed compile error in custom items.
Made rigs protect against radiation again.
2012-12-01 18:35:27 +04:00
Cael_Aislinn
3b6c00eae5 made space ninja a toggleable client option
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 18:07:18 +10:00
Cael_Aislinn
c8f603cebd WIP stuff for skin styles sprite accessory
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 18:07:02 +10:00
Cael_Aislinn
7e3f58cea2 CPR optimisations, made hypospray visible on the map
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 18:06:19 +10:00
Cael_Aislinn
9391d55e6e compile fix
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 18:05:05 +10:00
Chinsky
c13ddeeb9f Merge branch 'master' into surgery
Conflicts:
	code/datums/organs/organ_external.dm
2012-12-01 07:16:40 +04:00
Chinsky
2e2c1e8c4c Merge branch 'master' into crates 2012-12-01 07:14:31 +04:00
ericgfwong@hotmail.com
e550f54ad3 Readded gloves to the lockers in atmos, mining, cargo, and robotics.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5240 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 01:42:10 +00:00
ericgfwong@hotmail.com
136800a071 Swapped the locations of the Vault and Tech Storage.
Cargo Techs, Miners, and Roboticists no longer start with gloves. Instead, a limited number of gloves have been added to each of their departments.

Shuttle Brig now requires Holding Cell access
Janitor given a pair of latex gloves
Red pen added to Warden's office by request


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5238 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 01:03:15 +00:00
d_h2005@yahoo.com
ed2aa3d785 Moves slime sprites into their own file, adds sprites for slime expressions :3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5236 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 00:39:31 +00:00
petethegoat@gmail.com
dd909aa5f8 Added an upgraded mopbucket for the janitor and placed it on the map.
Updated the changelog.

Moved Agouri's vehicle code into his dm in unused. Moved the vehicle dmi into icons/obj.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5234 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-30 22:37:00 +00:00
giacomand@gmail.com
9e8ee77049 -Viruses will now not count towards the chance of infecting someone with virus protection.
-Added some extra virus protection to objects.
-This should all fix randomly being infected while wearing full virus protection gear.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5233 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-30 20:18:29 +00:00
giacomand@gmail.com
cd2fcfc920 -Fixed blood vomiting not hurting you.
-Removed an unneeded fingerprint proc.
-Fixed some of the blood/vomit/gibs spills not correctly processing.
-Reduced the life of a virus with no mob host.
-You can now tell how a virus spreads by the Pandemic.
-Made making vaccines quicker and making blood virals quicker too.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5232 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-30 16:37:35 +00:00
Kortgstation@gmail.com
92d1c01dbb Fixed slimes not splitting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5230 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-30 04:02:31 +00:00
SweeperM
b8a12b0b52 Fixes to lighting
-Fixed #2005 (for sure!)
-Fixed the stacking of brightness. Now the most bright item turned ON will be the one where the user gets its luminosity of.
-Cleaned the code a bit. Now only one var controls the on/off switch of light, and another holds the value of brightness when on.
2012-11-29 23:01:51 +00:00
giacomand@gmail.com
81d3b64d9d Welding helmet flags are updating correctly now.
Diseases will not go below 0 now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5228 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 21:12:10 +00:00
GauHelldragon
01828f8a02 Added more comments 2012-11-29 12:21:38 -08:00